misc/libphysfs/lzma/CPP/Common/IntToString.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 10 Feb 2018 10:02:58 +0100
changeset 12957 eafaada79157
parent 12218 bb5522e88ab2
permissions -rw-r--r--
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
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// Common/IntToString.cpp
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#include "StdAfx.h"
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#include "IntToString.h"
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void ConvertUInt64ToString(UInt64 value, char *s, UInt32 base)
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{
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  if (base < 2 || base > 36)
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  {
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    *s = '\0';
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    return;
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  }
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  char temp[72];
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  int pos = 0;
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  do 
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  {
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    int delta = (int)(value % base);
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    temp[pos++] = (char)((delta < 10) ? ('0' + delta) : ('a' + (delta - 10)));
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    value /= base;
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  }
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  while (value != 0);
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  do
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    *s++ = temp[--pos];
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  while(pos > 0);
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  *s = '\0';
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}
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void ConvertUInt64ToString(UInt64 value, wchar_t *s)
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{
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  wchar_t temp[32];
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  int pos = 0;
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  do 
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  {
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    temp[pos++] = (wchar_t)(L'0' + (int)(value % 10));
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    value /= 10;
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  }
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  while (value != 0);
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  do 
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    *s++ = temp[--pos];
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  while(pos > 0);
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  *s = L'\0';
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}
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void ConvertInt64ToString(Int64 value, char *s)
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{
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  if (value < 0)
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  {
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    *s++ = '-';
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    value = -value;
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  }
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  ConvertUInt64ToString(value, s);
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}
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void ConvertInt64ToString(Int64 value, wchar_t *s)
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{
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  if (value < 0)
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  {
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    *s++ = L'-';
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    value = -value;
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  }
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  ConvertUInt64ToString(value, s);
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}