gameServer/ClientIO.hs
author koda
Mon, 25 Jul 2011 01:52:04 +0200
changeset 5455 df05cdb998ed
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child 5989 23407ecb1826
permissions -rw-r--r--
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings, Rank2Types #-}
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module ClientIO where
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import qualified Control.Exception as Exception
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import Control.Monad.State
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import Control.Concurrent.Chan
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import Control.Concurrent
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import Network
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import Network.Socket.ByteString
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import qualified Data.ByteString.Char8 as B
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----------------
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import CoreTypes
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import RoomsAndClients
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pDelim :: B.ByteString
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pDelim = "\n\n"
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bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
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bs2Packets = runState takePacks
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takePacks :: State B.ByteString [[B.ByteString]]
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takePacks
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  = do modify (until (not . B.isPrefixOf pDelim) (B.drop 2))
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       packet <- state $ B.breakSubstring pDelim
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       buf <- get
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       if B.null buf then put packet >> return [] else
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        if B.null packet then  return [] else
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         do packets <- takePacks
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            return (B.splitWith (== '\n') packet : packets)
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listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
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listenLoop sock chan ci = recieveWithBufferLoop B.empty
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    where
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        recieveWithBufferLoop recvBuf = do
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            recvBS <- recv sock 4096
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            unless (B.null recvBS) $ do
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                let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
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                forM_ packets sendPacket
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                recieveWithBufferLoop newrecvBuf
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        sendPacket packet = writeChan chan $ ClientMessage (ci, packet)
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clientRecvLoop :: Socket -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> (forall a. IO a -> IO a) -> IO ()
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clientRecvLoop s chan clChan ci restore =
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    myThreadId >>=
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    \t -> (restore $ forkIO (clientSendLoop s t clChan ci) >>
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        listenLoop s chan ci >> return "Connection closed")
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        `Exception.catch` (\(e :: Exception.IOException) -> return . B.pack . show $ e)
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        `Exception.catch` (\(e :: ShutdownThreadException) -> return . B.pack . show $ e)
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        >>= clientOff >> remove
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    where
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        clientOff msg = writeChan chan $ ClientMessage (ci, ["QUIT", msg])
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        remove = writeChan chan $ Remove ci
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clientSendLoop :: Socket -> ThreadId -> Chan [B.ByteString] -> ClientIndex -> IO ()
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clientSendLoop s tId chan ci = do
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    answer <- readChan chan
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    Exception.handle
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        (\(e :: Exception.IOException) -> unless (isQuit answer) . killReciever $ show e) $
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            sendAll s $ B.unlines answer `B.snoc` '\n'
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    if isQuit answer then
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        do
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        Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
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        killReciever . B.unpack $ quitMessage answer
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        else
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        clientSendLoop s tId chan ci
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    where
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        killReciever = Exception.throwTo tId . ShutdownThreadException
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        quitMessage ["BYE"] = "bye"
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        quitMessage ("BYE":msg:_) = msg
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        quitMessage _ = error "quitMessage"
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        isQuit ("BYE":_) = True
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        isQuit _ = False