author | koda |
Sun, 20 Nov 2011 19:07:59 +0100 | |
changeset 6409 | ca93f38a1aab |
parent 5933 | 97c240202986 |
child 6453 | 11c578d30bd3 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uConsts, uFloat, uTypes; |
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const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: nil; flags: 0), // amNothing |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: @TestClusterBomb; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amBee |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: @TestFirePunch; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: 0), // amTeleport |
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//(proc: @TestTeleport; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: @TestWatermelon; flags: 0), // amWatermelon |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
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(proc: nil; flags: 0), // amJetpack |
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(proc: @TestMolotov; flags: 0), // amMolotov |
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(proc: nil; flags: 0), // amBirdy |
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(proc: nil; flags: 0), // amPortalGun |
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(proc: nil; flags: 0), // amPiano |
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(proc: @TestGrenade; flags: 0), // amGasBomb |
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(proc: @TestShotgun; flags: 0), // amSineGun |
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(proc: nil; flags: 0), // amFlamethrower |
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(proc: @TestGrenade; flags: 0), // amSMine |
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(proc: @TestHammer; flags: 0), // amHammer |
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(proc: nil; flags: 0), // amResurrector |
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(proc: nil; flags: 0), // amDrillStrike |
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(proc: nil; flags: 0), // amSnowball |
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(proc: nil; flags: 0), // amTardis |
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(proc: nil; flags: 0), // amStructure |
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(proc: nil; flags: 0) // amLandGun |
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); |
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const BadTurn = Low(LongInt) div 4; |
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implementation |
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uses uAIMisc, uVariables, uUtils; |
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function Metric(x1, y1, x2, y2: LongInt): LongInt; inline; |
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begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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var Vx, Vy, r, mX, mY: real; |
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rTime: LongInt; |
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Score, EX, EY: LongInt; |
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valueResult: LongInt; |
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function CheckTrace: LongInt; |
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var x, y, dX, dY: real; |
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t: LongInt; |
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value: LongInt; |
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begin |
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x:= mX; |
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y:= mY; |
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dX:= Vx; |
138 |
dY:= -Vy; |
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t:= rTime; |
4 | 140 |
repeat |
141 |
x:= x + dX; |
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y:= y + dY; |
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dX:= dX + cWindSpeedf; |
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dY:= dY + cGravityf; |
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dec(t) |
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until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t <= 0); |
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EX:= trunc(x); |
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EY:= trunc(y); |
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value:= RateExplosion(Me, EX, EY, 101); |
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if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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CheckTrace:= value; |
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4 | 152 |
end; |
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begin |
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mX:= hwFloat2Float(Me^.X); |
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mY:= hwFloat2Float(Me^.Y); |
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ap.Time:= 0; |
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rTime:= 350; |
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ap.ExplR:= 0; |
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valueResult:= BadTurn; |
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repeat |
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rTime:= rTime + 300 + Level * 50 + random(300); |
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Vx:= - cWindSpeedf * rTime * 0.5 + (Targ.X + AIrndSign(2) - mX) / rTime; |
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164 |
Vy:= cGravityf * rTime * 0.5 - (Targ.Y - mY) / rTime; |
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|
165 |
r:= sqrt(sqr(Vx) + sqr(Vy)); |
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|
166 |
if not (r > 1) then |
4 | 167 |
begin |
64 | 168 |
Score:= CheckTrace; |
2695 | 169 |
if valueResult <= Score then |
64 | 170 |
begin |
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|
171 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
5151
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|
172 |
ap.Power:= trunc(r * cMaxPower) - random((Level - 1) * 17 + 1); |
543
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|
173 |
ap.ExplR:= 100; |
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|
174 |
ap.ExplX:= EX; |
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|
175 |
ap.ExplY:= EY; |
2695 | 176 |
valueResult:= Score |
64 | 177 |
end; |
4 | 178 |
end |
375 | 179 |
until (rTime > 4250); |
2695 | 180 |
TestBazooka:= valueResult |
39 | 181 |
end; |
374 | 182 |
|
4580 | 183 |
function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
184 |
var Vx, Vy, r: hwFloat; |
|
185 |
rTime: LongInt; |
|
186 |
Score, EX, EY: LongInt; |
|
187 |
valueResult: LongInt; |
|
188 |
||
189 |
function CheckTrace: LongInt; |
|
190 |
var x, y, dX, dY: hwFloat; |
|
191 |
t: LongInt; |
|
192 |
value: LongInt; |
|
193 |
begin |
|
194 |
x:= Me^.X; |
|
195 |
y:= Me^.Y; |
|
196 |
dX:= Vx; |
|
197 |
dY:= -Vy; |
|
198 |
t:= rTime; |
|
199 |
repeat |
|
200 |
x:= x + dX; |
|
201 |
y:= y + dY; |
|
202 |
dX:= dX + cWindSpeed; |
|
203 |
dY:= dY + cGravity; |
|
204 |
dec(t) |
|
205 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0); |
|
206 |
EX:= hwRound(x); |
|
207 |
EY:= hwRound(y); |
|
208 |
value:= RateExplosion(Me, EX, EY, 5); |
|
209 |
if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
|
210 |
CheckTrace:= value; |
|
211 |
end; |
|
212 |
||
213 |
begin |
|
214 |
ap.Time:= 0; |
|
215 |
rTime:= 350; |
|
216 |
ap.ExplR:= 0; |
|
217 |
valueResult:= BadTurn; |
|
218 |
repeat |
|
219 |
rTime:= rTime + 300 + Level * 50 + random(300); |
|
220 |
Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
|
221 |
Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
|
222 |
r:= Distance(Vx, Vy); |
|
223 |
if not (r > _1) then |
|
224 |
begin |
|
225 |
Score:= CheckTrace; |
|
226 |
if valueResult <= Score then |
|
227 |
begin |
|
228 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
|
229 |
ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
|
230 |
ap.ExplR:= 100; |
|
231 |
ap.ExplX:= EX; |
|
232 |
ap.ExplY:= EY; |
|
233 |
valueResult:= Score |
|
234 |
end; |
|
235 |
end |
|
236 |
until (rTime > 4250); |
|
237 |
TestSnowball:= valueResult |
|
238 |
end; |
|
239 |
||
3018
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changeset
|
240 |
function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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changeset
|
241 |
var Vx, Vy, r: hwFloat; |
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|
242 |
Score, EX, EY, valueResult: LongInt; |
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changeset
|
243 |
TestTime: Longword; |
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changeset
|
244 |
|
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changeset
|
245 |
function CheckTrace: LongInt; |
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changeset
|
246 |
var x, y, dY: hwFloat; |
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changeset
|
247 |
t: LongInt; |
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changeset
|
248 |
begin |
3820 | 249 |
x:= Me^.X; |
250 |
y:= Me^.Y; |
|
3018
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changeset
|
251 |
dY:= -Vy; |
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changeset
|
252 |
t:= TestTime; |
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changeset
|
253 |
repeat |
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diff
changeset
|
254 |
x:= x + Vx; |
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diff
changeset
|
255 |
y:= y + dY; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
256 |
dY:= dY + cGravity; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
257 |
dec(t) |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
258 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
259 |
EX:= hwRound(x); |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
260 |
EY:= hwRound(y); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
261 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
262 |
else CheckTrace:= BadTurn |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
263 |
end; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
264 |
begin |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
265 |
valueResult:= BadTurn; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
266 |
TestTime:= 0; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
267 |
ap.ExplR:= 0; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
268 |
repeat |
3022 | 269 |
inc(TestTime, 300); |
270 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
271 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
272 |
r:= Distance(Vx, Vy); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
273 |
if not (r > _1) then |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
274 |
begin |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
275 |
Score:= CheckTrace; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
276 |
if valueResult < Score then |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
277 |
begin |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
278 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
279 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
280 |
ap.Time:= TestTime; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
281 |
ap.ExplR:= 100; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
282 |
ap.ExplX:= EX; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
283 |
ap.ExplY:= EY; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
284 |
valueResult:= Score |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
285 |
end; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
286 |
end |
3022 | 287 |
until (TestTime > 4250); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
288 |
TestMolotov:= valueResult |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
289 |
end; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
290 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
291 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 292 |
const tDelta = 24; |
351 | 293 |
var Vx, Vy, r: hwFloat; |
2695 | 294 |
Score, EX, EY, valueResult: LongInt; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
295 |
TestTime: Longword; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
296 |
|
371 | 297 |
function CheckTrace: LongInt; |
351 | 298 |
var x, y, dY: hwFloat; |
371 | 299 |
t: LongInt; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
300 |
begin |
3820 | 301 |
x:= Me^.X; |
302 |
y:= Me^.Y; |
|
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
303 |
dY:= -Vy; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
304 |
t:= TestTime; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
305 |
repeat |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
306 |
x:= x + Vx; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
307 |
y:= y + dY; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
308 |
dY:= dY + cGravity; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
309 |
dec(t) |
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
310 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
374 | 311 |
EX:= hwRound(x); |
312 |
EY:= hwRound(y); |
|
313 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 314 |
else CheckTrace:= BadTurn |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
315 |
end; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
316 |
begin |
2695 | 317 |
valueResult:= BadTurn; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
318 |
TestTime:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
319 |
ap.ExplR:= 0; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
320 |
repeat |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
321 |
inc(TestTime, 1000); |
498 | 322 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
323 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 324 |
r:= Distance(Vx, Vy); |
498 | 325 |
if not (r > _1) then |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
326 |
begin |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
327 |
Score:= CheckTrace; |
2695 | 328 |
if valueResult < Score then |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
329 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
330 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
331 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
332 |
ap.Time:= TestTime; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
333 |
ap.ExplR:= 100; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
334 |
ap.ExplX:= EX; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
335 |
ap.ExplY:= EY; |
2695 | 336 |
valueResult:= Score |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
337 |
end; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
338 |
end |
439 | 339 |
until (TestTime = 4000); |
2695 | 340 |
TestGrenade:= valueResult |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
341 |
end; |
375 | 342 |
|
2978 | 343 |
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
344 |
const tDelta = 24; |
|
345 |
var Vx, Vy, r: hwFloat; |
|
346 |
Score, EX, EY, valueResult: LongInt; |
|
347 |
TestTime: Longword; |
|
348 |
||
349 |
function CheckTrace: LongInt; |
|
350 |
var x, y, dY: hwFloat; |
|
351 |
t: LongInt; |
|
352 |
begin |
|
3820 | 353 |
x:= Me^.X; |
354 |
y:= Me^.Y; |
|
2978 | 355 |
dY:= -Vy; |
356 |
t:= TestTime; |
|
357 |
repeat |
|
358 |
x:= x + Vx; |
|
359 |
y:= y + dY; |
|
360 |
dY:= dY + cGravity; |
|
361 |
dec(t) |
|
362 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
|
363 |
EX:= hwRound(x); |
|
364 |
EY:= hwRound(y); |
|
4296
53d98ea25ac0
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents:
4226
diff
changeset
|
365 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 41) |
2978 | 366 |
else CheckTrace:= BadTurn |
367 |
end; |
|
368 |
begin |
|
369 |
valueResult:= BadTurn; |
|
370 |
TestTime:= 0; |
|
371 |
ap.ExplR:= 0; |
|
372 |
repeat |
|
373 |
inc(TestTime, 1000); |
|
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
374 |
// Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
375 |
if Me^.X<int2hwFloat(Targ.X) then |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
376 |
Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta) |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
377 |
else |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
378 |
Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta); |
4296
53d98ea25ac0
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents:
4226
diff
changeset
|
379 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-150) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2978 | 380 |
r:= Distance(Vx, Vy); |
381 |
if not (r > _1) then |
|
382 |
begin |
|
383 |
Score:= CheckTrace; |
|
384 |
if valueResult < Score then |
|
385 |
begin |
|
386 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
4296
53d98ea25ac0
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents:
4226
diff
changeset
|
387 |
ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15); |
2978 | 388 |
ap.Time:= TestTime; |
389 |
ap.ExplR:= 90; |
|
390 |
ap.ExplX:= EX; |
|
391 |
ap.ExplY:= EY; |
|
392 |
valueResult:= Score |
|
393 |
end; |
|
394 |
end |
|
395 |
until (TestTime = 4000); |
|
396 |
TestClusterBomb:= valueResult |
|
397 |
end; |
|
398 |
||
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
399 |
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
400 |
const tDelta = 24; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
401 |
var Vx, Vy, r: hwFloat; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
402 |
Score, EX, EY, valueResult: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
403 |
TestTime: Longword; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
404 |
|
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
405 |
function CheckTrace: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
406 |
var x, y, dY: hwFloat; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
407 |
t: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
408 |
begin |
3820 | 409 |
x:= Me^.X; |
410 |
y:= Me^.Y; |
|
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
411 |
dY:= -Vy; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
412 |
t:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
413 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
414 |
x:= x + Vx; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
415 |
y:= y + dY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
416 |
dY:= dY + cGravity; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
417 |
dec(t) |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
418 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
419 |
EX:= hwRound(x); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
420 |
EY:= hwRound(y); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
421 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 381) |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
422 |
else CheckTrace:= BadTurn |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
423 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
424 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
425 |
valueResult:= BadTurn; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
426 |
TestTime:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
427 |
ap.ExplR:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
428 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
429 |
inc(TestTime, 1000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
430 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
4226
b39ca9d087a2
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo
parents:
4157
diff
changeset
|
431 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-200) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
432 |
r:= Distance(Vx, Vy); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
433 |
if not (r > _1) then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
434 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
435 |
Score:= CheckTrace; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
436 |
if valueResult < Score then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
437 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
438 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3847 | 439 |
ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15); |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
440 |
ap.Time:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
441 |
ap.ExplR:= 300; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
442 |
ap.ExplX:= EX; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
443 |
ap.ExplY:= EY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
444 |
valueResult:= Score |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
445 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
446 |
end |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
447 |
until (TestTime = 4000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
448 |
TestWatermelon:= valueResult |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
449 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
450 |
|
994 | 451 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
3407 | 452 |
//const tDelta = 24; |
1001 | 453 |
var Vx, Vy: hwFloat; |
2695 | 454 |
Score, EX, EY, valueResult: LongInt; |
994 | 455 |
TestTime: Longword; |
456 |
||
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
457 |
function CheckTrace: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
458 |
var x, y, dY: hwFloat; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
459 |
value: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
460 |
begin |
3820 | 461 |
x:= Me^.X; |
462 |
y:= Me^.Y; |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
463 |
dY:= -Vy; |
2376 | 464 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
465 |
repeat |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
466 |
x:= x + Vx; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
467 |
y:= y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
468 |
dY:= dY + cGravity; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
469 |
EX:= hwRound(x); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
470 |
EY:= hwRound(y); |
5164
a2a67433633d
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents:
5151
diff
changeset
|
471 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > cWaterLine); |
2376 | 472 |
|
5164
a2a67433633d
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents:
5151
diff
changeset
|
473 |
if (EY < cWaterLine) and not dY.isNegative then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
474 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
475 |
value:= RateExplosion(Me, EX, EY, 91); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
476 |
if (value = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
477 |
if (dY > _0_15) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
478 |
value:= - abs(Targ.Y - EY) div 32 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
479 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
480 |
value:= BadTurn |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
481 |
else if (value < 0) then value:= BadTurn |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
482 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
483 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
484 |
value:= BadTurn; |
998 | 485 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
486 |
CheckTrace:= value; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
487 |
end; |
994 | 488 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
489 |
function Solve: LongWord; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
490 |
var A, B, D, T: hwFloat; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
491 |
C: LongInt; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
492 |
begin |
3f21a9dc93d0
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parents:
2695
diff
changeset
|
493 |
A:= hwSqr(cGravity) * _0_25; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
494 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
495 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
496 |
D:= hwSqr(B) - (A * C * 4); |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
497 |
if D.isNegative = false then |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
498 |
begin |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
499 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
500 |
if D.isNegative = false then |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
501 |
T:= hwSqrt(D) |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
502 |
else |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
503 |
T:= _0; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
504 |
Solve:= hwRound(T) |
3f21a9dc93d0
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parents:
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diff
changeset
|
505 |
end else Solve:= 0 |
3f21a9dc93d0
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parents:
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diff
changeset
|
506 |
end; |
994 | 507 |
|
508 |
begin |
|
2695 | 509 |
valueResult:= BadTurn; |
994 | 510 |
ap.ExplR:= 0; |
511 |
||
998 | 512 |
if (Level > 2) then exit(BadTurn); |
994 | 513 |
|
514 |
TestTime:= Solve; |
|
515 |
||
998 | 516 |
if TestTime = 0 then exit(BadTurn); |
994 | 517 |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
518 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
519 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
994 | 520 |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
521 |
Score:= CheckTrace; |
3f21a9dc93d0
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parents:
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diff
changeset
|
522 |
if valueResult < Score then |
3f21a9dc93d0
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parents:
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diff
changeset
|
523 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
524 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
525 |
ap.Power:= 1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
526 |
ap.ExplR:= 100; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
527 |
ap.ExplX:= EX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
528 |
ap.ExplY:= EY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
529 |
valueResult:= Score |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
530 |
end; |
994 | 531 |
|
2695 | 532 |
TestMortar:= valueResult; |
994 | 533 |
end; |
534 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
535 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 536 |
const |
537 |
MIN_RANGE = 80; |
|
538 |
MAX_RANGE = 400; |
|
351 | 539 |
var Vx, Vy, x, y: hwFloat; |
2695 | 540 |
rx, ry, valueResult: LongInt; |
1941 | 541 |
range: integer; |
375 | 542 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
543 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
544 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
545 |
ap.Power:= 1; |
3820 | 546 |
x:= Me^.X; |
547 |
y:= Me^.Y; |
|
3677 | 548 |
range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y); |
1941 | 549 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
3677 | 550 |
Vx:= (int2hwFloat(Targ.X) - x) * _1div1024; |
551 |
Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
552 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 553 |
repeat |
554 |
x:= x + vX; |
|
555 |
y:= y + vY; |
|
375 | 556 |
rx:= hwRound(x); |
557 |
ry:= hwRound(y); |
|
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
558 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
70 | 559 |
begin |
509 | 560 |
x:= x + vX * 8; |
561 |
y:= y + vY * 8; |
|
5642 | 562 |
valueResult:= RateShotgun(Me, rx, ry); |
563 |
||
564 |
if valueResult = 0 then |
|
565 |
valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
|
566 |
else |
|
567 |
dec(valueResult, Level * 4000); |
|
568 |
exit(valueResult * 27 div 20) // 27/20 is reuse bonus |
|
70 | 569 |
end |
4157 | 570 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) |
571 |
or (x.isNegative) |
|
572 |
or (y.isNegative) |
|
573 |
or (x.Round > LongWord(LAND_WIDTH)) |
|
574 |
or (y.Round > LongWord(LAND_HEIGHT)); |
|
575 |
||
375 | 576 |
TestShotgun:= BadTurn |
70 | 577 |
end; |
438 | 578 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
579 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 580 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 581 |
d: Longword; |
2695 | 582 |
valueResult: LongInt; |
75 | 583 |
begin |
3407 | 584 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
585 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
586 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
587 |
ap.Power:= 1; |
3820 | 588 |
x:= Me^.X; |
589 |
y:= Me^.Y; |
|
498 | 590 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 591 |
exit(BadTurn); |
3677 | 592 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y); |
593 |
Vx:= (int2hwFloat(Targ.X) - x) * t; |
|
594 |
Vy:= (int2hwFloat(Targ.Y) - y) * t; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
595 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 596 |
d:= 0; |
1941 | 597 |
|
75 | 598 |
repeat |
599 |
x:= x + vX; |
|
600 |
y:= y + vY; |
|
1753 | 601 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 602 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
4157 | 603 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) |
604 |
or (x.isNegative) |
|
605 |
or (y.isNegative) |
|
606 |
or (x.Round > LongWord(LAND_WIDTH)) |
|
607 |
or (y.Round > LongWord(LAND_HEIGHT)) |
|
608 |
or (d > 200); |
|
1941 | 609 |
|
4374 | 610 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= Max(0, (4 - d div 50) * 7 * 1024) |
2695 | 611 |
else valueResult:= BadTurn; |
612 |
TestDesertEagle:= valueResult |
|
75 | 613 |
end; |
438 | 614 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
615 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 616 |
var valueResult: LongInt; |
3677 | 617 |
x, y: hwFloat; |
79 | 618 |
begin |
3407 | 619 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
620 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
621 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 622 |
exit(BadTurn); |
623 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
624 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
625 |
ap.Power:= 1; |
3820 | 626 |
x:= Me^.X; |
627 |
y:= Me^.Y; |
|
3677 | 628 |
if (Targ.X) - hwRound(x) >= 0 then ap.Angle:= cMaxAngle div 4 |
5164
a2a67433633d
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents:
5151
diff
changeset
|
629 |
else ap.Angle:= - cMaxAngle div 4; |
3677 | 630 |
valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30); |
2695 | 631 |
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult); |
632 |
TestBaseballBat:= valueResult; |
|
79 | 633 |
end; |
634 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
635 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 636 |
var i, valueResult: LongInt; |
3677 | 637 |
x, y: hwFloat; |
82 | 638 |
begin |
3407 | 639 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
640 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
641 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
642 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
643 |
ap.Angle:= 0; |
3820 | 644 |
x:= Me^.X; |
645 |
y:= Me^.Y; |
|
3677 | 646 |
if (Abs(hwRound(x) - Targ.X) > 25) |
647 |
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then |
|
648 |
begin |
|
649 |
if TestColl(hwRound(x), hwRound(y) - 16, 6) |
|
650 |
and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
651 |
valueResult:= Succ(BadTurn) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
652 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
653 |
valueResult:= BadTurn; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
654 |
exit(valueResult) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
655 |
end; |
433 | 656 |
|
2695 | 657 |
valueResult:= 0; |
82 | 658 |
for i:= 0 to 4 do |
3677 | 659 |
valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), |
660 |
hwRound(y) - 20 * i - 5, 10, 30); |
|
2695 | 661 |
if valueResult <= 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
662 |
valueResult:= BadTurn |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
663 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
664 |
inc(valueResult); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
665 |
|
2695 | 666 |
TestFirePunch:= valueResult; |
82 | 667 |
end; |
433 | 668 |
|
5645 | 669 |
function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
670 |
var rate: LongInt; |
|
671 |
begin |
|
672 |
Level:= Level; // avoid compiler hint |
|
673 |
ap.ExplR:= 0; |
|
674 |
ap.Time:= 0; |
|
675 |
ap.Power:= 1; |
|
676 |
ap.Angle:= 0; |
|
677 |
||
678 |
if (Abs(hwRound(Me^.X) + hwSign(Me^.dX) * 10 - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 20) then |
|
679 |
rate:= 0 |
|
680 |
else |
|
681 |
rate:= RateHammer(Me); |
|
682 |
if rate = 0 then rate:= BadTurn; |
|
683 |
TestHammer:= rate; |
|
684 |
end; |
|
685 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
686 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
687 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
688 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
689 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
690 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
691 |
fexit: boolean; |
2695 | 692 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
693 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
694 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
695 |
ap.Time:= 0; |
554 | 696 |
if (Level > 3) then exit(BadTurn); |
697 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
698 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
699 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
700 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
701 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
702 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
703 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
704 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
705 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
706 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
707 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
708 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
709 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
710 |
end; |
2695 | 711 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
712 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
713 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
714 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
715 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
716 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
717 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
718 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
719 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
720 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
721 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
722 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
723 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
724 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
725 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
726 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
727 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
728 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
729 |
end; |
5164
a2a67433633d
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents:
5151
diff
changeset
|
730 |
until fexit or (Y.Round > cWaterLine); |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
731 |
|
2695 | 732 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
733 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
734 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
735 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
736 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
737 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
738 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
739 |
inc(t, dmg[i + 6]); |
2695 | 740 |
if t > valueResult then |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
741 |
begin |
2695 | 742 |
valueResult:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
743 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
744 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
745 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
746 |
|
2695 | 747 |
if valueResult <= 0 then valueResult:= BadTurn; |
748 |
TestAirAttack:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
749 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
750 |
|
3370 | 751 |
|
752 |
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
|
753 |
var |
|
3439 | 754 |
i, failNum: longword; |
755 |
maxTop: longword; |
|
3370 | 756 |
begin |
3439 | 757 |
TestTeleport := BadTurn; |
758 |
Level:= Level; // avoid compiler hint |
|
759 |
FillBonuses(true, [gtCase]); |
|
760 |
if bonuses.Count = 0 then begin |
|
761 |
if Me^.Health <= 100 then begin |
|
3697 | 762 |
maxTop := Targ.Y - cHHRadius * 2; |
3439 | 763 |
while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do |
764 |
dec(maxTop, cHHRadius*2); |
|
765 |
if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then begin |
|
766 |
ap.AttackPutX := Targ.X; |
|
767 |
ap.AttackPutY := maxTop + cHHRadius; |
|
768 |
TestTeleport := Targ.Y - maxTop; |
|
769 |
end; |
|
770 |
end; |
|
3372 | 771 |
end |
3439 | 772 |
else begin |
773 |
failNum := 0; |
|
3697 | 774 |
repeat |
3439 | 775 |
i := random(bonuses.Count); |
776 |
inc(failNum); |
|
777 |
until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2); |
|
778 |
if failNum < bonuses.Count*2 then begin |
|
779 |
ap.AttackPutX := bonuses.ar[i].X; |
|
780 |
ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius; |
|
781 |
TestTeleport := 0; |
|
782 |
end; |
|
783 |
end; |
|
3370 | 784 |
end; |
785 |
||
4 | 786 |
end. |