hedgewars/PascalExports.pas
author nemo
Sun, 21 Aug 2011 19:29:04 -0400
changeset 5638 e35ba2a400d8
parent 5492 a0455a050ca8
child 5495 272ed78e59a7
child 5662 99083392cd4f
permissions -rw-r--r--
Try to avoid overlapping voices for major statements (not things like byebye or oof)
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     1
(*
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     2
 * Hedgewars, a free turn based strategy game
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     3
 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     4
 *
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
     8
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    12
 * GNU General Public License for more details.
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    13
 *
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    14
 * You should have received a copy of the GNU General Public License
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    15
 * along with this program; if not, write to the Free Software
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    17
 *)
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    18
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    19
{$INCLUDE "options.inc"}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    20
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    21
unit PascalExports;
5125
sheepluva
parents: 4939
diff changeset
    22
(*
sheepluva
parents: 4939
diff changeset
    23
 * If the engine is compiled as library this unit will export functions
sheepluva
parents: 4939
diff changeset
    24
 * as C declarations for convenient library usage in your application and
sheepluva
parents: 4939
diff changeset
    25
 * language of choice.
sheepluva
parents: 4939
diff changeset
    26
 *
sheepluva
parents: 4939
diff changeset
    27
 * See also: C declarations on wikipedia
sheepluva
parents: 4939
diff changeset
    28
 *           http://en.wikipedia.org/wiki/X86_calling_conventions#cdecl
sheepluva
parents: 4939
diff changeset
    29
 *)
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    30
interface
5194
851c6fbb44e6 small fix for starting the ios game
koda
parents: 5166
diff changeset
    31
uses uTypes, uConsts, uVariables, GLunit, uKeys, uSound, uAmmos, uUtils, uCommands;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    32
2924
908851e59958 Engine:
smxx
parents: 2905
diff changeset
    33
{$INCLUDE "config.inc"}
5166
d1eb1560b4d5 and now for something completely different, overlay refactoring!
koda
parents: 5125
diff changeset
    34
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    35
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    36
implementation
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2799
diff changeset
    37
{$IFDEF HWLIBRARY}
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    38
var cZoomVal: GLfloat;
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
    39
    previousGameState: TGameState;
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3626
diff changeset
    40
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
    41
// retrieve protocol information
4603
d362ab6c7f53 damn. it.
koda
parents: 4507
diff changeset
    42
procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    43
begin
4460
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    44
    netProto^:= cNetProtoVersion;
bdace1e2f8aa write some version information inside the application
koda
parents: 4454
diff changeset
    45
    versionStr^:= cVersionString;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    46
end;
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
    47
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
    48
// emulate mouse/keyboard input
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    49
procedure HW_click; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    50
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
    51
    leftClick:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    52
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    53
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    54
procedure HW_ammoMenu; cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    55
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    56
    rightClick:= true;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    57
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    58
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    59
procedure HW_zoomSet(value: GLfloat); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    60
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    61
    cZoomVal:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    62
    ZoomValue:= value;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    63
end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    64
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    65
procedure HW_zoomIn; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    66
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    67
    if wheelDown = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    68
        wheelUp:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    69
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    70
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    71
procedure HW_zoomOut; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    72
begin
3523
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    73
    if wheelUp = false then
6592fbb969da fix zoom smoothness
koda
parents: 3463
diff changeset
    74
        wheelDown:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    75
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    76
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    77
procedure HW_zoomReset; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    78
begin
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
    79
    ZoomValue:= cZoomVal;
3672
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    80
    // center the camera at current hog
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    81
    if CurrentHedgehog <> nil then
f225b94a4411 shrink confirmation button, double tap resets zoom and centers hog
koda
parents: 3668
diff changeset
    82
        followGear:= CurrentHedgehog^.Gear;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    83
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
    84
3680
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    85
function HW_zoomFactor: GLfloat; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    86
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    87
    exit( ZoomValue / cDefaultZoomLevel );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    88
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    89
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    90
function HW_zoomLevel: LongInt; cdecl; export;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    91
begin
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    92
    exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) );
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    93
end;
aaf832c6fbd7 fix panning when zoomed (finally)
koda
parents: 3672
diff changeset
    94
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    95
procedure HW_walkingKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    96
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    97
    leftKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    98
    rightKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
    99
    upKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   100
    downKey:= false;
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   101
    preciseKey:= false;
3626
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   102
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   103
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   104
procedure HW_otherKeysUp; cdecl; export;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   105
begin
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   106
    spaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   107
    enterKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   108
    backspaceKey:= false;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   109
end;
19f78afa0188 fix the multitouch shooting and moving
koda
parents: 3551
diff changeset
   110
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   111
procedure HW_allKeysUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   112
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   113
    // set all keys to released
3040
3e7f4a30e18a Insert commit message here (to get along with palewolf)
koda
parents: 3015
diff changeset
   114
    uKeys.initModule;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   115
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   116
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   117
procedure HW_walkLeft; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   118
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   119
    leftKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   120
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   121
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   122
procedure HW_walkRight; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   123
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   124
    rightKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   125
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   126
3649
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   127
procedure HW_preciseSet(status:boolean); cdecl; export;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   128
begin
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   129
    preciseKey:= status;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   130
end;
bc35f8fee587 aim now starts slow and then moves faster
koda
parents: 3648
diff changeset
   131
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   132
procedure HW_aimUp; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   133
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   134
    upKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   135
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   136
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   137
procedure HW_aimDown; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   138
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   139
    downKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   140
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   141
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   142
procedure HW_shoot; cdecl; export;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   143
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   144
    spaceKey:= true;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   145
end;
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   146
3015
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   147
procedure HW_jump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   148
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   149
    enterKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   150
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   151
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   152
procedure HW_backjump; cdecl; export;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   153
begin
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   154
    backspaceKey:= true;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   155
end;
20a9c8160e82 add jump and backjump controls
koda
parents: 2948
diff changeset
   156
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   157
procedure HW_tab; cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   158
begin
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   159
    tabKey:= true;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   160
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   161
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   162
procedure HW_chat; cdecl; export;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   163
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   164
    chatAction:= true;
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   165
end;
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   166
4939
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   167
procedure HW_screenshot; cdecl; export;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   168
begin
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   169
    flagMakeCapture:= true;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   170
end;
6d512ba87f72 screenshot binding for library (on ios it just plays the sound)
koda
parents: 4924
diff changeset
   171
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   172
procedure HW_pause; cdecl; export;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   173
begin
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   174
    if isPaused = false then
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   175
        pauseAction:= true;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   176
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   177
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   178
procedure HW_pauseToggle; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   179
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2924
diff changeset
   180
    pauseAction:= true;
2805
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   181
end;
36a8cebb91e8 new menupage ingame for common actions
koda
parents: 2803
diff changeset
   182
4454
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   183
function HW_isPaused: boolean; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   184
begin
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   185
    exit( isPaused );
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   186
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   187
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   188
procedure HW_suspend; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   189
begin
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   190
    previousGameState:= GameState;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   191
    GameState:= gsSuspend;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   192
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   193
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   194
procedure HW_resume; cdecl; export;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   195
begin
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   196
    GameState:= previousGameState;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   197
end;
42bfc1a70968 more retina support and multitasking support
koda
parents: 4437
diff changeset
   198
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   199
// equivalent to esc+y; when closeFrontend = true the game exits after memory cleanup
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   200
procedure HW_terminate(closeFrontend: boolean); cdecl; export;
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   201
begin
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   202
    alsoShutdownFrontend:= closeFrontend;
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   203
    ParseCommand('forcequit', true);
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3040
diff changeset
   204
end;
3395
095273ad0e08 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda
parents: 3347
diff changeset
   205
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   206
function HW_getSDLWindow: pointer; cdecl; export;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   207
begin
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   208
{$IFDEF SDL13}
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   209
    exit( SDLwindow );
4924
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   210
{$ELSE}
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   211
    exit( nil );
616b618814b5 show dual head mode some love
koda
parents: 4920
diff changeset
   212
{$ENDIF}
4920
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   213
end;
bc3c077e15a2 cleaning up how chat is handled on idevices
koda
parents: 4861
diff changeset
   214
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   215
// cursor handling
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   216
procedure HW_setCursor(x,y: LongInt); cdecl; export;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   217
begin
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   218
    CursorPoint.X:= x;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   219
    CursorPoint.Y:= y;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   220
end;
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   221
3661
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   222
procedure HW_getCursor(x,y: PLongInt); cdecl; export;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   223
begin
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   224
    x^:= CursorPoint.X;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   225
    y^:= CursorPoint.Y;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   226
end;
2378ada8a6ee i can haz panning
koda
parents: 3651
diff changeset
   227
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   228
// ammo menu related functions
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   229
function HW_isAmmoMenuOpen: boolean; cdecl; export;
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   230
begin
4861
91f889289a47 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents: 4812
diff changeset
   231
    exit( bShowAmmoMenu );
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3523
diff changeset
   232
end;
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   233
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   234
function HW_isAmmoMenuNotAllowed: boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   235
begin;
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   236
    exit( (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   237
          ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) );
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   238
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   239
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   240
function HW_isWeaponRequiringClick: boolean; cdecl; export;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   241
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   242
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   243
        exit( (CurrentHedgehog^.Gear^.State and gstHHChooseTarget) <> 0 )
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   244
    else
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   245
        exit(false);
3637
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   246
end;
0db298524c3d implement the check on the type of ammo requiring a second tap to confirm
koda
parents: 3635
diff changeset
   247
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   248
function HW_isWeaponTimerable: boolean; cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   249
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   250
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   251
        exit( (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable) <> 0)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   252
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   253
        exit(false);
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   254
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   255
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   256
function HW_isWeaponSwitch: boolean cdecl; export;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   257
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   258
    if (CurAmmoGear <> nil) and (CurrentHedgehog^.BotLevel = 0) then
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3680
diff changeset
   259
        exit(CurAmmoGear^.AmmoType = amSwitch)
3651
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   260
    else
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   261
        exit(false)
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   262
end;
7058ca178f3b switching hogs now works
koda
parents: 3650
diff changeset
   263
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   264
function HW_isWeaponRope: boolean cdecl; export;
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   265
begin
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   266
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0) then
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   267
        exit(CurrentHedgehog^.CurAmmoType = amRope)
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   268
    else
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   269
        exit(false);
3668
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   270
end;
3f7a95234d8a tap to play piano notes, fix for audio and pause glitch
koda
parents: 3662
diff changeset
   271
3650
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   272
procedure HW_setGrenadeTime(time: LongInt); cdecl; export;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   273
begin
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   274
    ParseCommand('/timer ' + inttostr(time), true);
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   275
end;
ec90e573f47a add a timer selection for grenades
koda
parents: 3649
diff changeset
   276
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   277
procedure HW_setPianoSound(snd: LongInt); cdecl; export;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   278
begin
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   279
    // this most likely won't work in network game
3739
97cf933e5bd2 disable AI teleport
koda
parents: 3737
diff changeset
   280
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Ammo <> nil) and (CurrentHedgehog^.BotLevel = 0)
3874
57e7327d5817 aaaand use the right name
nemo
parents: 3873
diff changeset
   281
       and (CurrentHedgehog^.CurAmmoType = amPiano) then
3737
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   282
        case snd of
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   283
            0: PlaySound(sndPiano0);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   284
            1: PlaySound(sndPiano1);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   285
            2: PlaySound(sndPiano2);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   286
            3: PlaySound(sndPiano3);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   287
            4: PlaySound(sndPiano4);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   288
            5: PlaySound(sndPiano5);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   289
            6: PlaySound(sndPiano6);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   290
            7: PlaySound(sndPiano7);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   291
            else PlaySound(sndPiano8);
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   292
        end;
2ba6ac8a114b reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda
parents: 3697
diff changeset
   293
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   294
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   295
function HW_getWeaponNameByIndex(whichone: LongInt): PChar; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   296
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   297
    exit(str2pchar(trammo[Ammoz[TAmmoType(whichone+1)].NameId]));
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   298
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   299
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   300
function HW_getWeaponCaptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   301
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   302
    exit(str2pchar(trammoc[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   303
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   304
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   305
function HW_getWeaponDescriptionByIndex(whichone: LongInt): PChar; cdecl; export;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   306
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   307
    exit(str2pchar(trammod[Ammoz[TAmmoType(whichone+1)].NameId]));
3981
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   308
end;
928e2040d34f add name, caption and description to the new ammomenu
koda
parents: 3973
diff changeset
   309
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   310
function HW_getNumberOfWeapons:LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   311
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   312
    exit(ord(high(TAmmoType)));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   313
end;
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   314
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   315
procedure HW_setWeapon(whichone: LongInt); cdecl; export;
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   316
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   317
    if (CurrentTeam = nil) then exit;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   318
    if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   319
        SetWeapon(TAmmoType(whichone+1));
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   320
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   321
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   322
function HW_isWeaponAnEffect(whichone: LongInt): boolean; cdecl; export;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   323
begin
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   324
    exit(Ammoz[TAmmoType(whichone+1)].Ammo.Propz and ammoprop_Effect <> 0)
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   325
end;
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3948
diff changeset
   326
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   327
function HW_getAmmoCounts(counts: PLongInt): LongInt; cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   328
var a : PHHAmmo;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   329
    slot, index: LongInt;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   330
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   331
    // nil check
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   332
    if (CurrentHedgehog = nil) or (CurrentHedgehog^.Ammo = nil) or (CurrentTeam = nil) then
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   333
        exit(-1);
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   334
    // hog controlled by opponent (net or ai)
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   335
    if (CurrentTeam^.ExtDriven) or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   336
        exit(1);
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   337
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   338
    a:= CurrentHedgehog^.Ammo;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   339
    for slot:= 0 to cMaxSlotIndex do
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   340
        for index:= 0 to cMaxSlotAmmoIndex do
3973
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   341
            if a^[slot,index].Count <> 0 then // yes, ammomenu is hell
0d1a420531ef i fix up the new ammo menu finally
koda
parents: 3952
diff changeset
   342
                counts[ord(a^[slot,index].AmmoType)-1]:= a^[slot,index].Count;
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   343
    exit(0);
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   344
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents: 3926
diff changeset
   345
3940
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   346
procedure HW_getAmmoDelays (skipTurns: PByte); cdecl; export;
cc29628976cc some optimizations to drawing and fetching data of new ammomenu
koda
parents: 3933
diff changeset
   347
var a : TAmmoType;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   348
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   349
    for a:= Low(TAmmoType) to High(TAmmoType) do
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   350
        skipTurns[ord(a)-1]:= byte(Ammoz[a].SkipTurns);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   351
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   352
3989
adffb668f06e add a default description to the new ammomenu
koda
parents: 3981
diff changeset
   353
function HW_getTurnsForCurrentTeam: LongInt; cdecl; export;
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   354
begin
5492
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   355
    if (CurrentTeam <> nil) and (CurrentTeam^.Clan <> nil) then
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   356
        exit(CurrentTeam^.Clan^.TurnNumber)
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   357
    else
a0455a050ca8 add a couple of nilcheck for safety
koda
parents: 5194
diff changeset
   358
        exit(0);
3926
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   359
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   360
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   361
function HW_getMaxNumberOfHogs: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   362
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   363
    exit(cMaxHHIndex+1);
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   364
end;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   365
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   366
function HW_getMaxNumberOfTeams: LongInt; cdecl; export;
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   367
begin
668b71f31e51 use dynamic data from engine instead of using hardcoded values
koda
parents: 3924
diff changeset
   368
    exit(cMaxTeams);
3924
2a9ace189288 WIP for an objc ammomenu implementation
koda
parents: 3904
diff changeset
   369
end;
2690
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   370
{$ENDIF}
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   371
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   372
end.
8e83c7e31720 move mixed functions in PascalExports
koda
parents:
diff changeset
   373