author | koda |
Mon, 20 Dec 2010 01:08:46 +0100 | |
changeset 4574 | e26ef1eca20a |
parent 4549 | 2e0447837a97 |
child 4603 | d362ab6c7f53 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
3 |
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com> |
|
4 |
* |
|
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
17 |
* |
|
18 |
* File created on 10/01/2010. |
|
19 |
*/ |
|
20 |
||
3547 | 21 |
|
22 |
#import "GameSetup.h" |
|
23 |
#import "SDL_uikitappdelegate.h" |
|
24 |
#import "PascalImports.h" |
|
25 |
#import "CommodityFunctions.h" |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3902
diff
changeset
|
26 |
#import "OverlayViewController.h" |
3547 | 27 |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
28 |
#define BUFFER_SIZE 255 // like in original frontend |
3547 | 29 |
|
30 |
@implementation GameSetup |
|
3935 | 31 |
@synthesize systemSettings, gameConfig, savePath, menuStyle; |
3547 | 32 |
|
3616
85d69ddb41b6
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda
parents:
3613
diff
changeset
|
33 |
-(id) initWithDictionary:(NSDictionary *)gameDictionary { |
3547 | 34 |
if (self = [super init]) { |
35 |
ipcPort = randomPort(); |
|
3697 | 36 |
|
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
37 |
// the general settings file + menu style (read by the overlay) |
3547 | 38 |
NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
39 |
self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue]; |
3547 | 40 |
self.systemSettings = dictSett; |
41 |
[dictSett release]; |
|
3697 | 42 |
|
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
43 |
// this game run settings |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
44 |
self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
45 |
|
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
46 |
// is it a netgame? |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
47 |
isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
48 |
|
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
49 |
// is it a Save? |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
50 |
NSString *path = [gameDictionary objectForKey:@"savefile"]; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
51 |
// if path is empty it means that you have to create a new file, otherwise read from that file |
3898 | 52 |
if ([path isEqualToString:@""] == YES) { |
53 |
NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
|
3978 | 54 |
[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; |
3898 | 55 |
NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]]; |
56 |
self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString]; |
|
57 |
[outputFormatter release]; |
|
58 |
} else |
|
59 |
self.savePath = path; |
|
3697 | 60 |
} |
3547 | 61 |
return self; |
62 |
} |
|
63 |
||
64 |
-(void) dealloc { |
|
65 |
[gameConfig release]; |
|
66 |
[systemSettings release]; |
|
3891 | 67 |
[savePath release]; |
3547 | 68 |
[super dealloc]; |
69 |
} |
|
70 |
||
71 |
#pragma mark - |
|
72 |
#pragma mark Provider functions |
|
73 |
// unpacks team data from the selected team.plist to a sequence of engine commands |
|
74 |
-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
|
75 |
/* |
|
76 |
addteam <32charsMD5hash> <color> <team name> |
|
77 |
addhh <level> <health> <hedgehog name> |
|
78 |
<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
|
79 |
*/ |
|
3697 | 80 |
|
3547 | 81 |
NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
82 |
NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
|
83 |
[teamFile release]; |
|
3697 | 84 |
|
85 |
NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
|
3660 | 86 |
[teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; |
3547 | 87 |
[self sendToEngine: teamHashColorAndName]; |
88 |
[teamHashColorAndName release]; |
|
3697 | 89 |
|
3547 | 90 |
NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
91 |
[self sendToEngine: grave]; |
|
92 |
[grave release]; |
|
3697 | 93 |
|
3547 | 94 |
NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
95 |
[self sendToEngine: fort]; |
|
96 |
[fort release]; |
|
3697 | 97 |
|
3547 | 98 |
NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
99 |
[self sendToEngine: voicepack]; |
|
100 |
[voicepack release]; |
|
3697 | 101 |
|
3547 | 102 |
NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
103 |
[self sendToEngine: flag]; |
|
104 |
[flag release]; |
|
3697 | 105 |
|
3547 | 106 |
NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
107 |
for (int i = 0; i < numberOfPlayingHogs; i++) { |
|
108 |
NSDictionary *hog = [hogs objectAtIndex:i]; |
|
3697 | 109 |
|
110 |
NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", |
|
3547 | 111 |
[hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; |
112 |
[self sendToEngine: hogLevelHealthAndName]; |
|
113 |
[hogLevelHealthAndName release]; |
|
3697 | 114 |
|
3547 | 115 |
NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
116 |
[self sendToEngine: hogHat]; |
|
117 |
[hogHat release]; |
|
118 |
} |
|
3697 | 119 |
|
3547 | 120 |
[teamData release]; |
121 |
} |
|
122 |
||
123 |
// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
|
124 |
-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
|
125 |
NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
|
126 |
NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
|
127 |
[weaponPath release]; |
|
3697 | 128 |
|
3621 | 129 |
// if we're loading an older version of ammos fill the engine message with 0s |
3930 | 130 |
int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; |
131 |
NSString *update = @""; |
|
132 |
while ([update length] < diff) |
|
133 |
update = [update stringByAppendingString:@"0"]; |
|
3697 | 134 |
|
3621 | 135 |
NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; |
3547 | 136 |
[self sendToEngine: ammloadt]; |
137 |
[ammloadt release]; |
|
3697 | 138 |
|
3621 | 139 |
NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; |
3547 | 140 |
[self sendToEngine: ammprob]; |
141 |
[ammprob release]; |
|
3697 | 142 |
|
3621 | 143 |
NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; |
3547 | 144 |
[self sendToEngine: ammdelay]; |
145 |
[ammdelay release]; |
|
3697 | 146 |
|
3621 | 147 |
NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; |
3547 | 148 |
[self sendToEngine: ammreinf]; |
149 |
[ammreinf release]; |
|
3697 | 150 |
|
3930 | 151 |
// send this for each team so it applies the same ammostore to all teams |
3547 | 152 |
NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
153 |
for (int i = 0; i < numberOfTeams; i++) |
|
154 |
[self sendToEngine: ammstore]; |
|
155 |
[ammstore release]; |
|
3697 | 156 |
|
3547 | 157 |
[ammoData release]; |
158 |
} |
|
159 |
||
160 |
// unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
|
161 |
-(NSInteger) provideScheme:(NSString *)schemeName { |
|
162 |
NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
163 |
NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; |
3547 | 164 |
[schemePath release]; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
165 |
NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
166 |
NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; |
3547 | 167 |
int result = 0; |
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
168 |
int mask = 0x00000004; |
3547 | 169 |
|
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
170 |
// pack the gameflags in a single var and send it |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
171 |
for (NSNumber *value in gamemodArray) { |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
172 |
if ([value boolValue] == YES) |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
173 |
result |= mask; |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
174 |
mask <<= 1; |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
175 |
} |
3547 | 176 |
NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
177 |
[self sendToEngine:flags]; |
|
178 |
[flags release]; |
|
3697 | 179 |
|
4211
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
180 |
/* basic game flags */ |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
181 |
NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
182 |
NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
183 |
[path release]; |
3697 | 184 |
|
4488 | 185 |
int i = 0; |
4211
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
186 |
// initial health |
4488 | 187 |
result = [[basicArray objectAtIndex:i++] intValue]; |
4211
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
188 |
|
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
189 |
// turn time |
4488 | 190 |
NSInteger tentativeTurntime = [[basicArray objectAtIndex:i++] intValue]; |
4210
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
191 |
if (tentativeTurntime >= 100) |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
192 |
tentativeTurntime = 9999; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
193 |
NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",tentativeTurntime * 1000]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
194 |
[self sendToEngine:turnTime]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
195 |
[turnTime release]; |
caa9b08990eb
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo
parents:
4208
diff
changeset
|
196 |
|
4488 | 197 |
NSString *minesTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[basicArray objectAtIndex:i++] intValue] * 1000]; |
4478 | 198 |
[self sendToEngine:minesTime]; |
199 |
[minesTime release]; |
|
200 |
||
4488 | 201 |
for (; i < [basicArray count]; i++) { |
4211
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
202 |
NSDictionary *basicDict = [mods objectAtIndex:i]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
203 |
NSString *command = [basicDict objectForKey:@"command"]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
204 |
NSInteger value = [[basicArray objectAtIndex:i] intValue]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
205 |
if ([basicDict objectForKey:@"checkOverMax"] && value >= [[basicDict objectForKey:@"max"] intValue]) |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
206 |
value = 9999; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
207 |
NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
208 |
[self sendToEngine:strToSend]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
209 |
[strToSend release]; |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
210 |
} |
7dcbd236ca59
this time i got it right, i'm sure of it; TEST ANYWAYS
koda
parents:
4210
diff
changeset
|
211 |
[mods release]; |
3697 | 212 |
|
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3779
diff
changeset
|
213 |
[schemeDictionary release]; |
3547 | 214 |
return result; |
215 |
} |
|
216 |
||
217 |
#pragma mark - |
|
4547 | 218 |
#pragma mark Network relevant code |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
219 |
-(void) dumpRawData:(const uint8_t*)buffer ofSize:(uint8_t) length { |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
220 |
// is it performant to reopen the stream every time? |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
221 |
NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
222 |
[os open]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
223 |
[os write:&length maxLength:1]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
224 |
[os write:buffer maxLength:length]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
225 |
[os close]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
226 |
[os release]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
227 |
} |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
228 |
|
3891 | 229 |
// wrapper that computes the length of the message and then sends the command string, saving the command on a file |
4512 | 230 |
-(int) sendToEngine:(NSString *)string { |
3547 | 231 |
uint8_t length = [string length]; |
3697 | 232 |
|
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
233 |
[self dumpRawData:(const uint8_t *)[string UTF8String] ofSize:length]; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
234 |
SDLNet_TCP_Send(csd, &length, 1); |
3891 | 235 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
236 |
} |
|
237 |
||
238 |
// wrapper that computes the length of the message and then sends the command string, skipping file writing |
|
4512 | 239 |
-(int) sendToEngineNoSave:(NSString *)string { |
3891 | 240 |
uint8_t length = [string length]; |
241 |
||
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
242 |
SDLNet_TCP_Send(csd, &length, 1); |
3547 | 243 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
244 |
} |
|
245 |
||
246 |
// method that handles net setup with engine and keeps connection alive |
|
247 |
-(void) engineProtocol { |
|
248 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
249 |
TCPsocket sd; |
3547 | 250 |
IPaddress ip; |
251 |
int eProto; |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
252 |
BOOL clientQuit; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
253 |
uint8_t buffer[BUFFER_SIZE]; |
3547 | 254 |
uint8_t msgSize; |
3697 | 255 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
256 |
clientQuit = NO; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
257 |
csd = NULL; |
3547 | 258 |
|
259 |
if (SDLNet_Init() < 0) { |
|
260 |
DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
261 |
clientQuit = YES; |
3547 | 262 |
} |
3697 | 263 |
|
3547 | 264 |
// Resolving the host using NULL make network interface to listen |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
265 |
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { |
3547 | 266 |
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
267 |
clientQuit = YES; |
3547 | 268 |
} |
3697 | 269 |
|
270 |
// Open a connection with the IP provided (listen on the host's port) |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
271 |
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
3547 | 272 |
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
273 |
clientQuit = YES; |
3547 | 274 |
} |
3697 | 275 |
|
3547 | 276 |
DLog(@"Waiting for a client on port %d", ipcPort); |
3697 | 277 |
while (csd == NULL) |
3547 | 278 |
csd = SDLNet_TCP_Accept(sd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
279 |
SDLNet_TCP_Close(sd); |
3697 | 280 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
281 |
while (!clientQuit) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
282 |
msgSize = 0; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
283 |
memset(buffer, '\0', BUFFER_SIZE); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
284 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
285 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
286 |
if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
287 |
break; |
3697 | 288 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
289 |
switch (buffer[0]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
290 |
case 'C': |
3626 | 291 |
DLog(@"sending game config...\n%@",self.gameConfig); |
3697 | 292 |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
293 |
if (isNetGame == YES) |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
294 |
[self sendToEngineNoSave:@"TN"]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
295 |
else |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
296 |
[self sendToEngineNoSave:@"TL"]; |
3891 | 297 |
NSString *saveHeader = @"TS"; |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
298 |
[self dumpRawData:(const uint8_t *)[saveHeader UTF8String] ofSize:[saveHeader length]]; |
3697 | 299 |
|
3547 | 300 |
// seed info |
301 |
[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; |
|
3697 | 302 |
|
3547 | 303 |
// dimension of the map |
304 |
[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; |
|
305 |
[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; |
|
306 |
[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; |
|
3697 | 307 |
|
3642 | 308 |
// static land (if set) |
309 |
NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"]; |
|
310 |
if ([staticMap length] != 0) |
|
311 |
[self sendToEngine:staticMap]; |
|
3697 | 312 |
|
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
313 |
// lua script (if set) |
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
314 |
NSString *script = [self.gameConfig objectForKey:@"mission_command"]; |
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
315 |
if ([script length] != 0) |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
316 |
[self sendToEngine:script]; |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
317 |
|
3547 | 318 |
// theme info |
319 |
[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; |
|
3697 | 320 |
|
3547 | 321 |
// scheme (returns initial health) |
322 |
NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; |
|
3697 | 323 |
|
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
324 |
// send an ammostore for each team |
3547 | 325 |
NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; |
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
326 |
[self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
327 |
|
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
328 |
// finally add hogs |
3547 | 329 |
for (NSDictionary *teamData in teamsConfig) { |
3697 | 330 |
[self provideTeamData:[teamData objectForKey:@"team"] |
3547 | 331 |
forHogs:[[teamData objectForKey:@"number"] intValue] |
332 |
withHealth:health |
|
333 |
ofColor:[teamData objectForKey:@"color"]]; |
|
334 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
335 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
336 |
case '?': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
337 |
DLog(@"Ping? Pong!"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
338 |
[self sendToEngine:@"!"]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
339 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
340 |
case 'E': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
341 |
DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
3547 | 342 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
343 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
344 |
case 'e': |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
345 |
[self dumpRawData:buffer ofSize:msgSize]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
346 |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
347 |
sscanf((char *)buffer, "%*s %d", &eProto); |
4547 | 348 |
short int netProto; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
349 |
char *versionStr; |
3697 | 350 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
351 |
HW_versionInfo(&netProto, &versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
352 |
if (netProto == eProto) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
353 |
DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
354 |
} else { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
355 |
DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto); |
3547 | 356 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
357 |
} |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
358 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
359 |
case 'i': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
360 |
switch (buffer[1]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
361 |
case 'r': |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
362 |
DLog(@"Winning team: %s", &buffer[2]); |
3547 | 363 |
break; |
4549 | 364 |
case 'D': |
365 |
DLog(@"Best Shot: %s", &buffer[2]); |
|
366 |
break; |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
367 |
case 'k': |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
368 |
DLog(@"Best Hedgehog: %s", &buffer[2]); |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
369 |
break; |
4549 | 370 |
case 'K': |
371 |
DLog(@"Hogs Killed: %s", &buffer[2]); |
|
372 |
break; |
|
373 |
case 'H': |
|
374 |
//something about team health |
|
375 |
break; |
|
376 |
case 'T': |
|
377 |
// local team stats |
|
378 |
break; |
|
379 |
case 'P': |
|
380 |
// player postion |
|
381 |
break; |
|
382 |
case 's': |
|
383 |
DLog(@"Most self damage: %s", &buffer[2]); |
|
384 |
break; |
|
385 |
case 'S': |
|
386 |
DLog(@"Most friendly fire: %s", &buffer[2]); |
|
387 |
break; |
|
388 |
case 'B': |
|
389 |
DLog(@"Most turn skipped by: %s", &buffer[2]); |
|
390 |
break; |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
391 |
default: |
4549 | 392 |
DLog(@"Unhandled stat message, see statsPage.cpp"); |
3547 | 393 |
break; |
394 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
395 |
break; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
396 |
case 'q': |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
397 |
// game ended, can remove the savefile |
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
398 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
3978 | 399 |
//[[NSNotificationCenter defaultCenter] postNotificationName:@"removedSave" object:nil]; |
3930 | 400 |
// and remove + disable the overlay |
401 |
[[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil]; |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
402 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
403 |
default: |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
404 |
[self dumpRawData:buffer ofSize:msgSize]; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
405 |
break; |
3547 | 406 |
} |
407 |
} |
|
4510 | 408 |
DLog(@"Engine exited, ending thread"); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
409 |
// wait a little to let the client close cleanly |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
410 |
[NSThread sleepForTimeInterval:2]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
411 |
// Close the client socket |
3697 | 412 |
SDLNet_TCP_Close(csd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
413 |
SDLNet_Quit(); |
3697 | 414 |
|
3547 | 415 |
[pool release]; |
416 |
//Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution. |
|
417 |
//[NSThread exit]; |
|
418 |
} |
|
419 |
||
420 |
#pragma mark - |
|
421 |
#pragma mark Setting methods |
|
422 |
// returns an array of c-strings that are read by engine at startup |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
423 |
-(const char **)getSettings: (NSString *)recordFile { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
424 |
NSInteger width, height; |
3547 | 425 |
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; |
426 |
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
427 |
NSString *rotation; |
3941 | 428 |
if (IS_DUALHEAD()) { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
429 |
CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
430 |
width = (int) screenBounds.size.width; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
431 |
height = (int) screenBounds.size.height; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
432 |
rotation = @"0"; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
433 |
} else { |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
434 |
CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
435 |
width = (int) screenBounds.size.height; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
436 |
height = (int) screenBounds.size.width; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
437 |
UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
438 |
if (orientation == UIDeviceOrientationLandscapeLeft) |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
439 |
rotation = @"-90"; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
440 |
else |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
441 |
rotation = @"90"; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
442 |
} |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
443 |
|
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
444 |
NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
445 |
NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; |
3613 | 446 |
const char **gameArgs = (const char**) malloc(sizeof(char *) * 10); |
3634 | 447 |
NSInteger tmpQuality; |
4540
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
448 |
BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue]; |
3697 | 449 |
|
3670
4c673e57f0d7
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents:
3660
diff
changeset
|
450 |
NSString *modelId = modelType(); |
4540
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
451 |
if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
452 |
tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
453 |
else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
454 |
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
4574 | 455 |
else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO) // = iPad 1G or iPod Touch 4G or not enhanced mode |
4540
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
456 |
tmpQuality = 0x00000002; // rqBlurryLand |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
457 |
else // = everything else |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
458 |
tmpQuality = 0; // full quality |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
459 |
|
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
460 |
if (IS_IPAD() == NO) // = disable tooltips on phone |
3634 | 461 |
tmpQuality = tmpQuality | 0x00000400; |
3697 | 462 |
|
3547 | 463 |
// prevents using an empty nickname |
464 |
NSString *username; |
|
465 |
NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; |
|
466 |
if ([originalUsername length] == 0) |
|
467 |
username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; |
|
468 |
else |
|
469 |
username = [[NSString alloc] initWithString:originalUsername]; |
|
3697 | 470 |
|
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
471 |
gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
472 |
gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
473 |
gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
474 |
gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String]; //quality |
3825 | 475 |
gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
476 |
gameArgs[ 5] = [username UTF8String]; //UserNick |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
477 |
gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
478 |
gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
479 |
gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
480 |
gameArgs[ 9] = [rotation UTF8String]; //rotateQt |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
481 |
gameArgs[10] = [recordFile UTF8String]; //recordFileName |
3697 | 482 |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
483 |
[verticalSize release]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
484 |
[horizontalSize release]; |
3547 | 485 |
[localeString release]; |
486 |
[ipcString release]; |
|
487 |
[username release]; |
|
488 |
return gameArgs; |
|
489 |
} |
|
490 |
||
491 |
||
492 |
@end |