6560
|
1 |
/*
|
|
2 |
SDL - Simple DirectMedia Layer
|
|
3 |
Copyright (C) 1997-2009 Sam Lantinga
|
|
4 |
|
|
5 |
This library is free software; you can redistribute it and/or
|
|
6 |
modify it under the terms of the GNU Lesser General Public
|
|
7 |
License as published by the Free Software Foundation; either
|
|
8 |
version 2.1 of the License, or (at your option) any later version.
|
|
9 |
|
|
10 |
This library is distributed in the hope that it will be useful,
|
|
11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
12 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
13 |
Lesser General Public License for more details.
|
|
14 |
|
|
15 |
You should have received a copy of the GNU Lesser General Public
|
|
16 |
License along with this library; if not, write to the Free Software
|
|
17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
18 |
|
|
19 |
Sam Lantinga
|
|
20 |
slouken@libsdl.org
|
|
21 |
*/
|
|
22 |
|
|
23 |
#ifndef _SDL_timer_h
|
|
24 |
#define _SDL_timer_h
|
|
25 |
|
|
26 |
/** @file SDL_timer.h
|
|
27 |
* Header for the SDL time management routines
|
|
28 |
*/
|
|
29 |
|
|
30 |
#include "SDL_stdinc.h"
|
|
31 |
#include "SDL_error.h"
|
|
32 |
|
|
33 |
#include "begin_code.h"
|
|
34 |
/* Set up for C function definitions, even when using C++ */
|
|
35 |
#ifdef __cplusplus
|
|
36 |
extern "C" {
|
|
37 |
#endif
|
|
38 |
|
|
39 |
/** This is the OS scheduler timeslice, in milliseconds */
|
|
40 |
#define SDL_TIMESLICE 10
|
|
41 |
|
|
42 |
/** This is the maximum resolution of the SDL timer on all platforms */
|
|
43 |
#define TIMER_RESOLUTION 10 /**< Experimentally determined */
|
|
44 |
|
|
45 |
/**
|
|
46 |
* Get the number of milliseconds since the SDL library initialization.
|
|
47 |
* Note that this value wraps if the program runs for more than ~49 days.
|
|
48 |
*/
|
|
49 |
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
|
|
50 |
|
|
51 |
/** Wait a specified number of milliseconds before returning */
|
|
52 |
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
|
|
53 |
|
|
54 |
/** Function prototype for the timer callback function */
|
|
55 |
typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
|
|
56 |
|
|
57 |
/**
|
|
58 |
* Set a callback to run after the specified number of milliseconds has
|
|
59 |
* elapsed. The callback function is passed the current timer interval
|
|
60 |
* and returns the next timer interval. If the returned value is the
|
|
61 |
* same as the one passed in, the periodic alarm continues, otherwise a
|
|
62 |
* new alarm is scheduled. If the callback returns 0, the periodic alarm
|
|
63 |
* is cancelled.
|
|
64 |
*
|
|
65 |
* To cancel a currently running timer, call SDL_SetTimer(0, NULL);
|
|
66 |
*
|
|
67 |
* The timer callback function may run in a different thread than your
|
|
68 |
* main code, and so shouldn't call any functions from within itself.
|
|
69 |
*
|
|
70 |
* The maximum resolution of this timer is 10 ms, which means that if
|
|
71 |
* you request a 16 ms timer, your callback will run approximately 20 ms
|
|
72 |
* later on an unloaded system. If you wanted to set a flag signaling
|
|
73 |
* a frame update at 30 frames per second (every 33 ms), you might set a
|
|
74 |
* timer for 30 ms:
|
|
75 |
* @code SDL_SetTimer((33/10)*10, flag_update); @endcode
|
|
76 |
*
|
|
77 |
* If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
|
|
78 |
*
|
|
79 |
* Under UNIX, you should not use raise or use SIGALRM and this function
|
|
80 |
* in the same program, as it is implemented using setitimer(). You also
|
|
81 |
* should not use this function in multi-threaded applications as signals
|
|
82 |
* to multi-threaded apps have undefined behavior in some implementations.
|
|
83 |
*
|
|
84 |
* This function returns 0 if successful, or -1 if there was an error.
|
|
85 |
*/
|
|
86 |
extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
|
|
87 |
|
|
88 |
/** @name New timer API
|
|
89 |
* New timer API, supports multiple timers
|
|
90 |
* Written by Stephane Peter <megastep@lokigames.com>
|
|
91 |
*/
|
|
92 |
/*@{*/
|
|
93 |
|
|
94 |
/**
|
|
95 |
* Function prototype for the new timer callback function.
|
|
96 |
* The callback function is passed the current timer interval and returns
|
|
97 |
* the next timer interval. If the returned value is the same as the one
|
|
98 |
* passed in, the periodic alarm continues, otherwise a new alarm is
|
|
99 |
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
|
|
100 |
*/
|
|
101 |
typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
|
|
102 |
|
|
103 |
/** Definition of the timer ID type */
|
|
104 |
typedef struct _SDL_TimerID *SDL_TimerID;
|
|
105 |
|
|
106 |
/** Add a new timer to the pool of timers already running.
|
|
107 |
* Returns a timer ID, or NULL when an error occurs.
|
|
108 |
*/
|
|
109 |
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
|
|
110 |
|
|
111 |
/**
|
|
112 |
* Remove one of the multiple timers knowing its ID.
|
|
113 |
* Returns a boolean value indicating success.
|
|
114 |
*/
|
|
115 |
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
|
|
116 |
|
|
117 |
/*@}*/
|
|
118 |
|
|
119 |
/* Ends C function definitions when using C++ */
|
|
120 |
#ifdef __cplusplus
|
|
121 |
}
|
|
122 |
#endif
|
|
123 |
#include "close_code.h"
|
|
124 |
|
|
125 |
#endif /* _SDL_timer_h */
|