author | unc0rr |
Sun, 27 Jul 2008 13:32:15 +0000 | |
changeset 1107 | ee873ada9e86 |
parent 1085 | 0b82870073b5 |
child 1120 | eb5a9f86f9c6 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uStore; |
|
20 |
interface |
|
755 | 21 |
uses uConsts, uTeams, SDLh, uFloat, GL; |
4 | 22 |
{$INCLUDE options.inc} |
23 |
||
24 |
procedure StoreInit; |
|
25 |
procedure StoreLoad; |
|
26 |
procedure StoreRelease; |
|
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27 |
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); |
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Get rid if deprecated Surface parameter of Draw* calls
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28 |
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt); |
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29 |
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt); |
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30 |
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture); |
762 | 31 |
procedure DrawLand (X, Y: LongInt); |
32 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); |
|
822 | 33 |
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
853 | 34 |
procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
822 | 35 |
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
762 | 36 |
procedure DrawCentered(X, Top: LongInt; Source: PTexture); |
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37 |
procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); |
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38 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
762 | 39 |
function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
4 | 40 |
procedure RenderHealth(var Hedgehog: THedgehog); |
41 |
procedure AddProgress; |
|
510 | 42 |
procedure FinishProgress; |
518 | 43 |
function LoadImage(const filename: string; hasAlpha, critical, setTransparent: boolean): PSDL_Surface; |
753 | 44 |
procedure SetupOpenGL; |
4 | 45 |
|
46 |
var PixelFormat: PSDL_PixelFormat; |
|
47 |
SDLPrimSurface: PSDL_Surface; |
|
1023 | 48 |
PauseTexture, |
49 |
ConfirmTexture: PTexture; |
|
4 | 50 |
|
51 |
implementation |
|
755 | 52 |
uses uMisc, uConsole, uLand, uLocale, GLU; |
4 | 53 |
|
690 | 54 |
var |
761 | 55 |
HHTexture: PTexture; |
4 | 56 |
|
57 |
procedure StoreInit; |
|
58 |
begin |
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59 |
||
60 |
end; |
|
61 |
||
351 | 62 |
procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean); |
47 | 63 |
var r: TSDL_Rect; |
64 |
begin |
|
65 |
r:= rect^; |
|
83 | 66 |
if Clear then SDL_FillRect(Surface, @r, 0); |
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67 |
|
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BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF); |
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FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF); |
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70 |
|
351 | 71 |
r.y:= rect^.y + 1; |
72 |
r.h:= rect^.h - 2; |
|
47 | 73 |
SDL_FillRect(Surface, @r, BorderColor); |
351 | 74 |
r.x:= rect^.x + 1; |
75 |
r.w:= rect^.w - 2; |
|
76 |
r.y:= rect^.y; |
|
77 |
r.h:= rect^.h; |
|
47 | 78 |
SDL_FillRect(Surface, @r, BorderColor); |
351 | 79 |
r.x:= rect^.x + 2; |
80 |
r.y:= rect^.y + 1; |
|
81 |
r.w:= rect^.w - 4; |
|
82 |
r.h:= rect^.h - 2; |
|
47 | 83 |
SDL_FillRect(Surface, @r, FillColor); |
351 | 84 |
r.x:= rect^.x + 1; |
85 |
r.y:= rect^.y + 2; |
|
86 |
r.w:= rect^.w - 2; |
|
87 |
r.h:= rect^.h - 4; |
|
47 | 88 |
SDL_FillRect(Surface, @r, FillColor) |
89 |
end; |
|
90 |
||
371 | 91 |
function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: string): TSDL_Rect; |
351 | 92 |
var w, h: LongInt; |
4 | 93 |
tmpsurf: PSDL_Surface; |
94 |
clr: TSDL_Color; |
|
351 | 95 |
Result: TSDL_Rect; |
4 | 96 |
begin |
355 | 97 |
TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h); |
4 | 98 |
Result.x:= X; |
99 |
Result.y:= Y; |
|
202 | 100 |
Result.w:= w + FontBorder * 2 + 4; |
101 |
Result.h:= h + FontBorder * 2; |
|
351 | 102 |
DrawRoundRect(@Result, cWhiteColor, cColorNearBlack, Surface, true); |
189 | 103 |
clr.r:= Color shr 16; |
104 |
clr.g:= (Color shr 8) and $FF; |
|
105 |
clr.b:= Color and $FF; |
|
355 | 106 |
tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr.value); |
202 | 107 |
Result.x:= X + FontBorder + 2; |
108 |
Result.y:= Y + FontBorder; |
|
199 | 109 |
SDLTry(tmpsurf <> nil, true); |
4 | 110 |
SDL_UpperBlit(tmpsurf, nil, Surface, @Result); |
111 |
SDL_FreeSurface(tmpsurf); |
|
112 |
Result.x:= X; |
|
113 |
Result.y:= Y; |
|
202 | 114 |
Result.w:= w + FontBorder * 2 + 4; |
351 | 115 |
Result.h:= h + FontBorder * 2; |
116 |
WriteInRoundRect:= Result |
|
4 | 117 |
end; |
118 |
||
119 |
procedure StoreLoad; |
|
844 | 120 |
var s: string; |
4 | 121 |
|
122 |
procedure WriteNames(Font: THWFont); |
|
547 | 123 |
var t: LongInt; |
371 | 124 |
i: LongInt; |
47 | 125 |
r, rr: TSDL_Rect; |
371 | 126 |
drY: LongInt; |
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127 |
texsurf: PSDL_Surface; |
4 | 128 |
begin |
129 |
r.x:= 0; |
|
690 | 130 |
r.y:= 0; |
70 | 131 |
drY:= cScreenHeight - 4; |
547 | 132 |
for t:= 0 to Pred(TeamsCount) do |
133 |
with TeamsArray[t]^ do |
|
4 | 134 |
begin |
762 | 135 |
NameTagTex:= RenderStringTex(TeamName, Clan^.Color, Font); |
690 | 136 |
|
47 | 137 |
r.w:= cTeamHealthWidth + 5; |
762 | 138 |
r.h:= NameTagTex^.h; |
690 | 139 |
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texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask); |
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TryDo(texsurf <> nil, errmsgCreateSurface, true); |
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TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
690 | 143 |
|
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144 |
DrawRoundRect(@r, cWhiteColor, cColorNearBlack, texsurf, true); |
47 | 145 |
rr:= r; |
146 |
inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4); |
|
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DrawRoundRect(@rr, Clan^.Color, Clan^.Color, texsurf, false); |
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HealthTex:= Surface2Tex(texsurf); |
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149 |
SDL_FreeSurface(texsurf); |
690 | 150 |
|
49 | 151 |
dec(drY, r.h + 2); |
547 | 152 |
DrawHealthY:= drY; |
4 | 153 |
for i:= 0 to 7 do |
547 | 154 |
with Hedgehogs[i] do |
95 | 155 |
if Gear <> nil then |
762 | 156 |
NameTagTex:= RenderStringTex(Name, Clan^.Color, fnt16); |
4 | 157 |
end; |
158 |
end; |
|
159 |
||
160 |
procedure MakeCrossHairs; |
|
547 | 161 |
var t: LongInt; |
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162 |
tmpsurf, texsurf: PSDL_Surface; |
777 | 163 |
Color, i: Longword; |
4 | 164 |
begin |
53 | 165 |
s:= Pathz[ptGraphics] + '/' + cCHFileName; |
351 | 166 |
tmpsurf:= LoadImage(s, true, true, false); |
4 | 167 |
|
547 | 168 |
for t:= 0 to Pred(TeamsCount) do |
169 |
with TeamsArray[t]^ do |
|
4 | 170 |
begin |
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171 |
texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, tmpsurf^.w, tmpsurf^.h, 32, RMask, GMask, BMask, AMask); |
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TryDo(texsurf <> nil, errmsgCreateSurface, true); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
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173 |
|
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174 |
Color:= Clan^.Color; |
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175 |
Color:= SDL_MapRGB(texsurf^.format, Color shr 16, Color shr 8, Color and $FF); |
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176 |
SDL_FillRect(texsurf, nil, Color); |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
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diff
changeset
|
177 |
|
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changeset
|
178 |
SDL_UpperBlit(tmpsurf, nil, texsurf, nil); |
777 | 179 |
|
180 |
TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Ooops', true); |
|
181 |
||
182 |
if SDL_MustLock(texsurf) then |
|
183 |
SDLTry(SDL_LockSurface(texsurf) >= 0, true); |
|
184 |
||
185 |
// make black pixel be alpha-transparent |
|
186 |
for i:= 0 to texsurf^.w * texsurf^.h - 1 do |
|
187 |
if PLongwordArray(texsurf^.pixels)^[i] = $FF000000 then PLongwordArray(texsurf^.pixels)^[i]:= 0; |
|
188 |
||
189 |
if SDL_MustLock(texsurf) then |
|
190 |
SDL_UnlockSurface(texsurf); |
|
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191 |
|
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192 |
CrosshairTex:= Surface2Tex(texsurf); |
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|
193 |
SDL_FreeSurface(texsurf) |
4 | 194 |
end; |
351 | 195 |
|
4 | 196 |
SDL_FreeSurface(tmpsurf) |
197 |
end; |
|
198 |
||
199 |
procedure InitHealth; |
|
547 | 200 |
var i, t: LongInt; |
4 | 201 |
begin |
547 | 202 |
for t:= 0 to Pred(TeamsCount) do |
203 |
if TeamsArray[t] <> nil then |
|
204 |
with TeamsArray[t]^ do |
|
4 | 205 |
begin |
206 |
for i:= 0 to cMaxHHIndex do |
|
547 | 207 |
if Hedgehogs[i].Gear <> nil then |
208 |
RenderHealth(Hedgehogs[i]); |
|
4 | 209 |
end |
210 |
end; |
|
211 |
||
212 |
procedure LoadGraves; |
|
689 | 213 |
var t: LongInt; |
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214 |
texsurf: PSDL_Surface; |
4 | 215 |
begin |
547 | 216 |
for t:= 0 to Pred(TeamsCount) do |
217 |
if TeamsArray[t] <> nil then |
|
218 |
with TeamsArray[t]^ do |
|
4 | 219 |
begin |
547 | 220 |
if GraveName = '' then GraveName:= 'Simple'; |
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diff
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221 |
texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, false, true, true); |
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222 |
GraveTex:= Surface2Tex(texsurf); |
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|
223 |
SDL_FreeSurface(texsurf) |
4 | 224 |
end |
225 |
end; |
|
226 |
||
844 | 227 |
var ii: TSprite; |
228 |
fi: THWFont; |
|
229 |
ai: TAmmoType; |
|
230 |
tmpsurf: PSDL_Surface; |
|
231 |
i: LongInt; |
|
4 | 232 |
begin |
233 |
for fi:= Low(THWFont) to High(THWFont) do |
|
234 |
with Fontz[fi] do |
|
235 |
begin |
|
53 | 236 |
s:= Pathz[ptFonts] + '/' + Name; |
200 | 237 |
WriteToConsole(msgLoading + s + '... '); |
355 | 238 |
Handle:= TTF_OpenFont(Str2PChar(s), Height); |
200 | 239 |
SDLTry(Handle <> nil, true); |
202 | 240 |
TTF_SetFontStyle(Handle, style); |
4 | 241 |
WriteLnToConsole(msgOK) |
242 |
end; |
|
243 |
AddProgress; |
|
53 | 244 |
|
4 | 245 |
AddProgress; |
246 |
WriteNames(fnt16); |
|
70 | 247 |
MakeCrossHairs; |
4 | 248 |
LoadGraves; |
249 |
||
250 |
AddProgress; |
|
251 |
for ii:= Low(TSprite) to High(TSprite) do |
|
252 |
with SpritesData[ii] do |
|
80 | 253 |
begin |
254 |
if AltPath = ptNone then |
|
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|
255 |
tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, true, true) |
80 | 256 |
else begin |
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changeset
|
257 |
tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, false, true); |
755 | 258 |
if tmpsurf = nil then |
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diff
changeset
|
259 |
tmpsurf:= LoadImage(Pathz[AltPath] + '/' + FileName, true, true, true) |
80 | 260 |
end; |
755 | 261 |
if Width = 0 then Width:= tmpsurf^.w; |
262 |
if Height = 0 then Height:= tmpsurf^.h; |
|
761 | 263 |
Texture:= Surface2Tex(tmpsurf); |
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diff
changeset
|
264 |
if saveSurf then Surface:= tmpsurf else SDL_FreeSurface(tmpsurf) |
80 | 265 |
end; |
266 |
||
4 | 267 |
AddProgress; |
567 | 268 |
|
761 | 269 |
tmpsurf:= LoadImage(Pathz[ptGraphics] + '/' + cHHFileName, true, true, true); |
270 |
HHTexture:= Surface2Tex(tmpsurf); |
|
271 |
SDL_FreeSurface(tmpsurf); |
|
4 | 272 |
|
273 |
InitHealth; |
|
274 |
||
762 | 275 |
PauseTexture:= RenderStringTex(trmsg[sidPaused], $FFFF00, fntBig); |
1023 | 276 |
ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], $FFFF00, fntBig); |
281
5b483aa9f2ab
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diff
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|
277 |
|
843 | 278 |
for ai:= Low(TAmmoType) to High(TAmmoType) do |
279 |
with Ammoz[ai] do |
|
280 |
begin |
|
281 |
tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(trAmmo[NameId]), $FFFFFF); |
|
282 |
NameTex:= Surface2Tex(tmpsurf); |
|
283 |
SDL_FreeSurface(tmpsurf) |
|
284 |
end; |
|
285 |
||
844 | 286 |
for i:= Low(CountTexz) to High(CountTexz) do |
287 |
begin |
|
288 |
tmpsurf:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(IntToStr(i) + 'x'), $FFFFFF); |
|
289 |
CountTexz[i]:= Surface2Tex(tmpsurf); |
|
290 |
SDL_FreeSurface(tmpsurf) |
|
291 |
end; |
|
292 |
||
4 | 293 |
{$IFDEF DUMP} |
294 |
SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1); |
|
295 |
SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1); |
|
296 |
{$ENDIF} |
|
297 |
end; |
|
298 |
||
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diff
changeset
|
299 |
procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); |
4 | 300 |
var rr: TSDL_Rect; |
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Now game looks almost like it did before switching to OpenGL
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762
diff
changeset
|
301 |
_l, _r, _t, _b: real; |
4 | 302 |
begin |
759 | 303 |
if SourceTexture^.h = 0 then exit; |
4 | 304 |
rr.x:= X; |
305 |
rr.y:= Y; |
|
351 | 306 |
rr.w:= r^.w; |
307 |
rr.h:= r^.h; |
|
755 | 308 |
|
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Now game looks almost like it did before switching to OpenGL
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diff
changeset
|
309 |
_l:= r^.x / SourceTexture^.w; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
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diff
changeset
|
310 |
_r:= (r^.x + r^.w) / SourceTexture^.w; |
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diff
changeset
|
311 |
_t:= r^.y / SourceTexture^.h; |
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Now game looks almost like it did before switching to OpenGL
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diff
changeset
|
312 |
_b:= (r^.y + r^.h) / SourceTexture^.h; |
755 | 313 |
|
314 |
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id); |
|
315 |
||
316 |
glBegin(GL_QUADS); |
|
317 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
318 |
glTexCoord2f(_l, _t); |
755 | 319 |
glVertex2i(X, Y); |
320 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
321 |
glTexCoord2f(_r, _t); |
755 | 322 |
glVertex2i(rr.w + X, Y); |
323 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
324 |
glTexCoord2f(_r, _b); |
755 | 325 |
glVertex2i(rr.w + X, rr.h + Y); |
326 |
||
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
327 |
glTexCoord2f(_l, _b); |
755 | 328 |
glVertex2i(X, rr.h + Y); |
329 |
||
762 | 330 |
glEnd() |
331 |
end; |
|
332 |
||
333 |
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); |
|
334 |
begin |
|
335 |
glBindTexture(GL_TEXTURE_2D, Texture^.id); |
|
336 |
||
337 |
glBegin(GL_QUADS); |
|
338 |
||
339 |
glTexCoord2f(0, 0); |
|
340 |
glVertex2i(X, Y); |
|
341 |
||
342 |
glTexCoord2f(1, 0); |
|
343 |
glVertex2i(Texture^.w + X, Y); |
|
344 |
||
345 |
glTexCoord2f(1, 1); |
|
346 |
glVertex2i(Texture^.w + X, Texture^.h + Y); |
|
347 |
||
348 |
glTexCoord2f(0, 1); |
|
349 |
glVertex2i(X, Texture^.h + Y); |
|
350 |
||
351 |
glEnd() |
|
4 | 352 |
end; |
353 |
||
822 | 354 |
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real); |
775 | 355 |
begin |
777 | 356 |
DrawRotatedTex(SpritesData[Sprite].Texture, |
822 | 357 |
SpritesData[Sprite].Width, |
358 |
SpritesData[Sprite].Height, |
|
359 |
X, Y, Dir, Angle) |
|
777 | 360 |
end; |
361 |
||
853 | 362 |
procedure DrawRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real); |
806 | 363 |
begin |
364 |
glPushMatrix; |
|
809 | 365 |
glTranslatef(X, Y, 0); |
806 | 366 |
glRotatef(Angle, 0, 0, 1); |
367 |
||
853 | 368 |
if Dir < 0 then glScalef(-1.0, 1.0, 1.0); |
369 |
||
370 |
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame); |
|
806 | 371 |
|
372 |
glPopMatrix |
|
373 |
end; |
|
374 |
||
822 | 375 |
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); |
777 | 376 |
begin |
775 | 377 |
glPushMatrix; |
378 |
glTranslatef(X, Y, 0); |
|
822 | 379 |
|
380 |
if Dir < 0 then |
|
381 |
begin |
|
382 |
hw:= - hw; |
|
383 |
glRotatef(Angle, 0, 0, -1); |
|
384 |
end else |
|
385 |
glRotatef(Angle, 0, 0, 1); |
|
386 |
||
775 | 387 |
|
777 | 388 |
glBindTexture(GL_TEXTURE_2D, Tex^.id); |
775 | 389 |
|
390 |
glBegin(GL_QUADS); |
|
391 |
||
392 |
glTexCoord2f(0, 0); |
|
393 |
glVertex2i(-hw, -hh); |
|
394 |
||
395 |
glTexCoord2f(1, 0); |
|
396 |
glVertex2i(hw, -hh); |
|
397 |
||
398 |
glTexCoord2f(1, 1); |
|
399 |
glVertex2i(hw, hh); |
|
400 |
||
401 |
glTexCoord2f(0, 1); |
|
402 |
glVertex2i(-hw, hh); |
|
403 |
||
404 |
glEnd(); |
|
405 |
||
406 |
glPopMatrix |
|
407 |
end; |
|
408 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
409 |
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); |
4 | 410 |
begin |
411 |
r.y:= r.y + Height * Position; |
|
412 |
r.h:= Height; |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
413 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
4 | 414 |
end; |
415 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
416 |
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt); |
755 | 417 |
var r: TSDL_Rect; |
4 | 418 |
begin |
755 | 419 |
r.x:= 0; |
420 |
r.w:= SpritesData[Sprite].Width; |
|
421 |
r.y:= Frame * SpritesData[Sprite].Height; |
|
422 |
r.h:= SpritesData[Sprite].Height; |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
423 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
4 | 424 |
end; |
425 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
426 |
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt); |
43 | 427 |
var r: TSDL_Rect; |
428 |
begin |
|
429 |
r.x:= FrameX * SpritesData[Sprite].Width; |
|
430 |
r.w:= SpritesData[Sprite].Width; |
|
431 |
r.y:= FrameY * SpritesData[Sprite].Height; |
|
432 |
r.h:= SpritesData[Sprite].Height; |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
433 |
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture) |
43 | 434 |
end; |
435 |
||
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
436 |
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture); |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
437 |
var r: TSDL_Rect; |
198 | 438 |
begin |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
439 |
r.x:= 0; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
440 |
r.w:= Source^.w; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
441 |
r.y:= Frame * Height; |
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
442 |
r.h:= Height; |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
443 |
DrawFromRect(X, Y, @r, Source) |
198 | 444 |
end; |
445 |
||
762 | 446 |
procedure DrawLand(X, Y: LongInt); |
4 | 447 |
begin |
762 | 448 |
DrawTexture(X, Y, LandTexture) |
4 | 449 |
end; |
450 |
||
762 | 451 |
procedure DrawCentered(X, Top: LongInt; Source: PTexture); |
95 | 452 |
begin |
762 | 453 |
DrawTexture(X - Source^.w div 2, Top, Source) |
4 | 454 |
end; |
455 |
||
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
456 |
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); |
761 | 457 |
var l, r, t, b: real; |
4 | 458 |
begin |
761 | 459 |
|
460 |
t:= Pos * 32 / HHTexture^.h; |
|
461 |
b:= (Pos + 1) * 32 / HHTexture^.h; |
|
462 |
||
463 |
if Dir = -1 then |
|
464 |
begin |
|
465 |
l:= (Step + 1) * 32 / HHTexture^.w; |
|
466 |
r:= Step * 32 / HHTexture^.w |
|
467 |
end else |
|
468 |
begin |
|
469 |
l:= Step * 32 / HHTexture^.w; |
|
470 |
r:= (Step + 1) * 32 / HHTexture^.w |
|
471 |
end; |
|
472 |
||
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
473 |
|
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
474 |
glPushMatrix(); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
475 |
glTranslatef(X, Y, 0); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
476 |
glRotatef(Angle, 0, 0, 1); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
477 |
|
761 | 478 |
glBindTexture(GL_TEXTURE_2D, HHTexture^.id); |
479 |
||
480 |
glBegin(GL_QUADS); |
|
481 |
||
482 |
glTexCoord2f(l, t); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
483 |
glVertex2i(-16, -16); |
761 | 484 |
|
485 |
glTexCoord2f(r, t); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
486 |
glVertex2i(16, -16); |
761 | 487 |
|
488 |
glTexCoord2f(r, b); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
489 |
glVertex2i(16, 16); |
761 | 490 |
|
491 |
glTexCoord2f(l, b); |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
492 |
glVertex2i(-16, 16); |
761 | 493 |
|
821
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
494 |
glEnd(); |
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
495 |
|
e6c0408b54ed
Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr
parents:
809
diff
changeset
|
496 |
glPopMatrix |
4 | 497 |
end; |
498 |
||
499 |
procedure StoreRelease; |
|
500 |
var ii: TSprite; |
|
501 |
begin |
|
502 |
for ii:= Low(TSprite) to High(TSprite) do |
|
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
503 |
begin |
759 | 504 |
FreeTexture(SpritesData[ii].Texture); |
769
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
505 |
if SpritesData[ii].Surface <> nil then SDL_FreeSurface(SpritesData[ii].Surface) |
788efc1d649f
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents:
768
diff
changeset
|
506 |
end; |
761 | 507 |
|
508 |
FreeTexture(HHTexture); |
|
509 |
FreeTexture(LandTexture); |
|
510 |
||
511 |
SDL_FreeSurface(LandSurface) |
|
4 | 512 |
end; |
513 |
||
762 | 514 |
function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; |
432 | 515 |
var w, h: LongInt; |
351 | 516 |
Result: PSDL_Surface; |
95 | 517 |
begin |
355 | 518 |
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h); |
785 | 519 |
|
762 | 520 |
Result:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2, |
521 |
32, RMask, GMask, BMask, AMask); |
|
785 | 522 |
|
107 | 523 |
TryDo(Result <> nil, 'RenderString: fail to create surface', true); |
785 | 524 |
|
95 | 525 |
WriteInRoundRect(Result, 0, 0, Color, font, s); |
785 | 526 |
|
762 | 527 |
TryDo(SDL_SetColorKey(Result, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
785 | 528 |
|
762 | 529 |
RenderStringTex:= Surface2Tex(Result); |
785 | 530 |
|
762 | 531 |
SDL_FreeSurface(Result) |
95 | 532 |
end; |
533 |
||
4 | 534 |
procedure RenderHealth(var Hedgehog: THedgehog); |
95 | 535 |
var s: shortstring; |
4 | 536 |
begin |
351 | 537 |
str(Hedgehog.Gear^.Health, s); |
762 | 538 |
if Hedgehog.HealthTagTex <> nil then FreeTexture(Hedgehog.HealthTagTex); |
539 |
Hedgehog.HealthTagTex:= RenderStringTex(s, Hedgehog.Team^.Clan^.Color, fnt16) |
|
4 | 540 |
end; |
541 |
||
518 | 542 |
function LoadImage(const filename: string; hasAlpha: boolean; critical, setTransparent: boolean): PSDL_Surface; |
30 | 543 |
var tmpsurf: PSDL_Surface; |
753 | 544 |
//Result: PSDL_Surface; |
355 | 545 |
s: shortstring; |
4 | 546 |
begin |
547 |
WriteToConsole(msgLoading + filename + '... '); |
|
355 | 548 |
s:= filename + '.' + cBitsStr + '.png'; |
549 |
tmpsurf:= IMG_Load(Str2PChar(s)); |
|
351 | 550 |
|
74 | 551 |
if tmpsurf = nil then |
351 | 552 |
begin |
355 | 553 |
s:= filename + '.png'; |
554 |
tmpsurf:= IMG_Load(Str2PChar(s)); |
|
351 | 555 |
end; |
80 | 556 |
|
557 |
if tmpsurf = nil then |
|
558 |
if critical then OutError(msgFailed, true) |
|
559 |
else begin |
|
560 |
WriteLnToConsole(msgFailed); |
|
351 | 561 |
exit(nil) |
80 | 562 |
end; |
351 | 563 |
|
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
564 |
if setTransparent then TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true); |
753 | 565 |
//if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf) |
566 |
// else Result:= SDL_DisplayFormat(tmpsurf); |
|
620 | 567 |
{$IFDEF DEBUGFILE}WriteLnToConsole('(' + inttostr(tmpsurf^.w) + ',' + inttostr(tmpsurf^.h) + ') ');{$ENDIF} |
351 | 568 |
WriteLnToConsole(msgOK); |
753 | 569 |
LoadImage:= tmpsurf//Result |
570 |
end; |
|
571 |
||
572 |
procedure SetupOpenGL; |
|
573 |
begin |
|
756 | 574 |
glLoadIdentity; |
753 | 575 |
glViewport(0, 0, cScreenWidth, cScreenHeight); |
754 | 576 |
glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0); |
577 |
glTranslatef(-cScreenWidth / 2, -cScreenHeight / 2, 0); |
|
756 | 578 |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
753 | 579 |
glMatrixMode(GL_MODELVIEW) |
4 | 580 |
end; |
581 |
||
510 | 582 |
//////////////////////////////////////////////////////////////////////////////// |
766 | 583 |
var ProgrTex: PTexture = nil; |
534 | 584 |
Step: integer = 0; |
510 | 585 |
|
586 |
procedure AddProgress; |
|
587 |
var r: TSDL_Rect; |
|
766 | 588 |
texsurf: PSDL_Surface; |
510 | 589 |
begin |
590 |
if Step = 0 then |
|
591 |
begin |
|
592 |
WriteToConsole(msgLoading + 'progress sprite: '); |
|
766 | 593 |
texsurf:= LoadImage(Pathz[ptGraphics] + '/Progress', false, true, true); |
594 |
ProgrTex:= Surface2Tex(texsurf); |
|
595 |
SDL_FreeSurface(texsurf) |
|
510 | 596 |
end; |
1045 | 597 |
|
766 | 598 |
glClear(GL_COLOR_BUFFER_BIT); |
775 | 599 |
glEnable(GL_TEXTURE_2D); |
510 | 600 |
r.x:= 0; |
766 | 601 |
r.w:= ProgrTex^.w; |
602 |
r.h:= ProgrTex^.w; |
|
603 |
r.y:= (Step mod (ProgrTex^.h div ProgrTex^.w)) * ProgrTex^.w; |
|
604 |
DrawFromRect((cScreenWidth - ProgrTex^.w) div 2, |
|
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
840
diff
changeset
|
605 |
(cScreenHeight - ProgrTex^.w) div 2, @r, ProgrTex); |
775 | 606 |
glDisable(GL_TEXTURE_2D); |
766 | 607 |
SDL_GL_SwapBuffers(); |
510 | 608 |
inc(Step); |
609 |
end; |
|
610 |
||
611 |
procedure FinishProgress; |
|
612 |
begin |
|
613 |
WriteLnToConsole('Freeing progress surface... '); |
|
766 | 614 |
FreeTexture(ProgrTex) |
510 | 615 |
end; |
616 |
||
4 | 617 |
end. |