author | sheepluva |
Tue, 26 Apr 2016 17:02:24 +0200 | |
changeset 11736 | d07e749d925d |
parent 11151 | 5c40c65b619d |
child 11408 | b894922d58cc |
child 13511 | 36f3f77e9b1b |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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10108
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*) |
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{$INCLUDE "options.inc"} |
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(* |
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* When engine is compiled as library this unit will export functions |
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* as C declarations for convenient library usage in your application |
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* and language of choice. |
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* |
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* See also: C declarations on Wikipedia |
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* http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl |
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*) |
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|
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Library hwLibrary; |
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|
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uses hwengine, uTypes, uConsts, uVariables, uSound, uCommands, uUtils, |
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uLocale{$IFDEF ANDROID}, jni{$ENDIF}; |
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|
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{$INCLUDE "config.inc"} |
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|
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// retrieve protocol information |
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procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export; |
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begin |
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netProto^:= cNetProtoVersion; |
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versionStr^:= cVersionString; |
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end; |
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|
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function HW_versionString: PChar; cdecl; export; |
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begin |
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exit(cVersionString + '-r' + cRevisionString + ' (' + cHashString + ')'); |
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end; |
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// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup |
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procedure HW_terminate(closeFrontend: boolean); cdecl; export; |
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begin |
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closeFrontend:= closeFrontend; // avoid hint |
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ParseCommand('forcequit', true); |
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end; |
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|
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function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export; |
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begin |
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HW_getWeaponNameByIndex:= (str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId])); |
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end; |
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|
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(*function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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begin |
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HW_getWeaponCaptionByIndex:= (str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId])); |
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end; |
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|
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function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export; |
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begin |
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HW_getWeaponDescriptionByIndex:= (str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId])); |
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end;*) |
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|
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function HW_getNumberOfWeapons: LongInt; cdecl; export; |
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begin |
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HW_getNumberOfWeapons:= ord(high(TAmmoType)); |
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end; |
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|
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function HW_getMaxNumberOfHogs: LongInt; cdecl; export; |
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begin |
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HW_getMaxNumberOfHogs:= cMaxHHIndex + 1; |
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end; |
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|
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function HW_getMaxNumberOfTeams: LongInt; cdecl; export; |
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begin |
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HW_getMaxNumberOfTeams:= cMaxTeams; |
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end; |
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|
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procedure HW_memoryWarningCallback; cdecl; export; |
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begin |
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ReleaseSound(false); |
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end; |
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{$IFDEF ANDROID} |
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function JNI_HW_versionInfoNet(env: PJNIEnv; obj: JObject):JInt;cdecl; |
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begin |
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env:= env; // avoid hint |
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obj:= obj; // avoid hint |
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JNI_HW_versionInfoNet:= cNetProtoVersion; |
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end; |
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|
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function JNI_HW_versionInfoVersion(env: PJNIEnv; obj: JObject):JString; cdecl; |
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var envderef : JNIEnv; |
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begin |
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obj:= obj; // avoid hint |
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envderef:= @env; |
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JNI_HW_versionInfoVersion := envderef^.NewStringUTF(env, PChar(cVersionString)); |
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105 |
end; |
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|
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Hedgeroid: Frantic scrabbling toward the deadline
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procedure JNI_HW_GenLandPreview(env: PJNIEnv; c: JClass; port: JInt); cdecl; |
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108 |
begin |
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GenLandPreview(port); |
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110 |
end; |
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exports |
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JNI_HW_versionInfoNet name Java_Prefix+'HWversionInfoNetProto', |
114 |
JNI_HW_versionInfoVersion name Java_Prefix+'HWversionInfoVersion', |
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JNI_HW_GenLandPreview name Java_Prefix + 'HWGenLandPreview', |
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HW_getNumberOfweapons name Java_Prefix + 'HWgetNumberOfWeapons', |
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HW_getMaxNumberOfHogs name Java_Prefix + 'HWgetMaxNumberOfHogs', |
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bdd0528ee8a6
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
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HW_getMaxNumberOfTeams name Java_Prefix + 'HWgetMaxNumberOfTeams', |
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Game; |
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{$ELSE} |
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exports |
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122 |
RunEngine, |
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LoadLocaleWrapper, |
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HW_versionInfo, |
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125 |
HW_versionString, |
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HW_terminate, |
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HW_getNumberOfWeapons, |
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128 |
HW_getMaxNumberOfHogs, |
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129 |
HW_getMaxNumberOfTeams, |
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130 |
HW_getWeaponNameByIndex, |
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131 |
HW_memoryWarningCallback; |
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132 |
{$ENDIF} |
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133 |
|
4187 | 134 |
begin |
2698 | 135 |
end. |