QTfrontend/team.h
author nemo
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team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 * Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#ifndef TEAM_H
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#define TEAM_H
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#include <QColor>
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#include <QString>
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#include "binds.h"
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#include "achievements.h"
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#include "hwconsts.h"
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class HWForm;
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class GameUIConfig;
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class HWTeamConstructException
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{
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};
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// structure for customization and statistics of a single hedgehog
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struct HWHog
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{
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    QString Name;
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    QString Hat;
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    int Rounds, Kills, Deaths, Suicides;
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    HWHog() : Rounds(0), Kills(0), Deaths(0), Suicides(0){}
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};
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// class representing a team
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class HWTeam : public QObject
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{
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        Q_OBJECT
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    public:
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        // constructors
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        HWTeam(const QString & teamname);
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        HWTeam(const QStringList& strLst);
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        HWTeam();
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        HWTeam(const HWTeam & other);
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        // file operations
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        static HWTeam loadFromFile(const QString & teamName);
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        bool loadFromFile();
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        bool deleteFile();
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        bool saveToFile();
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        bool fileExists();
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        // attribute getters
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        unsigned int campaignProgress() const;
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        int color() const;
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        QColor qcolor() const;
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        unsigned int difficulty() const;
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        QString flag() const;
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        QString fort() const;
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        QString grave() const;
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        const HWHog & hedgehog(unsigned int idx) const;
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        bool isNetTeam() const;
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        QString keyBind(unsigned int idx) const;
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        QString name() const;
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        unsigned char numHedgehogs() const;
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        QString owner() const;
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        QString voicepack() const;
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        // attribute setters
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        void bindKey(unsigned int idx, const QString & key);
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        void setDifficulty(unsigned int level);
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        void setFlag(const QString & flag);
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        void setFort(const QString & fort);
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        void setGrave(const QString & grave);
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        void setHedgehog(unsigned int idx, HWHog hh);
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        void setName(const QString & name);
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        void setNumHedgehogs(unsigned char num);
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        void setVoicepack(const QString & voicepack);
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        void setNetTeam(bool isNetTeam);
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        // increments for statistical info
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        void incRounds();
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        void incWins();
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        // convert team info into strings for further computation
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        QStringList teamGameConfig(quint32 InitHealth) const;
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        // comparison operators
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        bool operator == (const HWTeam& t1) const;
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        bool operator < (const HWTeam& t1) const;
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        HWTeam & operator = (const HWTeam & other);
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public slots:
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        void setColor(int color);
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    private:
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        QString OldTeamName;
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        // class members that contain the general team info and settings
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        QString m_name;
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        QString m_grave;
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        QString m_fort;
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        QString m_flag;
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        QString m_voicepack;
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        QList<HWHog> m_hedgehogs;
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        quint8 m_difficulty;
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        QList<BindAction> m_binds;
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        // class members that contain info for the current game setup
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        quint8 m_numHedgehogs;
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        int m_color;
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        bool m_isNetTeam;
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        QString m_owner;
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        // class members that contain statistics, etc.
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        unsigned int m_campaignProgress;
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        unsigned int m_rounds;
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        unsigned int m_wins;
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        unsigned int AchievementProgress[MAX_ACHIEVEMENTS];
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};
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#endif