author | unc0rr |
Thu, 08 Oct 2009 13:38:50 +0000 | |
changeset 2410 | e7bbb27b24b3 |
parent 2380 | 603965eca22b |
child 2703 | fbde0d971ba6 |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include <QResizeEvent> |
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218 | 20 |
#include <QGroupBox> |
311 | 21 |
#include <QCheckBox> |
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#include <QGridLayout> |
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#include <QSpinBox> |
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#include <QLabel> |
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#include <QMessageBox> |
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#include <QTableView> |
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#include <QPushButton> |
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|
184 | 29 |
#include "gamecfgwidget.h" |
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#include "igbox.h" |
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#include "hwconsts.h" |
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#include "ammoSchemeModel.h" |
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|
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GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : |
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QGroupBox(parent), mainLayout(this) |
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{ |
240 | 37 |
mainLayout.setMargin(0); |
1217 | 38 |
// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); |
218 | 39 |
|
1217 | 40 |
pMapContainer = new HWMapContainer(this); |
41 |
mainLayout.addWidget(pMapContainer, 0, 0); |
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218 | 42 |
|
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IconedGroupBox *GBoxOptions = new IconedGroupBox(this); |
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GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); |
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mainLayout.addWidget(GBoxOptions); |
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||
311 | 47 |
QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); |
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GameSchemes = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(GameSchemes, 0, 1); |
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connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0); |
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||
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QPushButton * goToSchemePage = new QPushButton(GBoxOptions); |
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goToSchemePage->setText(tr("Edit schemes")); |
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GBoxOptionsLayout->addWidget(goToSchemePage, 1, 0, 1, 2); |
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connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes())); |
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GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 2, 0); |
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WeaponsName = new QComboBox(GBoxOptions); |
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GBoxOptionsLayout->addWidget(WeaponsName, 2, 1); |
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connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
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QPushButton * goToWeaponPage = new QPushButton(GBoxOptions); |
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goToWeaponPage->setText(tr("Edit weapons")); |
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GBoxOptionsLayout->addWidget(goToWeaponPage, 3, 0, 1, 2); |
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||
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connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); |
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connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); |
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connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); |
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} |
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||
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void GameCFGWidget::jumpToWeapons() |
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{ |
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emit goToWeapons(WeaponsName->currentText()); |
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} |
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||
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QVariant GameCFGWidget::schemeData(int column) const |
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{ |
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return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); |
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} |
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quint32 GameCFGWidget::getGameFlags() const |
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{ |
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quint32 result = 0; |
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if (schemeData(1).toBool()) |
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result |= 0x01; |
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if (schemeData(2).toBool()) |
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result |= 0x10; |
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if (schemeData(3).toBool()) |
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result |= 0x04; |
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if (schemeData(4).toBool()) |
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result |= 0x08; |
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if (schemeData(5).toBool()) |
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result |= 0x20; |
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if (schemeData(6).toBool()) |
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result |= 0x40; |
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if (schemeData(7).toBool()) |
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result |= 0x80; |
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if (schemeData(8).toBool()) |
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result |= 0x100; |
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if (schemeData(9).toBool()) |
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result |= 0x200; |
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if (schemeData(10).toBool()) |
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result |= 0x400; |
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if (schemeData(11).toBool()) |
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result |= 0x800; |
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return result; |
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} |
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quint32 GameCFGWidget::getInitHealth() const |
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{ |
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return schemeData(14).toInt(); |
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} |
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QStringList GameCFGWidget::getFullConfig() const |
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{ |
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QStringList sl; |
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sl.append("eseed " + pMapContainer->getCurrentSeed()); |
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sl.append(QString("e$gmflags %1").arg(getGameFlags())); |
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sl.append(QString("e$damagepct %1").arg(schemeData(12).toInt())); |
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sl.append(QString("e$turntime %1").arg(schemeData(13).toInt() * 1000)); |
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sl.append(QString("e$minestime %1").arg(schemeData(17).toInt() * 1000)); |
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sl.append(QString("e$landadds %1").arg(schemeData(18).toInt())); |
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sl.append(QString("e$sd_turns %1").arg(schemeData(15).toInt())); |
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sl.append(QString("e$casefreq %1").arg(schemeData(16).toInt())); |
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sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter())); |
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QString currentMap = pMapContainer->getCurrentMap(); |
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if (currentMap.size() > 0) |
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sl.append("emap " + currentMap); |
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sl.append("etheme " + pMapContainer->getCurrentTheme()); |
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return sl; |
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} |
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|
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void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) |
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{ |
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bool illegal = ammo.size() != cDefaultAmmoStore->size(); |
148 |
if (illegal) |
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QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); |
703 | 150 |
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int pos = WeaponsName->findText(name); |
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if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones |
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WeaponsName->addItem(name, ammo); |
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WeaponsName->setCurrentIndex(WeaponsName->count() - 1); |
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} else { |
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WeaponsName->setItemData(pos, ammo); |
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WeaponsName->setCurrentIndex(pos); |
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} |
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} |
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void GameCFGWidget::fullNetConfig() |
162 |
{ |
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ammoChanged(WeaponsName->currentIndex()); |
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2377 | 164 |
|
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seedChanged(pMapContainer->getCurrentSeed()); |
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templateFilterChanged(pMapContainer->getTemplateFilter()); |
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themeChanged(pMapContainer->getCurrentTheme()); |
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||
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schemeChanged(GameSchemes->currentIndex()); |
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||
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// map must be the last |
172 |
QString map = pMapContainer->getCurrentMap(); |
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if (map.size()) |
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mapChanged(map); |
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} |
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void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) |
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{ |
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if (slValue.size() == 1) |
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{ |
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QString value = slValue[0]; |
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if (param == "MAP") { |
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pMapContainer->setMap(value); |
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return; |
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} |
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if (param == "SEED") { |
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pMapContainer->setSeed(value); |
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return; |
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} |
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if (param == "THEME") { |
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pMapContainer->setTheme(value); |
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return; |
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} |
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if (param == "TEMPLATE") { |
195 |
pMapContainer->setTemplateFilter(value.toUInt()); |
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return; |
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} |
1876 | 198 |
} |
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|
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if (slValue.size() == 2) |
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{ |
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202 |
if (param == "AMMO") { |
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setNetAmmo(slValue[0], slValue[1]); |
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return; |
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} |
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} |
2377 | 207 |
|
1921 | 208 |
qWarning("Got bad config param from net"); |
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} |
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210 |
|
1874 | 211 |
void GameCFGWidget::ammoChanged(int index) |
212 |
{ |
|
213 |
if (index >= 0) |
|
214 |
emit paramChanged( |
|
215 |
"AMMO", |
|
216 |
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() |
|
217 |
); |
|
218 |
} |
|
219 |
||
220 |
void GameCFGWidget::mapChanged(const QString & value) |
|
221 |
{ |
|
222 |
emit paramChanged("MAP", QStringList(value)); |
|
223 |
} |
|
224 |
||
1876 | 225 |
void GameCFGWidget::templateFilterChanged(int value) |
226 |
{ |
|
227 |
emit paramChanged("TEMPLATE", QStringList(QString::number(value))); |
|
228 |
} |
|
229 |
||
1874 | 230 |
void GameCFGWidget::seedChanged(const QString & value) |
231 |
{ |
|
232 |
emit paramChanged("SEED", QStringList(value)); |
|
233 |
} |
|
234 |
||
235 |
void GameCFGWidget::themeChanged(const QString & value) |
|
236 |
{ |
|
237 |
emit paramChanged("THEME", QStringList(value)); |
|
238 |
} |
|
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|
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240 |
void GameCFGWidget::schemeChanged(int value) |
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{ |
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QStringList sl; |
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|
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int size = GameSchemes->model()->columnCount(); |
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for(int i = 0; i < size; ++i) |
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sl << schemeData(i).toString(); |
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emit paramChanged("SCHEME", sl); |
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249 |
} |
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251 |
void GameCFGWidget::resendSchemeData() |
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252 |
{ |
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253 |
schemeChanged(GameSchemes->currentIndex()); |
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254 |
} |