author | koda |
Sun, 10 Oct 2010 02:06:42 +0200 | |
changeset 3940 | cc29628976cc |
parent 3935 | 5ca27a0e9a63 |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 16/03/2010. |
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*/ |
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#import <UIKit/UIKit.h> |
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#import "SDL_sysvideo.h" |
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@class InGameMenuViewController; |
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@class HelpPageViewController; |
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@class AmmoMenuViewController; |
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@interface OverlayViewController : UIViewController { |
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// the timer that dims the overlay |
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NSTimer *dimTimer; |
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// the in-game menu |
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UIPopoverController *popoverController; // iPad only |
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InGameMenuViewController *popupMenu; |
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BOOL isPopoverVisible; |
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// the help menu |
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HelpPageViewController *helpPage; |
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// the objc ammomenu |
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AmmoMenuViewController *amvc; |
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// ths touch section |
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CGFloat initialDistanceForPinching; |
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CGPoint startingPoint; |
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BOOL isSegmentVisible; |
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BOOL isAttacking; |
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// stuff initialized externally |
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BOOL isNetGame; |
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BOOL useClassicMenu; |
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} |
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@property (nonatomic,retain) id popoverController; |
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@property (nonatomic,retain) InGameMenuViewController *popupMenu; |
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@property (nonatomic,retain) HelpPageViewController *helpPage; |
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@property (nonatomic,retain) AmmoMenuViewController *amvc; |
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@property (assign) BOOL isNetGame; |
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@property (assign) BOOL useClassicMenu; |
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-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; |
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-(IBAction) buttonReleased:(id) sender; |
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-(IBAction) buttonPressed:(id) sender; |
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-(void) showPopover; |
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-(void) dismissPopover; |
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-(void) dimOverlay; |
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-(void) activateOverlay; |
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@end |
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// actual game started (controls should be enabled) |
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BOOL isGameRunning; |
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void setGameRunning(BOOL value); |
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// black screen present |
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BOOL isReplay; |
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// cache the grenade time |
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NSInteger cachedGrenadeTime; |