author | koda |
Mon, 25 Jul 2011 01:18:51 +0200 | |
changeset 5453 | ea6f7631df4a |
parent 5164 | a2a67433633d |
child 5642 | 0ce9e01bae56 |
permissions | -rw-r--r-- |
71 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
71 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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71 | 8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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71 | 13 |
* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uConsts, uFloat, uTypes; |
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const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: nil; flags: 0), // amNothing |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: @TestClusterBomb; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amBee |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: @TestFirePunch; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: nil; flags: 0), // amTeleport |
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//(proc: @TestTeleport; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: @TestWatermelon; flags: 0), // amWatermelon |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
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Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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(proc: nil; flags: 0), // amJetpack |
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(proc: @TestMolotov; flags: 0), // amMolotov |
3350 | 97 |
(proc: nil; flags: 0), // amBirdy |
98 |
(proc: nil; flags: 0), // amPortalGun |
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3382 | 99 |
(proc: nil; flags: 0), // amPiano |
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(proc: @TestGrenade; flags: 0), // amGasBomb |
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(proc: @TestShotgun; flags: 0), // amSineGun |
3710 | 102 |
(proc: nil; flags: 0), // amFlamethrower |
3717 | 103 |
(proc: @TestGrenade; flags: 0), // amSMine |
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New Weapon: Resurrector (TODO: ammo icon + sprites)
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(proc: @TestFirePunch; flags: 0), // amHammer |
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(proc: nil; flags: 0), // amResurrector |
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(proc: nil; flags: 0), // amDrillStrike |
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(proc: @TestSnowball; flags: 0), // amSnowball |
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108 |
(proc: nil; flags: 0), // amTardis |
5024 | 109 |
(proc: nil; flags: 0), // amStructure |
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(proc: nil; flags: 0) // amLandGun |
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); |
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const BadTurn = Low(LongInt) div 4; |
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4 | 115 |
implementation |
4374 | 116 |
uses uAIMisc, uVariables, uUtils; |
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function Metric(x1, y1, x2, y2: LongInt): LongInt; inline; |
4 | 119 |
begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
4 | 121 |
end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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var Vx, Vy, r, mX, mY: real; |
498 | 125 |
rTime: LongInt; |
371 | 126 |
Score, EX, EY: LongInt; |
2695 | 127 |
valueResult: LongInt; |
4 | 128 |
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371 | 129 |
function CheckTrace: LongInt; |
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var x, y, dX, dY: real; |
371 | 131 |
t: LongInt; |
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value: LongInt; |
4 | 133 |
begin |
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x:= mX; |
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135 |
y:= mY; |
4 | 136 |
dX:= Vx; |
137 |
dY:= -Vy; |
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498 | 138 |
t:= rTime; |
4 | 139 |
repeat |
140 |
x:= x + dX; |
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141 |
y:= y + dY; |
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dX:= dX + cWindSpeedf; |
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143 |
dY:= dY + cGravityf; |
4 | 144 |
dec(t) |
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until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t <= 0); |
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EX:= trunc(x); |
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EY:= trunc(y); |
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value:= RateExplosion(Me, EX, EY, 101); |
149 |
if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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CheckTrace:= value; |
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4 | 151 |
end; |
152 |
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153 |
begin |
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154 |
mX:= hwFloat2Float(Me^.X); |
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mY:= hwFloat2Float(Me^.Y); |
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156 |
ap.Time:= 0; |
375 | 157 |
rTime:= 350; |
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158 |
ap.ExplR:= 0; |
2695 | 159 |
valueResult:= BadTurn; |
4 | 160 |
repeat |
375 | 161 |
rTime:= rTime + 300 + Level * 50 + random(300); |
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162 |
Vx:= - cWindSpeedf * rTime * 0.5 + (Targ.X + AIrndSign(2) - mX) / rTime; |
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|
163 |
Vy:= cGravityf * rTime * 0.5 - (Targ.Y - mY) / rTime; |
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|
164 |
r:= sqrt(sqr(Vx) + sqr(Vy)); |
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|
165 |
if not (r > 1) then |
4 | 166 |
begin |
64 | 167 |
Score:= CheckTrace; |
2695 | 168 |
if valueResult <= Score then |
64 | 169 |
begin |
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|
170 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
5151
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|
171 |
ap.Power:= trunc(r * cMaxPower) - random((Level - 1) * 17 + 1); |
543
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|
172 |
ap.ExplR:= 100; |
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|
173 |
ap.ExplX:= EX; |
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|
174 |
ap.ExplY:= EY; |
2695 | 175 |
valueResult:= Score |
64 | 176 |
end; |
4 | 177 |
end |
375 | 178 |
until (rTime > 4250); |
2695 | 179 |
TestBazooka:= valueResult |
39 | 180 |
end; |
374 | 181 |
|
4580 | 182 |
function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
183 |
var Vx, Vy, r: hwFloat; |
|
184 |
rTime: LongInt; |
|
185 |
Score, EX, EY: LongInt; |
|
186 |
valueResult: LongInt; |
|
187 |
||
188 |
function CheckTrace: LongInt; |
|
189 |
var x, y, dX, dY: hwFloat; |
|
190 |
t: LongInt; |
|
191 |
value: LongInt; |
|
192 |
begin |
|
193 |
x:= Me^.X; |
|
194 |
y:= Me^.Y; |
|
195 |
dX:= Vx; |
|
196 |
dY:= -Vy; |
|
197 |
t:= rTime; |
|
198 |
repeat |
|
199 |
x:= x + dX; |
|
200 |
y:= y + dY; |
|
201 |
dX:= dX + cWindSpeed; |
|
202 |
dY:= dY + cGravity; |
|
203 |
dec(t) |
|
204 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0); |
|
205 |
EX:= hwRound(x); |
|
206 |
EY:= hwRound(y); |
|
207 |
value:= RateExplosion(Me, EX, EY, 5); |
|
208 |
if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
|
209 |
CheckTrace:= value; |
|
210 |
end; |
|
211 |
||
212 |
begin |
|
213 |
ap.Time:= 0; |
|
214 |
rTime:= 350; |
|
215 |
ap.ExplR:= 0; |
|
216 |
valueResult:= BadTurn; |
|
217 |
repeat |
|
218 |
rTime:= rTime + 300 + Level * 50 + random(300); |
|
219 |
Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
|
220 |
Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
|
221 |
r:= Distance(Vx, Vy); |
|
222 |
if not (r > _1) then |
|
223 |
begin |
|
224 |
Score:= CheckTrace; |
|
225 |
if valueResult <= Score then |
|
226 |
begin |
|
227 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
|
228 |
ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
|
229 |
ap.ExplR:= 100; |
|
230 |
ap.ExplX:= EX; |
|
231 |
ap.ExplY:= EY; |
|
232 |
valueResult:= Score |
|
233 |
end; |
|
234 |
end |
|
235 |
until (rTime > 4250); |
|
236 |
TestSnowball:= valueResult |
|
237 |
end; |
|
238 |
||
3018
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diff
changeset
|
239 |
function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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changeset
|
240 |
var Vx, Vy, r: hwFloat; |
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changeset
|
241 |
Score, EX, EY, valueResult: LongInt; |
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changeset
|
242 |
TestTime: Longword; |
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changeset
|
243 |
|
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changeset
|
244 |
function CheckTrace: LongInt; |
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changeset
|
245 |
var x, y, dY: hwFloat; |
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changeset
|
246 |
t: LongInt; |
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changeset
|
247 |
begin |
3820 | 248 |
x:= Me^.X; |
249 |
y:= Me^.Y; |
|
3018
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
250 |
dY:= -Vy; |
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diff
changeset
|
251 |
t:= TestTime; |
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changeset
|
252 |
repeat |
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diff
changeset
|
253 |
x:= x + Vx; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
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diff
changeset
|
254 |
y:= y + dY; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
255 |
dY:= dY + cGravity; |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
256 |
dec(t) |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
257 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0); |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
258 |
EX:= hwRound(x); |
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Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
259 |
EY:= hwRound(y); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
260 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
261 |
else CheckTrace:= BadTurn |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
262 |
end; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
263 |
begin |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
264 |
valueResult:= BadTurn; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
265 |
TestTime:= 0; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
266 |
ap.ExplR:= 0; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
267 |
repeat |
3022 | 268 |
inc(TestTime, 300); |
269 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
270 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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diff
changeset
|
271 |
r:= Distance(Vx, Vy); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
272 |
if not (r > _1) then |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
273 |
begin |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
274 |
Score:= CheckTrace; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
275 |
if valueResult < Score then |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
276 |
begin |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
277 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
278 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
279 |
ap.Time:= TestTime; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
280 |
ap.ExplR:= 100; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
281 |
ap.ExplX:= EX; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
282 |
ap.ExplY:= EY; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
283 |
valueResult:= Score |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
284 |
end; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
285 |
end |
3022 | 286 |
until (TestTime > 4250); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
287 |
TestMolotov:= valueResult |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
288 |
end; |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
289 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
290 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 291 |
const tDelta = 24; |
351 | 292 |
var Vx, Vy, r: hwFloat; |
2695 | 293 |
Score, EX, EY, valueResult: LongInt; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
294 |
TestTime: Longword; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
295 |
|
371 | 296 |
function CheckTrace: LongInt; |
351 | 297 |
var x, y, dY: hwFloat; |
371 | 298 |
t: LongInt; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
299 |
begin |
3820 | 300 |
x:= Me^.X; |
301 |
y:= Me^.Y; |
|
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
302 |
dY:= -Vy; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
303 |
t:= TestTime; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
304 |
repeat |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
305 |
x:= x + Vx; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
306 |
y:= y + dY; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
307 |
dY:= dY + cGravity; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
308 |
dec(t) |
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
309 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
374 | 310 |
EX:= hwRound(x); |
311 |
EY:= hwRound(y); |
|
312 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 313 |
else CheckTrace:= BadTurn |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
314 |
end; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
315 |
begin |
2695 | 316 |
valueResult:= BadTurn; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
317 |
TestTime:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
318 |
ap.ExplR:= 0; |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
319 |
repeat |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
320 |
inc(TestTime, 1000); |
498 | 321 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
322 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 323 |
r:= Distance(Vx, Vy); |
498 | 324 |
if not (r > _1) then |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
325 |
begin |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
326 |
Score:= CheckTrace; |
2695 | 327 |
if valueResult < Score then |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
328 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
329 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
330 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
331 |
ap.Time:= TestTime; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
332 |
ap.ExplR:= 100; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
333 |
ap.ExplX:= EX; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
334 |
ap.ExplY:= EY; |
2695 | 335 |
valueResult:= Score |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
336 |
end; |
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
337 |
end |
439 | 338 |
until (TestTime = 4000); |
2695 | 339 |
TestGrenade:= valueResult |
66
9643d75baf1e
Many AI improvements, bots do think in separate thread
unc0rr
parents:
64
diff
changeset
|
340 |
end; |
375 | 341 |
|
2978 | 342 |
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
343 |
const tDelta = 24; |
|
344 |
var Vx, Vy, r: hwFloat; |
|
345 |
Score, EX, EY, valueResult: LongInt; |
|
346 |
TestTime: Longword; |
|
347 |
||
348 |
function CheckTrace: LongInt; |
|
349 |
var x, y, dY: hwFloat; |
|
350 |
t: LongInt; |
|
351 |
begin |
|
3820 | 352 |
x:= Me^.X; |
353 |
y:= Me^.Y; |
|
2978 | 354 |
dY:= -Vy; |
355 |
t:= TestTime; |
|
356 |
repeat |
|
357 |
x:= x + Vx; |
|
358 |
y:= y + dY; |
|
359 |
dY:= dY + cGravity; |
|
360 |
dec(t) |
|
361 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
|
362 |
EX:= hwRound(x); |
|
363 |
EY:= hwRound(y); |
|
4296
53d98ea25ac0
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents:
4226
diff
changeset
|
364 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 41) |
2978 | 365 |
else CheckTrace:= BadTurn |
366 |
end; |
|
367 |
begin |
|
368 |
valueResult:= BadTurn; |
|
369 |
TestTime:= 0; |
|
370 |
ap.ExplR:= 0; |
|
371 |
repeat |
|
372 |
inc(TestTime, 1000); |
|
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
373 |
// Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
374 |
if Me^.X<int2hwFloat(Targ.X) then |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
375 |
Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta) |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
376 |
else |
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
377 |
Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta); |
4296
53d98ea25ac0
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents:
4226
diff
changeset
|
378 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-150) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2978 | 379 |
r:= Distance(Vx, Vy); |
380 |
if not (r > _1) then |
|
381 |
begin |
|
382 |
Score:= CheckTrace; |
|
383 |
if valueResult < Score then |
|
384 |
begin |
|
385 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
4296
53d98ea25ac0
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents:
4226
diff
changeset
|
386 |
ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15); |
2978 | 387 |
ap.Time:= TestTime; |
388 |
ap.ExplR:= 90; |
|
389 |
ap.ExplX:= EX; |
|
390 |
ap.ExplY:= EY; |
|
391 |
valueResult:= Score |
|
392 |
end; |
|
393 |
end |
|
394 |
until (TestTime = 4000); |
|
395 |
TestClusterBomb:= valueResult |
|
396 |
end; |
|
397 |
||
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
398 |
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
399 |
const tDelta = 24; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
400 |
var Vx, Vy, r: hwFloat; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
401 |
Score, EX, EY, valueResult: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
402 |
TestTime: Longword; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
403 |
|
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
404 |
function CheckTrace: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
405 |
var x, y, dY: hwFloat; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
406 |
t: LongInt; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
407 |
begin |
3820 | 408 |
x:= Me^.X; |
409 |
y:= Me^.Y; |
|
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
410 |
dY:= -Vy; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
411 |
t:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
412 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
413 |
x:= x + Vx; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
414 |
y:= y + dY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
415 |
dY:= dY + cGravity; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
416 |
dec(t) |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
417 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
418 |
EX:= hwRound(x); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
419 |
EY:= hwRound(y); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
2978
diff
changeset
|
420 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 381) |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
421 |
else CheckTrace:= BadTurn |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
422 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
423 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
424 |
valueResult:= BadTurn; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
425 |
TestTime:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
426 |
ap.ExplR:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
427 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
428 |
inc(TestTime, 1000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
429 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
4226
b39ca9d087a2
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo
parents:
4157
diff
changeset
|
430 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-200) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
431 |
r:= Distance(Vx, Vy); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
432 |
if not (r > _1) then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
433 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
434 |
Score:= CheckTrace; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
435 |
if valueResult < Score then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
436 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
437 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3847 | 438 |
ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15); |
2973
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
439 |
ap.Time:= TestTime; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
440 |
ap.ExplR:= 300; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
441 |
ap.ExplX:= EX; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
442 |
ap.ExplY:= EY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
443 |
valueResult:= Score |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
444 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
445 |
end |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
446 |
until (TestTime = 4000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
447 |
TestWatermelon:= valueResult |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
448 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
2948
diff
changeset
|
449 |
|
994 | 450 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
3407 | 451 |
//const tDelta = 24; |
1001 | 452 |
var Vx, Vy: hwFloat; |
2695 | 453 |
Score, EX, EY, valueResult: LongInt; |
994 | 454 |
TestTime: Longword; |
455 |
||
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
456 |
function CheckTrace: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
457 |
var x, y, dY: hwFloat; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
458 |
value: LongInt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
459 |
begin |
3820 | 460 |
x:= Me^.X; |
461 |
y:= Me^.Y; |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
462 |
dY:= -Vy; |
2376 | 463 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
464 |
repeat |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
465 |
x:= x + Vx; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
466 |
y:= y + dY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
467 |
dY:= dY + cGravity; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
468 |
EX:= hwRound(x); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
469 |
EY:= hwRound(y); |
5164
a2a67433633d
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents:
5151
diff
changeset
|
470 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > cWaterLine); |
2376 | 471 |
|
5164
a2a67433633d
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents:
5151
diff
changeset
|
472 |
if (EY < cWaterLine) and not dY.isNegative then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
473 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
474 |
value:= RateExplosion(Me, EX, EY, 91); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
475 |
if (value = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
476 |
if (dY > _0_15) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
477 |
value:= - abs(Targ.Y - EY) div 32 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
478 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
479 |
value:= BadTurn |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
480 |
else if (value < 0) then value:= BadTurn |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
481 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
482 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
483 |
value:= BadTurn; |
998 | 484 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
485 |
CheckTrace:= value; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
486 |
end; |
994 | 487 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
488 |
function Solve: LongWord; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
489 |
var A, B, D, T: hwFloat; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
490 |
C: LongInt; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
491 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2695
diff
changeset
|
492 |
A:= hwSqr(cGravity) * _0_25; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
493 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
494 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
495 |
D:= hwSqr(B) - (A * C * 4); |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
496 |
if D.isNegative = false then |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
497 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
498 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
499 |
if D.isNegative = false then |
3f21a9dc93d0
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unc0rr
parents:
2695
diff
changeset
|
500 |
T:= hwSqrt(D) |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
501 |
else |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
502 |
T:= _0; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
503 |
Solve:= hwRound(T) |
3f21a9dc93d0
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parents:
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diff
changeset
|
504 |
end else Solve:= 0 |
3f21a9dc93d0
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parents:
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diff
changeset
|
505 |
end; |
994 | 506 |
|
507 |
begin |
|
2695 | 508 |
valueResult:= BadTurn; |
994 | 509 |
ap.ExplR:= 0; |
510 |
||
998 | 511 |
if (Level > 2) then exit(BadTurn); |
994 | 512 |
|
513 |
TestTime:= Solve; |
|
514 |
||
998 | 515 |
if TestTime = 0 then exit(BadTurn); |
994 | 516 |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
517 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
518 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
994 | 519 |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
520 |
Score:= CheckTrace; |
3f21a9dc93d0
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parents:
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diff
changeset
|
521 |
if valueResult < Score then |
3f21a9dc93d0
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parents:
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diff
changeset
|
522 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
523 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
524 |
ap.Power:= 1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
525 |
ap.ExplR:= 100; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
526 |
ap.ExplX:= EX; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
527 |
ap.ExplY:= EY; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
528 |
valueResult:= Score |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
529 |
end; |
994 | 530 |
|
2695 | 531 |
TestMortar:= valueResult; |
994 | 532 |
end; |
533 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
534 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 535 |
const |
536 |
MIN_RANGE = 80; |
|
537 |
MAX_RANGE = 400; |
|
351 | 538 |
var Vx, Vy, x, y: hwFloat; |
2695 | 539 |
rx, ry, valueResult: LongInt; |
1941 | 540 |
range: integer; |
375 | 541 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
542 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
543 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
544 |
ap.Power:= 1; |
3820 | 545 |
x:= Me^.X; |
546 |
y:= Me^.Y; |
|
3677 | 547 |
range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y); |
1941 | 548 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
3677 | 549 |
Vx:= (int2hwFloat(Targ.X) - x) * _1div1024; |
550 |
Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
551 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 552 |
repeat |
553 |
x:= x + vX; |
|
554 |
y:= y + vY; |
|
375 | 555 |
rx:= hwRound(x); |
556 |
ry:= hwRound(y); |
|
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
557 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
70 | 558 |
begin |
509 | 559 |
x:= x + vX * 8; |
560 |
y:= y + vY * 8; |
|
2695 | 561 |
valueResult:= RateShotgun(Me, rx, ry) * 2; |
562 |
if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
|
563 |
else dec(valueResult, Level * 4000); |
|
564 |
exit(valueResult) |
|
70 | 565 |
end |
4157 | 566 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) |
567 |
or (x.isNegative) |
|
568 |
or (y.isNegative) |
|
569 |
or (x.Round > LongWord(LAND_WIDTH)) |
|
570 |
or (y.Round > LongWord(LAND_HEIGHT)); |
|
571 |
||
375 | 572 |
TestShotgun:= BadTurn |
70 | 573 |
end; |
438 | 574 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
575 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 576 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 577 |
d: Longword; |
2695 | 578 |
valueResult: LongInt; |
75 | 579 |
begin |
3407 | 580 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
581 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
582 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
583 |
ap.Power:= 1; |
3820 | 584 |
x:= Me^.X; |
585 |
y:= Me^.Y; |
|
498 | 586 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 587 |
exit(BadTurn); |
3677 | 588 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y); |
589 |
Vx:= (int2hwFloat(Targ.X) - x) * t; |
|
590 |
Vy:= (int2hwFloat(Targ.Y) - y) * t; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
591 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 592 |
d:= 0; |
1941 | 593 |
|
75 | 594 |
repeat |
595 |
x:= x + vX; |
|
596 |
y:= y + vY; |
|
1753 | 597 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 598 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
4157 | 599 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) |
600 |
or (x.isNegative) |
|
601 |
or (y.isNegative) |
|
602 |
or (x.Round > LongWord(LAND_WIDTH)) |
|
603 |
or (y.Round > LongWord(LAND_HEIGHT)) |
|
604 |
or (d > 200); |
|
1941 | 605 |
|
4374 | 606 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= Max(0, (4 - d div 50) * 7 * 1024) |
2695 | 607 |
else valueResult:= BadTurn; |
608 |
TestDesertEagle:= valueResult |
|
75 | 609 |
end; |
438 | 610 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
611 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 612 |
var valueResult: LongInt; |
3677 | 613 |
x, y: hwFloat; |
79 | 614 |
begin |
3407 | 615 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
616 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
617 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 618 |
exit(BadTurn); |
619 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
620 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
621 |
ap.Power:= 1; |
3820 | 622 |
x:= Me^.X; |
623 |
y:= Me^.Y; |
|
3677 | 624 |
if (Targ.X) - hwRound(x) >= 0 then ap.Angle:= cMaxAngle div 4 |
5164
a2a67433633d
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents:
5151
diff
changeset
|
625 |
else ap.Angle:= - cMaxAngle div 4; |
3677 | 626 |
valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30); |
2695 | 627 |
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult); |
628 |
TestBaseballBat:= valueResult; |
|
79 | 629 |
end; |
630 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
631 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 632 |
var i, valueResult: LongInt; |
3677 | 633 |
x, y: hwFloat; |
82 | 634 |
begin |
3407 | 635 |
Level:= Level; // avoid compiler hint |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
636 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
637 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
638 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
639 |
ap.Angle:= 0; |
3820 | 640 |
x:= Me^.X; |
641 |
y:= Me^.Y; |
|
3677 | 642 |
if (Abs(hwRound(x) - Targ.X) > 25) |
643 |
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then |
|
644 |
begin |
|
645 |
if TestColl(hwRound(x), hwRound(y) - 16, 6) |
|
646 |
and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
647 |
valueResult:= Succ(BadTurn) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
648 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
649 |
valueResult:= BadTurn; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
650 |
exit(valueResult) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
651 |
end; |
433 | 652 |
|
2695 | 653 |
valueResult:= 0; |
82 | 654 |
for i:= 0 to 4 do |
3677 | 655 |
valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), |
656 |
hwRound(y) - 20 * i - 5, 10, 30); |
|
2695 | 657 |
if valueResult <= 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
658 |
valueResult:= BadTurn |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
659 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
660 |
inc(valueResult); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
661 |
|
2695 | 662 |
TestFirePunch:= valueResult; |
82 | 663 |
end; |
433 | 664 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
665 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
666 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
667 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
668 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
669 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
670 |
fexit: boolean; |
2695 | 671 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
672 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
673 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
674 |
ap.Time:= 0; |
554 | 675 |
if (Level > 3) then exit(BadTurn); |
676 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
677 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
678 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
679 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
680 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
681 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
682 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
683 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
684 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
685 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
686 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
687 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
688 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
689 |
end; |
2695 | 690 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
691 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
692 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
693 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
694 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
695 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
696 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
697 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
698 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
699 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
700 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
701 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
702 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
703 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
704 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
705 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
706 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
707 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
708 |
end; |
5164
a2a67433633d
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents:
5151
diff
changeset
|
709 |
until fexit or (Y.Round > cWaterLine); |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
710 |
|
2695 | 711 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
712 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
713 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
714 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
715 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
716 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
717 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
718 |
inc(t, dmg[i + 6]); |
2695 | 719 |
if t > valueResult then |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
720 |
begin |
2695 | 721 |
valueResult:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
722 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
723 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
724 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
725 |
|
2695 | 726 |
if valueResult <= 0 then valueResult:= BadTurn; |
727 |
TestAirAttack:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
728 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
729 |
|
3370 | 730 |
|
731 |
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
|
732 |
var |
|
3439 | 733 |
i, failNum: longword; |
734 |
maxTop: longword; |
|
3370 | 735 |
begin |
3439 | 736 |
TestTeleport := BadTurn; |
737 |
Level:= Level; // avoid compiler hint |
|
738 |
FillBonuses(true, [gtCase]); |
|
739 |
if bonuses.Count = 0 then begin |
|
740 |
if Me^.Health <= 100 then begin |
|
3697 | 741 |
maxTop := Targ.Y - cHHRadius * 2; |
3439 | 742 |
while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do |
743 |
dec(maxTop, cHHRadius*2); |
|
744 |
if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then begin |
|
745 |
ap.AttackPutX := Targ.X; |
|
746 |
ap.AttackPutY := maxTop + cHHRadius; |
|
747 |
TestTeleport := Targ.Y - maxTop; |
|
748 |
end; |
|
749 |
end; |
|
3372 | 750 |
end |
3439 | 751 |
else begin |
752 |
failNum := 0; |
|
3697 | 753 |
repeat |
3439 | 754 |
i := random(bonuses.Count); |
755 |
inc(failNum); |
|
756 |
until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2); |
|
757 |
if failNum < bonuses.Count*2 then begin |
|
758 |
ap.AttackPutX := bonuses.ar[i].X; |
|
759 |
ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius; |
|
760 |
TestTeleport := 0; |
|
761 |
end; |
|
762 |
end; |
|
3370 | 763 |
end; |
764 |
||
4 | 765 |
end. |