QTfrontend/hedgehogerWidget.h
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 1066 1f1b3686a2b0
child 4412 c9a78ba03679
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _HEDGEHOGER_WIDGET
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#define _HEDGEHOGER_WIDGET
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#include "itemNum.h"
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class FrameTeams;
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class CHedgehogerWidget : public ItemNum
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{
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  Q_OBJECT
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 public:
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  CHedgehogerWidget(const QImage& im, QWidget * parent);
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  virtual ~CHedgehogerWidget();
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  unsigned char getHedgehogsNum() const;
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  void setHHNum (unsigned int num);
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  void setNonInteractive();
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 signals:
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  void hedgehogsNumChanged();
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 protected:
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  virtual void incItems();
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  virtual void decItems();
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 private:
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  CHedgehogerWidget();
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  FrameTeams* pOurFrameTeams;
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};
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#endif // _HEDGEHOGER_WIDGET