QTfrontend/teamselhelper.cpp
author unc0rr
Wed, 27 Sep 2006 20:52:22 +0000
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- Some improvements to volume control - Simplified captions
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "teamselhelper.h"
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#include "hwconsts.h"
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#include <QPixmap>
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#include <QPushButton>
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#include <QPainter>
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void TeamLabel::teamButtonClicked()
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{
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  emit teamActivated(text());
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}
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TeamShowWidget::TeamShowWidget(HWTeam team, bool isPlaying, QWidget * parent) :
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  QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0)
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{
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  mainLayout.setSpacing(1);
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  mainLayout.setMargin(2);
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  this->setMaximumHeight(35);
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  QPixmap* px=new QPixmap(QPixmap(datadir->absolutePath() + "/Forts/" + m_team.Fort + "L.png").scaled(40, 40));
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  QPalette newPalette = palette();
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  newPalette.setColor(QPalette::Button, palette().color(backgroundRole()));
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  QPushButton* butt=new QPushButton(*px, "", this);
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  butt->setFlat(true);
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  butt->setGeometry(0, 0, 30, 30);
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  butt->setMaximumWidth(30);
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  butt->setPalette(newPalette);
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  mainLayout.addWidget(butt);
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  butt->setIconSize(butt->size());
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  QPushButton* bText=new QPushButton(team.TeamName, this);
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  bText->setPalette(newPalette);
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  bText->setFlat(true);
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  mainLayout.addWidget(bText);
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  if(m_isPlaying) {
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    phhoger=new CHedgehogerWidget(this);
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    mainLayout.addWidget(phhoger);
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  }
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  QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
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  QObject::connect(bText, SIGNAL(clicked()), this, SLOT(activateTeam()));
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}
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void TeamShowWidget::activateTeam()
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{
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  emit teamStatusChanged(m_team);
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}
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unsigned char TeamShowWidget::getHedgehogsNum() const
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{
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  return phhoger ? phhoger->getHedgehogsNum() : 0;
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}