author | sheepluva |
Sat, 14 Jun 2014 02:25:49 +0200 | |
changeset 10302 | ea0b0e2efd95 |
parent 10301 | 6a225b469eef |
child 10304 | 7e40820b7ed6 |
permissions | -rw-r--r-- |
4976 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
10108
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF} |
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unit uRender; |
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||
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interface |
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||
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uses SDLh, uTypes, GLunit, uConsts{$IFDEF GL2}, uMatrix{$ENDIF}; |
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procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt); |
29 |
procedure DrawSprite (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt); |
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8560 | 30 |
procedure DrawSpriteFromRect (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline; |
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procedure DrawSpriteClipped (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt); |
32 |
procedure DrawSpriteRotated (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
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procedure DrawSpriteRotatedF (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
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procedure DrawTexture (X, Y: LongInt; Texture: PTexture); inline; |
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procedure DrawTexture (X, Y: LongInt; Texture: PTexture; Scale: GLfloat); |
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37 |
procedure DrawTexture2 (X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat); |
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procedure DrawTextureFromRect (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline; |
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procedure DrawTextureFromRect (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline; |
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt); |
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procedure DrawTextureCentered (X, Top: LongInt; Source: PTexture); |
42 |
procedure DrawTextureF (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt); |
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procedure DrawTextureRotated (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
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procedure DrawTextureRotatedF (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real); |
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procedure DrawCircle (X, Y, Radius, Width: LongInt); |
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procedure DrawCircle (X, Y, Radius, Width: LongInt; r, g, b, a: Byte); |
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procedure DrawLine (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline; |
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procedure DrawLine (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte); |
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procedure DrawFillRect (r: TSDL_Rect); |
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procedure DrawHedgehog (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
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procedure DrawScreenWidget (widget: POnScreenWidget); |
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procedure DrawWaterBody (pVertexBuffer: Pointer); |
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procedure Tint (r, g, b, a: Byte); inline; |
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procedure Tint (c: Longword); inline; |
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- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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procedure untint(); inline; |
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procedure setTintAdd (f: boolean); inline; |
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline; |
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// 0 => not offscreen, <0 => left/top of screen >0 => right/below of screen |
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline; |
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline; |
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||
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procedure SetScale(f: GLfloat); |
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procedure UpdateViewLimits(); |
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procedure EnableTexture(enable:Boolean); |
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procedure SetTexCoordPointer(p: Pointer;n: Integer); |
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procedure SetVertexPointer(p: Pointer;n: Integer); |
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procedure SetColorPointer(p: Pointer;n: Integer); |
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procedure UpdateModelviewProjection(); inline; |
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procedure openglLoadIdentity (); inline; |
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procedure openglTranslProjMatrix(X, Y, Z: GLFloat); inline; |
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procedure openglPushMatrix (); inline; |
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procedure openglPopMatrix (); inline; |
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procedure openglTranslatef (X, Y, Z: GLfloat); inline; |
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procedure openglScalef (ScaleX, ScaleY, ScaleZ: GLfloat); inline; |
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procedure openglRotatef (RotX, RotY, RotZ: GLfloat; dir: LongInt); inline; |
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procedure openglTint (r, g, b, a: Byte); inline; |
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implementation |
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uses uVariables; |
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||
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Move global variables to units that use them
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{$IFDEF USE_TOUCH_INTERFACE} |
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Move global variables to units that use them
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const |
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Move global variables to units that use them
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FADE_ANIM_TIME = 500; |
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Move global variables to units that use them
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MOVE_ANIM_TIME = 500; |
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{$ENDIF} |
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var LastTint: LongWord = 0; |
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline; |
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begin |
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isAreaOffscreen:= (isDxAreaOffscreen(X, Width) <> 0) or (isDyAreaOffscreen(Y, Height) <> 0); |
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end; |
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||
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline; |
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begin |
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if X > ViewRightX then exit(1); |
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if X + Width < ViewLeftX then exit(-1); |
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isDxAreaOffscreen:= 0; |
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end; |
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||
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline; |
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begin |
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if Y > ViewBottomY then exit(1); |
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if Y + Height < ViewTopY then exit(-1); |
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isDyAreaOffscreen:= 0; |
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end; |
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||
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procedure openglLoadIdentity(); inline; |
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begin |
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{$IFDEF GL2} |
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hglLoadIdentity(); |
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{$ELSE} |
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glLoadIdentity(); |
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{$ENDIF} |
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end; |
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procedure openglTranslProjMatrix(X, Y, Z: GLfloat); inline; |
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begin |
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{$IFDEF GL2} |
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hglMatrixMode(MATRIX_PROJECTION); |
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hglTranslatef(X, Y, Z); |
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hglMatrixMode(MATRIX_MODELVIEW); |
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{$ELSE} |
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glMatrixMode(GL_PROJECTION); |
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glTranslatef(X, Y, Z); |
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glMatrixMode(GL_MODELVIEW); |
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{$ENDIF} |
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end; |
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|
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procedure openglPushMatrix(); inline; |
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141 |
begin |
10276
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fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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{$IFDEF GL2} |
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fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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143 |
hglPushMatrix(); |
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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{$ELSE} |
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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145 |
glPushMatrix(); |
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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{$ENDIF} |
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147 |
end; |
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|
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149 |
procedure openglPopMatrix(); inline; |
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150 |
begin |
10276
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fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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151 |
{$IFDEF GL2} |
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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152 |
hglPopMatrix(); |
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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153 |
{$ELSE} |
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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154 |
glPopMatrix(); |
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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155 |
{$ENDIF} |
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156 |
end; |
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|
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procedure openglTranslatef(X, Y, Z: GLfloat); inline; |
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159 |
begin |
10276
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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160 |
{$IFDEF GL2} |
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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hglTranslatef(X, Y, Z); |
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{$ELSE} |
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glTranslatef(X, Y, Z); |
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{$ENDIF} |
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end; |
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|
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procedure openglScalef(ScaleX, ScaleY, ScaleZ: GLfloat); inline; |
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begin |
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{$IFDEF GL2} |
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hglScalef(ScaleX, ScaleY, ScaleZ); |
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{$ELSE} |
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glScalef(ScaleX, ScaleY, ScaleZ); |
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{$ENDIF} |
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end; |
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|
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procedure openglRotatef(RotX, RotY, RotZ: GLfloat; dir: LongInt); inline; |
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begin |
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{$IFDEF GL2} |
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hglRotatef(RotX, RotY, RotZ, dir); |
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{$ELSE} |
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glRotatef(RotX, RotY, RotZ, dir); |
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{$ENDIF} |
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end; |
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|
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procedure openglUseColorOnly(b :boolean); inline; |
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begin |
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if b then |
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begin |
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{$IFDEF GL2} |
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glDisableVertexAttribArray(aTexCoord); |
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glEnableVertexAttribArray(aColor); |
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192 |
{$ELSE} |
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glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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glEnableClientState(GL_COLOR_ARRAY); |
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195 |
{$ENDIF} |
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196 |
end |
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197 |
else |
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198 |
begin |
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199 |
{$IFDEF GL2} |
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glDisableVertexAttribArray(aColor); |
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glEnableVertexAttribArray(aTexCoord); |
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202 |
{$ELSE} |
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203 |
glDisableClientState(GL_COLOR_ARRAY); |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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205 |
{$ENDIF} |
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206 |
end; |
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207 |
end; |
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208 |
|
10302
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209 |
procedure UpdateModelviewProjection(); inline; |
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{$IFDEF GL2} |
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var |
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mvp: TMatrix4x4f; |
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{$ENDIF} |
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214 |
begin |
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{$IFDEF GL2} |
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//MatrixMultiply(mvp, mProjection, mModelview); |
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217 |
{$HINTS OFF} |
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hglMVP(mvp); |
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{$HINTS ON} |
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glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]); |
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221 |
{$ENDIF} |
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222 |
end; |
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223 |
|
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procedure SetTexCoordPointer(p: Pointer; n: Integer); |
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begin |
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{$IFDEF GL2} |
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glBindBuffer(GL_ARRAY_BUFFER, tBuffer); |
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW); |
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glEnableVertexAttribArray(aTexCoord); |
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glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0)); |
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231 |
{$ELSE} |
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n:= n; |
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glTexCoordPointer(2, GL_FLOAT, 0, p); |
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234 |
{$ENDIF} |
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235 |
end; |
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236 |
|
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procedure SetVertexPointer(p: Pointer; n: Integer); |
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238 |
begin |
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239 |
{$IFDEF GL2} |
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glBindBuffer(GL_ARRAY_BUFFER, vBuffer); |
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW); |
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glEnableVertexAttribArray(aVertex); |
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glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0)); |
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244 |
{$ELSE} |
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n:= n; |
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glVertexPointer(2, GL_FLOAT, 0, p); |
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247 |
{$ENDIF} |
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248 |
end; |
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249 |
|
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procedure SetColorPointer(p: Pointer; n: Integer); |
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251 |
begin |
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252 |
{$IFDEF GL2} |
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glBindBuffer(GL_ARRAY_BUFFER, cBuffer); |
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254 |
glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW); |
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255 |
glEnableVertexAttribArray(aColor); |
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glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0)); |
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257 |
{$ELSE} |
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n:= n; |
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, p); |
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260 |
{$ENDIF} |
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261 |
end; |
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262 |
|
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263 |
procedure EnableTexture(enable:Boolean); |
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264 |
begin |
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265 |
{$IFDEF GL2} |
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266 |
if enable then |
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267 |
glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1) |
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268 |
else |
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269 |
glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0); |
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270 |
{$ELSE} |
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271 |
if enable then |
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272 |
glEnable(GL_TEXTURE_2D) |
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273 |
else |
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274 |
glDisable(GL_TEXTURE_2D); |
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275 |
{$ENDIF} |
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276 |
end; |
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277 |
|
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278 |
procedure UpdateViewLimits(); |
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279 |
var tmp: real; |
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280 |
begin |
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281 |
// cScaleFactor is 2.0 on "no zoom" |
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282 |
tmp:= cScreenWidth / cScaleFactor; |
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283 |
ViewRightX:= round(tmp); // ceil could make more sense |
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284 |
ViewLeftX:= round(-tmp); // floor could make more sense |
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285 |
tmp:= cScreenHeight / cScaleFactor; |
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286 |
ViewBottomY:= round(tmp) + cScreenHeight div 2; // ceil could make more sense |
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287 |
ViewTopY:= round(-tmp) + cScreenHeight div 2; // floor could make more sense |
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288 |
end; |
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289 |
|
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290 |
procedure SetScale(f: GLfloat); |
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291 |
begin |
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292 |
// leave immediately if scale factor did not change |
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293 |
if f = cScaleFactor then |
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294 |
exit; |
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295 |
|
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296 |
// for going back to default scaling just pop matrix |
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297 |
if f = cDefaultZoomLevel then |
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298 |
begin |
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299 |
openglPopMatrix; |
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300 |
end |
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301 |
else |
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302 |
begin |
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303 |
openglPushMatrix; // save default scaling in matrix |
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304 |
openglLoadIdentity(); |
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305 |
openglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0); |
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306 |
openglTranslatef(0, -cScreenHeight / 2, 0); |
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|
307 |
end; |
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308 |
|
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|
309 |
cScaleFactor:= f; |
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|
310 |
updateViewLimits(); |
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311 |
|
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|
312 |
UpdateModelviewProjection; |
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|
313 |
end; |
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|
314 |
|
8560 | 315 |
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline; |
4378 | 316 |
begin |
317 |
r.y:= r.y + Height * Position; |
|
318 |
r.h:= Height; |
|
6999 | 319 |
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
4378 | 320 |
end; |
321 |
||
8560 | 322 |
procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline; |
4378 | 323 |
begin |
8560 | 324 |
DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1) |
325 |
end; |
|
8833 | 326 |
|
8560 | 327 |
procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline; |
328 |
begin |
|
329 |
DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1) |
|
4378 | 330 |
end; |
331 |
||
8560 | 332 |
procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt); |
4378 | 333 |
var rr: TSDL_Rect; |
334 |
_l, _r, _t, _b: real; |
|
335 |
VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
|
336 |
begin |
|
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337 |
if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then |
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338 |
exit; |
4378 | 339 |
|
5565 | 340 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4378 | 341 |
if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then |
342 |
exit; |
|
343 |
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then |
|
344 |
exit; |
|
345 |
||
346 |
rr.x:= X; |
|
347 |
rr.y:= Y; |
|
348 |
rr.w:= W; |
|
349 |
rr.h:= H; |
|
350 |
||
351 |
_l:= r^.x / SourceTexture^.w * SourceTexture^.rx; |
|
352 |
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx; |
|
353 |
_t:= r^.y / SourceTexture^.h * SourceTexture^.ry; |
|
354 |
_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry; |
|
355 |
||
356 |
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id); |
|
357 |
||
8560 | 358 |
if Dir < 0 then |
359 |
begin |
|
360 |
VertexBuffer[0].X:= X + rr.w/2; |
|
361 |
VertexBuffer[0].Y:= Y; |
|
362 |
VertexBuffer[1].X:= X - rr.w/2; |
|
363 |
VertexBuffer[1].Y:= Y; |
|
364 |
VertexBuffer[2].X:= X - rr.w/2; |
|
365 |
VertexBuffer[2].Y:= rr.h + Y; |
|
366 |
VertexBuffer[3].X:= X + rr.w/2; |
|
367 |
VertexBuffer[3].Y:= rr.h + Y; |
|
368 |
end |
|
369 |
else |
|
370 |
begin |
|
371 |
VertexBuffer[0].X:= X; |
|
372 |
VertexBuffer[0].Y:= Y; |
|
373 |
VertexBuffer[1].X:= rr.w + X; |
|
374 |
VertexBuffer[1].Y:= Y; |
|
375 |
VertexBuffer[2].X:= rr.w + X; |
|
376 |
VertexBuffer[2].Y:= rr.h + Y; |
|
377 |
VertexBuffer[3].X:= X; |
|
378 |
VertexBuffer[3].Y:= rr.h + Y; |
|
379 |
end; |
|
4378 | 380 |
|
381 |
TextureBuffer[0].X:= _l; |
|
382 |
TextureBuffer[0].Y:= _t; |
|
383 |
TextureBuffer[1].X:= _r; |
|
384 |
TextureBuffer[1].Y:= _t; |
|
385 |
TextureBuffer[2].X:= _r; |
|
386 |
TextureBuffer[2].Y:= _b; |
|
387 |
TextureBuffer[3].X:= _l; |
|
388 |
TextureBuffer[3].Y:= _b; |
|
389 |
||
390 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
391 |
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); |
|
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|
392 |
glDrawArrays(GL_TRIANGLE_FAN, 0, High(VertexBuffer) - Low(VertexBuffer) + 1); |
4378 | 393 |
end; |
394 |
||
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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|
395 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline; |
409dd3851309
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koda
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|
396 |
begin |
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|
397 |
DrawTexture(X, Y, Texture, 1.0); |
409dd3851309
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|
398 |
end; |
4378 | 399 |
|
400 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat); |
|
401 |
begin |
|
402 |
||
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|
403 |
openglPushMatrix; |
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RAR: cleaning up a bit of the IFDEF-clusterf*ck
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|
404 |
openglTranslatef(X, Y, 0); |
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RAR: cleaning up a bit of the IFDEF-clusterf*ck
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|
405 |
openglScalef(Scale, Scale, 1); |
4378 | 406 |
|
407 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
|
408 |
||
8026
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koda
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|
409 |
SetVertexPointer(@Texture^.vb, Length(Texture^.vb)); |
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koda
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changeset
|
410 |
SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb)); |
4a4f21070479
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changeset
|
411 |
|
4a4f21070479
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parents:
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diff
changeset
|
412 |
{$IFDEF GL2} |
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changeset
|
413 |
UpdateModelviewProjection; |
10275
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|
414 |
{$ENDIF} |
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RAR: cleaning up a bit of the IFDEF-clusterf*ck
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|
415 |
|
4378 | 416 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb)); |
10275
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RAR: cleaning up a bit of the IFDEF-clusterf*ck
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10266
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|
417 |
openglPopMatrix; |
4378 | 418 |
|
419 |
end; |
|
420 |
||
10020
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
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diff
changeset
|
421 |
{ this contains tweaks in order to avoid land tile borders in blurry land mode } |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
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diff
changeset
|
422 |
procedure DrawTexture2(X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat); |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
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changeset
|
423 |
var |
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small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
424 |
TextureBuffer: array [0..3] of TVertex2f; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
425 |
begin |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
426 |
openglPushMatrix; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
427 |
openglTranslatef(X, Y, 0); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
428 |
openglScalef(Scale, Scale, 1); |
10020
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
429 |
|
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
430 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
431 |
|
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
432 |
TextureBuffer[0].X:= Texture^.tb[0].X + Overlap; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
433 |
TextureBuffer[0].Y:= Texture^.tb[0].Y + Overlap; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
434 |
TextureBuffer[1].X:= Texture^.tb[1].X - Overlap; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
435 |
TextureBuffer[1].Y:= Texture^.tb[1].Y + Overlap; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
436 |
TextureBuffer[2].X:= Texture^.tb[2].X - Overlap; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
437 |
TextureBuffer[2].Y:= Texture^.tb[2].Y - Overlap; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
438 |
TextureBuffer[3].X:= Texture^.tb[3].X + Overlap; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
439 |
TextureBuffer[3].Y:= Texture^.tb[3].Y - Overlap; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
440 |
|
10266 | 441 |
SetVertexPointer(@Texture^.vb, Length(Texture^.vb)); |
442 |
SetTexCoordPointer(@TextureBuffer, Length(Texture^.vb)); |
|
443 |
||
444 |
UpdateModelviewProjection; |
|
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
445 |
|
10020
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
446 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb)); |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
447 |
openglPopMatrix; |
10020
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
448 |
end; |
67e127027af6
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents:
9998
diff
changeset
|
449 |
|
4378 | 450 |
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt); |
451 |
begin |
|
6999 | 452 |
DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0) |
4378 | 453 |
end; |
454 |
||
6999 | 455 |
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real); |
4378 | 456 |
var ft, fb, fl, fr: GLfloat; |
10301 | 457 |
hw, hh, nx, ny: LongInt; |
4378 | 458 |
VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
459 |
begin |
|
5565 | 460 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4378 | 461 |
if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then |
462 |
exit; |
|
463 |
if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then |
|
464 |
exit; |
|
465 |
||
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
466 |
openglPushMatrix; |
10301 | 467 |
|
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
468 |
openglTranslatef(X, Y, 0); |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
469 |
|
6323
c1aa6a3c84a7
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo
parents:
6322
diff
changeset
|
470 |
if Dir = 0 then Dir:= 1; |
4378 | 471 |
|
10301 | 472 |
if Angle <> 0 then |
473 |
openglRotatef(Angle, 0, 0, Dir); |
|
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
474 |
|
10301 | 475 |
if (OffsetX <> 0) or (OffsetY <> 0) then |
476 |
openglTranslatef(Dir*OffsetX, OffsetY, 0); |
|
477 |
||
478 |
if Scale <> 1.0 then |
|
479 |
openglScalef(Scale, Scale, 1); |
|
4378 | 480 |
|
481 |
// Any reason for this call? And why only in t direction, not s? |
|
482 |
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
483 |
||
10301 | 484 |
if Dir > 0 then |
485 |
hw:= w div 2 |
|
486 |
else |
|
487 |
hw:= -w div 2; |
|
4378 | 488 |
|
10301 | 489 |
hh:= h div 2; |
490 |
||
491 |
nx:= Texture^.w div w; // number of horizontal frames |
|
492 |
ny:= Texture^.h div h; // number of vertical frames |
|
4378 | 493 |
|
494 |
ft:= (Frame mod ny) * Texture^.ry / ny; |
|
495 |
fb:= ((Frame mod ny) + 1) * Texture^.ry / ny; |
|
496 |
fl:= (Frame div ny) * Texture^.rx / nx; |
|
497 |
fr:= ((Frame div ny) + 1) * Texture^.rx / nx; |
|
498 |
||
499 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
|
500 |
||
501 |
VertexBuffer[0].X:= -hw; |
|
10301 | 502 |
VertexBuffer[0].Y:= -hh; |
503 |
VertexBuffer[1].X:= hw; |
|
504 |
VertexBuffer[1].Y:= -hh; |
|
505 |
VertexBuffer[2].X:= hw; |
|
506 |
VertexBuffer[2].Y:= hh; |
|
4378 | 507 |
VertexBuffer[3].X:= -hw; |
10301 | 508 |
VertexBuffer[3].Y:= hh; |
4378 | 509 |
|
510 |
TextureBuffer[0].X:= fl; |
|
511 |
TextureBuffer[0].Y:= ft; |
|
512 |
TextureBuffer[1].X:= fr; |
|
513 |
TextureBuffer[1].Y:= ft; |
|
514 |
TextureBuffer[2].X:= fr; |
|
515 |
TextureBuffer[2].Y:= fb; |
|
516 |
TextureBuffer[3].X:= fl; |
|
517 |
TextureBuffer[3].Y:= fb; |
|
518 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
519 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
520 |
SetTexCoordPointer(@TextureBuffer[0], Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
521 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
522 |
UpdateModelviewProjection; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
523 |
|
4378 | 524 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
525 |
||
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
526 |
openglPopMatrix; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
527 |
|
4378 | 528 |
end; |
529 |
||
6999 | 530 |
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
4378 | 531 |
begin |
6999 | 532 |
DrawTextureRotated(SpritesData[Sprite].Texture, |
4378 | 533 |
SpritesData[Sprite].Width, |
534 |
SpritesData[Sprite].Height, |
|
535 |
X, Y, Dir, Angle) |
|
536 |
end; |
|
537 |
||
6999 | 538 |
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
4378 | 539 |
begin |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
540 |
|
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
541 |
openglPushMatrix; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
542 |
openglTranslatef(X, Y, 0); |
4378 | 543 |
|
544 |
if Dir < 0 then |
|
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
545 |
begin |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
546 |
openglRotatef(Angle, 0, 0, -1); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
547 |
openglScalef(-1.0, 1.0, 1.0); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
548 |
end |
4378 | 549 |
else |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
550 |
openglRotatef(Angle, 0, 0, 1); |
4378 | 551 |
|
552 |
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame); |
|
553 |
||
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
554 |
openglPopMatrix; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
555 |
|
4378 | 556 |
end; |
557 |
||
6999 | 558 |
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
4378 | 559 |
var VertexBuffer: array [0..3] of TVertex2f; |
560 |
begin |
|
5565 | 561 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4378 | 562 |
if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then |
563 |
exit; |
|
564 |
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then |
|
565 |
exit; |
|
566 |
||
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
567 |
openglPushMatrix; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
568 |
openglTranslatef(X, Y, 0); |
4378 | 569 |
|
570 |
if Dir < 0 then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
571 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
572 |
hw:= - hw; |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
573 |
openglRotatef(Angle, 0, 0, -1); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
574 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
575 |
else |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
576 |
openglRotatef(Angle, 0, 0, 1); |
4378 | 577 |
|
6999 | 578 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
4378 | 579 |
|
580 |
VertexBuffer[0].X:= -hw; |
|
581 |
VertexBuffer[0].Y:= -hh; |
|
582 |
VertexBuffer[1].X:= hw; |
|
583 |
VertexBuffer[1].Y:= -hh; |
|
584 |
VertexBuffer[2].X:= hw; |
|
585 |
VertexBuffer[2].Y:= hh; |
|
586 |
VertexBuffer[3].X:= -hw; |
|
587 |
VertexBuffer[3].Y:= hh; |
|
588 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
589 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
590 |
SetTexCoordPointer(@Texture^.tb, Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
591 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
592 |
UpdateModelviewProjection; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
593 |
|
4378 | 594 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
595 |
||
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
596 |
openglPopMatrix; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
597 |
|
4378 | 598 |
end; |
599 |
||
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
600 |
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt); |
4378 | 601 |
var row, col, numFramesFirstCol: LongInt; |
602 |
begin |
|
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
603 |
if SpritesData[Sprite].imageHeight = 0 then |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
604 |
exit; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
605 |
numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
606 |
row:= Frame mod numFramesFirstCol; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
607 |
col:= Frame div numFramesFirstCol; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
608 |
DrawSprite(Sprite, X, Y, col, row); |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
609 |
end; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
610 |
|
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
611 |
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt); |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
612 |
var r: TSDL_Rect; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
613 |
begin |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
614 |
r.x:= FrameX * SpritesData[Sprite].Width; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
615 |
r.w:= SpritesData[Sprite].Width; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
616 |
r.y:= FrameY * SpritesData[Sprite].Height; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
617 |
r.h:= SpritesData[Sprite].Height; |
6999 | 618 |
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
4378 | 619 |
end; |
620 |
||
621 |
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt); |
|
622 |
var r: TSDL_Rect; |
|
623 |
begin |
|
624 |
r.x:= 0; |
|
625 |
r.y:= 0; |
|
626 |
r.w:= SpritesData[Sprite].Width; |
|
627 |
r.h:= SpritesData[Sprite].Height; |
|
628 |
||
629 |
if (X < LeftX) then |
|
630 |
r.x:= LeftX - X; |
|
631 |
if (Y < TopY) then |
|
632 |
r.y:= TopY - Y; |
|
633 |
||
634 |
if (Y + SpritesData[Sprite].Height > BottomY) then |
|
635 |
r.h:= BottomY - Y + 1; |
|
636 |
if (X + SpritesData[Sprite].Width > RightX) then |
|
637 |
r.w:= RightX - X + 1; |
|
638 |
||
10015 | 639 |
if (r.h < r.y) or (r.w < r.x) then |
9792
59cde1e53ca5
This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents:
9666
diff
changeset
|
640 |
exit; |
59cde1e53ca5
This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents:
9666
diff
changeset
|
641 |
|
4378 | 642 |
dec(r.h, r.y); |
643 |
dec(r.w, r.x); |
|
644 |
||
6999 | 645 |
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture) |
4378 | 646 |
end; |
647 |
||
6999 | 648 |
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture); |
4378 | 649 |
var scale: GLfloat; |
650 |
begin |
|
651 |
if (Source^.w + 20) > cScreenWidth then |
|
652 |
scale:= cScreenWidth / (Source^.w + 20) |
|
653 |
else |
|
654 |
scale:= 1.0; |
|
655 |
DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale) |
|
656 |
end; |
|
657 |
||
9557 | 658 |
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; color: LongWord); inline; |
659 |
begin |
|
660 |
DrawLine(X0, Y0, X1, Y1, Width, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF) |
|
661 |
end; |
|
662 |
||
4378 | 663 |
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte); |
8626 | 664 |
var VertexBuffer: array [0..1] of TVertex2f; |
4378 | 665 |
begin |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
666 |
glEnable(GL_LINE_SMOOTH); |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
667 |
|
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
668 |
EnableTexture(False); |
4378 | 669 |
|
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
670 |
openglPushMatrix; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
671 |
openglTranslatef(WorldDx, WorldDy, 0); |
4378 | 672 |
glLineWidth(Width); |
673 |
||
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
674 |
UpdateModelviewProjection; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
675 |
|
4378 | 676 |
Tint(r, g, b, a); |
677 |
VertexBuffer[0].X:= X0; |
|
678 |
VertexBuffer[0].Y:= Y0; |
|
679 |
VertexBuffer[1].X:= X1; |
|
680 |
VertexBuffer[1].Y:= Y1; |
|
681 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
682 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
4378 | 683 |
glDrawArrays(GL_LINES, 0, Length(VertexBuffer)); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
684 |
untint; |
10015 | 685 |
|
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
686 |
openglPopMatrix; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
687 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
688 |
EnableTexture(True); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
689 |
|
4378 | 690 |
glDisable(GL_LINE_SMOOTH); |
691 |
end; |
|
692 |
||
693 |
procedure DrawFillRect(r: TSDL_Rect); |
|
694 |
var VertexBuffer: array [0..3] of TVertex2f; |
|
695 |
begin |
|
5565 | 696 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
697 |
|
4378 | 698 |
if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then |
699 |
exit; |
|
700 |
if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then |
|
701 |
exit; |
|
702 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
703 |
EnableTexture(False); |
4378 | 704 |
|
705 |
Tint($00, $00, $00, $80); |
|
706 |
||
707 |
VertexBuffer[0].X:= r.x; |
|
708 |
VertexBuffer[0].Y:= r.y; |
|
709 |
VertexBuffer[1].X:= r.x + r.w; |
|
710 |
VertexBuffer[1].Y:= r.y; |
|
711 |
VertexBuffer[2].X:= r.x + r.w; |
|
712 |
VertexBuffer[2].Y:= r.y + r.h; |
|
713 |
VertexBuffer[3].X:= r.x; |
|
714 |
VertexBuffer[3].Y:= r.y + r.h; |
|
715 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
716 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
4378 | 717 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
718 |
||
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
719 |
untint; |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
720 |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
721 |
EnableTexture(True); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
722 |
|
4378 | 723 |
end; |
724 |
||
8330 | 725 |
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte); |
4451
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
726 |
begin |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
727 |
Tint(r, g, b, a); |
10015 | 728 |
DrawCircle(X, Y, Radius, Width); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
729 |
untint; |
4451
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
730 |
end; |
1c342980b4aa
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents:
4420
diff
changeset
|
731 |
|
8330 | 732 |
procedure DrawCircle(X, Y, Radius, Width: LongInt); |
4378 | 733 |
var |
734 |
i: LongInt; |
|
5561
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
735 |
CircleVertex: array [0..59] of TVertex2f; |
4378 | 736 |
begin |
5561
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
737 |
for i := 0 to 59 do begin |
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
738 |
CircleVertex[i].X := X + Radius*cos(i*pi/30); |
dfbe55237c64
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents:
5559
diff
changeset
|
739 |
CircleVertex[i].Y := Y + Radius*sin(i*pi/30); |
4378 | 740 |
end; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
741 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
742 |
EnableTexture(False); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
743 |
glEnable(GL_LINE_SMOOTH); |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
744 |
openglPushMatrix; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
745 |
glLineWidth(Width); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
746 |
SetVertexPointer(@CircleVertex[0], 60); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
747 |
glDrawArrays(GL_LINE_LOOP, 0, 60); |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
748 |
openglPopMatrix; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
749 |
EnableTexture(True); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
750 |
glDisable(GL_LINE_SMOOTH); |
4378 | 751 |
end; |
752 |
||
753 |
||
4385 | 754 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
755 |
const VertexBuffer: array [0..3] of TVertex2f = ( |
|
7069 | 756 |
(X: -16; Y: -16), |
757 |
(X: 16; Y: -16), |
|
758 |
(X: 16; Y: 16), |
|
759 |
(X: -16; Y: 16)); |
|
4385 | 760 |
var l, r, t, b: real; |
761 |
TextureBuffer: array [0..3] of TVertex2f; |
|
762 |
begin |
|
5565 | 763 |
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) |
4385 | 764 |
if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then |
765 |
exit; |
|
766 |
if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then |
|
767 |
exit; |
|
768 |
||
769 |
t:= Pos * 32 / HHTexture^.h; |
|
770 |
b:= (Pos + 1) * 32 / HHTexture^.h; |
|
771 |
||
772 |
if Dir = -1 then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
773 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
774 |
l:= (Step + 1) * 32 / HHTexture^.w; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
775 |
r:= Step * 32 / HHTexture^.w |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
776 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
777 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
778 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
779 |
l:= Step * 32 / HHTexture^.w; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6394
diff
changeset
|
780 |
r:= (Step + 1) * 32 / HHTexture^.w |
4385 | 781 |
end; |
782 |
||
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
783 |
openglPushMatrix(); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
784 |
openglTranslatef(X, Y, 0); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
785 |
openglRotatef(Angle, 0, 0, 1); |
4385 | 786 |
|
787 |
glBindTexture(GL_TEXTURE_2D, HHTexture^.id); |
|
788 |
||
789 |
TextureBuffer[0].X:= l; |
|
790 |
TextureBuffer[0].Y:= t; |
|
791 |
TextureBuffer[1].X:= r; |
|
792 |
TextureBuffer[1].Y:= t; |
|
793 |
TextureBuffer[2].X:= r; |
|
794 |
TextureBuffer[2].Y:= b; |
|
795 |
TextureBuffer[3].X:= l; |
|
796 |
TextureBuffer[3].Y:= b; |
|
797 |
||
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
798 |
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
799 |
SetTexCoordPointer(@TextureBuffer[0], Length(VertexBuffer)); |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
800 |
|
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
801 |
UpdateModelviewProjection; |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
802 |
|
4385 | 803 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
804 |
||
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
805 |
openglPopMatrix; |
4385 | 806 |
end; |
807 |
||
6688 | 808 |
procedure DrawScreenWidget(widget: POnScreenWidget); |
6992 | 809 |
{$IFDEF USE_TOUCH_INTERFACE} |
6688 | 810 |
var alpha: byte = $FF; |
811 |
begin |
|
812 |
with widget^ do |
|
813 |
begin |
|
814 |
if (fadeAnimStart <> 0) then |
|
815 |
begin |
|
816 |
if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then |
|
817 |
fadeAnimStart:= 0 |
|
818 |
else |
|
8330 | 819 |
if show then |
6688 | 820 |
alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF)) |
8330 | 821 |
else |
6688 | 822 |
alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF)); |
823 |
end; |
|
824 |
||
825 |
with moveAnim do |
|
826 |
if animate then |
|
827 |
if RealTicks > (startTime + MOVE_ANIM_TIME) then |
|
828 |
begin |
|
829 |
startTime:= 0; |
|
6710
42504695122d
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents:
6700
diff
changeset
|
830 |
animate:= false; |
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
831 |
frame.x:= target.x; |
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
832 |
frame.y:= target.y; |
6710
42504695122d
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents:
6700
diff
changeset
|
833 |
active.x:= active.x + (target.x - source.x); |
42504695122d
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents:
6700
diff
changeset
|
834 |
active.y:= active.y + (target.y - source.y); |
6688 | 835 |
end |
836 |
else |
|
837 |
begin |
|
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
838 |
frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME)); |
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
839 |
frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME)); |
6688 | 840 |
end; |
841 |
||
842 |
if show or (fadeAnimStart <> 0) then |
|
843 |
begin |
|
844 |
Tint($FF, $FF, $FF, alpha); |
|
6695
32de8965c62c
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents:
6689
diff
changeset
|
845 |
DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale); |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
846 |
untint; |
6688 | 847 |
end; |
848 |
end; |
|
6992 | 849 |
{$ELSE} |
850 |
begin |
|
851 |
widget:= widget; // avoid hint |
|
6689 | 852 |
{$ENDIF} |
6688 | 853 |
end; |
4385 | 854 |
|
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
855 |
procedure BeginWater; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
856 |
begin |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
857 |
{$IFDEF GL2} |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
858 |
glUseProgram(shaderWater); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
859 |
uCurrentMVPLocation:=uWaterMVPLocation; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
860 |
UpdateModelviewProjection; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
861 |
glDisableVertexAttribArray(aTexCoord); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
862 |
glEnableVertexAttribArray(aColor); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
863 |
{$ENDIF} |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
864 |
|
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
865 |
openglUseColorOnly(true); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
866 |
end; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
867 |
|
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
868 |
procedure EndWater; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
869 |
begin |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
870 |
{$IFDEF GL2} |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
871 |
glUseProgram(shaderMain); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
872 |
uCurrentMVPLocation:=uMainMVPLocation; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
873 |
UpdateModelviewProjection; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
874 |
glDisableVertexAttribArray(aColor); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
875 |
glEnableVertexAttribArray(aTexCoord); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
876 |
{$ENDIF} |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
877 |
|
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
878 |
openglUseColorOnly(false); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
879 |
end; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
880 |
|
10276
89056c7254ef
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents:
10275
diff
changeset
|
881 |
procedure DrawWaterBody(pVertexBuffer: Pointer); |
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
882 |
begin |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
883 |
UpdateModelviewProjection; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
884 |
|
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
885 |
BeginWater; |
10302
ea0b0e2efd95
huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents:
10301
diff
changeset
|
886 |
|
10275
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
887 |
if SuddenDeathDmg then |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
888 |
SetColorPointer(@SDWaterColorArray[0], 4) |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
889 |
else |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
890 |
SetColorPointer(@WaterColorArray[0], 4); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
891 |
|
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
892 |
SetVertexPointer(pVertexBuffer, 4); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
893 |
|
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
894 |
glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
895 |
|
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
896 |
EndWater; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
897 |
end; |
6c91047f59b6
RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents:
10266
diff
changeset
|
898 |
|
10255
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
899 |
procedure openglTint(r, g, b, a: Byte); inline; |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
900 |
{$IFDEF GL2} |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
901 |
const |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
902 |
scale:Real = 1.0/255.0; |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
903 |
{$ENDIF} |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
904 |
begin |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
905 |
{$IFDEF GL2} |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
906 |
glUniform4f(uMainTintLocation, r*scale, g*scale, b*scale, a*scale); |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
907 |
{$ELSE} |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
908 |
glColor4ub(r, g, b, a); |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
909 |
{$ENDIF} |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
910 |
end; |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
911 |
|
4378 | 912 |
procedure Tint(r, g, b, a: Byte); inline; |
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
913 |
var |
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7069
diff
changeset
|
914 |
nc, tw: Longword; |
4378 | 915 |
begin |
9557 | 916 |
nc:= (r shl 24) or (g shl 16) or (b shl 8) or a; |
5559 | 917 |
|
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
918 |
if nc = lastTint then |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
919 |
exit; |
5559 | 920 |
|
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
921 |
if GrayScale then |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
922 |
begin |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
923 |
tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE); |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
924 |
if tw > 255 then |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
925 |
tw:= 255; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
926 |
r:= tw; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
927 |
g:= tw; |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
928 |
b:= tw |
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
929 |
end; |
5441
39962b855540
Add grayscale option for 3d, helps with colour clashing
nemo
parents:
5235
diff
changeset
|
930 |
|
10255
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
931 |
openglTint(r, g, b, a); |
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
932 |
lastTint:= nc; |
4378 | 933 |
end; |
934 |
||
935 |
procedure Tint(c: Longword); inline; |
|
936 |
begin |
|
9557 | 937 |
if c = lastTint then exit; |
6986
409dd3851309
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents:
6982
diff
changeset
|
938 |
Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF)) |
4378 | 939 |
end; |
940 |
||
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
941 |
procedure untint(); inline; |
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
942 |
begin |
10255
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
943 |
if cWhiteColor = lastTint then exit; |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
944 |
openglTint($FF, $FF, $FF, $FF); |
fdc342ebdc31
tweak untint a little (especially in connection with GrayScale)
sheepluva
parents:
10108
diff
changeset
|
945 |
lastTint:= cWhiteColor; |
9666
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
946 |
end; |
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
947 |
|
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
948 |
procedure setTintAdd(f: boolean); inline; |
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
949 |
begin |
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
950 |
if f then |
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
951 |
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD) |
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
952 |
else |
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
953 |
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
954 |
end; |
8dcb25112d96
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents:
9557
diff
changeset
|
955 |
|
4378 | 956 |
end. |