hedgewars/uAI.pas
author displacer
Sun, 04 Feb 2007 21:30:23 +0000
changeset 390 dca6bd77d71d
parent 375 18012da67681
child 393 db01cc79f278
permissions -rw-r--r--
memory leak fixed (tanks unC0Rr)
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     1
(*
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     2
 * Hedgewars, a worms-like game
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents: 48
diff changeset
     3
 * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     4
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
     8
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    12
 * GNU General Public License for more details.
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    13
 *
183
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    14
 * You should have received a copy of the GNU General Public License
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    15
 * along with this program; if not, write to the Free Software
57c2ef19f719 Relicense to GPL
unc0rr
parents: 146
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    17
 *)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    18
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    19
unit uAI;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    20
interface
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 295
diff changeset
    21
uses uFloat;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    22
{$INCLUDE options.inc}
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    23
procedure ProcessBot(FrameNo: Longword);
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    24
procedure FreeActionsList;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    25
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    26
implementation
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    27
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc,
295
8834f3cb620e - Implement ammo cases
unc0rr
parents: 250
diff changeset
    28
     uAIThinkStack, uAmmos;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    29
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    30
var BestActions: TActions;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    31
    CanUseAmmo: array [TAmmoType] of boolean;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    32
    AIThinkStart: Longword;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    33
    isThinking: boolean = false;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    34
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    35
procedure FreeActionsList;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    36
begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    37
isThinking:= false;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    38
BestActions.Count:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    39
BestActions.Pos:= 0
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    40
end;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    41
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    42
procedure TestAmmos(var Actions: TActions; Me: PGear);
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    43
var Time, BotLevel: Longword;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    44
    Angle, Power, Score, ExplX, ExplY, ExplR: LongInt;
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    45
    i: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    46
    a, aa: TAmmoType;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    47
begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    48
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    49
for i:= 0 to Pred(Targets.Count) do
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
    50
    if (Targets.ar[i].Score >= 0) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    51
       begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    52
       with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    53
            a:= Ammo^[CurSlot, CurAmmo].AmmoType;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    54
       aa:= a;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    55
       repeat
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    56
        if CanUseAmmo[a] then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    57
           begin
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    58
           Score:= AmmoTests[a](Me, Targets.ar[i].Point, BotLevel, Time, Angle, Power, ExplX, ExplY, ExplR);
139
340ded7cc336 Fixed AI bug, introduced by previous changes
unc0rr
parents: 136
diff changeset
    59
           if Actions.Score + Score > BestActions.Score then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    60
              begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    61
              BestActions:= Actions;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
    62
              inc(BestActions.Score, Score);
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
    63
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    64
              AddAction(BestActions, aia_Weapon, Longword(a), 500, 0, 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    65
              if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400, 0, 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    66
              if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200, 0, 0)
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    67
              else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200, 0, 0);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    68
              if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    69
                 begin
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    70
                 Angle:= LongInt(Me^.Angle) - Abs(Angle);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    71
                 if Angle > 0 then
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    72
                    begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    73
                    AddAction(BestActions, aia_Up, aim_push, 500, 0, 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    74
                    AddAction(BestActions, aia_Up, aim_release, Angle, 0, 0)
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    75
                    end else if Angle < 0 then
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    76
                    begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    77
                    AddAction(BestActions, aia_Down, aim_push, 500, 0, 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    78
                    AddAction(BestActions, aia_Down, aim_release, -Angle, 0, 0)
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 82
diff changeset
    79
                    end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    80
                 end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    81
              AddAction(BestActions, aia_attack, aim_push, 800, 0, 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    82
              AddAction(BestActions, aia_attack, aim_release, Power, 0, 0);
71
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    83
              if ExplR > 0 then
5f56c6979496 - Changed falling damage scoring
unc0rr
parents: 70
diff changeset
    84
                 AddAction(BestActions, aia_AwareExpl, ExplR, 10, ExplX, ExplY);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    85
              end
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    86
           end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    87
        if a = High(TAmmoType) then a:= Low(TAmmoType)
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    88
                               else inc(a)
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
    89
       until (a = aa) or (PHedgehog(Me^.Hedgehog)^.AttacksNum > 0)
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    90
       end
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    91
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
    92
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
    93
procedure Walk(Me: PGear);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
    94
const FallPixForBranching = cHHRadius * 2 + 8;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    95
      
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
    96
var Actions: TActions;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
    97
    ticks, maxticks, steps, BotLevel: Longword;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
    98
    BaseRate, Rate: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
    99
    GoInfo: TGoInfo;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   100
    CanGo: boolean;
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   101
    AltMe: TGear;
64
9df467527ae5 - Start AI rewrite
unc0rr
parents: 53
diff changeset
   102
begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   103
BotLevel:= PHedgehog(Me^.Hedgehog)^.BotLevel;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   104
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   105
if (Me^.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - 4000 * BotLevel)
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   106
                                  else maxticks:= TurnTimeLeft;
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   107
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   108
BaseRate:= RatePlace(Me);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   109
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   110
repeat
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   111
    if not Pop(ticks, Actions, Me^) then
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   112
       begin
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   113
       isThinking:= false;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   114
       exit
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   115
       end;
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   116
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   117
    AddAction(Actions, Me^.Message, aim_push, 10, 0, 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   118
    if (Me^.Message and gm_Left) <> 0 then AddAction(Actions, aia_WaitXL, hwRound(Me^.X), 0, 0, 0)
370
c75410fe3133 - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
unc0rr
parents: 369
diff changeset
   119
                                      else AddAction(Actions, aia_WaitXR, hwRound(Me^.X), 0, 0, 0);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   120
    AddAction(Actions, Me^.Message, aim_release, 0, 0, 0);
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   121
    steps:= 0;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   122
    if ((Me^.State and gstAttacked) = 0) then TestAmmos(Actions, Me);
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   123
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   124
    while not PosInThinkStack(Me) do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   125
       begin
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   126
       CanGo:= HHGo(Me, @AltMe, GoInfo);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   127
       inc(ticks, GoInfo.Ticks);
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   128
       if ticks > maxticks then break;
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   129
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   130
       if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   131
          if Push(ticks, Actions, AltMe, Me^.Message) then
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   132
             with ThinkStack.States[Pred(ThinkStack.Count)] do
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   133
                  begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   134
                  AddAction(MadeActions, aia_HJump, 0, 305, 0, 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   135
                  AddAction(MadeActions, aia_HJump, 0, 350, 0, 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   136
                  if (Me^.dX < 0) then AddAction(MadeActions, aia_WaitXL, hwRound(AltMe.X), 0, 0, 0)
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   137
                                  else AddAction(MadeActions, aia_WaitXR, hwRound(AltMe.X), 0, 0, 0);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   138
                  end;
136
89970b70b076 Implement bot levels
unc0rr
parents: 111
diff changeset
   139
       if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   140
          if Push(ticks, Actions, AltMe, Me^.Message) then
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   141
             with ThinkStack.States[Pred(ThinkStack.Count)] do
250
d7f744a9bf28 Fix weird bots behavior on low fps
unc0rr
parents: 196
diff changeset
   142
                  begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   143
                  AddAction(MadeActions, aia_LJump, 0, 305, 0, 0);
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   144
                  if (Me^.dX < 0) then AddAction(MadeActions, aia_WaitXL, hwRound(AltMe.X), 0, 0, 0)
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   145
                                  else AddAction(MadeActions, aia_WaitXR, hwRound(AltMe.X), 0, 0, 0);
250
d7f744a9bf28 Fix weird bots behavior on low fps
unc0rr
parents: 196
diff changeset
   146
                  end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   147
       if not CanGo then break;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   148
       inc(steps);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   149
       Actions.actions[Actions.Count - 2].Param:= hwRound(Me^.X);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   150
       Rate:= RatePlace(Me);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   151
       if Rate > BaseRate then
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   152
          begin
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   153
          BestActions:= Actions;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   154
          BestActions.Score:= 1;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   155
          isThinking:= false;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   156
          exit
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   157
          end
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   158
       else if Rate < BaseRate then break;
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   159
       if GoInfo.FallPix >= FallPixForBranching then
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   160
          Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   161
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   162
       if ((Me^.State and gstAttacked) = 0)
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   163
           and ((steps mod 4) = 0) then
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   164
           begin
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   165
           TestAmmos(Actions, Me);
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   166
           if SDL_GetTicks - AIThinkStart >= cTimerInterval then
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   167
              begin
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   168
              dec(Actions.Count, 3);
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   169
              Push(ticks, Actions, Me^, Me^.Message);
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   170
              exit
375
18012da67681 AI works properly
unc0rr
parents: 371
diff changeset
   171
              end
194
88652abdce9a Fixed weird bots behavior
unc0rr
parents: 193
diff changeset
   172
           end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   173
       end;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   174
until false
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   175
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   176
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   177
procedure Think(Me: PGear);
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   178
var BackMe, WalkMe: TGear;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   179
begin
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   180
AIThinkStart:= SDL_GetTicks;
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   181
BackMe:= Me^;
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   182
WalkMe:= BackMe;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   183
if (Me^.State and gstAttacked) = 0 then
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   184
   if Targets.Count > 0 then
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   185
      begin
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   186
      Walk(@WalkMe);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   187
      if not isThinking then
146
458f4f58c1b6 - Fix AI not to damage self hedgehogs
unc0rr
parents: 144
diff changeset
   188
         begin
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   189
         if BestActions.Score < -1023 then
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   190
            begin
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   191
            BestActions.Count:= 0;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   192
            AddAction(BestActions, aia_Skip, 0, 250, 0, 0);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   193
            end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   194
         Me^.State:= Me^.State and not gstHHThinking
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   195
         end
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   196
      end else
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   197
else begin
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   198
      FillBonuses(true);
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   199
      Walk(@WalkMe);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   200
      AddAction(BestActions, aia_Wait, GameTicks + 100, 100, 0, 0);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   201
      end
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   202
end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   203
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   204
procedure StartThink(Me: PGear);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   205
var a: TAmmoType;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   206
    tmp: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   207
begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   208
if ((Me^.State and gstAttacking) <> 0) or isInMultiShoot then exit;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   209
ThinkingHH:= Me;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   210
isThinking:= true;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   211
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   212
ClearThinkStack;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   213
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   214
Me^.State:= Me^.State or gstHHThinking;
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   215
Me^.Message:= 0;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   216
FillTargets;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   217
if Targets.Count = 0 then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   218
   begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   219
   OutError('AI: no targets!?', false);
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   220
   exit
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 75
diff changeset
   221
   end;
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   222
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   223
FillBonuses((Me^.State and gstAttacked) <> 0);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   224
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   225
for a:= Low(TAmmoType) to High(TAmmoType) do
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   226
    CanUseAmmo[a]:= Assigned(AmmoTests[a]) and HHHasAmmo(PHedgehog(Me^.Hedgehog), a);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   227
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   228
BestActions.Count:= 0;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   229
BestActions.Pos:= 0;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   230
BestActions.Score:= 0;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   231
tmp:= random(2) + 1;
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   232
Push(0, BestActions, Me^, tmp);
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   233
Push(0, BestActions, Me^, tmp xor 3);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   234
BestActions.Score:= Low(LongInt);
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   235
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   236
Think(Me)
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   237
end; 
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   238
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   239
procedure ProcessBot(FrameNo: Longword);
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   240
const LastFrameNo: Longword = 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   241
begin
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   242
with CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog] do
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   243
     if (Gear <> nil)
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   244
        and ((Gear^.State and gstHHDriven) <> 0)
144
e6084b0c9316 - Fix 'new team' regression
unc0rr
parents: 143
diff changeset
   245
        and (TurnTimeLeft < cHedgehogTurnTime - 50) then
191
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   246
        if not isThinking then
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   247
           if (BestActions.Pos >= BestActions.Count) then StartThink(Gear)
a03c2d037e24 Bots are in the same thread as game. Fixes FreePascal issues.
unc0rr
parents: 183
diff changeset
   248
                                                     else ProcessAction(BestActions, Gear)
193
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   249
        else if FrameNo <> LastFrameNo then
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   250
                begin
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   251
                LastFrameNo:= FrameNo;
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   252
                Think(Gear)
56885ea29202 Fix bots regressions
unc0rr
parents: 191
diff changeset
   253
                end;
369
2aed85310727 AI compiles, but doesn't work
unc0rr
parents: 351
diff changeset
   254
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   255
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   256
end.