author | Wuzzy <almikes@aol.com> |
Wed, 23 Nov 2016 16:02:03 +0100 | |
changeset 12043 | cba2ef0cf2e8 |
parent 11919 | c9bad8a01185 |
child 12077 | 10aad1cafc10 |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uTypes; |
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(* |
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* This unit defines various types and enumerations for usage in different |
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* places in the engine code. |
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*) |
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interface |
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uses SDLh, uFloat, GLunit, uConsts, Math; |
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// NOTE: typed const is a variable despite const qualifier |
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// in freepascal you may actually use var for the same purpose |
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type |
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HwColor4f = record |
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r, g, b, a: byte; |
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end; |
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// Possible states of the game |
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TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend); |
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// Game types that help determining what the engine is actually supposed to do |
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TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax, gmtRecord); |
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// Different files are stored in different folders, this enumeration is used to tell which folder to use |
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TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps, |
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ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, ptLocale, |
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ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, |
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ptSuddenDeath, ptButtons, ptShaders); |
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// Available sprites for displaying stuff |
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TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprBigDigitGray, sprBigDigitGreen, |
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sprBigDigitRed, sprFrame, sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee, |
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sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff, |
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sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower, |
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sprClusterBomb, sprClusterParticle, sprFlame, |
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sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR, |
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sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners, |
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sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder, |
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sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode, |
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sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, |
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{$IFDEF USE_TOUCH_INTERFACE} |
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sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight, |
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sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton, |
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sprSwitchButton, |
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{$ENDIF} |
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sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, |
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sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, |
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sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, |
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sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, |
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sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave, |
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sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2, |
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sprCakeWalk, sprCakeDown, sprWatermelon, |
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sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, |
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sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls, |
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sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder, |
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sprSpeechCorner, sprSpeechEdge, sprSpeechTail, |
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sprThoughtCorner, sprThoughtEdge, sprThoughtTail, |
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sprShoutCorner, sprShoutEdge, sprShoutTail, |
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sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov, |
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sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll, |
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sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction, |
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sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, |
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sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, |
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sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, |
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sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal, |
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sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
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sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
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sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
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sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
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sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
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sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, |
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sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprAirMine, sprHandAirMine |
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); |
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// Gears that interact with other Gears and/or Land |
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// first row of gears (<gtExplosives) should be avoided when searching a spawn place |
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TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, |
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gtGrenade, gtShell, gtGrave, gtBee, // 9 |
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gtShotgunShot, gtPickHammer, gtRope, // 12 |
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gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 17 |
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gtFirePunch, gtATStartGame, // 19 |
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gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 24 |
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gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 29 |
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gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 35 |
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gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 41 |
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gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 45 |
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gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51 |
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gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56 |
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gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61 |
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gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife); // 65 |
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// Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
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TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
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vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
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vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell, |
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vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg, |
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vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion, |
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vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle, |
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collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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vgtSmoothWindBar, vgtStraightShot, vgtNoPlaceWarn); |
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// Damage can be caused by different sources |
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TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison); |
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// Available sounds |
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TSound = (sndNone, |
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sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
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sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
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sndMineImpact, sndMineTick, sndMudballImpact, |
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sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
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Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndJustYouWait, sndIncoming, |
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sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye, |
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sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret, |
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sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze, |
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sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2, |
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sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6, |
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sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack, |
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sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat, |
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sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter, |
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sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops, |
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sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease, |
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sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity, |
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sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4, |
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sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket, |
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sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater, |
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sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, |
146 |
sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
|
147 |
sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact, |
|
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148 |
sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight, |
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149 |
sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch, |
11919
c9bad8a01185
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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150 |
sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4 |
9073 | 151 |
); |
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152 |
|
5125 | 153 |
// Available ammo types to be used by hedgehogs |
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154 |
TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
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amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
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156 |
amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |
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157 |
amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
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158 |
amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
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159 |
amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
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160 |
amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
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161 |
amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
10789
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162 |
amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53 |
acbf69e2e5cf
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163 |
amIceGun, amKnife, amRubber, amAirMine); // 57 |
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164 |
|
5125 | 165 |
// Different kind of crates that e.g. hedgehogs can pick up |
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166 |
TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
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167 |
|
5639 | 168 |
THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
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169 |
|
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170 |
TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume, |
5118 | 171 |
capgrpMessage, capgrpMessage2, capgrpAmmostate); |
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172 |
|
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173 |
TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs, |
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174 |
siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage, |
9178
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|
175 |
siMaxTeamKills, siMaxTurnSkips, siCustomAchievement, siGraphTitle, |
c0902317c823
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parents:
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176 |
siPointType); |
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177 |
|
9244 | 178 |
// Various 'emote' animations a hedgehog can do |
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179 |
TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle); |
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180 |
|
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merge with HEAD after 0.9.15 release, move consts and vars in their proper files
koda
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|
181 |
TRenderMode = (rmDefault, rmLeftEye, rmRightEye); |
8359
9a7024b2a4d3
Removed wiggle 3D mode, reorder the list of 3D modes.
martin_bede
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182 |
TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical); |
9473
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183 |
TWorldEdge = (weNone, weWrap, weBounce, weSea, weSky); |
9693 | 184 |
TUIDisplay = (uiAll, uiNoTeams, uiNone); |
11749
ac58a063d26a
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
sheepluva
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|
185 |
TMapGen = (mgRandom, mgMaze, mgPerlin, mgDrawn, mgForts); |
10603
bda5c7caf396
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
nemo
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186 |
|
9473
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nemo
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187 |
|
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188 |
THHFont = record |
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189 |
Handle: PTTF_Font; |
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190 |
Height: LongInt; |
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191 |
style: LongInt; |
6889 | 192 |
Name: string[31]; |
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193 |
end; |
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194 |
|
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195 |
PAmmo = ^TAmmo; |
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196 |
TAmmo = record |
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197 |
Propz: LongWord; |
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198 |
Count: LongWord; |
9244 | 199 |
// Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. |
200 |
// For example, say, a mode where the weaponset is reset each turn, or on sudden death |
|
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201 |
NumPerTurn: LongWord; |
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202 |
Timer: LongWord; |
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203 |
Pos: LongWord; |
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204 |
AmmoType: TAmmoType; |
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205 |
AttackVoice: TSound; |
5319
51d8e4747876
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo
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|
206 |
Bounciness: LongWord; |
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207 |
end; |
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208 |
|
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209 |
TVertex2f = record |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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210 |
X, Y: GLfloat; |
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211 |
end; |
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212 |
|
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213 |
TVertex2i = record |
6580
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lovelacer
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214 |
X, Y: GLint; |
6155187bf599
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lovelacer
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215 |
end; |
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216 |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7996
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|
217 |
TMatrix4x4f = array[0..3, 0..3] of GLfloat; |
4a4f21070479
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koda
parents:
7996
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|
218 |
|
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219 |
PTexture = ^TTexture; |
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220 |
TTexture = record |
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221 |
id: GLuint; |
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222 |
w, h, scale: LongInt; |
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223 |
rx, ry: GLfloat; |
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224 |
priority: GLfloat; |
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225 |
vb, tb: array [0..3] of TVertex2f; |
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226 |
PrevTexture, NextTexture: PTexture; |
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|
227 |
end; |
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228 |
|
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
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7007
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|
229 |
THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen); |
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230 |
|
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231 |
TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite); |
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232 |
|
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233 |
PGear = ^TGear; |
4361 | 234 |
PHedgehog = ^THedgehog; |
235 |
PTeam = ^TTeam; |
|
236 |
PClan = ^TClan; |
|
237 |
||
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238 |
TGearStepProcedure = procedure (Gear: PGear); |
9244 | 239 |
// So, you are here looking for variables you can (ab)use to store some gear state? |
8774
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nemo
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240 |
// Not all members of this structure are created equal. Comments below are my take on what can be used for what in the gear structure. |
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241 |
TGear = record |
9244 | 242 |
// Do *not* ever override these. |
8774
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nemo
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|
243 |
NextGear, PrevGear: PGear; // Linked list |
39754516eee6
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nemo
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|
244 |
Z: Longword; // Z index. For rendering. Sets order in list |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
245 |
Active: Boolean; // Is gear Active (running step code) |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
246 |
Kind: TGearType; |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
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|
247 |
doStep: TGearStepProcedure; // Code the gear is running |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
248 |
AmmoType : TAmmoType; // Ammo type associated with this kind of gear |
39754516eee6
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nemo
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|
249 |
RenderTimer: Boolean; // Will visually display Timer if true |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
250 |
Target : TPoint; // Gear target. Will render in uGearsRender unless a special case is added |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
251 |
AIHints: LongWord; // hints for ai. |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
252 |
LastDamage: PHedgehog; // Used to track damage source for stats |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
253 |
CollisionIndex: LongInt; // Position in collision array |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
254 |
Message: LongWord; // Game messages are stored here. See gm bitmasks in uConsts |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
255 |
uid: Longword; // Lua use this to reference gears |
10809
bb2e4e9944f7
Add generic getter/setter for a bunch of more obscure gear structure values
nemo
parents:
10792
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|
256 |
Hedgehog: PHedgehog; // set to CurrentHedgehog on gear creation. uStats damage code appears to assume it will never be nil and never be changed. If you override it, make sure it is set to a non-nil PHedgehog before dealing damage. |
8774
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nemo
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|
257 |
// Strongly recommended not to override these. Will mess up generic operations like portaling |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
258 |
X : hwFloat; // X/Y/dX/dY are position/velocity. People count on these having semi-normal values |
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259 |
Y : hwFloat; |
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260 |
dX: hwFloat; |
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261 |
dY: hwFloat; |
8774
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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|
262 |
State : Longword; // See gst bitmask values in uConsts |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
263 |
PortalCounter: LongWord; // Necessary to interrupt portal loops. Not possible to avoid infinite loops without it. |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
264 |
// Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use. |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
265 |
Radius: LongInt; // Radius. If not using uCollisions, is usually used to indicate area of effect |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
266 |
CollisionMask: Word; // Masking off Land impact FF7F for example ignores current hog and crates |
9248 | 267 |
AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases |
4357
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
268 |
Elasticity: hwFloat; |
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
269 |
Friction : hwFloat; |
8774
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
270 |
Density : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind. |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
271 |
ImpactSound: TSound; // first sound, others have to be after it in the sounds def. |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
272 |
nImpactSounds: Word; // count of ImpactSounds. |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
273 |
// Don't use these if you want to take damage normally, otherwise health/damage are commonly used for other purposes |
4357
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
274 |
Health, Damage, Karma: LongInt; |
9244 | 275 |
// DirAngle is a 'real' - if you do not need it for rotation of sprite in uGearsRender, you can use it for any visual-only value |
8774
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
276 |
DirAngle: real; |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
277 |
// These are frequently overridden to serve some other purpose |
11473
2f6f8baa2a97
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
parents:
11317
diff
changeset
|
278 |
Boom: Longword; // amount of damage caused by the gear |
8774
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
279 |
Pos: Longword; // Commonly overridden. Example use is posCase values in uConsts. |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
280 |
Angle, Power : Longword; // Used for hog aiming/firing. Angle is rarely used as an Angle otherwise. |
9969 | 281 |
Timer, WDTimer : LongWord; // Typically used for some sort of gear timer. Time to explosion, remaining fuel... |
8774
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
282 |
Tag: LongInt; // Quite generic. Variety of uses. |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
283 |
FlightTime: Longword; // Initially added for batting of hogs to determine homerun. Used for some firing delays |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
284 |
MsgParam: LongWord; // Initially stored a set of messages. So usually gm values like Message. Frequently overriden |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
285 |
// These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
286 |
Tex: PTexture; // A texture created by the gear. Shouldn't use for anything but textures |
10032
db65298717da
This adds idle hog tinting. Active hog tinting still needed.
nemo
parents:
9998
diff
changeset
|
287 |
Tint: LongWord; // Used to colour a texture |
8774
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
288 |
LinkedGear: PGear; // Used to track a related gear. Portal pairs for example. |
39754516eee6
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents:
8557
diff
changeset
|
289 |
SoundChannel: LongInt; // Used to track a sound the gear started |
10874
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
290 |
Data: Pointer; // pointer to gear type specific data structure (if any) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6426
diff
changeset
|
291 |
end; |
6426 | 292 |
TPGearArray = array of PGear; |
7335 | 293 |
PGearArrayS = record |
294 |
size: LongWord; |
|
295 |
ar: ^TPGearArray; |
|
296 |
end; |
|
4357
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
297 |
|
4361 | 298 |
PVisualGear = ^TVisualGear; |
299 |
TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword); |
|
300 |
TVisualGear = record |
|
301 |
NextGear, PrevGear: PVisualGear; |
|
302 |
Frame, |
|
303 |
FrameTicks: Longword; |
|
4379
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
304 |
X : real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
305 |
Y : real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
306 |
dX: real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
307 |
dY: real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
308 |
tdX: real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
309 |
tdY: real; |
4361 | 310 |
State : Longword; |
311 |
Timer: Longword; |
|
312 |
Angle, dAngle: real; |
|
313 |
Kind: TVisualGearType; |
|
314 |
doStep: TVGearStepProcedure; |
|
315 |
Tex: PTexture; |
|
316 |
alpha, scale: GLfloat; |
|
4365 | 317 |
Hedgehog: PHedgehog; |
5357
ec36f3d53f3c
Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents:
5319
diff
changeset
|
318 |
Tag: LongInt; |
4361 | 319 |
Text: shortstring; |
320 |
Tint: Longword; |
|
4422 | 321 |
uid: Longword; |
5585
c09f5b41644a
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo
parents:
5563
diff
changeset
|
322 |
Layer: byte; |
4361 | 323 |
end; |
324 |
||
325 |
TStatistics = record |
|
326 |
DamageRecv, |
|
327 |
DamageGiven: Longword; |
|
328 |
StepDamageRecv, |
|
329 |
StepDamageGiven, |
|
330 |
StepKills: Longword; |
|
331 |
MaxStepDamageRecv, |
|
332 |
MaxStepDamageGiven, |
|
333 |
MaxStepKills: Longword; |
|
334 |
FinishedTurns: Longword; |
|
335 |
end; |
|
336 |
||
337 |
TTeamStats = record |
|
338 |
Kills : Longword; |
|
5202 | 339 |
Suicides: Longword; |
4361 | 340 |
AIKills : Longword; |
341 |
TeamKills : Longword; |
|
342 |
TurnSkips : Longword; |
|
343 |
TeamDamage : Longword; |
|
344 |
end; |
|
345 |
||
7191
9419294e5f33
first attempt at implementing support for keys with modifiers
Xeli
parents:
7034
diff
changeset
|
346 |
TBinds = array[0..cKbdMaxIndex] of shortstring; |
4361 | 347 |
TKeyboardState = array[0..cKeyMaxIndex] of Byte; |
348 |
||
349 |
PVoicepack = ^TVoicepack; |
|
350 |
TVoicepack = record |
|
351 |
name: shortstring; |
|
352 |
chunks: array [TSound] of PMixChunk; |
|
353 |
end; |
|
354 |
||
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
355 |
TVoice = record |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
356 |
snd: TSound; |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
357 |
voicepack: PVoicePack; |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
358 |
end; |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
359 |
|
7034
e3639ce1d4f8
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr
parents:
7016
diff
changeset
|
360 |
THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
4361 | 361 |
PHHAmmo = ^THHAmmo; |
362 |
||
363 |
THedgehog = record |
|
7016 | 364 |
Name: shortstring; |
4361 | 365 |
Gear: PGear; |
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4812
diff
changeset
|
366 |
GearHidden: PGear; |
4361 | 367 |
SpeechGear: PVisualGear; |
368 |
NameTagTex, |
|
369 |
HealthTagTex, |
|
370 |
HatTex: PTexture; |
|
371 |
Ammo: PHHAmmo; |
|
372 |
CurAmmoType: TAmmoType; |
|
7389
15c3fb4882df
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents:
7335
diff
changeset
|
373 |
PickUpType: LongWord; |
15c3fb4882df
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents:
7335
diff
changeset
|
374 |
PickUpDelay: LongInt; |
4361 | 375 |
AmmoStore: Longword; |
376 |
Team: PTeam; |
|
377 |
MultiShootAttacks: Longword; |
|
378 |
visStepPos: LongWord; |
|
379 |
BotLevel : Byte; // 0 - Human player |
|
380 |
HatVisibility: GLfloat; |
|
381 |
stats: TStatistics; |
|
382 |
Hat: shortstring; |
|
383 |
InitialHealth: LongInt; // used for gfResetHealth |
|
384 |
King: boolean; // Flag for a bunch of hedgehog attributes |
|
385 |
Unplaced: boolean; // Flag for hog placing mode |
|
386 |
Timer: Longword; |
|
9720
453a1c29b7e4
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents:
9693
diff
changeset
|
387 |
HealthBarHealth: LongInt; |
7010
10a0a31804f3
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents:
7007
diff
changeset
|
388 |
Effects: array[THogEffect] of LongInt; |
4361 | 389 |
end; |
390 |
||
391 |
TTeam = record |
|
392 |
Clan: PClan; |
|
7016 | 393 |
TeamName: shortstring; |
4361 | 394 |
ExtDriven: boolean; |
395 |
Binds: TBinds; |
|
396 |
Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
|
397 |
CurrHedgehog: LongWord; |
|
9790 | 398 |
NameTagTex, |
10634
35d059bd0932
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents:
10603
diff
changeset
|
399 |
OwnerTex, |
4361 | 400 |
GraveTex, |
401 |
AIKillsTex, |
|
402 |
FlagTex: PTexture; |
|
403 |
Flag: shortstring; |
|
404 |
GraveName: shortstring; |
|
405 |
FortName: shortstring; |
|
9790 | 406 |
Owner: shortstring; |
4361 | 407 |
TeamHealth: LongInt; |
9720
453a1c29b7e4
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents:
9693
diff
changeset
|
408 |
TeamHealthBarHealth: LongInt; |
4361 | 409 |
DrawHealthY: LongInt; |
410 |
AttackBar: LongWord; |
|
411 |
HedgehogsNumber: Longword; |
|
412 |
voicepack: PVoicepack; |
|
413 |
PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
|
414 |
stats: TTeamStats; |
|
10343
fe9853dea6c4
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents:
10339
diff
changeset
|
415 |
hasGone: boolean; |
10345 | 416 |
skippedTurns: Longword; |
10397 | 417 |
isGoneFlagPendingToBeSet, isGoneFlagPendingToBeUnset: boolean; |
4361 | 418 |
end; |
419 |
||
420 |
TClan = record |
|
421 |
Color: Longword; |
|
422 |
Teams: array[0..Pred(cMaxTeams)] of PTeam; |
|
9656 | 423 |
HealthTex: PTexture; |
4361 | 424 |
TeamsNumber: Longword; |
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
4978
diff
changeset
|
425 |
TagTeamIndex: Longword; |
4361 | 426 |
CurrTeam: LongWord; |
427 |
ClanHealth: LongInt; |
|
428 |
ClanIndex: LongInt; |
|
429 |
TurnNumber: LongWord; |
|
4978 | 430 |
Flawless: boolean; |
4361 | 431 |
end; |
432 |
||
8204 | 433 |
cdeclPtr = procedure; cdecl; |
434 |
cdeclIntPtr = procedure(num: LongInt); cdecl; |
|
8332
9333216f2054
fix hwc install and pas2c preprocessing (but not total conversion)
koda
parents:
8330
diff
changeset
|
435 |
funcDoublePtr = function: Double; |
8204 | 436 |
|
437 |
TMobileRecord = record |
|
438 |
PerformRumble: cdeclIntPtr; |
|
439 |
GameLoading: cdeclPtr; |
|
440 |
GameLoaded: cdeclPtr; |
|
441 |
SaveLoadingEnded: cdeclPtr; |
|
442 |
end; |
|
443 |
||
4807
180dbfb13903
display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents:
4782
diff
changeset
|
444 |
TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun, |
4361 | 445 |
sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle, |
446 |
sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds, |
|
447 |
sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
|
448 |
sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
|
449 |
sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
|
450 |
sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
|
451 |
sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
|
452 |
sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
|
7404 | 453 |
sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
454 |
sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
|
455 |
sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
|
10789
acbf69e2e5cf
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents:
10785
diff
changeset
|
456 |
{sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine); |
4361 | 457 |
|
458 |
TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
|
459 |
sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
|
8795
b5b79a8f9354
merge correction, also what's with all those trailing whitespaces?
koda
parents:
8774
diff
changeset
|
460 |
sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
7403 | 461 |
sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
11228
24bafdcf1860
- 'Press the target button to mark the target' message is localizable now
antonc27 <antonc27@mail.ru>
parents:
11214
diff
changeset
|
462 |
sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget); |
4361 | 463 |
|
5125 | 464 |
// Events that are important for the course of the game or at least interesting for other reasons |
4361 | 465 |
TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
7404 | 466 |
eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, |
467 |
eidHurtSelf, eidHomerun, eidGone); |
|
4361 | 468 |
|
469 |
TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable, |
|
470 |
gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery, |
|
8795
b5b79a8f9354
merge correction, also what's with all those trailing whitespaces?
koda
parents:
8774
diff
changeset
|
471 |
gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, |
b5b79a8f9354
merge correction, also what's with all those trailing whitespaces?
koda
parents:
8774
diff
changeset
|
472 |
gidRandomMineTimer, gidDamageModifier, gidResetHealth, gidAISurvival, |
11883
74e838b7eecc
Show “More Wind” modifier in mission panel
Wuzzy <almikes@aol.com>
parents:
11771
diff
changeset
|
473 |
gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam, gidMoreWind); |
4361 | 474 |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7996
diff
changeset
|
475 |
|
4367 | 476 |
TLandArray = packed array of array of LongWord; |
477 |
TCollisionArray = packed array of array of Word; |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7996
diff
changeset
|
478 |
TDirtyTag = packed array of array of byte; |
8330 | 479 |
|
4367 | 480 |
TPreview = packed array[0..127, 0..31] of byte; |
10162 | 481 |
TPreviewAlpha = packed array[0..127, 0..255] of byte; |
4367 | 482 |
|
6688 | 483 |
PWidgetMovement = ^TWidgetMovement; |
484 |
TWidgetMovement = record |
|
6701
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
485 |
animate : Boolean; |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
486 |
source : TPoint; |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
487 |
target : TPoint; |
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
488 |
startTime : Longword; |
6688 | 489 |
end; |
490 |
||
491 |
POnScreenWidget = ^TOnScreenWidget; |
|
492 |
TOnScreenWidget = record |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9178
diff
changeset
|
493 |
show : boolean; // if false widget will not be drawn |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9178
diff
changeset
|
494 |
sprite : TSprite; // a convenience type |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9178
diff
changeset
|
495 |
frame : TSDL_Rect; // graphical coordinates |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9178
diff
changeset
|
496 |
active : TSDL_Rect; // active touch region |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9178
diff
changeset
|
497 |
fadeAnimStart : Longword; // time the fade started |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9178
diff
changeset
|
498 |
// (0 means do not fade) |
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9178
diff
changeset
|
499 |
moveAnim : TWidgetMovement; // animation associated to widget |
6685
ef706fccfb0a
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents:
6683
diff
changeset
|
500 |
end; |
4367 | 501 |
|
6693 | 502 |
PTouch_Data = ^TTouch_Data; |
503 |
TTouch_Data = record |
|
504 |
id : TSDL_FingerId; |
|
505 |
x,y : LongInt; |
|
506 |
dx,dy : LongInt; |
|
507 |
historicalX, historicalY : LongInt; |
|
508 |
timeSinceDown : Longword; |
|
6701
58a43c2064ad
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents:
6700
diff
changeset
|
509 |
pressedWidget : POnScreenWidget; |
6693 | 510 |
end; |
511 |
||
10361 | 512 |
PSpriteData = ^TSpriteData; |
513 |
TSpriteData = record |
|
514 |
FileName: string[15]; |
|
515 |
Path, AltPath: TPathType; |
|
516 |
Texture: PTexture; |
|
517 |
Surface: PSDL_Surface; |
|
518 |
Width, Height, imageWidth, imageHeight: LongInt; |
|
519 |
saveSurf: boolean; |
|
520 |
priority: GLfloat; |
|
521 |
getDimensions, getImageDimensions: boolean; |
|
522 |
end; |
|
523 |
||
10874
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
524 |
// gear data types |
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
525 |
|
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
526 |
const cakeh = 27; |
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
527 |
|
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
528 |
type TCakeData = record |
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
529 |
CakeI: integer; |
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
530 |
CakePoints: array[0..Pred(cakeh)] of record |
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
531 |
x, y: hwFloat; |
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
532 |
end; |
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
533 |
end; |
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
534 |
|
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
535 |
PCakeData = ^TCakeData; |
059a6492176e
allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents:
10829
diff
changeset
|
536 |
|
11739 | 537 |
TClansArray = array[0..Pred(cMaxTeams)] of PClan; |
538 |
||
4357
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
539 |
implementation |
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
540 |
|
4420
6be946bcd17a
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents:
4379
diff
changeset
|
541 |
end. |