author | Henek |
Sun, 30 Jan 2011 19:05:31 +0100 | |
changeset 4886 | e3e5362a308e |
parent 4883 | 7cddc9201a1d |
child 4976 | 088d40d8aba2 |
permissions | -rw-r--r-- |
71 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
71 | 4 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uConsts, uFloat, uTypes; |
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const amtest_OnTurn = $00000001; |
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Many AI improvements, bots do think in separate thread
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: nil; flags: 0), // amNothing |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: @TestClusterBomb; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amBee |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: @TestFirePunch; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: 0), // amTeleport |
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//(proc: @TestTeleport; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: @TestWatermelon; flags: 0), // amWatermelon |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
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(proc: nil; flags: 0), // amJetpack |
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(proc: @TestMolotov; flags: 0), // amMolotov |
3350 | 97 |
(proc: nil; flags: 0), // amBirdy |
98 |
(proc: nil; flags: 0), // amPortalGun |
|
3382 | 99 |
(proc: nil; flags: 0), // amPiano |
3384 | 100 |
(proc: @TestGrenade; flags: 0), // amGasBomb |
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101 |
(proc: @TestShotgun; flags: 0), // amSineGun |
3710 | 102 |
(proc: nil; flags: 0), // amFlamethrower |
3717 | 103 |
(proc: @TestGrenade; flags: 0), // amSMine |
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(proc: @TestFirePunch; flags: 0), // amHammer |
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(proc: nil; flags: 0), // amResurrector |
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(proc: nil; flags: 0), // amDrillStrike |
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(proc: @TestSnowball; flags: 0), // amSnowball |
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(proc: nil; flags: 0), // amTardis |
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(proc: nil; flags: 0) // amStructure |
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); |
4 | 111 |
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439 | 112 |
const BadTurn = Low(LongInt) div 4; |
369 | 113 |
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4 | 114 |
implementation |
4374 | 115 |
uses uAIMisc, uVariables, uUtils; |
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116 |
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371 | 117 |
function Metric(x1, y1, x2, y2: LongInt): LongInt; |
4 | 118 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
4 | 120 |
end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 123 |
var Vx, Vy, r: hwFloat; |
498 | 124 |
rTime: LongInt; |
371 | 125 |
Score, EX, EY: LongInt; |
2695 | 126 |
valueResult: LongInt; |
4 | 127 |
|
371 | 128 |
function CheckTrace: LongInt; |
351 | 129 |
var x, y, dX, dY: hwFloat; |
371 | 130 |
t: LongInt; |
2695 | 131 |
value: LongInt; |
4 | 132 |
begin |
3820 | 133 |
x:= Me^.X; |
134 |
y:= Me^.Y; |
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4 | 135 |
dX:= Vx; |
136 |
dY:= -Vy; |
|
498 | 137 |
t:= rTime; |
4 | 138 |
repeat |
139 |
x:= x + dX; |
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140 |
y:= y + dY; |
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141 |
dX:= dX + cWindSpeed; |
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142 |
dY:= dY + cGravity; |
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143 |
dec(t) |
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until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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146 |
EY:= hwRound(y); |
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value:= RateExplosion(Me, EX, EY, 101); |
148 |
if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
|
149 |
CheckTrace:= value; |
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4 | 150 |
end; |
151 |
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152 |
begin |
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153 |
ap.Time:= 0; |
375 | 154 |
rTime:= 350; |
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155 |
ap.ExplR:= 0; |
2695 | 156 |
valueResult:= BadTurn; |
4 | 157 |
repeat |
375 | 158 |
rTime:= rTime + 300 + Level * 50 + random(300); |
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159 |
Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
498 | 160 |
Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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161 |
r:= Distance(Vx, Vy); |
498 | 162 |
if not (r > _1) then |
4 | 163 |
begin |
64 | 164 |
Score:= CheckTrace; |
2695 | 165 |
if valueResult <= Score then |
64 | 166 |
begin |
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167 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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168 |
ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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ap.ExplR:= 100; |
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ap.ExplX:= EX; |
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|
171 |
ap.ExplY:= EY; |
2695 | 172 |
valueResult:= Score |
64 | 173 |
end; |
4 | 174 |
end |
375 | 175 |
until (rTime > 4250); |
2695 | 176 |
TestBazooka:= valueResult |
39 | 177 |
end; |
374 | 178 |
|
4580 | 179 |
function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
180 |
var Vx, Vy, r: hwFloat; |
|
181 |
rTime: LongInt; |
|
182 |
Score, EX, EY: LongInt; |
|
183 |
valueResult: LongInt; |
|
184 |
||
185 |
function CheckTrace: LongInt; |
|
186 |
var x, y, dX, dY: hwFloat; |
|
187 |
t: LongInt; |
|
188 |
value: LongInt; |
|
189 |
begin |
|
190 |
x:= Me^.X; |
|
191 |
y:= Me^.Y; |
|
192 |
dX:= Vx; |
|
193 |
dY:= -Vy; |
|
194 |
t:= rTime; |
|
195 |
repeat |
|
196 |
x:= x + dX; |
|
197 |
y:= y + dY; |
|
198 |
dX:= dX + cWindSpeed; |
|
199 |
dY:= dY + cGravity; |
|
200 |
dec(t) |
|
201 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0); |
|
202 |
EX:= hwRound(x); |
|
203 |
EY:= hwRound(y); |
|
204 |
value:= RateExplosion(Me, EX, EY, 5); |
|
205 |
if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
|
206 |
CheckTrace:= value; |
|
207 |
end; |
|
208 |
||
209 |
begin |
|
210 |
ap.Time:= 0; |
|
211 |
rTime:= 350; |
|
212 |
ap.ExplR:= 0; |
|
213 |
valueResult:= BadTurn; |
|
214 |
repeat |
|
215 |
rTime:= rTime + 300 + Level * 50 + random(300); |
|
216 |
Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
|
217 |
Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
|
218 |
r:= Distance(Vx, Vy); |
|
219 |
if not (r > _1) then |
|
220 |
begin |
|
221 |
Score:= CheckTrace; |
|
222 |
if valueResult <= Score then |
|
223 |
begin |
|
224 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
|
225 |
ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
|
226 |
ap.ExplR:= 100; |
|
227 |
ap.ExplX:= EX; |
|
228 |
ap.ExplY:= EY; |
|
229 |
valueResult:= Score |
|
230 |
end; |
|
231 |
end |
|
232 |
until (rTime > 4250); |
|
233 |
TestSnowball:= valueResult |
|
234 |
end; |
|
235 |
||
3018
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|
236 |
function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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|
237 |
var Vx, Vy, r: hwFloat; |
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|
238 |
Score, EX, EY, valueResult: LongInt; |
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|
239 |
TestTime: Longword; |
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|
240 |
|
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changeset
|
241 |
function CheckTrace: LongInt; |
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|
242 |
var x, y, dY: hwFloat; |
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|
243 |
t: LongInt; |
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|
244 |
begin |
3820 | 245 |
x:= Me^.X; |
246 |
y:= Me^.Y; |
|
3018
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changeset
|
247 |
dY:= -Vy; |
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|
248 |
t:= TestTime; |
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changeset
|
249 |
repeat |
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changeset
|
250 |
x:= x + Vx; |
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diff
changeset
|
251 |
y:= y + dY; |
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changeset
|
252 |
dY:= dY + cGravity; |
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diff
changeset
|
253 |
dec(t) |
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changeset
|
254 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0); |
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diff
changeset
|
255 |
EX:= hwRound(x); |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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diff
changeset
|
256 |
EY:= hwRound(y); |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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diff
changeset
|
257 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly |
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diff
changeset
|
258 |
else CheckTrace:= BadTurn |
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diff
changeset
|
259 |
end; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
260 |
begin |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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parents:
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diff
changeset
|
261 |
valueResult:= BadTurn; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
262 |
TestTime:= 0; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
263 |
ap.ExplR:= 0; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
264 |
repeat |
3022 | 265 |
inc(TestTime, 300); |
266 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
267 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
3018
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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diff
changeset
|
268 |
r:= Distance(Vx, Vy); |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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diff
changeset
|
269 |
if not (r > _1) then |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
270 |
begin |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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parents:
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diff
changeset
|
271 |
Score:= CheckTrace; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
272 |
if valueResult < Score then |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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parents:
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diff
changeset
|
273 |
begin |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
274 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
275 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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diff
changeset
|
276 |
ap.Time:= TestTime; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
277 |
ap.ExplR:= 100; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
278 |
ap.ExplX:= EX; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
279 |
ap.ExplY:= EY; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
280 |
valueResult:= Score |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
281 |
end; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
282 |
end |
3022 | 283 |
until (TestTime > 4250); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
284 |
TestMolotov:= valueResult |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
285 |
end; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
286 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
287 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 288 |
const tDelta = 24; |
351 | 289 |
var Vx, Vy, r: hwFloat; |
2695 | 290 |
Score, EX, EY, valueResult: LongInt; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
291 |
TestTime: Longword; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
292 |
|
371 | 293 |
function CheckTrace: LongInt; |
351 | 294 |
var x, y, dY: hwFloat; |
371 | 295 |
t: LongInt; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
296 |
begin |
3820 | 297 |
x:= Me^.X; |
298 |
y:= Me^.Y; |
|
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
299 |
dY:= -Vy; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
300 |
t:= TestTime; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
301 |
repeat |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
302 |
x:= x + Vx; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
303 |
y:= y + dY; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
304 |
dY:= dY + cGravity; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
305 |
dec(t) |
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
306 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
374 | 307 |
EX:= hwRound(x); |
308 |
EY:= hwRound(y); |
|
309 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 310 |
else CheckTrace:= BadTurn |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
311 |
end; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
312 |
begin |
2695 | 313 |
valueResult:= BadTurn; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
314 |
TestTime:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
315 |
ap.ExplR:= 0; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
316 |
repeat |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
317 |
inc(TestTime, 1000); |
498 | 318 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
319 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 320 |
r:= Distance(Vx, Vy); |
498 | 321 |
if not (r > _1) then |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
322 |
begin |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
323 |
Score:= CheckTrace; |
2695 | 324 |
if valueResult < Score then |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
325 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
326 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
327 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
328 |
ap.Time:= TestTime; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
329 |
ap.ExplR:= 100; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
330 |
ap.ExplX:= EX; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
331 |
ap.ExplY:= EY; |
2695 | 332 |
valueResult:= Score |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
333 |
end; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
334 |
end |
439 | 335 |
until (TestTime = 4000); |
2695 | 336 |
TestGrenade:= valueResult |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
337 |
end; |
375 | 338 |
|
2978 | 339 |
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
340 |
const tDelta = 24; |
|
341 |
var Vx, Vy, r: hwFloat; |
|
342 |
Score, EX, EY, valueResult: LongInt; |
|
343 |
TestTime: Longword; |
|
344 |
||
345 |
function CheckTrace: LongInt; |
|
346 |
var x, y, dY: hwFloat; |
|
347 |
t: LongInt; |
|
348 |
begin |
|
3820 | 349 |
x:= Me^.X; |
350 |
y:= Me^.Y; |
|
2978 | 351 |
dY:= -Vy; |
352 |
t:= TestTime; |
|
353 |
repeat |
|
354 |
x:= x + Vx; |
|
355 |
y:= y + dY; |
|
356 |
dY:= dY + cGravity; |
|
357 |
dec(t) |
|
358 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
|
359 |
EX:= hwRound(x); |
|
360 |
EY:= hwRound(y); |
|
4296
53d98ea25ac0
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents:
4226
diff
changeset
|
361 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 41) |
2978 | 362 |
else CheckTrace:= BadTurn |
363 |
end; |
|
364 |
begin |
|
365 |
valueResult:= BadTurn; |
|
366 |
TestTime:= 0; |
|
367 |
ap.ExplR:= 0; |
|
368 |
repeat |
|
369 |
inc(TestTime, 1000); |
|
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
370 |
// Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
371 |
if Me^.X<int2hwFloat(Targ.X) then |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
372 |
Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta) |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
373 |
else |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
374 |
Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta); |
4296
53d98ea25ac0
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents:
4226
diff
changeset
|
375 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-150) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2978 | 376 |
r:= Distance(Vx, Vy); |
377 |
if not (r > _1) then |
|
378 |
begin |
|
379 |
Score:= CheckTrace; |
|
380 |
if valueResult < Score then |
|
381 |
begin |
|
382 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
4296
53d98ea25ac0
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents:
4226
diff
changeset
|
383 |
ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15); |
2978 | 384 |
ap.Time:= TestTime; |
385 |
ap.ExplR:= 90; |
|
386 |
ap.ExplX:= EX; |
|
387 |
ap.ExplY:= EY; |
|
388 |
valueResult:= Score |
|
389 |
end; |
|
390 |
end |
|
391 |
until (TestTime = 4000); |
|
392 |
TestClusterBomb:= valueResult |
|
393 |
end; |
|
394 |
||
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
395 |
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
396 |
const tDelta = 24; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
397 |
var Vx, Vy, r: hwFloat; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
398 |
Score, EX, EY, valueResult: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
399 |
TestTime: Longword; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
400 |
|
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
401 |
function CheckTrace: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
402 |
var x, y, dY: hwFloat; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
403 |
t: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
404 |
begin |
3820 | 405 |
x:= Me^.X; |
406 |
y:= Me^.Y; |
|
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
407 |
dY:= -Vy; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
408 |
t:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
409 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
410 |
x:= x + Vx; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
411 |
y:= y + dY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
412 |
dY:= dY + cGravity; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
413 |
dec(t) |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
414 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
415 |
EX:= hwRound(x); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
416 |
EY:= hwRound(y); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
417 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 381) |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
418 |
else CheckTrace:= BadTurn |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
419 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
420 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
421 |
valueResult:= BadTurn; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
422 |
TestTime:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
423 |
ap.ExplR:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
424 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
425 |
inc(TestTime, 1000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
426 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
4226
b39ca9d087a2
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo
parents:
4157
diff
changeset
|
427 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-200) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
428 |
r:= Distance(Vx, Vy); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
429 |
if not (r > _1) then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
430 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
431 |
Score:= CheckTrace; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
432 |
if valueResult < Score then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
433 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
434 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3847 | 435 |
ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15); |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
436 |
ap.Time:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
437 |
ap.ExplR:= 300; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
438 |
ap.ExplX:= EX; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
439 |
ap.ExplY:= EY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
440 |
valueResult:= Score |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
441 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
442 |
end |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
443 |
until (TestTime = 4000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
444 |
TestWatermelon:= valueResult |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
445 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
446 |
|
994 | 447 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
3407 | 448 |
//const tDelta = 24; |
1001 | 449 |
var Vx, Vy: hwFloat; |
2695 | 450 |
Score, EX, EY, valueResult: LongInt; |
994 | 451 |
TestTime: Longword; |
452 |
||
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
453 |
function CheckTrace: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
454 |
var x, y, dY: hwFloat; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
455 |
value: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
456 |
begin |
3820 | 457 |
x:= Me^.X; |
458 |
y:= Me^.Y; |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
459 |
dY:= -Vy; |
2376 | 460 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
461 |
repeat |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
462 |
x:= x + Vx; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
463 |
y:= y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
464 |
dY:= dY + cGravity; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
465 |
EX:= hwRound(x); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
466 |
EY:= hwRound(y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
467 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > 1000); |
2376 | 468 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
469 |
if (EY < 1000) and not dY.isNegative then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
470 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
471 |
value:= RateExplosion(Me, EX, EY, 91); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
472 |
if (value = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
473 |
if (dY > _0_15) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
474 |
value:= - abs(Targ.Y - EY) div 32 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
475 |
else |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
476 |
value:= BadTurn |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
477 |
else if (value < 0) then value:= BadTurn |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
478 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
479 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
480 |
value:= BadTurn; |
998 | 481 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
482 |
CheckTrace:= value; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
483 |
end; |
994 | 484 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
485 |
function Solve: LongWord; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
486 |
var A, B, D, T: hwFloat; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
487 |
C: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
488 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
489 |
A:= hwSqr(cGravity) * _0_25; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
490 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
491 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
492 |
D:= hwSqr(B) - (A * C * 4); |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
493 |
if D.isNegative = false then |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
494 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
495 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
3f21a9dc93d0
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parents:
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diff
changeset
|
496 |
if D.isNegative = false then |
3f21a9dc93d0
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parents:
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diff
changeset
|
497 |
T:= hwSqrt(D) |
3f21a9dc93d0
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parents:
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diff
changeset
|
498 |
else |
3f21a9dc93d0
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parents:
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diff
changeset
|
499 |
T:= _0; |
3f21a9dc93d0
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parents:
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diff
changeset
|
500 |
Solve:= hwRound(T) |
3f21a9dc93d0
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parents:
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diff
changeset
|
501 |
end else Solve:= 0 |
3f21a9dc93d0
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parents:
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diff
changeset
|
502 |
end; |
994 | 503 |
|
504 |
begin |
|
2695 | 505 |
valueResult:= BadTurn; |
994 | 506 |
ap.ExplR:= 0; |
507 |
||
998 | 508 |
if (Level > 2) then exit(BadTurn); |
994 | 509 |
|
510 |
TestTime:= Solve; |
|
511 |
||
998 | 512 |
if TestTime = 0 then exit(BadTurn); |
994 | 513 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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|
514 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
3f21a9dc93d0
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parents:
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diff
changeset
|
515 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
994 | 516 |
|
2948
3f21a9dc93d0
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parents:
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changeset
|
517 |
Score:= CheckTrace; |
3f21a9dc93d0
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parents:
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diff
changeset
|
518 |
if valueResult < Score then |
3f21a9dc93d0
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parents:
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diff
changeset
|
519 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
520 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3f21a9dc93d0
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parents:
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diff
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|
521 |
ap.Power:= 1; |
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parents:
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|
522 |
ap.ExplR:= 100; |
3f21a9dc93d0
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parents:
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changeset
|
523 |
ap.ExplX:= EX; |
3f21a9dc93d0
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parents:
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changeset
|
524 |
ap.ExplY:= EY; |
3f21a9dc93d0
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parents:
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diff
changeset
|
525 |
valueResult:= Score |
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parents:
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diff
changeset
|
526 |
end; |
994 | 527 |
|
2695 | 528 |
TestMortar:= valueResult; |
994 | 529 |
end; |
530 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
531 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 532 |
const |
533 |
MIN_RANGE = 80; |
|
534 |
MAX_RANGE = 400; |
|
351 | 535 |
var Vx, Vy, x, y: hwFloat; |
2695 | 536 |
rx, ry, valueResult: LongInt; |
1941 | 537 |
range: integer; |
375 | 538 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
539 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
540 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
541 |
ap.Power:= 1; |
3820 | 542 |
x:= Me^.X; |
543 |
y:= Me^.Y; |
|
3677 | 544 |
range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y); |
1941 | 545 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
3677 | 546 |
Vx:= (int2hwFloat(Targ.X) - x) * _1div1024; |
547 |
Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
548 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 549 |
repeat |
550 |
x:= x + vX; |
|
551 |
y:= y + vY; |
|
375 | 552 |
rx:= hwRound(x); |
553 |
ry:= hwRound(y); |
|
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
554 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
70 | 555 |
begin |
509 | 556 |
x:= x + vX * 8; |
557 |
y:= y + vY * 8; |
|
2695 | 558 |
valueResult:= RateShotgun(Me, rx, ry) * 2; |
559 |
if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
|
560 |
else dec(valueResult, Level * 4000); |
|
561 |
exit(valueResult) |
|
70 | 562 |
end |
4157 | 563 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) |
564 |
or (x.isNegative) |
|
565 |
or (y.isNegative) |
|
566 |
or (x.Round > LongWord(LAND_WIDTH)) |
|
567 |
or (y.Round > LongWord(LAND_HEIGHT)); |
|
568 |
||
375 | 569 |
TestShotgun:= BadTurn |
70 | 570 |
end; |
438 | 571 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
572 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 573 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 574 |
d: Longword; |
2695 | 575 |
valueResult: LongInt; |
75 | 576 |
begin |
3407 | 577 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
578 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
579 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
580 |
ap.Power:= 1; |
3820 | 581 |
x:= Me^.X; |
582 |
y:= Me^.Y; |
|
498 | 583 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 584 |
exit(BadTurn); |
3677 | 585 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y); |
586 |
Vx:= (int2hwFloat(Targ.X) - x) * t; |
|
587 |
Vy:= (int2hwFloat(Targ.Y) - y) * t; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
588 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 589 |
d:= 0; |
1941 | 590 |
|
75 | 591 |
repeat |
592 |
x:= x + vX; |
|
593 |
y:= y + vY; |
|
1753 | 594 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 595 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
4157 | 596 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) |
597 |
or (x.isNegative) |
|
598 |
or (y.isNegative) |
|
599 |
or (x.Round > LongWord(LAND_WIDTH)) |
|
600 |
or (y.Round > LongWord(LAND_HEIGHT)) |
|
601 |
or (d > 200); |
|
1941 | 602 |
|
4374 | 603 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= Max(0, (4 - d div 50) * 7 * 1024) |
2695 | 604 |
else valueResult:= BadTurn; |
605 |
TestDesertEagle:= valueResult |
|
75 | 606 |
end; |
438 | 607 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
608 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 609 |
var valueResult: LongInt; |
3677 | 610 |
x, y: hwFloat; |
79 | 611 |
begin |
3407 | 612 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
613 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
614 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 615 |
exit(BadTurn); |
616 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
617 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
618 |
ap.Power:= 1; |
3820 | 619 |
x:= Me^.X; |
620 |
y:= Me^.Y; |
|
3677 | 621 |
if (Targ.X) - hwRound(x) >= 0 then ap.Angle:= cMaxAngle div 4 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
622 |
else ap.Angle:= - cMaxAngle div 4; |
3677 | 623 |
valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30); |
2695 | 624 |
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult); |
625 |
TestBaseballBat:= valueResult; |
|
79 | 626 |
end; |
627 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
628 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 629 |
var i, valueResult: LongInt; |
3677 | 630 |
x, y: hwFloat; |
82 | 631 |
begin |
3407 | 632 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
633 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
634 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
635 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
636 |
ap.Angle:= 0; |
3820 | 637 |
x:= Me^.X; |
638 |
y:= Me^.Y; |
|
3677 | 639 |
if (Abs(hwRound(x) - Targ.X) > 25) |
640 |
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then |
|
641 |
begin |
|
642 |
if TestColl(hwRound(x), hwRound(y) - 16, 6) |
|
643 |
and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
644 |
valueResult:= Succ(BadTurn) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
645 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
646 |
valueResult:= BadTurn; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
647 |
exit(valueResult) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
648 |
end; |
433 | 649 |
|
2695 | 650 |
valueResult:= 0; |
82 | 651 |
for i:= 0 to 4 do |
3677 | 652 |
valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), |
653 |
hwRound(y) - 20 * i - 5, 10, 30); |
|
2695 | 654 |
if valueResult <= 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
655 |
valueResult:= BadTurn |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
656 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
657 |
inc(valueResult); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
658 |
|
2695 | 659 |
TestFirePunch:= valueResult; |
82 | 660 |
end; |
433 | 661 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
662 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
663 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
664 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
665 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
666 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
667 |
fexit: boolean; |
2695 | 668 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
669 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
670 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
671 |
ap.Time:= 0; |
554 | 672 |
if (Level > 3) then exit(BadTurn); |
673 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
674 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
675 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
676 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
677 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
678 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
679 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
680 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
681 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
682 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
683 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
684 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
685 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
686 |
end; |
2695 | 687 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
688 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
689 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
690 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
691 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
692 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
693 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
694 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
695 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
696 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
697 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
698 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
699 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
700 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
701 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
702 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
703 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
704 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
705 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
706 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
707 |
|
2695 | 708 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
709 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
710 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
711 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
712 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
713 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
714 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
715 |
inc(t, dmg[i + 6]); |
2695 | 716 |
if t > valueResult then |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
717 |
begin |
2695 | 718 |
valueResult:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
719 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
720 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
721 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
722 |
|
2695 | 723 |
if valueResult <= 0 then valueResult:= BadTurn; |
724 |
TestAirAttack:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
725 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
726 |
|
3370 | 727 |
|
728 |
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
|
729 |
var |
|
3439 | 730 |
i, failNum: longword; |
731 |
maxTop: longword; |
|
3370 | 732 |
begin |
3439 | 733 |
TestTeleport := BadTurn; |
734 |
Level:= Level; // avoid compiler hint |
|
735 |
FillBonuses(true, [gtCase]); |
|
736 |
if bonuses.Count = 0 then begin |
|
737 |
if Me^.Health <= 100 then begin |
|
3697 | 738 |
maxTop := Targ.Y - cHHRadius * 2; |
3439 | 739 |
while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do |
740 |
dec(maxTop, cHHRadius*2); |
|
741 |
if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then begin |
|
742 |
ap.AttackPutX := Targ.X; |
|
743 |
ap.AttackPutY := maxTop + cHHRadius; |
|
744 |
TestTeleport := Targ.Y - maxTop; |
|
745 |
end; |
|
746 |
end; |
|
3372 | 747 |
end |
3439 | 748 |
else begin |
749 |
failNum := 0; |
|
3697 | 750 |
repeat |
3439 | 751 |
i := random(bonuses.Count); |
752 |
inc(failNum); |
|
753 |
until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2); |
|
754 |
if failNum < bonuses.Count*2 then begin |
|
755 |
ap.AttackPutX := bonuses.ar[i].X; |
|
756 |
ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius; |
|
757 |
TestTeleport := 0; |
|
758 |
end; |
|
759 |
end; |
|
3370 | 760 |
end; |
761 |
||
4 | 762 |
end. |