author | koda |
Tue, 23 Aug 2011 09:23:45 +0200 | |
changeset 5664 | dfc574d7f49e |
parent 5662 | 99083392cd4f |
child 5984 | 6fd40d866342 |
permissions | -rw-r--r-- |
4281 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 12/11/2010. |
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*/ |
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#import "CreationChamber.h" |
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#import "hwconsts.h" |
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5206 | 25 |
void createSettings () { |
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NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
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[settings setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"]; |
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[settings setObject:[NSNumber numberWithBool:YES] forKey:@"music"]; |
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[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sound"]; |
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[settings setObject:[NSNumber numberWithBool:NO] forKey:@"classic_menu"]; |
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[settings setObject:[NSNumber numberWithBool:YES] forKey:@"sync_ws"]; |
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rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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some general tweaks (more intelligent use of macros and more caching)
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// don't overwrite these two strings when present |
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some general tweaks (more intelligent use of macros and more caching)
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if ([settings objectForKey:@"username"] == nil) |
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[settings setObject:@"" forKey:@"username"]; |
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if ([settings objectForKey:@"password"] == nil) |
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[settings setObject:@"" forKey:@"password"]; |
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[settings synchronize]; |
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} |
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void createTeamNamed (NSString *nameWithoutExt) { |
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NSString *teamsDirectory = TEAMS_DIRECTORY(); |
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45 |
if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { |
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[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory |
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withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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} |
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||
52 |
NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()]; |
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||
54 |
for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) { |
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NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i]; |
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NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: |
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[NSNumber numberWithInt:0],@"level", |
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hogName,@"hogname", |
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@"NoHat",@"hat", |
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nil]; |
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[hogName release]; |
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[hedgehogs addObject:hog]; |
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[hog release]; |
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} |
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NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys: |
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@"0",@"hash", |
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@"Statue",@"grave", |
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@"Plane",@"fort", |
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@"Default",@"voicepack", |
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@"hedgewars",@"flag", |
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hedgehogs,@"hedgehogs", |
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nil]; |
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[hedgehogs release]; |
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; |
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[theTeam writeToFile:teamFile atomically:YES]; |
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[teamFile release]; |
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[theTeam release]; |
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} |
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void createWeaponNamed (NSString *nameWithoutExt, int type) { |
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NSString *weaponsDirectory = WEAPONS_DIRECTORY(); |
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85 |
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if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) { |
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[[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory |
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88 |
withIntermediateDirectories:NO |
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attributes:nil |
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error:NULL]; |
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} |
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||
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NSInteger ammolineSize = HW_getNumberOfWeapons(); |
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NSString *qt, *prob, *delay, *crate; |
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switch (type) { |
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default: //default |
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qt = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
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delay = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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crate = [[NSString alloc] initWithBytes:AMMOLINE_DEFAULT_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
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break; |
102 |
case 1: //crazy |
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qt = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
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delay = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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crate = [[NSString alloc] initWithBytes:AMMOLINE_CRAZY_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
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break; |
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case 2: //pro mode |
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qt = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
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delay = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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crate = [[NSString alloc] initWithBytes:AMMOLINE_PROMODE_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
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break; |
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case 3: //shoppa |
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qt = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
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prob = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
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delay = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
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118 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_SHOPPA_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
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break; |
120 |
case 4: //clean slate |
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qt = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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prob = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
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parents:
5185
diff
changeset
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123 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
diff
changeset
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124 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_CLEAN_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 125 |
break; |
126 |
case 5: //minefield |
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qt = [[NSString alloc] initWithBytes:AMMOLINE_MINES_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
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* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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changeset
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128 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_MINES_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
diff
changeset
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129 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_MINES_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
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130 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_MINES_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
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57a501a69e5f
update iFrontend with new schemes and weaps, fix up smaller glitches
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131 |
break; |
57a501a69e5f
update iFrontend with new schemes and weaps, fix up smaller glitches
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parents:
4281
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|
132 |
case 6: //thinking with portals |
5200
7440fe992e73
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133 |
qt = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_QT length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
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134 |
prob = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_PROB length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda
parents:
5185
diff
changeset
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135 |
delay = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_DELAY length:ammolineSize encoding:NSUTF8StringEncoding]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
diff
changeset
|
136 |
crate = [[NSString alloc] initWithBytes:AMMOLINE_PORTALS_CRATE length:ammolineSize encoding:NSUTF8StringEncoding]; |
4281 | 137 |
break; |
138 |
} |
|
139 |
||
5200
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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140 |
NSDictionary *theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: qt,@"ammostore_initialqt", |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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141 |
prob,@"ammostore_probability", delay,@"ammostore_delay", crate,@"ammostore_crate", nil]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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142 |
[qt release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
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|
143 |
[prob release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
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144 |
[delay release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
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changeset
|
145 |
[crate release]; |
7440fe992e73
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
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parents:
5185
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changeset
|
146 |
|
4281 | 147 |
NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt]; |
148 |
[theWeapon writeToFile:weaponFile atomically:YES]; |
|
149 |
[weaponFile release]; |
|
150 |
[theWeapon release]; |
|
151 |
} |
|
152 |
||
153 |
void createSchemeNamed (NSString *nameWithoutExt) { |
|
154 |
NSString *schemesDirectory = SCHEMES_DIRECTORY(); |
|
155 |
||
156 |
if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) { |
|
157 |
[[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory |
|
158 |
withIntermediateDirectories:NO |
|
159 |
attributes:nil |
|
160 |
error:NULL]; |
|
161 |
} |
|
162 |
||
5181 | 163 |
// load data to get the size of the arrays and their default values |
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7607a64e1853
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
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|
164 |
NSArray *basicSettings = [[NSArray alloc] initWithContentsOfFile:BASICFLAGS_FILE()]; |
5181 | 165 |
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithCapacity:[basicSettings count]]; |
166 |
for (NSDictionary *basicDict in basicSettings) |
|
167 |
[basicArray addObject:[basicDict objectForKey:@"default"]]; |
|
168 |
[basicSettings release]; |
|
4281 | 169 |
|
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remove the trailing _en from scheme data and use the macros available instead of creating a string every time
koda
parents:
5181
diff
changeset
|
170 |
NSArray *mods = [[NSArray alloc] initWithContentsOfFile:GAMEMODS_FILE()]; |
5181 | 171 |
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithCapacity:[mods count]]; |
172 |
for (int i = 0; i < [mods count]; i++) |
|
173 |
[gamemodArray addObject:[NSNumber numberWithBool:NO]]; |
|
174 |
[mods release]; |
|
175 |
||
176 |
// workaround for randomorder that has to be set to YES |
|
177 |
[gamemodArray replaceObjectAtIndex:11 withObject:[NSNumber numberWithBool:YES]]; |
|
178 |
||
4281 | 179 |
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: |
180 |
basicArray,@"basic", |
|
181 |
gamemodArray,@"gamemod", |
|
182 |
nil]; |
|
183 |
[gamemodArray release]; |
|
184 |
[basicArray release]; |
|
185 |
||
186 |
NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt]; |
|
187 |
||
188 |
[theScheme writeToFile:schemeFile atomically:YES]; |
|
189 |
[schemeFile release]; |
|
190 |
[theScheme release]; |
|
191 |
} |