author | Wuzzy <Wuzzy2@mail.ru> |
Mon, 21 Jan 2019 00:32:42 +0100 | |
changeset 14641 | cd1a5127dfd6 |
parent 14472 | 4edcb655dc5a |
child 14908 | 5119203470f3 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef GAME_H |
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#define GAME_H |
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#include <QString> |
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#include "team.h" |
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#include "namegen.h" |
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#include "tcpBase.h" |
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class GameUIConfig; |
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class GameCFGWidget; |
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class TeamSelWidget; |
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enum GameType |
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{ |
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gtNone = 0, |
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gtLocal = 1, |
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gtQLocal = 2, |
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gtDemo = 3, |
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gtNet = 4, |
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gtTraining = 5, |
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gtCampaign = 6, |
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gtSave = 7, |
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}; |
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enum GameState |
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{ |
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gsNotStarted = 0, |
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gsStarted = 1, |
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gsInterrupted = 2, |
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gsFinished = 3, |
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gsStopped = 4, |
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gsDestroyed = 5, |
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gsHalted = 6 |
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}; |
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enum RecordType |
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{ |
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rtDemo, |
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rtSave, |
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rtNeither, |
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}; |
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bool checkForDir(const QString & dir); |
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// last game info |
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extern QList<QVariant> lastGameStartArgs; |
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extern GameType lastGameType; |
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extern GameCFGWidget * lastGameCfg; |
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extern QString lastGameAmmo; |
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extern TeamSelWidget * lastGameTeamSel; |
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class HWGame : public TCPBase |
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{ |
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Q_OBJECT |
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public: |
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HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0); |
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virtual ~HWGame(); |
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void AddTeam(const QString & team); |
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void PlayDemo(const QString & demofilename, bool isSave); |
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void StartLocal(); |
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void StartQuick(); |
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void StartNet(); |
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void StartTraining(const QString & file, const QString & subFolder, const QString & trainTeam); |
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The first campaign commit with a lot of changes...
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void StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam); |
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void abort(); |
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GameState gameState; |
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bool netSuspend; |
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protected: |
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virtual QStringList getArguments(); |
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virtual void onClientRead(); |
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virtual void onClientDisconnect(); |
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signals: |
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void SendNet(const QByteArray & msg); |
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void SendChat(const QString & msg); |
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void SendTeamMessage(const QString & msg); |
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void GameStateChanged(GameState gameState); |
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void GameStats(char type, const QString & info); |
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void HaveRecord(RecordType type, const QByteArray & record); |
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void ErrorMessage(const QString &); |
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void CampStateChanged(int); |
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void TrainingStateChanged(int); |
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void SendConsoleCommand(const QString & command); |
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public slots: |
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void FromNet(const QByteArray & msg); |
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void FromNetChat(const QString & msg); |
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void FromNetWarning(const QString & msg); |
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void FromNetError(const QString & msg); |
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private: |
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char msgbuf[MAXMSGCHARS]; |
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QString ammostr; |
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GameUIConfig * config; |
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GameCFGWidget * gamecfg; |
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TeamSelWidget* m_pTeamSelWidget; |
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GameType gameType; |
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QByteArray m_netSendBuffer; |
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void commonConfig(); |
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void SendConfig(); |
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void SendQuickConfig(); |
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void SendNetConfig(); |
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void SendTrainingConfig(); |
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void SendCampaignConfig(); |
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void ParseMessage(const QByteArray & msg); |
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void SetGameState(GameState state); |
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void sendCampaignVar(const QByteArray & varToSend); |
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void writeCampaignVar(const QByteArray &varVal); |
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void sendMissionVar(const QByteArray & varToSend); |
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void writeMissionVar(const QByteArray &varVal); |
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void flushNetBuffer(); |
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}; |
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#endif |