author | Wuzzy <almikes@aol.com> |
Thu, 21 Sep 2017 04:25:10 +0200 | |
changeset 12472 | de69155f976b |
parent 12419 | d43ded9a0c34 |
child 12710 | a523295df9d3 |
permissions | -rw-r--r-- |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
1 |
/* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
2 |
* Hedgewars, a free turn based strategy game |
8610 | 3 |
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
4 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
5 |
* This program is free software; you can redistribute it and/or modify |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
6 |
* it under the terms of the GNU General Public License as published by |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
7 |
* the Free Software Foundation; version 2 of the License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
8 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
9 |
* This program is distributed in the hope that it will be useful, |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
12 |
* GNU General Public License for more details. |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
13 |
* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
14 |
* You should have received a copy of the GNU General Public License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
15 |
* along with this program; if not, write to the Free Software |
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
parents:
10089
diff
changeset
|
16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
17 |
*/ |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
18 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
19 |
#define AMMOLINE_EMPTY_QT "0000009000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
20 |
#define AMMOLINE_EMPTY_PROB "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
21 |
#define AMMOLINE_EMPTY_DELAY "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
22 |
#define AMMOLINE_EMPTY_CRATE "1311110312111111123114111111111111111211111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
23 |
|
11516 | 24 |
/* |
25 |
AmmoType lookup table (use monospace font / cursor movements) |
|
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
26 |
|
11516 | 27 |
amGrenade-----------------------| |
28 |
amClusterBomb--------------------| |
|
29 |
amBazooka-------------------------| |
|
30 |
amBee------------------------------| |
|
31 |
amShotgun---------------------------| |
|
32 |
amPickHammer-------------------------| |
|
33 |
amSkip--------------------------------| |
|
34 |
amRope---------------------------------| |
|
35 |
amMine----------------------------------| |
|
36 |
amDEagle---------------------------------| |
|
37 |
amDynamite--------------------------------| |
|
38 |
amFirePunch--------------------------------| |
|
39 |
amWhip--------------------------------------| |
|
40 |
amBaseballBat--------------------------------| |
|
41 |
amParachute-----------------------------------| |
|
42 |
amAirAttack------------------------------------| |
|
43 |
amMineStrike------------------------------------| |
|
44 |
amBlowTorch--------------------------------------| |
|
45 |
amGirder------------------------------------------| |
|
46 |
amTeleport-----------------------------------------| |
|
47 |
amSwitch--------------------------------------------| |
|
48 |
amMortar---------------------------------------------| |
|
49 |
amKamikaze--------------------------------------------| |
|
50 |
amCake-------------------------------------------------| |
|
51 |
amSeduction---------------------------------------------| |
|
52 |
amWatermelon---------------------------------------------| |
|
53 |
amHellishBomb---------------------------------------------| |
|
54 |
amNapalm---------------------------------------------------| |
|
55 |
amDrill-----------------------------------------------------| |
|
56 |
amBallgun----------------------------------------------------| |
|
57 |
amRCPlane-----------------------------------------------------| |
|
58 |
amLowGravity---------------------------------------------------| |
|
59 |
amExtraDamage---------------------------------------------------| |
|
60 |
amInvulnerable---------------------------------------------------| |
|
61 |
amExtraTime-------------------------------------------------------| |
|
62 |
amLaserSight-------------------------------------------------------| |
|
63 |
amVampiric----------------------------------------------------------| |
|
64 |
amSniperRifle--------------------------------------------------------| |
|
65 |
amJetpack-------------------------------------------------------------| |
|
66 |
amMolotov--------------------------------------------------------------| |
|
67 |
amBirdy-----------------------------------------------------------------| |
|
68 |
amPortalGun--------------------------------------------------------------| |
|
69 |
amPiano-------------------------------------------------------------------| |
|
70 |
amGasBomb------------------------------------------------------------------| |
|
71 |
amSineGun-------------------------------------------------------------------| |
|
72 |
amFlamethrower---------------------------------------------------------------| |
|
73 |
amSMine-----------------------------------------------------------------------| |
|
74 |
amHammer-----------------------------------------------------------------------| |
|
75 |
amResurrector-------------------------------------------------------------------| |
|
76 |
amDrillStrike--------------------------------------------------------------------| |
|
77 |
amSnowball------------------------------------------------------------------------| |
|
78 |
amTardis---------------------------------------------------------------------------| |
|
79 |
amLandGun---------------------------------------------------------------------------| |
|
80 |
amIceGun-----------------------------------------------------------------------------| |
|
81 |
amKnife-------------------------------------------------------------------------------| |
|
82 |
amRubber-------------------------------------------------------------------------------| |
|
83 |
amAirMine-------------------------------------------------------------------------------| |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
84 |
amDuck-----------------------------------------------------------------------------------| |
11516 | 85 |
*/ |
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
86 |
#define AMMOLINE_DEFAULT_QT "9391929422199121032235111001200000000211100101011111000102" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
87 |
#define AMMOLINE_DEFAULT_PROB "0405040541600655546554464776576666666155510101115411111114" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
88 |
#define AMMOLINE_DEFAULT_DELAY "0000000000000205500000040007004000000000220000000600020000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
89 |
#define AMMOLINE_DEFAULT_CRATE "1311110312111111123114111111111111111211111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
90 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
91 |
#define AMMOLINE_CRAZY_QT "9999999999999999992999999999999999299999999999999992999199" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
92 |
#define AMMOLINE_CRAZY_PROB "1111110111111111111111111111111111111111111111111111111111" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
93 |
#define AMMOLINE_CRAZY_DELAY "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
94 |
#define AMMOLINE_CRAZY_CRATE "1311110312111111123114111111111111111211111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
95 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
96 |
#define AMMOLINE_PROMODE_QT "9090009000000000000009000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
97 |
#define AMMOLINE_PROMODE_PROB "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
98 |
#define AMMOLINE_PROMODE_DELAY "0000000000000205500000040007004000000000200000000000020000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
99 |
#define AMMOLINE_PROMODE_CRATE "1111110111111111111111111111111111111111111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
100 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
101 |
#define AMMOLINE_SHOPPA_QT "0000009900000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
102 |
#define AMMOLINE_SHOPPA_PROB "4444410044244402210112121222422000000002000400010011001011" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
103 |
#define AMMOLINE_SHOPPA_DELAY "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
104 |
#define AMMOLINE_SHOPPA_CRATE "1111110111111111111111111111111111111111111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
105 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
106 |
#define AMMOLINE_CLEAN_QT "1010009000010000011000000000000000000000000000001000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
107 |
#define AMMOLINE_CLEAN_PROB "0405040541600655546554464776576666666155510101115411121114" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
108 |
#define AMMOLINE_CLEAN_DELAY "0000000000000000000000000000000000000000000000000000020000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
109 |
#define AMMOLINE_CLEAN_CRATE "1311110312111111123114111111111111111211111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
110 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
111 |
#define AMMOLINE_MINES_QT "0000009900090000000300000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
112 |
#define AMMOLINE_MINES_PROB "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
113 |
#define AMMOLINE_MINES_DELAY "0000000000000205500000040007004000000000200000000600020000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
114 |
#define AMMOLINE_MINES_CRATE "1111110111111111111111111111111111111111111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
115 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
116 |
#define AMMOLINE_PORTALS_QT "9000009002000000002100000000000000110000090000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
117 |
#define AMMOLINE_PORTALS_PROB "0405040541600655546554464776576666666155510101115411121112" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
118 |
#define AMMOLINE_PORTALS_DELAY "0000000000000205500000040007004000000000200000000600020000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
119 |
#define AMMOLINE_PORTALS_CRATE "1311110312111111123114111111111111111211111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
120 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
121 |
#define AMMOLINE_ONEEVERY_QT "1111119111111111111111111111111111111111111111111111111111" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
122 |
#define AMMOLINE_ONEEVERY_PROB "1111110111111111111111111111111111111111111111111111111111" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
123 |
#define AMMOLINE_ONEEVERY_DELAY "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
124 |
#define AMMOLINE_ONEEVERY_CRATE "1111110111111111111111111111111111111111111111111111111111" |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
diff
changeset
|
125 |
|
12419
d43ded9a0c34
Remove IceGun from default Highlander weaponset
sheepluva
parents:
12263
diff
changeset
|
126 |
#define AMMOLINE_HIGHLANDER_QT "1111119111111111111101911111111110010111110111101100100101" |
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
127 |
#define AMMOLINE_HIGHLANDER_PROB "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
128 |
#define AMMOLINE_HIGHLANDER_DELAY "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
129 |
#define AMMOLINE_HIGHLANDER_CRATE "0000000000000000000000000000000000000000000000000000000000" |
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
|
130 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
131 |
#define AMMOLINE_CONSTRUCTION_QT "1100019000000010010000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
132 |
#define AMMOLINE_CONSTRUCTION_PROB "1111110111111111111111111111111111111111111111111111111100" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
133 |
#define AMMOLINE_CONSTRUCTION_DELAY "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
134 |
#define AMMOLINE_CONSTRUCTION_CRATE "1111110111111111111111111111111111111111111111111111111111" |
10599 | 135 |
|
12198
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
136 |
#define AMMOLINE_SHOPPAPRO_QT "0000009900000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
137 |
#define AMMOLINE_SHOPPAPRO_PROB "4444400044044400000000000000400000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
138 |
#define AMMOLINE_SHOPPAPRO_DELAY "0000000000000000000000000000000000000000000000000000000000" |
71c47122fbc0
Add ammotype amDuck for rubber duck
Wuzzy <almikes@aol.com>
parents:
12043
diff
changeset
|
139 |
#define AMMOLINE_SHOPPAPRO_CRATE "1111110111111111111111111111111111111111111111111111121111" |
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
10108
diff
changeset
|
140 |
|
12263
41af2274953d
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com>
parents:
12198
diff
changeset
|
141 |
#define AMMOLINE_HEDGEEDITOR_QT "0000009000000000000000000000000000000000000000000000000000" |
41af2274953d
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com>
parents:
12198
diff
changeset
|
142 |
#define AMMOLINE_HEDGEEDITOR_PROB "0000000000000000000000000000000000000000000000000000000000" |
41af2274953d
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com>
parents:
12198
diff
changeset
|
143 |
#define AMMOLINE_HEDGEEDITOR_DELAY "0000000000000000000000000000000000000000000000000000000000" |
41af2274953d
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
Wuzzy <almikes@aol.com>
parents:
12198
diff
changeset
|
144 |
#define AMMOLINE_HEDGEEDITOR_CRATE "1111110111111111111111111111111111111111111111111111111111" |