hedgewars/uVisualGearsList.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 15 Dec 2018 00:29:56 +0100
changeset 14457 df065d68e513
parent 13573 470982c05f7e
child 14577 34e810295d08
permissions -rw-r--r--
Movement training: Show damage message only after passing certain point
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsList;
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interface
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uses uTypes;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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procedure DeleteVisualGear(Gear: PVisualGear);
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function  VisualGearByUID(uid : Longword) : PVisualGear;
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const
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    cExplFrameTicks = 110;
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var VGCounter: LongWord;
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    VisualGearLayers: array[0..6] of PVisualGear;
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implementation
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uses uCollisions, uFloat, uVariables, uConsts, uTextures, uVisualGearsHandlers, uScript;
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function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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begin
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    // adjust some visual gear types if underwater
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    if CheckCoordInWater(X, Y) and ((Kind = vgtBeeTrace) or (Kind = vgtSmokeTrace) or (Kind = vgtEvilTrace)) then
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        Kind:= vgtBubble;
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    AddVisualGear:= AddVisualGear(X, Y, Kind, 0, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, Critical, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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var gear: PVisualGear;
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    t: Longword;
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    sp: real;
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begin
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AddVisualGear:= nil;
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if (GameType <> gmtRecord) and
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   (((GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) or fastScrolling) and // we are scrolling now
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   (not Critical)) then
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       exit;
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if ((cReducedQuality and rqAntiBoom) <> 0) and
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   (not Critical) and
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   (not (Kind in
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   [vgtTeamHealthSorter,
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    vgtSmallDamageTag,
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    vgtSpeechBubble,
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    vgtHealthTag,
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    vgtExplosion,
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    vgtSmokeTrace,
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    vgtEvilTrace,
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    vgtNote,
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    vgtFeather,
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    vgtSmoothWindBar])) then
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        exit;
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inc(VGCounter);
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New(gear);
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FillChar(gear^, sizeof(TVisualGear), 0);
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gear^.X:= real(X);
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gear^.Y:= real(Y);
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gear^.Kind := Kind;
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gear^.doStep:= doStepVGHandlers[Kind];
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gear^.Tint:= $FFFFFFFF;
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gear^.uid:= VGCounter;
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with gear^ do
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    case Kind of
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    vgtFlake:
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                begin
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                Timer:= 0;
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                tdX:= 0;
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                tdY:= 0;
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                Scale:= 1.0;
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                if SuddenDeathDmg then
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                    begin
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                    if vobSDFrameTicks > 0 then
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                        FrameTicks:= random(vobSDFrameTicks);
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                    Frame:= random(vobSDFramesCount);
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                    end
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                else
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                    begin
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                    if vobFrameTicks > 0 then
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                        FrameTicks:= random(vobFrameTicks);
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                    Frame:= random(vobFramesCount);
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                    end;
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                Angle:= random(360);
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                dx:= 0.0000038654705 * random(10000);
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                dy:= 0.000003506096 * random(7000);
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                if random(2) = 0 then
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                    dx := -dx;
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                if SuddenDeathDmg then
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                    dAngle:= (random(2) * 2 - 1) * (vobSDVelocity + random(vobSDVelocity)) / 1000
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                else
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                    dAngle:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) / 1000
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                end;
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    vgtCloud:
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                begin
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                Frame:= random(4);
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                dx:= 0.5 + 0.1 * random(5); // how much the cloud will be affected by wind
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                timer:= random(4096);
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                Scale:= 1.0
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                end;
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    vgtExplPart,
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    vgtExplPart2:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(95) + 70);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                Frame:= 7 - random(3);
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                FrameTicks:= cExplFrameTicks
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                end;
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        vgtFire:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                FrameTicks:= 650 + random(250);
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                Frame:= random(8)
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                end;
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         vgtEgg:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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parents:
diff changeset
   165
                dx:= hwFloat2Float(AngleSin(t)) * sp;
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unc0rr
parents:
diff changeset
   166
                dy:= hwFloat2Float(AngleCos(t)) * sp;
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unc0rr
parents:
diff changeset
   167
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   168
                    dx := -dx;
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unc0rr
parents:
diff changeset
   169
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   170
                    dy := -dy;
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unc0rr
parents:
diff changeset
   171
                FrameTicks:= 650 + random(250);
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unc0rr
parents:
diff changeset
   172
                Frame:= 1
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unc0rr
parents:
diff changeset
   173
                end;
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unc0rr
parents:
diff changeset
   174
        vgtShell: FrameTicks:= 500;
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unc0rr
parents:
diff changeset
   175
    vgtSmallDamageTag:
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unc0rr
parents:
diff changeset
   176
                begin
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unc0rr
parents:
diff changeset
   177
                gear^.FrameTicks:= 1100
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unc0rr
parents:
diff changeset
   178
                end;
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unc0rr
parents:
diff changeset
   179
    vgtBubble:
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unc0rr
parents:
diff changeset
   180
                begin
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unc0rr
parents:
diff changeset
   181
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   182
                dy:= 0;
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unc0rr
parents:
diff changeset
   183
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   184
                    dx := -dx;
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unc0rr
parents:
diff changeset
   185
                FrameTicks:= 250 + random(1751);
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unc0rr
parents:
diff changeset
   186
                Frame:= random(5)
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unc0rr
parents:
diff changeset
   187
                end;
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unc0rr
parents:
diff changeset
   188
    vgtSteam:
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unc0rr
parents:
diff changeset
   189
                begin
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unc0rr
parents:
diff changeset
   190
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   191
                dy:= 0.001 * (random(85) + 95);
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unc0rr
parents:
diff changeset
   192
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   193
                    dx := -dx;
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unc0rr
parents:
diff changeset
   194
                Frame:= 7 - random(3);
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unc0rr
parents:
diff changeset
   195
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   196
                end;
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unc0rr
parents:
diff changeset
   197
    vgtAmmo:
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unc0rr
parents:
diff changeset
   198
                begin
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unc0rr
parents:
diff changeset
   199
                alpha:= 1.0;
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unc0rr
parents:
diff changeset
   200
                scale:= 1.0
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unc0rr
parents:
diff changeset
   201
                end;
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unc0rr
parents:
diff changeset
   202
  vgtSmokeWhite,
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unc0rr
parents:
diff changeset
   203
  vgtSmoke:
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unc0rr
parents:
diff changeset
   204
                begin
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unc0rr
parents:
diff changeset
   205
                Scale:= 1.0;
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unc0rr
parents:
diff changeset
   206
                dx:= 0.0002 * (random(45) + 10);
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unc0rr
parents:
diff changeset
   207
                dy:= 0.0002 * (random(45) + 10);
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unc0rr
parents:
diff changeset
   208
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   209
                    dx := -dx;
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unc0rr
parents:
diff changeset
   210
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   211
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   212
                end;
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unc0rr
parents:
diff changeset
   213
  vgtDust:
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unc0rr
parents:
diff changeset
   214
                begin
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unc0rr
parents:
diff changeset
   215
                dx:= 0.005 * (random(15) + 10);
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unc0rr
parents:
diff changeset
   216
                dy:= 0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   217
                if random(2) = 0 then dx := -dx;
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unc0rr
parents:
diff changeset
   218
                if random(2) = 0 then Tag:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   219
                else Tag:= -1;
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unc0rr
parents:
diff changeset
   220
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   221
                FrameTicks:= random(20) + 15;
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unc0rr
parents:
diff changeset
   222
                end;
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unc0rr
parents:
diff changeset
   223
  vgtSplash:
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unc0rr
parents:
diff changeset
   224
                begin
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unc0rr
parents:
diff changeset
   225
                dx:= 0;
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unc0rr
parents:
diff changeset
   226
                dy:= 0;
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unc0rr
parents:
diff changeset
   227
                FrameTicks:= 740;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   228
                Frame:= 19;
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unc0rr
parents:
diff changeset
   229
                Scale:= 0.75;
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unc0rr
parents:
diff changeset
   230
                Timer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   231
                end;
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unc0rr
parents:
diff changeset
   232
    vgtDroplet:
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unc0rr
parents:
diff changeset
   233
                begin
11862
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   234
                // old dx & dy calcs
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   235
                // dx:= 0.001 * (random(180) - 90);
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   236
                // dy:= -0.001 * (random(160) + 40);
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   237
                // => min speed ~ 0.098, max speed ~ 0.218, speed range ~ 0.120
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   238
                // => min angle(4096) ~ 129, max angle ~ 1919, angle range ~ 1790
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   239
                dx:= 0.001 * (98 + random(121)); // speed
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   240
                Frame:= 129 + random(1791); // angle
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   241
                dy:= -dx * hwFloat2Float(AngleSin(Frame));
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   242
                // divide by 2 to create an eliptic shape
cb137eb71556 pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
sheepluva
parents: 11046
diff changeset
   243
                dx:=  dx * hwFloat2Float(AngleCos(Frame)) / 2;
9287
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unc0rr
parents:
diff changeset
   244
                FrameTicks:= 250 + random(1751);
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unc0rr
parents:
diff changeset
   245
                Frame:= random(3)
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unc0rr
parents:
diff changeset
   246
                end;
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unc0rr
parents:
diff changeset
   247
   vgtBeeTrace:
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unc0rr
parents:
diff changeset
   248
                begin
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unc0rr
parents:
diff changeset
   249
                FrameTicks:= 1000;
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unc0rr
parents:
diff changeset
   250
                Frame:= random(16);
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unc0rr
parents:
diff changeset
   251
                end;
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unc0rr
parents:
diff changeset
   252
    vgtSmokeRing:
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unc0rr
parents:
diff changeset
   253
                begin
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unc0rr
parents:
diff changeset
   254
                dx:= 0;
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unc0rr
parents:
diff changeset
   255
                dy:= 0;
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unc0rr
parents:
diff changeset
   256
                FrameTicks:= 600;
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unc0rr
parents:
diff changeset
   257
                Timer:= 0;
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unc0rr
parents:
diff changeset
   258
                Frame:= 0;
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unc0rr
parents:
diff changeset
   259
                scale:= 0.6;
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unc0rr
parents:
diff changeset
   260
                alpha:= 1;
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unc0rr
parents:
diff changeset
   261
                angle:= random(360);
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unc0rr
parents:
diff changeset
   262
                end;
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unc0rr
parents:
diff changeset
   263
     vgtFeather:
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unc0rr
parents:
diff changeset
   264
                begin
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unc0rr
parents:
diff changeset
   265
                t:= random(1024);
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unc0rr
parents:
diff changeset
   266
                sp:= 0.001 * (random(85) + 95);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   267
                dx:= hwFloat2Float(AngleSin(t)) * sp;
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unc0rr
parents:
diff changeset
   268
                dy:= hwFloat2Float(AngleCos(t)) * sp;
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unc0rr
parents:
diff changeset
   269
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   270
                    dx := -dx;
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unc0rr
parents:
diff changeset
   271
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   272
                    dy := -dy;
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unc0rr
parents:
diff changeset
   273
                FrameTicks:= 650 + random(250);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   274
                Frame:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   275
                end;
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unc0rr
parents:
diff changeset
   276
  vgtHealthTag:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   277
                begin
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unc0rr
parents:
diff changeset
   278
                Frame:= 0;
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unc0rr
parents:
diff changeset
   279
                Timer:= 1500;
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unc0rr
parents:
diff changeset
   280
                dY:= -0.08;
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unc0rr
parents:
diff changeset
   281
                dX:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   282
                //gear^.Z:= 2002;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   283
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   284
  vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   285
  vgtEvilTrace:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   286
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   287
                gear^.X:= gear^.X - 16;
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unc0rr
parents:
diff changeset
   288
                gear^.Y:= gear^.Y - 16;
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unc0rr
parents:
diff changeset
   289
                gear^.State:= 8;
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unc0rr
parents:
diff changeset
   290
                //gear^.Z:= cSmokeZ
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   291
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   292
vgtBigExplosion:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   293
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   294
                gear^.Angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   295
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   296
      vgtChunk:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   297
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   298
                gear^.Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   299
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   300
                sp:= 0.001 * (random(85) + 47);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   301
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   302
                dy:= hwFloat2Float(AngleCos(t)) * sp * -2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   303
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   304
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   305
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   306
      vgtNote:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   307
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   308
                dx:= 0.005 * (random(15) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   309
                dy:= -0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   310
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   311
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   312
                Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   313
                FrameTicks:= random(2000) + 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   314
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   315
  vgtBulletHit:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   316
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   317
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   318
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   319
                FrameTicks:= 350;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   320
                Frame:= 7;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   321
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   322
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   323
vgtSmoothWindBar:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   324
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   325
                Angle:= hwFloat2Float(cMaxWindSpeed)*2 / 1440; // seems rate below is supposed to change wind bar at 1px per 10ms. Max time, 1440ms. This tries to match the rate of change
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   326
                Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   327
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   328
 vgtStraightShot:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   329
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   330
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   331
                Scale:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   332
                dx:= 0.001 * random(45);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   333
                dy:= 0.001 * (random(20) + 25);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   334
                State:= ord(sprHealth);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   335
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   336
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   337
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   338
                FrameTicks:= random(750) + 1250;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   339
                State:= ord(sprSnowDust);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   340
                end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   341
  vgtNoPlaceWarn:
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   342
                begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   343
                FrameTicks:= 2000;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   344
                Tint:= $FF0000FF;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   345
                Scale:= 1.0;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   346
                end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   347
        end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   348
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   349
if State <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   350
    gear^.State:= State;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   351
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   352
case Gear^.Kind of
12115
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   353
    vgtFlake: 
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   354
              if random(3) = 0 then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   355
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   356
                  gear^.Scale:= 0.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   357
                  gear^.Layer:= 0   // 33% - far back
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   358
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   359
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   360
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   361
                  gear^.Scale:= 0.8;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   362
                  gear^.Layer:= 4   // 22% - mid-distance
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   363
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   364
              else if random(3) <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   365
                  gear^.Layer:= 5  // 30% - just behind land
12115
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   366
              else if (not cFlattenFlakes) and (random(2) = 0) then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   367
                  gear^.Layer:= 6   // 7% - just in front of land
12115
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   368
              else if not cFlattenFlakes then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   369
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   370
                  gear^.Scale:= 1.5;
12115
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   371
                  gear^.Layer:= 2  // 7% - close up
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   372
                  end
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   373
              else begin 
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   374
                   gear^.Layer:= 0;
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   375
                   gear^.Scale:= 0.5
f214d6315b71 requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
nemo
parents: 11885
diff changeset
   376
                   end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   377
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   378
    vgtCloud: if cFlattenClouds then gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   379
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   380
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   381
                  gear^.Scale:= 0.25;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   382
                  gear^.Layer:= 0
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   383
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   384
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   385
                  gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   386
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   387
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   388
                  gear^.Scale:= 0.4;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   389
                  gear^.Layer:= 4
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   390
                  end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   391
    vgtNoPlaceWarn: gear^.Layer:= 6;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   392
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   393
    // 0: this layer is very distant in the background when in stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   394
    vgtTeamHealthSorter,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   395
    vgtSmoothWindBar: gear^.Layer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   396
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   397
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   398
    // 1: this layer is on the land level (which is close but behind the screen plane) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   399
    vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   400
    vgtEvilTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   401
    vgtLineTrail,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   402
    vgtSmoke,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   403
    vgtSmokeWhite,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   404
    vgtDust,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   405
    vgtFire,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   406
    vgtSplash,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   407
    vgtDroplet,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   408
    vgtBubble: gear^.Layer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   409
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   410
    // 3: this layer is on the screen plane (depth = 0) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   411
    vgtSpeechBubble,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   412
    vgtSmallDamageTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   413
    vgtHealthTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   414
    vgtStraightShot,
10876
d012728b89b9 draw birdy's feathers in low quality mode too
sheepluva
parents: 10634
diff changeset
   415
    vgtFeather,
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   416
    vgtChunk: gear^.Layer:= 3;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   417
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   418
    // 2: this layer is outside the screen when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   419
    vgtExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   420
    vgtBigExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   421
    vgtExplPart,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   422
    vgtExplPart2,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   423
    vgtSteam,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   424
    vgtAmmo,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   425
    vgtShell,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   426
    vgtEgg,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   427
    vgtBeeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   428
    vgtSmokeRing,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   429
    vgtNote,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   430
    vgtBulletHit,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   431
    vgtCircle: gear^.Layer:= 2
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   432
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   433
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   434
if Layer <> -1 then gear^.Layer:= Layer;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   435
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   436
if VisualGearLayers[gear^.Layer] <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   437
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   438
    VisualGearLayers[gear^.Layer]^.PrevGear:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   439
    gear^.NextGear:= VisualGearLayers[gear^.Layer]
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   440
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   441
VisualGearLayers[gear^.Layer]:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   442
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   443
AddVisualGear:= gear;
11885
2eac7a96b342 Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents: 11862
diff changeset
   444
ScriptCall('onVisualGearAdd', gear^.uid);
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   445
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   446
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   447
procedure DeleteVisualGear(Gear: PVisualGear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   448
begin
11885
2eac7a96b342 Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents: 11862
diff changeset
   449
    ScriptCall('onVisualGearDelete', Gear^.uid);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10625
diff changeset
   450
    FreeAndNilTexture(Gear^.Tex);
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   451
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   452
    if Gear^.NextGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   453
        Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   454
    if Gear^.PrevGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   455
        Gear^.PrevGear^.NextGear:= Gear^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   456
    else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   457
        VisualGearLayers[Gear^.Layer]:= Gear^.NextGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   458
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   459
    if lastVisualGearByUID = Gear then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   460
        lastVisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   461
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   462
    Dispose(Gear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   463
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   464
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   465
function  VisualGearByUID(uid : Longword) : PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   466
var vg: PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   467
    i: LongWord;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   468
begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   469
VisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   470
if uid = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   471
    exit;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   472
if (lastVisualGearByUID <> nil) and (lastVisualGearByUID^.uid = uid) then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   473
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   474
    VisualGearByUID:= lastVisualGearByUID;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   475
    exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   476
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   477
// search in an order that is more likely to return layers they actually use.  Could perhaps track statistically AddVisualGear in uScript, since that is most likely the ones they want
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   478
for i:= 2 to 5 do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   479
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   480
    vg:= VisualGearLayers[i mod 4];
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   481
    while vg <> nil do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   482
        begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   483
        if vg^.uid = uid then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   484
            begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   485
            lastVisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   486
            VisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   487
            exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   488
            end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   489
        vg:= vg^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   490
        end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   491
    end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   492
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   493
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   494
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   495
end.