author | nemo |
Fri, 05 Mar 2010 02:28:03 +0000 | |
changeset 2937 | da06c25edf1d |
parent 2515 | 51d3f4b6293a |
child 2948 | 3f21a9dc93d0 |
permissions | -rw-r--r-- |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
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changeset
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51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef SDLS_H |
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#define SDLS_H |
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2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
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555 | 25 |
#include <QStringList> |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
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26 |
#include "SDL_mixer.h" |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
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1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1066
diff
changeset
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class SDLInteraction : public QObject |
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{ |
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Q_OBJECT |
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1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1066
diff
changeset
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33 |
private: |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
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Mix_Music *music; |
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
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int musicInitialized; |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1066
diff
changeset
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41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1066
diff
changeset
|
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public: |
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SDLInteraction(); |
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~SDLInteraction(); |
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QStringList getResolutions() const; |
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void addGameControllerKeys() const; |
2399
ddde0ac1472b
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda
parents:
2392
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void StartMusic(); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1066
diff
changeset
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void StopMusic(); |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
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void SDLMusicInit(); |
555 | 45 |
}; |
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2402
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda
parents:
2399
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changeset
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#endif |
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2443
diff
changeset
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