QTfrontend/xfire.cpp
author nemo
Fri, 05 Mar 2010 02:28:03 +0000
changeset 2937 da06c25edf1d
parent 2830 571a9deffeac
child 2948 3f21a9dc93d0
permissions -rw-r--r--
More tweaking, make blowtorch interact badly w/ explosives
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/*
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 * Hedgewars Xfire integration
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 * Copyright (c) 2010 Mario Liebisch <mario.liebisch AT googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <string>
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#include <stdio.h>
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#include "xfire.h"
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#include "../misc/xfire/xfiregameclient.h"
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// use_xfire: stores if xfire is loaded and functions should do something at all
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bool use_xfire = false;
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char *keys[XFIRE_KEY_COUNT];
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char *values[XFIRE_KEY_COUNT];
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// xfire_init(): used to initialize all variables and set their default values
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void xfire_init(void)
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{
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	if(use_xfire)
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		return;
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	use_xfire = XfireIsLoaded() == 1;
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	if(!use_xfire)
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		return;
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	for(int i = 0; i < XFIRE_KEY_COUNT; i++)
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	{
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		keys[i] = new char[256];
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		values[i] = new char[256];
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		strcpy(keys[i], "");
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		strcpy(values[i], "");
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	}
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	strcpy(keys[XFIRE_NICKNAME], "Nickname");
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	strcpy(keys[XFIRE_ROOM], "Room");
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	strcpy(keys[XFIRE_SERVER], "Server");
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	strcpy(keys[XFIRE_STATUS], "Status");
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	xfire_update();
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}
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// xfire_free(): used to free up ressources used etc.
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void xfire_free(void)
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{
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	if(!use_xfire)
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		return;
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	for(int i = 0; i < XFIRE_KEY_COUNT; i++)
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	{
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		delete [] keys[i];
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		delete [] values[i];
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	}
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}
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// xfire_setvalue(): set a specific value
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void xfire_setvalue(const XFIRE_KEYS status, const char *value)
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{
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	if(!use_xfire || strlen(value) > 255)
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		return;
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	strcpy(values[status], value);
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}
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// xfire_update(): submits current values to the xfire app
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void xfire_update(void)
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{
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	if(!use_xfire)
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		return;
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	XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
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}