author | antonc27 <antonc27@mail.ru> |
Fri, 18 Sep 2015 06:03:49 +0200 | |
branch | ios-revival |
changeset 11188 | e03bb95edf44 |
parent 11046 | 47a8c19ecb60 |
child 11250 | 09a2d3988569 |
permissions | -rw-r--r-- |
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1 |
{- |
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* Hedgewars, a free turn based strategy game |
11046 | 3 |
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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15 |
* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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17 |
\-} |
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|
10983 | 19 |
{-# LANGUAGE CPP, OverloadedStrings #-} |
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|
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#if defined(OFFICIAL_SERVER) |
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module EngineInteraction(replayToDemo, checkNetCmd, toEngineMsg, drawnMapData) where |
10983 | 23 |
#else |
10984 | 24 |
module EngineInteraction(checkNetCmd, toEngineMsg) where |
10983 | 25 |
#endif |
6068 | 26 |
|
27 |
import qualified Data.Set as Set |
|
28 |
import Control.Monad |
|
29 |
import qualified Codec.Binary.Base64 as Base64 |
|
30 |
import qualified Data.ByteString.Char8 as B |
|
31 |
import qualified Data.ByteString as BW |
|
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import qualified Data.ByteString.Lazy as BL |
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import qualified Data.Map as Map |
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import qualified Data.List as L |
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import Data.Word |
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import Data.Bits |
8481 | 37 |
import Control.Arrow |
9690 | 38 |
import Data.Maybe |
6069 | 39 |
------------- |
40 |
import CoreTypes |
|
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import Utils |
6068 | 42 |
|
10984 | 43 |
#if defined(OFFICIAL_SERVER) |
10055 | 44 |
{- |
45 |
this is snippet from http://stackoverflow.com/questions/10043102/how-to-catch-the-decompress-ioerror |
|
46 |
because standard 'catch' doesn't seem to catch decompression errors for some reason |
|
47 |
-} |
|
48 |
import qualified Codec.Compression.Zlib.Internal as Z |
|
49 |
||
10060 | 50 |
decompressWithoutExceptions :: BL.ByteString -> Either String BL.ByteString |
10055 | 51 |
decompressWithoutExceptions = finalise |
52 |
. Z.foldDecompressStream cons nil err |
|
10060 | 53 |
. Z.decompressWithErrors Z.zlibFormat Z.defaultDecompressParams |
10065 | 54 |
where err _ msg = Left msg |
10055 | 55 |
nil = Right [] |
56 |
cons chunk = right (chunk :) |
|
57 |
finalise = right BL.fromChunks |
|
58 |
{- end snippet -} |
|
10984 | 59 |
#endif |
6068 | 60 |
|
61 |
toEngineMsg :: B.ByteString -> B.ByteString |
|
62 |
toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg) |
|
63 |
||
64 |
||
10058 | 65 |
{-fromEngineMsg :: B.ByteString -> Maybe B.ByteString |
6068 | 66 |
fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength) |
67 |
where |
|
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removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing |
|
10058 | 69 |
removeLength _ = Nothing-} |
6068 | 70 |
|
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em :: B.ByteString -> B.ByteString |
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em = toEngineMsg |
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73 |
|
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eml :: [B.ByteString] -> B.ByteString |
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eml = em . B.concat |
6068 | 76 |
|
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splitMessages :: B.ByteString -> [B.ByteString] |
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splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b) |
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79 |
|
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80 |
|
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81 |
checkNetCmd :: B.ByteString -> (B.ByteString, B.ByteString, Maybe (Maybe B.ByteString)) |
6068 | 82 |
checkNetCmd msg = check decoded |
83 |
where |
|
8485 | 84 |
decoded = liftM (splitMessages . BW.pack) $ Base64.decode $ B.unpack msg |
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85 |
check Nothing = (B.empty, B.empty, Nothing) |
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check (Just msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b, lft a) |
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87 |
encode = B.pack . Base64.encode . BW.unpack . B.concat |
8485 | 88 |
isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m) |
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89 |
lft = foldr l Nothing |
10017 | 90 |
l m n = let m' = B.head $ B.tail m; tst = flip Set.member in |
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91 |
if not $ tst timedMessages m' then n |
9401 | 92 |
else if '+' /= m' then Just Nothing else Just . Just . B.pack . Base64.encode . BW.unpack $ m |
8506 | 93 |
isNonEmpty = (/=) '+' . B.head . B.tail |
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94 |
legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtgfhbc12345" ++ slotMessages |
6068 | 95 |
slotMessages = "\128\129\130\131\132\133\134\135\136\137\138" |
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96 |
timedMessages = Set.fromList $ "+LlRrUuDdZzAaSjJ,NpPwtgfc12345" ++ slotMessages |
6068 | 97 |
|
10983 | 98 |
#if defined(OFFICIAL_SERVER) |
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replayToDemo :: [TeamInfo] |
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-> Map.Map B.ByteString B.ByteString |
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-> Map.Map B.ByteString [B.ByteString] |
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-> [B.ByteString] |
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-> [B.ByteString] |
10065 | 104 |
replayToDemo ti mParams prms msgs = if not sane then [] else concat [ |
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[em "TD"] |
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106 |
, maybeScript |
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107 |
, maybeMap |
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108 |
, [eml ["etheme ", head $ prms Map.! "THEME"]] |
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109 |
, [eml ["eseed ", mParams Map.! "SEED"]] |
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110 |
, [eml ["e$gmflags ", showB gameFlags]] |
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, schemeFlags |
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, schemeAdditional |
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113 |
, [eml ["e$template_filter ", mParams Map.! "TEMPLATE"]] |
10755 | 114 |
, [eml ["e$feature_size ", mParams Map.! "FEATURE_SIZE"]] |
8481 | 115 |
, [eml ["e$mapgen ", mapgen]] |
116 |
, mapgenSpecific |
|
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117 |
, concatMap teamSetup ti |
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, msgs |
8483 | 119 |
, [em "!"] |
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] |
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121 |
where |
10065 | 122 |
keys1, keys2 :: Set.Set B.ByteString |
10755 | 123 |
keys1 = Set.fromList ["FEATURE_SIZE", "MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"] |
10066 | 124 |
keys2 = Set.fromList ["AMMO", "SCHEME", "SCRIPT", "THEME"] |
10067 | 125 |
sane = Set.null (keys1 Set.\\ Map.keysSet mParams) |
126 |
&& Set.null (keys2 Set.\\ Map.keysSet prms) |
|
10760 | 127 |
&& (not . null . drop 41 $ scheme) |
10065 | 128 |
&& (not . null . tail $ prms Map.! "AMMO") |
10779 | 129 |
mapGenTypes = ["+rnd+", "+maze+", "+drawn+", "+perlin+"] |
9690 | 130 |
maybeScript = let s = head . fromMaybe ["Normal"] $ Map.lookup "SCRIPT" prms in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", s, ".lua"]] |
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131 |
maybeMap = let m = mParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]] |
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132 |
scheme = tail $ prms Map.! "SCHEME" |
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133 |
mapgen = mParams Map.! "MAPGEN" |
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134 |
mazeSizeMsg = eml ["e$maze_size ", mParams Map.! "MAZE_SIZE"] |
8481 | 135 |
mapgenSpecific = case mapgen of |
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136 |
"1" -> [mazeSizeMsg] |
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137 |
"2" -> [mazeSizeMsg] |
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138 |
"3" -> let d = head . fromMaybe [""] $ Map.lookup "DRAWNMAP" prms in if BW.length d <= 4 then [] else drawnMapData d |
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139 |
_ -> [] |
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140 |
gameFlags :: Word32 |
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141 |
gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts |
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142 |
schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m]) |
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143 |
$ filter (\(_, (n, _)) -> not $ B.null n) |
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144 |
$ zip (drop (length gameFlagConsts) scheme) schemeParams |
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145 |
schemeAdditional = let scriptParam = B.tail $ scheme !! 41 in [eml ["e$scriptparam ", scriptParam] | not $ B.null scriptParam] |
8481 | 146 |
ammoStr :: B.ByteString |
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147 |
ammoStr = head . tail $ prms Map.! "AMMO" |
8481 | 148 |
ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in |
8483 | 149 |
(map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d]) |
150 |
++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"] |
|
151 |
initHealth = scheme !! 27 |
|
8481 | 152 |
teamSetup :: TeamInfo -> [B.ByteString] |
8499 | 153 |
teamSetup t = (++) ammo $ |
8541 | 154 |
eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t] |
8483 | 155 |
: em "erdriven" |
156 |
: eml ["efort ", teamfort t] |
|
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157 |
: take (2 * hhnum t) ( |
8503 | 158 |
concatMap (\(HedgehogInfo hname hhat) -> [ |
159 |
eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname] |
|
160 |
, eml ["ehat ", hhat] |
|
161 |
]) |
|
162 |
$ hedgehogs t |
|
163 |
) |
|
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164 |
|
8481 | 165 |
drawnMapData :: B.ByteString -> [B.ByteString] |
10040 | 166 |
drawnMapData = |
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167 |
L.map (\m -> eml ["edraw ", BW.pack m]) |
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168 |
. L.unfoldr by200 |
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169 |
. BL.unpack |
10055 | 170 |
. either (const BL.empty) id |
171 |
. decompressWithoutExceptions |
|
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|
172 |
. BL.pack |
403b86a1d05f
Implement drawnMapData function so checker could check replays with drawn maps
unc0rr
parents:
9690
diff
changeset
|
173 |
. L.drop 4 |
403b86a1d05f
Implement drawnMapData function so checker could check replays with drawn maps
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parents:
9690
diff
changeset
|
174 |
. fromMaybe [] |
403b86a1d05f
Implement drawnMapData function so checker could check replays with drawn maps
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parents:
9690
diff
changeset
|
175 |
. Base64.decode |
403b86a1d05f
Implement drawnMapData function so checker could check replays with drawn maps
unc0rr
parents:
9690
diff
changeset
|
176 |
. B.unpack |
403b86a1d05f
Implement drawnMapData function so checker could check replays with drawn maps
unc0rr
parents:
9690
diff
changeset
|
177 |
where |
403b86a1d05f
Implement drawnMapData function so checker could check replays with drawn maps
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parents:
9690
diff
changeset
|
178 |
by200 :: [a] -> Maybe ([a], [a]) |
403b86a1d05f
Implement drawnMapData function so checker could check replays with drawn maps
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|
179 |
by200 [] = Nothing |
403b86a1d05f
Implement drawnMapData function so checker could check replays with drawn maps
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|
180 |
by200 m = Just $ L.splitAt 200 m |
8480
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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|
181 |
|
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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|
182 |
schemeParams :: [(B.ByteString, Int)] |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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|
183 |
schemeParams = [ |
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Converter from game parameters to engine commands, not finished yet
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|
184 |
("e$damagepct", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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|
185 |
, ("e$turntime", 1000) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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|
186 |
, ("", 0) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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|
187 |
, ("e$sd_turns", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
188 |
, ("e$casefreq", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
189 |
, ("e$minestime", 1000) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
190 |
, ("e$minesnum", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
191 |
, ("e$minedudpct", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
192 |
, ("e$explosives", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
193 |
, ("e$healthprob", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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parents:
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diff
changeset
|
194 |
, ("e$hcaseamount", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
195 |
, ("e$waterrise", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
196 |
, ("e$healthdec", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
197 |
, ("e$ropepct", 1) |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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parents:
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diff
changeset
|
198 |
, ("e$getawaytime", 1) |
10740
c9db53de9c3b
Generate config for 'world edge' and 'script param' scheme options
unc0rr
parents:
10460
diff
changeset
|
199 |
, ("e$worldedge", 1) |
8480
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
200 |
] |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
201 |
|
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Converter from game parameters to engine commands, not finished yet
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changeset
|
202 |
|
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Converter from game parameters to engine commands, not finished yet
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|
203 |
gameFlagConsts :: [Word32] |
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|
204 |
gameFlagConsts = [ |
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Converter from game parameters to engine commands, not finished yet
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changeset
|
205 |
0x00001000 |
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changeset
|
206 |
, 0x00000010 |
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changeset
|
207 |
, 0x00000004 |
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changeset
|
208 |
, 0x00000008 |
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|
209 |
, 0x00000020 |
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|
210 |
, 0x00000040 |
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changeset
|
211 |
, 0x00000080 |
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changeset
|
212 |
, 0x00000100 |
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changeset
|
213 |
, 0x00000200 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
214 |
, 0x00000400 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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parents:
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diff
changeset
|
215 |
, 0x00000800 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
216 |
, 0x00002000 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
217 |
, 0x00004000 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
218 |
, 0x00008000 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
219 |
, 0x00010000 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
220 |
, 0x00020000 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
221 |
, 0x00040000 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
222 |
, 0x00080000 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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changeset
|
223 |
, 0x00100000 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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parents:
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diff
changeset
|
224 |
, 0x00200000 |
42d2565b5700
Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
225 |
, 0x00400000 |
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Converter from game parameters to engine commands, not finished yet
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diff
changeset
|
226 |
, 0x00800000 |
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Converter from game parameters to engine commands, not finished yet
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changeset
|
227 |
, 0x01000000 |
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Converter from game parameters to engine commands, not finished yet
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|
228 |
, 0x02000000 |
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|
229 |
, 0x04000000 |
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|
230 |
] |
10984 | 231 |
#endif |