hedgewars/uDebug.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 10 Feb 2018 10:02:58 +0100
changeset 12957 eafaada79157
parent 11537 bf86c6cb9341
child 11549 b69f5f22a3ba
child 13083 dd904dd9c587
permissions -rw-r--r--
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uDebug;
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interface
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procedure OutError(Msg: shortstring; isFatalError: boolean);
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//procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
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function checkFails(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
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function SDLCheck(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
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var
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    allOK: boolean;
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implementation
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uses SDLh, uConsole, uCommands, uConsts;
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procedure OutError(Msg: shortstring; isFatalError: boolean);
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begin
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WriteLnToConsole(Msg);
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if isFatalError then
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    begin
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    ParseCommand('fatal ' + lastConsoleline, true);
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    // hint for the 'coverity' source analyzer
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    // this halt is never actually reached because ParseCommands will halt first
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    halt(HaltFatalError);
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    end;
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end;
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procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
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begin
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if not Assert then
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    OutError(Msg, isFatal)
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end;
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function checkFails(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
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begin
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    if not Assert then
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        OutError(Msg, false);
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    allOK:= allOK and (Assert or (not isFatal));
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    checkFails:= (not Assert) and isFatal
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end;
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function SDLCheck(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
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var s: shortstring;
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begin
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    if not Assert then
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    begin
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        s:= SDL_GetError();
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        OutError(Msg + ': ' + s, false)
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    end;
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    allOK:= allOK and (Assert or (not isFatal));
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    SDLCheck:= (not Assert) and isFatal
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end;
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end.