project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Mon, 11 Oct 2010 03:28:15 +0200
changeset 3952 d6412423da45
parent 3948 24daa33a3114
child 3971 5c82ee165ed5
permissions -rw-r--r--
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 16/03/2010.
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 */
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#import "OverlayViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "InGameMenuViewController.h"
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#import "HelpPageViewController.h"
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#import "AmmoMenuViewController.h"
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#import "PascalImports.h"
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#import "CommodityFunctions.h"
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#import "CGPointUtils.h"
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#import "SDL_config_iphoneos.h"
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#import "SDL_mouse.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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#define doDim()             [dimTimer setFireDate: (IS_DUALHEAD()) ? HIDING_TIME_NEVER : HIDING_TIME_DEFAULT]
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#define doNotDim()          [dimTimer setFireDate:HIDING_TIME_NEVER]
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#define CONFIRMATION_TAG 5959
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#define GRENADE_TAG 9595
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#define REPLAYBLACKVIEW_TAG 9955
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#define ACTIVITYINDICATOR_TAG 987654
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#define ANIMATION_DURATION 0.25
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#define removeConfirmationInput()   [[self.view viewWithTag:CONFIRMATION_TAG] removeFromSuperview];
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu, helpPage, amvc, isNetGame, useClassicMenu;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(void) didRotate:(NSNotification *)notification {
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:SDL_VIEW_TAG];
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    [UIView beginAnimations:@"rotation" context:NULL];
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    [UIView setAnimationDuration:0.8f];
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    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            if (IS_DUALHEAD() == NO)
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            if (IS_DUALHEAD() == NO)
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadians(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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            break;
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        case UIDeviceOrientationPortrait:
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            if (IS_DUALHEAD())
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(0));
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            break;
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        case UIDeviceOrientationPortraitUpsideDown:
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            if (IS_DUALHEAD())
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(180));
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            break;
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        default:
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            // a debug log would spam too much
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            break;
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    }
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    if (self.amvc.isVisible)
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        [self.amvc appearInView:self.view];
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    self.view.frame = usefulRect;
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    [UIView commitAnimations];
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    // for single screens only landscape mode is supported
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    // for dual screen mode the sdlview is not modified, but you can rotate the pad in any direction
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}
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#pragma mark -
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#pragma mark View Management
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-(void) viewDidLoad {
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    isGameRunning = NO;
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    isReplay = NO;
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    cachedGrenadeTime = 2;
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    isAttacking = NO;
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    // i called it a popover even on the iphone
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    isPopoverVisible = NO;
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    self.view.alpha = 0;
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    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
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    initialScreenCount = [[UIScreen screens] count];
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    if (IS_DUALHEAD()) {
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        // set initial orientation wrt the controller orientation
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        switch (self.interfaceOrientation) {
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            case UIDeviceOrientationLandscapeLeft:
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(90));
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                break;
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            case UIDeviceOrientationLandscapeRight:
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(-90));
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                break;
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            case UIDeviceOrientationPortrait:
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(0));
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                break;
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            case UIDeviceOrientationPortraitUpsideDown:
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadians(180));
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                break;
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            default:
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                DLog(@"Nope");
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                break;
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        }
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    }
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    CGRect screenRect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height);
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    dimTimer = [[NSTimer alloc] initWithFireDate:(IS_DUALHEAD()) ? HIDING_TIME_NEVER : [NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer to runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(didRotate:)
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                                                 name:UIDeviceOrientationDidChangeNotification
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(showHelp:)
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                                                 name:@"show help ingame"
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(cleanup)
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                                                 name:@"remove overlay"
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(numberOfScreensIncreased)
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                                                 name:UIScreenDidConnectNotification
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(numberOfScreensDecreased)
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                                                 name:UIScreenDidDisconnectNotification
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                                               object:nil];
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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    [UIView setAnimationDuration:1];
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   169
    self.view.alpha = 1;
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    [UIView commitAnimations];
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}
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-(void) numberOfScreensIncreased {
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    if (initialScreenCount == 1) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"New display detected"
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                                                        message:NSLocalizedString(@"Hedgewars supports multi-monitor configurations, but the screen has to be connected before launching the game.",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:@"Ok"
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        if (HW_isPaused() == NO)
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            HW_pause();
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    }
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}
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   186
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-(void) numberOfScreensDecreased {
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    if (initialScreenCount == 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Oh noes! Display disconnected"
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                                                        message:NSLocalizedString(@"A monitor has been disconnected while playing and this has ended the match! You need to restart the game if you wish to use the second display again.",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:@"Ok"
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        [self cleanup];
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   197
    }
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}
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   200
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-(void) showHelp:(id) sender {
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    if (self.helpPage == nil)
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        self.helpPage = [[HelpPageViewController alloc] initWithNibName:@"HelpPageInGameViewController" bundle:nil];
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    self.helpPage.view.alpha = 0;
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    [self.view addSubview:helpPage.view];
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    [UIView beginAnimations:@"helpingame" context:NULL];
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   207
    self.helpPage.view.alpha = 1;
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   208
    [UIView commitAnimations];
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   209
    doNotDim();
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}
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   211
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   212
-(void) didReceiveMemoryWarning {
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   213
    [super didReceiveMemoryWarning];
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   214
    if (self.popupMenu.view.superview == nil)
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   215
        self.popupMenu = nil;
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   216
    if (self.helpPage.view.superview == nil)
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   217
        self.helpPage = nil;
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   218
    if (((UIPopoverController *)self.popoverController).contentViewController.view.superview == nil)
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        self.popoverController = nil;
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   220
    if (self.amvc.view.superview == nil)
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   221
        self.amvc = nil;
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   222
    MSG_MEMCLEAN();
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   223
}
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   224
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   225
-(void) viewDidUnload {
3783
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   226
    // only objects initialized in viewDidLoad should be here
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   227
    [[NSNotificationCenter defaultCenter] removeObserver:self];
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   228
    dimTimer = nil;
3933
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   229
    self.helpPage = nil;
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   230
    [self dismissPopover];
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   231
    self.popoverController = nil;
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   232
    self.amvc = nil;
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   233
    MSG_DIDUNLOAD();
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   234
    [super viewDidUnload];
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   235
}
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   236
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   237
-(void) dealloc {
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   238
    [popupMenu release];
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   239
    [helpPage release];
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   240
    [popoverController release];
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   241
    [amvc release];
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   242
    // dimTimer is autoreleased
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   243
    [super dealloc];
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   244
}
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   245
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   246
-(void) cleanup {
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   247
    [self dismissPopover];
3924
2a9ace189288 WIP for an objc ammomenu implementation
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   248
    HW_terminate(NO);
3922
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   249
    [self.view removeFromSuperview];
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   250
}
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   251
3547
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   252
#pragma mark -
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   253
#pragma mark Overlay actions and members
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   254
// nice transition for dimming, should be called only by the timer himself
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   255
-(void) dimOverlay {
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86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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   256
    if (isGameRunning) {
3547
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diff changeset
   257
        [UIView beginAnimations:@"overlay dim" context:NULL];
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   258
        [UIView setAnimationDuration:0.6];
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   259
        self.view.alpha = 0.2;
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   260
        [UIView commitAnimations];
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diff changeset
   261
    }
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   262
}
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   263
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   264
// set the overlay visible and put off the timer for enough time
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   265
-(void) activateOverlay {
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   266
    self.view.alpha = 1;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
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   267
    doNotDim();
3547
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   268
}
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   269
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   270
// dim the overlay when there's no more input for a certain amount of time
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   271
-(IBAction) buttonReleased:(id) sender {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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   272
    if (isGameRunning == NO)
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   273
        return;
3697
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diff changeset
   274
3626
19f78afa0188 fix the multitouch shooting and moving
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   275
    UIButton *theButton = (UIButton *)sender;
3697
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   276
3626
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diff changeset
   277
    switch (theButton.tag) {
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   278
        case 0:
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diff changeset
   279
        case 1:
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   280
        case 2:
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diff changeset
   281
        case 3:
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bc35f8fee587 aim now starts slow and then moves faster
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   282
            [NSObject cancelPreviousPerformRequestsWithTarget:self
bc35f8fee587 aim now starts slow and then moves faster
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   283
                                                     selector:@selector(unsetPreciseStatus)
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   284
                                                       object:nil];
3626
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   285
            HW_walkingKeysUp();
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   286
            break;
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   287
        case 4:
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diff changeset
   288
        case 5:
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   289
        case 6:
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   290
            HW_otherKeysUp();
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diff changeset
   291
            break;
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diff changeset
   292
        default:
3660
bc125bea5849 complete settings page rework
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   293
            DLog(@"Nope");
3626
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diff changeset
   294
            break;
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diff changeset
   295
    }
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diff changeset
   296
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2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   297
    isAttacking = NO;
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
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diff changeset
   298
    doDim();
3626
19f78afa0188 fix the multitouch shooting and moving
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diff changeset
   299
}
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diff changeset
   300
3697
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diff changeset
   301
// issue certain action based on the tag of the button
3547
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diff changeset
   302
-(IBAction) buttonPressed:(id) sender {
02875b1145b7 i <3 mercurial
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diff changeset
   303
    [self activateOverlay];
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22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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diff changeset
   304
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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diff changeset
   305
    if (isGameRunning == NO)
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diff changeset
   306
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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diff changeset
   307
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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diff changeset
   308
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
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diff changeset
   309
        [self dismissPopover];
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3351a017d4ad tap to dismiss 'get ready', add a toggle to enable/disable it
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diff changeset
   310
    
3547
02875b1145b7 i <3 mercurial
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diff changeset
   311
    UIButton *theButton = (UIButton *)sender;
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diff changeset
   312
    switch (theButton.tag) {
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diff changeset
   313
        case 0:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   314
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   315
                HW_walkLeft();
3547
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diff changeset
   316
            break;
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diff changeset
   317
        case 1:
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   318
            if (isAttacking == NO)
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
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diff changeset
   319
                HW_walkRight();
3547
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diff changeset
   320
            break;
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   321
        case 2:
3649
bc35f8fee587 aim now starts slow and then moves faster
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diff changeset
   322
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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diff changeset
   323
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
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diff changeset
   324
            HW_aimUp();
02875b1145b7 i <3 mercurial
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diff changeset
   325
            break;
02875b1145b7 i <3 mercurial
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diff changeset
   326
        case 3:
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   327
            [self performSelector:@selector(unsetPreciseStatus) withObject:nil afterDelay:0.8];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   328
            HW_preciseSet(!HW_isWeaponRope());
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   329
            HW_aimDown();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   330
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   331
        case 4:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   332
            HW_shoot();
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   333
            isAttacking = YES;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   334
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   335
        case 5:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   336
            HW_jump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   337
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   338
        case 6:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   339
            HW_backjump();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   340
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   341
        case 10:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   342
            playSound(@"clickSound");
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   343
            HW_pause();
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   344
            if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   345
                doDim();
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   346
                [self.amvc disappear];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   347
            }
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   348
            removeConfirmationInput();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   349
            [self showPopover];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   350
            break;
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   351
        case 11:
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   352
            playSound(@"clickSound");
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   353
            removeConfirmationInput();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   354
            
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   355
            if (IS_DUALHEAD() || self.useClassicMenu == NO) {
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   356
                if (self.amvc == nil)
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   357
                    self.amvc = [[AmmoMenuViewController alloc] init];
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   358
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   359
                if (self.amvc.isVisible) {
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   360
                    doDim();
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   361
                    [self.amvc disappear];
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   362
                } else {
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   363
                    if (HW_isAmmoMenuNotAllowed() == NO) {
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   364
                        doNotDim();
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   365
                        [self.amvc appearInView:self.view];
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   366
                    }
3935
5ca27a0e9a63 made the new menu toggable
koda
parents: 3933
diff changeset
   367
                }
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   368
            } else {
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   369
                HW_ammoMenu();
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   370
            }
3624
304c6d32383a button to open ammomenu
koda
parents: 3617
diff changeset
   371
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   372
        default:
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3625
diff changeset
   373
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   374
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   375
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   376
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   377
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   378
-(void) unsetPreciseStatus {
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   379
    HW_preciseSet(NO);
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   380
}
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   381
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   382
// present a further check before closing game
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   383
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   384
    if ([actionSheet cancelButtonIndex] != buttonIndex)
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3922
diff changeset
   385
        [self cleanup];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   386
    else
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   387
        HW_pause();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   388
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   389
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   390
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   391
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   392
-(IBAction) showPopover{
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   393
    CGRect screen = [[UIScreen mainScreen] bounds];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   394
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   395
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   396
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   397
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   398
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStylePlain];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   399
        if (self.popoverController == nil) {
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   400
            self.popoverController = [[UIPopoverController alloc] initWithContentViewController:self.popupMenu];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   401
            [self.popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   402
            [self.popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   403
        }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   404
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   405
        [self.popoverController presentPopoverFromRect:CGRectMake(screen.size.height / 2, screen.size.width / 2, 1, 1)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   406
                                           inView:self.view
3667
9359a70df013 use external libs more consistently
koda
parents: 3662
diff changeset
   407
                         permittedArrowDirections:UIPopoverArrowDirectionAny
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   408
                                         animated:YES];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   409
    } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   410
        if (self.popupMenu == nil)
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   411
            self.popupMenu = [[InGameMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   412
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   413
        [self.view addSubview:popupMenu.view];
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   414
        [self.popupMenu present];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   415
    }
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   416
    self.popupMenu.tableView.scrollEnabled = NO;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   417
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   418
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   419
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   420
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   421
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   422
        isPopoverVisible = NO;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   423
        if (HW_isPaused())
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   424
            HW_pause();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   425
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   426
        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   427
            [(InGameMenuViewController *)[[self popoverController] contentViewController] removeChat];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   428
            [self.popoverController dismissPopoverAnimated:YES];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   429
        } else {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   430
            [self.popupMenu dismiss];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   431
        }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   432
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   433
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   434
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   435
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   436
#pragma mark -
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   437
#pragma mark Custom touch event handling
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   438
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   439
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   440
    UITouch *first, *second;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   441
3765
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   442
    if (isGameRunning == NO)
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   443
        return;
ebfe7c9b3085 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda
parents: 3739
diff changeset
   444
3647
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   445
    // hide in-game menu
0d0df215fb52 making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents: 3646
diff changeset
   446
    if (isPopoverVisible)
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
        [self dismissPopover];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   448
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   449
    if (self.amvc.isVisible && IS_DUALHEAD() == NO) {
3933
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   450
        doDim();
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   451
        [self.amvc disappear];
1a873262f5dd polishing the cocoa ammomenu a little, still requires work
koda
parents: 3926
diff changeset
   452
    }
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   453
    // reset default dimming
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   454
    doDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   455
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3667
diff changeset
   456
    HW_setPianoSound([allTouches count]);
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   457
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   458
    switch ([allTouches count]) {
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   459
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   460
            removeConfirmationInput();
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   461
            startingPoint = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   462
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   463
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   464
            break;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   465
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   466
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   467
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   468
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   469
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   470
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   471
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   472
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   473
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   474
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   475
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   476
    //if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   477
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   478
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   479
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   480
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   481
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   482
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   483
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   484
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   485
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   486
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   487
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   488
            // if we're in the menu we just click in the point
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   489
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   490
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   491
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   492
                HW_click();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   493
            } else
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   494
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   495
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   496
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   497
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   498
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   499
                    // draw the button at the last touched point (which is the current position)
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   500
                    UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   501
                    tapAgain.frame = CGRectMake(currentPosition.x - 75, currentPosition.y + 25, 150, 40);
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   502
                    tapAgain.tag = CONFIRMATION_TAG;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   503
                    tapAgain.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   504
                    [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
   505
                    [tapAgain setTitle:NSLocalizedString(@"Tap to set!",@"from the overlay") forState:UIControlStateNormal];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   506
                    [self.view addSubview:tapAgain];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   507
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   508
                    // animation ftw!
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   509
                    [UIView beginAnimations:@"inserting button" context:NULL];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   510
                    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   511
                    [self.view viewWithTag:CONFIRMATION_TAG].alpha = 1;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   512
                    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   513
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   514
                    // keep the overlay active, or the button will fade
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   515
                    [self activateOverlay];
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   516
                    doNotDim();
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   517
                } else
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   518
                    if (HW_isWeaponTimerable()) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   519
                        if (isSegmentVisible) {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   520
                            UISegmentedControl *grenadeTime = (UISegmentedControl *)[self.view viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   521
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   522
                            [UIView beginAnimations:@"removing segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   523
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   524
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   525
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   526
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   527
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   528
                            [grenadeTime performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   529
                        } else {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   530
                            NSArray *items = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   531
                            UISegmentedControl *grenadeTime = [[UISegmentedControl alloc] initWithItems:items];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   532
                            [items release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   533
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   534
                            [grenadeTime addTarget:self action:@selector(setGrenadeTime:) forControlEvents:UIControlEventValueChanged];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   535
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width, 250, 50);
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   536
                            grenadeTime.selectedSegmentIndex = cachedGrenadeTime;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   537
                            grenadeTime.tag = GRENADE_TAG;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   538
                            [self.view addSubview:grenadeTime];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   539
                            [grenadeTime release];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   540
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   541
                            [UIView beginAnimations:@"inserting segmented control" context:NULL];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   542
                            [UIView setAnimationDuration:ANIMATION_DURATION];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   543
                            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   544
                            grenadeTime.frame = CGRectMake(screen.size.height / 2 - 125, screen.size.width - 100, 250, 50);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   545
                            [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   546
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   547
                            [self activateOverlay];
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   548
                            doNotDim();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   549
                        }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   550
                        isSegmentVisible = !isSegmentVisible;
3661
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   551
                    } else
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   552
                        if (HW_isWeaponSwitch())
2378ada8a6ee i can haz panning
koda
parents: 3660
diff changeset
   553
                            HW_tab();
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   554
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   555
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   556
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   557
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   558
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   559
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   560
    }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   561
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   562
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   563
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   564
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   565
-(void) sendHWClick {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   566
    HW_click();
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   567
    removeConfirmationInput();
3646
a3271158d93b don't make the confirmation button disappear, present an alert if game doesn't start
koda
parents: 3639
diff changeset
   568
    doDim();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   569
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   570
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   571
-(void) setGrenadeTime:(id) sender {
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   572
    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   573
    if (cachedGrenadeTime != theSegment.selectedSegmentIndex) {
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   574
        HW_setGrenadeTime(theSegment.selectedSegmentIndex + 1);
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   575
        cachedGrenadeTime = theSegment.selectedSegmentIndex;
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   576
    }
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   577
}
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   578
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   579
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   580
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   581
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   582
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   583
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   584
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   585
    NSSet *allTouches = [event allTouches];
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   586
    int x, y, dx, dy;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   587
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   588
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   589
    if (isGameRunning == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   590
        return;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   591
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   592
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   593
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   594
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   595
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   596
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   597
            if (HW_isAmmoMenuOpen()) {
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   598
                // no zoom consideration for this
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   599
                HW_setCursor(HWXZ(currentPosition.x), HWYZ(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   600
            } else
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   601
                if (HW_isWeaponRequiringClick()) {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   602
                    // moves the cursor around wrt zoom
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   603
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   604
                } else {
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   605
                    // panning \o/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   606
                    dx = startingPoint.x - currentPosition.x;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   607
                    dy = currentPosition.y - startingPoint.y;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   608
                    HW_getCursor(&x, &y);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   609
                    // momentum (or something like that)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   610
                    /*if (abs(dx) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   611
                        dx *= log(abs(dx)/4);
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   612
                    if (abs(dy) > 40)
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   613
                        dy *= log(abs(dy)/4);*/
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   614
                    HW_setCursor(x + dx/HW_zoomFactor(), y + dy/HW_zoomFactor());
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   615
                    startingPoint = currentPosition;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
   616
                }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   617
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   618
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   619
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   620
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   621
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   622
            const int pinchDelta = 40;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   623
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   624
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   625
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   626
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   627
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   628
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   629
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   630
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   631
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   632
                }
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   633
            } else
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   634
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   635
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   636
        default:
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   637
            DLog(@"Nope");
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   638
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   639
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   640
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   641
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   642
#pragma mark -
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   643
#pragma mark Functions called by pascal
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   644
void inline setGameRunning(BOOL value) {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   645
    isGameRunning = value;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   646
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   647
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   648
// called by uStore from AddProgress
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   649
void startSpinning() {
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   650
    setGameRunning(NO);
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   651
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   652
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   653
    indicator.tag = ACTIVITYINDICATOR_TAG;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   654
    int offset;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   655
    if ([[UIDevice currentDevice] orientation] == UIDeviceOrientationLandscapeLeft)
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   656
        offset = -120;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   657
    else
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   658
        offset = 120;
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   659
    if (IS_DUALHEAD())
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   660
        indicator.center = CGPointMake(theWindow.frame.size.width/2, theWindow.frame.size.height/2 + offset);
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   661
    else
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   662
        indicator.center = CGPointMake(theWindow.frame.size.width/2 + offset, theWindow.frame.size.height/2);
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   663
    indicator.hidesWhenStopped = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   664
    [indicator startAnimating];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   665
    [theWindow addSubview:indicator];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   666
    [indicator release];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   667
}
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   668
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   669
// called by uStore from FinishProgress and by OverlayViewController by replayBegan
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   670
void stopSpinning() {
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   671
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   672
    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[theWindow viewWithTag:ACTIVITYINDICATOR_TAG];
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   673
    [indicator stopAnimating];
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3701
diff changeset
   674
    HW_zoomSet(1.7);
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   675
    if (isReplay == NO)
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   676
        setGameRunning(YES);
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   677
}
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   678
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   679
// called by CCHandlers from chNextTurn
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   680
void clearView() {
3941
017b2b31e1c6 integrate nicely with external display
koda
parents: 3940
diff changeset
   681
    UIWindow *theWindow = (IS_DUALHEAD()) ? [SDLUIKitDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   682
    UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   683
    UISegmentedControl *theSegment = (UISegmentedControl *)[theWindow viewWithTag:GRENADE_TAG];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   684
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   685
    [UIView beginAnimations:@"remove button" context:NULL];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   686
    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   687
    theButton.alpha = 0;
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   688
    theSegment.alpha = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   689
    [UIView commitAnimations];
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   690
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   691
    if (theButton)
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   692
        [theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:ANIMATION_DURATION];
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   693
    if (theSegment)
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3935
diff changeset
   694
        [theWindow performSelector:@selector(removeFromSuperview) withObject:theSegment afterDelay:ANIMATION_DURATION];
3791
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   695
98072b3871c1 help page for ingame, some other fixes here and there
koda
parents: 3789
diff changeset
   696
    cachedGrenadeTime = 2;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   697
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   698
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   699
// called by hwengine
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   700
void replayBegan() {
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   701
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   702
    UIView *blackView = [[UIView alloc] initWithFrame:theWindow.frame];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   703
    blackView.backgroundColor = [UIColor blackColor];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   704
    blackView.alpha = 0.6;
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   705
    blackView.tag = REPLAYBLACKVIEW_TAG;
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   706
    blackView.exclusiveTouch = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   707
    blackView.multipleTouchEnabled = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   708
    blackView.userInteractionEnabled = NO;
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   709
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   710
    indicator.center = theWindow.center;
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   711
    [indicator startAnimating];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   712
    [blackView addSubview:indicator];
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   713
    [indicator release];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   714
    [theWindow addSubview:blackView];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   715
    [blackView release];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   716
    isReplay = YES;
3906
c5da430cb3fd enable Lua for iOS (hooks for frontend to be done)
koda
parents: 3904
diff changeset
   717
    stopSpinning();
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   718
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   719
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   720
// called by uGame
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   721
void replayFinished() {
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   722
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
3922
44804043b691 iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents: 3906
diff changeset
   723
    UIView *blackView = (UIView *)[theWindow viewWithTag:REPLAYBLACKVIEW_TAG];
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   724
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   725
    [UIView beginAnimations:@"removing black" context:NULL];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   726
    [UIView setAnimationDuration:1];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   727
    blackView.alpha = 0;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   728
    [UIView commitAnimations];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   729
    [theWindow performSelector:@selector(removeFromSuperview) withObject:blackView afterDelay:1];
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   730
    
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   731
    setGameRunning(YES);
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   732
    isReplay = NO;
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   733
}
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3829
diff changeset
   734
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   735
@end