hedgewars/uGearsRender.pas
author sheepluva
Tue, 24 Mar 2015 12:48:55 +0100
changeset 10869 f23763bbac1b
parent 10867 36ca7a39f34d
child 10992 995ecbdf72de
permissions -rw-r--r--
rendering tweaks/cleanup cont.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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	 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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procedure DrawHHOrder();
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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var n: LongInt;
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    EnableTexture(false);
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    //glEnable(GL_LINE_SMOOTH);
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    Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF);
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    n:= RopePoints.Count + 2;
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    SetVertexPointer(@RopePoints.rounded[0], n);
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    openglPushMatrix();
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    openglTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(3.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    Tint(Gear^.Tint);
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    glLineWidth(2.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    untint;
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    openglPopMatrix();
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    EnableTexture(true);
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    //glDisable(GL_LINE_SMOOTH)
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        DrawRopeLine:= 0;
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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            end
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    end;
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    DrawRopeLine:= roplen;
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end;
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   170
procedure DrawRope(Gear: PGear);
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3388822b3914 some more fixing
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   171
var roplen, i: LongInt;
4388
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begin
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1be106f8095a aaaand where it was actually crashing
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   173
    if Gear^.Hedgehog^.Gear = nil then exit;
10848
231d3e3d3267 Allow rope tinting
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   174
    if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then
4388
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        DrawRopeLinesRQ(Gear)
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   176
    else
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   177
        begin
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        roplen:= 0;
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        if RopePoints.Count > 0 then
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   180
            begin
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   181
            i:= 0;
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   182
            while i < Pred(RopePoints.Count) do
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   183
                    begin
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
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                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
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   185
                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
4388
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   186
                    inc(i)
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   187
                    end;
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
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   188
            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
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   189
                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
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   190
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
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   191
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
6580
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lovelacer
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diff changeset
   192
            end
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lovelacer
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diff changeset
   193
        else
4388
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   194
            if Gear^.Elasticity.QWordValue > 0 then
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
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   195
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   196
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
4388
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   197
        end;
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parents:
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   198
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parents:
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   199
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   200
if RopePoints.Count > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
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   201
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   202
else
4388
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parents:
diff changeset
   203
    if Gear^.Elasticity.QWordValue > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   204
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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   205
end;
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parents:
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   206
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unc0rr
parents:
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   207
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   208
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
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unc0rr
parents:
diff changeset
   209
begin
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   210
with Gear^.Hedgehog^ do
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   211
    begin
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parents:
diff changeset
   212
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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parents:
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   213
        exit;
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parents:
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   214
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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unc0rr
parents:
diff changeset
   215
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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parents:
diff changeset
   216
    end;
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parents:
diff changeset
   217
end;
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unc0rr
parents:
diff changeset
   218
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   219
procedure DrawHHOrder();
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sheepluva
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   220
var HHGear: PGear;
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   221
    hh: PHedgehog;
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diff changeset
   222
    c, i, t, x, y, sprH, sprW, fSprOff: LongInt;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   223
begin
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sheepluva
parents: 10848
diff changeset
   224
t:= LocalTeam;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   225
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   226
if not CurrentTeam^.ExtDriven then
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sheepluva
parents: 10848
diff changeset
   227
    for i:= 0 to Pred(TeamsCount) do
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   228
        if (TeamsArray[i] = CurrentTeam) then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   229
            t:= i;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   230
10867
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   231
if t < 0 then
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   232
    exit;
36ca7a39f34d fix segfault caused by last commit if spectating
sheepluva
parents: 10866
diff changeset
   233
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   234
if TeamsArray[t] <> nil then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   235
    begin
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   236
    sprH:= SpritesData[sprBigDigit].Height;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   237
    sprW:= SpritesData[sprBigDigit].Width;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   238
    fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   239
    i:= 0;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   240
    c:= 0;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   241
        repeat
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   242
        hh:= @TeamsArray[t]^.Hedgehogs[i];
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   243
        inc(i);
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   244
        if (hh <> nil) and (hh^.Gear <> nil) then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   245
            begin
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   246
            inc(c);
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   247
            HHGear:= hh^.Gear;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   248
            x:= hwRound(HHGear^.X) + WorldDx;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   249
            y:= hwRound(HHGear^.Y) + WorldDy - 2;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   250
            if (SpeechHogNumber <> c) or ((RealTicks and 512) < 256) then
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   251
                begin
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   252
                DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   253
                DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   254
                DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH);
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sheepluva
parents: 10848
diff changeset
   255
                end
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   256
            else
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
parents: 10867
diff changeset
   257
                DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80);
10866
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   258
            end;
c1f75780c56f make using hog speech a bit more comfortable
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parents: 10848
diff changeset
   259
        until (i > cMaxHHIndex);
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parents: 10848
diff changeset
   260
    end
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   261
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   262
end;
c1f75780c56f make using hog speech a bit more comfortable
sheepluva
parents: 10848
diff changeset
   263
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   264
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unc0rr
parents:
diff changeset
   265
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
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unc0rr
parents:
diff changeset
   266
var i, t: LongInt;
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unc0rr
parents:
diff changeset
   267
    amt: TAmmoType;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   268
    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   269
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
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unc0rr
parents:
diff changeset
   270
    defaultPos, HatVisible: boolean;
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unc0rr
parents:
diff changeset
   271
    HH: PHedgehog;
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unc0rr
parents:
diff changeset
   272
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   273
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   274
    r:TSDL_Rect;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   275
    curhat: PTexture;
4388
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unc0rr
parents:
diff changeset
   276
begin
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unc0rr
parents:
diff changeset
   277
    HH:= Gear^.Hedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   278
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   279
        exit;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   280
    if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   281
         curhat:= ChefHatTexture
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   282
    else curhat:= HH^.HatTex;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   283
    m:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   284
    if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   285
        m:= -1;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   286
    sx:= ox + 1; // this offset is very common
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unc0rr
parents:
diff changeset
   287
    sy:= oy - 3;
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unc0rr
parents:
diff changeset
   288
    sign:= hwSign(Gear^.dX);
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unc0rr
parents:
diff changeset
   289
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unc0rr
parents:
diff changeset
   290
    if (Gear^.State and gstHHDeath) <> 0 then
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unc0rr
parents:
diff changeset
   291
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   292
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   293
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   294
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   295
        untint;
4388
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unc0rr
parents:
diff changeset
   296
        exit
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unc0rr
parents:
diff changeset
   297
        end
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parents:
diff changeset
   298
    else if (Gear^.State and gstHHGone) <> 0 then
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unc0rr
parents:
diff changeset
   299
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   300
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   301
        exit
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unc0rr
parents:
diff changeset
   302
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   303
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unc0rr
parents:
diff changeset
   304
    defaultPos:= true;
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unc0rr
parents:
diff changeset
   305
    HatVisible:= false;
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unc0rr
parents:
diff changeset
   306
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   307
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   308
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   309
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   310
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   311
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   312
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   313
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   314
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   315
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   316
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   317
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   318
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   319
            end
8689
koda
parents: 8684
diff changeset
   320
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   321
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   322
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   323
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   324
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   325
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   326
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   327
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   328
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   329
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   330
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   331
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   332
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   333
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   334
        Tint($00, $FF, $40, $40);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
   335
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   336
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   337
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   338
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   339
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   341
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   342
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   343
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   344
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   345
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   346
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   347
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   348
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   349
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   350
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   351
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   352
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   353
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   354
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   355
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   356
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   357
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   358
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   359
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   360
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   361
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   362
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   363
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   364
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   365
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   366
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   367
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   369
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   370
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   371
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   372
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   373
            (((CurAmmoGear <> nil) and //((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
10390
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   374
            // don't render crosshair/laser during kamikaze
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   375
            ((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   376
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   377
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   378
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   379
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   380
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   381
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   382
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   383
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   384
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   385
    *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   386
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   387
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
            if cLaserSighting then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   389
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   390
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   391
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   392
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   395
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   397
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   401
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   402
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   403
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   404
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   405
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   406
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   407
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   408
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   409
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   410
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   411
                hy:= ty;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   412
                while ((ty and LAND_HEIGHT_MASK) = 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
                    ((tx and LAND_WIDTH_MASK) = 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
                    (Land[ty, tx] = 0) do // TODO: check for constant variable instead
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   417
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
                    tx:= round(lx);
8854
31133afaa025 remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
nemo
parents: 8733
diff changeset
   419
                    ty:= round(ly)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
                // reached edge of land. assume infinite beam. Extend it way out past camera
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   422
                if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   423
                    begin
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
   424
                    tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
   425
                    ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   426
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   427
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   428
                //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   429
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   430
                    DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   431
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   432
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   433
            // draw crosshair
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   434
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   435
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
8689
koda
parents: 8684
diff changeset
   436
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   437
            setTintAdd(true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   438
            Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9505
diff changeset
   439
            DrawTextureRotated(CrosshairTexture,
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   440
                    12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
9667
0b27737fc28f Don't change crosshair look when hedgehog does high jump
unc0rr
parents: 9666
diff changeset
   441
                    sign * m * (Gear^.Angle * 180.0) / cMaxAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   442
            untint;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   443
            setTintAdd(false);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   445
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   446
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   447
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   448
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   449
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   450
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   451
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   452
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   453
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   454
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   455
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   456
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   458
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   459
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   460
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   461
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   462
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   463
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   464
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   465
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   466
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   467
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   468
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   469
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   470
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   474
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   475
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   476
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   477
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   478
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   479
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   480
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   481
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   482
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   483
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   484
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   485
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   486
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   487
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   488
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   489
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   490
                        with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   491
                            if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   492
                                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   493
                                DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   494
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   495
                                if curhat^.w > 64 then
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   496
                                    begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   497
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   498
                                    DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32,
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   499
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   500
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   501
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   502
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   503
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   504
                    DrawAltWeapon(Gear, ox, oy);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   505
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   506
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   507
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   508
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   509
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   510
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   512
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   514
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   515
                    with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   516
                        if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   517
                            begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   518
                            DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   519
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   520
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   521
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   522
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   523
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   524
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   525
                                32);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   526
                            if curhat^.w > 64 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   527
                                begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   528
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   529
                                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
                                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   533
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   534
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   536
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   537
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   538
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   540
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   541
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   542
                gtShover: DrawSpriteRotated(sprHandBaseball, hx, hy, sign, aangle + 180);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   543
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   544
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   545
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   546
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   547
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   548
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   549
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   550
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   551
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   552
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   553
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   554
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   555
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   556
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   557
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   558
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   559
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   560
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   561
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   562
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   563
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   564
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   565
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   566
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   567
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   568
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   569
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   570
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   571
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   572
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   573
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   574
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   575
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   576
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   577
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   578
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   579
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   580
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   581
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   583
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   584
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   588
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   589
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   590
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   591
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   592
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   593
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   594
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   595
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   596
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   597
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   599
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   600
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   601
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   602
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   604
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   605
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   606
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   609
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   610
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   611
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   612
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
                                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
                        DrawSprite(sprCensored, ox - 32, oy - 20, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   615
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   616
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   617
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   618
                gtFlamethrower:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   619
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   620
                    DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   621
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   622
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   623
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   624
                gtLandGun:
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   625
                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   626
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   627
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   628
                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   629
                gtIceGun:
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   630
                    begin DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   631
                    if CurAmmoGear^.Tex <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   632
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   633
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   634
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   635
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   636
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   637
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   638
                gtDEagleShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   639
                gtSniperRifleShot,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   640
                gtShover:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   641
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   642
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   644
                    HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   645
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   646
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   647
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   649
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   650
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   651
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   652
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   653
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   654
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   655
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   656
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   657
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   658
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   659
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   660
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   661
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   662
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   663
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   664
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   665
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   666
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   667
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   668
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   669
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   670
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   673
            begin
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10547
diff changeset
   674
            if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   675
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   676
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   678
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   679
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   680
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   681
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   682
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   683
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   684
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   688
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   689
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   692
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   695
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   696
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   697
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   698
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   699
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   700
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   701
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   702
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   703
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   704
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   705
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   706
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   707
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   708
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   709
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   710
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   711
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   712
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   713
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   714
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   715
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   716
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   717
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   718
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   719
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   720
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   721
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   722
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   723
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   724
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   725
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   726
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   727
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   728
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   729
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   730
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   731
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   732
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   733
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10683
diff changeset
   734
                amAirMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   735
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   736
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   737
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   738
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
8689
koda
parents: 8684
diff changeset
   739
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   740
                             //Tint($FF, $0, $0, $AA);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   741
                             //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   742
                             //untint;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   743
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   744
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   746
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   747
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
                    end;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   749
                amRubber,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   751
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   752
                    if WorldEdge = weWrap then
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   753
                        begin
9809
1e32628eb167 Fix warnings
unC0Rr
parents: 9768
diff changeset
   754
                        if hwRound(Gear^.X) < LongInt(leftX) + 256 then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   755
                            DrawSpriteClipped(sprGirder,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   756
                                            rightX+(ox-leftX)-256,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   757
                                            oy-256,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   758
                                            LongInt(topY)+WorldDy,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   759
                                            LongInt(rightX)+WorldDx,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   760
                                            cWaterLine+WorldDy,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   761
                                            LongInt(leftX)+WorldDx);
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
   762
                        if hwRound(Gear^.X) > LongInt(rightX) - 256 then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   763
                            DrawSpriteClipped(sprGirder,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   764
                                            leftX-(rightX-ox)-256,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   765
                                            oy-256,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   766
                                            LongInt(topY)+WorldDy,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   767
                                            LongInt(rightX)+WorldDx,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   768
                                            cWaterLine+WorldDy,
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   769
                                            LongInt(leftX)+WorldDx)
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   770
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   771
                    DrawSpriteClipped(sprGirder,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   772
                                    ox-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   773
                                    oy-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   774
                                    LongInt(topY)+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   775
                                    LongInt(rightX)+WorldDx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   776
                                    cWaterLine+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   777
                                    LongInt(leftX)+WorldDx)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   778
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   779
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   780
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   781
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   782
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   783
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   784
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   785
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   786
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   787
                amAirAttack,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   788
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   789
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   790
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   791
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   792
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   793
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   794
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   795
                amTeleport: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   796
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   797
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   798
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   799
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   800
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   801
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   802
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   803
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   804
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   805
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   806
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   807
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   808
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   809
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   810
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   811
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   812
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   813
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   814
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   815
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   816
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   817
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   818
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   819
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   820
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   821
                (* with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   822
                    if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   823
                    and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   824
                        DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   825
                            HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   826
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   827
                            sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   828
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   829
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   830
                            32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   831
                            32); *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   832
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   833
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   834
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   835
                amBaseballBat: DrawSpriteRotated(sprHandBaseball,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   836
                        sx - 4 * sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   837
                        sy + 9, sign, aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   838
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   839
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   840
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   841
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   842
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   843
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   844
        begin
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   845
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   846
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   847
            begin
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   848
            defaultPos:= false;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   849
                DrawHedgehog(sx, sy,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   850
                    sign,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   851
                    2,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   852
                    1,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   853
                    Gear^.DirAngle);
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   854
            if AprilOne and (curhat <> nil) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   855
                DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   856
                    sign*Gear^.DirAngle)
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   857
            end;
10528
17eb01474f42 changelog
sheepluva
parents: 10526
diff changeset
   858
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   859
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   860
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   861
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   862
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   863
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   864
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   865
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   866
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   867
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   868
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   869
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   870
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   871
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   872
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   873
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   874
            begin
10441
d2f599997b54 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents: 10390
diff changeset
   875
            if HH^.Team^.hasGone then Tint($FFFFFF80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   876
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   877
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   878
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   879
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   880
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   881
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   882
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   883
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   884
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   885
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   886
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   887
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   888
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   889
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   890
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   891
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   892
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   893
        if (curhat <> nil)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   897
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   898
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   899
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   900
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   901
                    (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   902
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   903
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   904
                    32);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   905
                if curhat^.w > 64 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   906
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   907
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   908
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   909
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   910
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   911
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   912
                        (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   913
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   914
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   915
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   916
                    untint
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
   917
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   918
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   919
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   920
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   921
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   922
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   923
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   924
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   925
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   926
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   927
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   928
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   929
                    32);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   930
                if curhat^.w > 64 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   931
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   932
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   933
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   934
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   935
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   936
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   937
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   938
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   939
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   940
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   941
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   942
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   943
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   944
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   945
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   946
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   947
    (*    if (CurAmmoGear = nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   948
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   949
            amt:= CurrentHedgehog^.CurAmmoType;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   950
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   951
                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   952
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   953
            end; *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   954
        if CurAmmoGear <> nil then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   955
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   956
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   957
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   958
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   960
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   961
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   962
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   963
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   964
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   965
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   966
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   967
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   968
                        if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   969
                            DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
                        DrawAltWeapon(Gear, sx, sy)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   971
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   972
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   973
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   974
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   975
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   976
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   977
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   978
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   979
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   980
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   981
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   982
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   983
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   984
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   985
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   986
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   987
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   988
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   989
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   990
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   991
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   992
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   993
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   994
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   995
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   996
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   997
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   998
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   999
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1000
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1001
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1002
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1003
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1004
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1005
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1006
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1007
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1008
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1009
                begin
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1010
                ty := oy - 32;
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1011
                // move finger higher up if tags are above hog
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1012
                if (cTagsMask and htTeamName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1013
                    ty := ty - Team^.NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1014
                if (cTagsMask and htName) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1015
                    ty := ty - NameTagTex^.h - 2;
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1016
                if (cTagsMask and htHealth) <> 0 then
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1017
                    ty := ty - HealthTagTex^.h - 2;
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1018
                tx := ox;
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1019
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1020
                // don't go offscreen
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1021
                //tx := round(max(((-cScreenWidth + 16) / cScaleFactor) + SpritesData[sprFinger].Width div 2, min(((cScreenWidth - 16) / cScaleFactor) - SpritesData[sprFinger].Width div 2, tx)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1022
                //ty := round(max(cScreenHeight div 2 - ((cScreenHeight - 16) / cScaleFactor) + SpritesData[sprFinger].Height div 2, min(cScreenHeight div 2 - ((-cScreenHeight + SpritesData[sprFinger].Height) / (cScaleFactor)) - SpritesData[sprFinger].Width div 2 - 96, ty)));
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1023
                t:= 32;//trunc((SpritesData[sprFinger].Width + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1024
                tx := min(max(tx, ViewLeftX + t), ViewRightX  - t);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1025
                t:= 32;//trunc((SpritesData[sprFinger].Height + t) / cScaleFactor);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1026
                ty := min(ty, ViewBottomY - 96);
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1027
                // don't overlap with HH or HH tags
10313
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1028
                if ty < ViewTopY + t then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1029
                    begin
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1030
                    if abs(tx - ox) < abs(ty - oy)  then
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1031
                        ty:= max(ViewTopY + t, oy + t)
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1032
                    else
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1033
                        ty:= max(ViewTopY + t, ty);
769061317dc5 tweaking hogpointer position again
sheepluva
parents: 10312
diff changeset
  1034
                    end;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1035
10082
2f7b7992258f unbreak build. didn't test changes
nemo
parents: 10080
diff changeset
  1036
                dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;
10080
ac51bcb534ef Even more love to pas2c
unc0rr
parents: 10040
diff changeset
  1037
10312
eda8d563f677 various tweaks
sheepluva
parents: 10264
diff changeset
  1038
                DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
10000
d657b6656c19 position "finger"/pointer over current hog above tags
sheepluva
parents: 9998
diff changeset
  1039
                end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1040
10001
ec523563826e disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva
parents: 10000
diff changeset
  1041
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1042
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1043
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1044
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1045
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1046
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1047
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1048
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1049
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1050
        Tint($00, $FF, $40, $80);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1051
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1052
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1053
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1054
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1055
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1056
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1057
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1058
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
  1059
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1060
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1061
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1062
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1064
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1065
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1066
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1067
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1068
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1069
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1070
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1071
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1072
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1073
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1074
        r.h := iceOffset;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10313
diff changeset
  1075
        DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign);
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1076
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1077
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1078
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1079
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1080
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1081
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1082
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1083
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1085
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1086
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1089
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1090
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1091
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1092
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1093
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1094
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1095
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1096
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1097
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1098
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1099
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1100
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1101
begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1102
    if Gear^.State and gstFrozen <> 0 then Tint($A0, $A0, $FF, $FF);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1103
    //if Gear^.State and gstFrozen <> 0 then Tint(IceColor or $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1104
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1105
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1106
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1107
    else if Gear^.AmmoType = amIceGun then
koda
parents: 8684
diff changeset
  1108
        //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1109
        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1110
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1111
    else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1112
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1113
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1114
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1115
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1116
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1117
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1118
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1119
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1120
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1121
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1122
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1123
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1124
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1125
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1126
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1127
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1128
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1129
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1130
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1131
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1132
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1133
       gtPortal: if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1134
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1135
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1136
                      DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1137
                 else DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1138
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1140
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1141
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1142
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1143
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1144
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1145
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1146
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1147
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1148
           gtGrave: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1149
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (GameTicks shr 7+Gear^.uid) and 7, 1, 32, 32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1150
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1151
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1152
                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1153
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health)))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1154
                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1155
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1156
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1157
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1158
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1159
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1160
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1161
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1162
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1163
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1164
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1165
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1166
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1167
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1168
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1169
                    end;
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1170
         gtAirMine: if Gear^.State and gstTmpFlag = 0 then                // mine is inactive
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1171
                        begin
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1172
                        Tint(150,150,150,255);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1173
                        DrawSprite(sprAirMine, x-16, y-16, 15);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1174
                        untint
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1175
                        end
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1176
                    else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then  // mine is chasing a hog
10800
3c71e5158519 more tweakery
nemo
parents: 10794
diff changeset
  1177
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25) mod 16)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10807
diff changeset
  1178
                    else if Gear^.State and gstChooseTarget <> 0 then   // mine is seeking for hogs
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1179
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125) mod 16)
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1180
                    else
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1181
                         DrawSprite(sprAirMine, x-16, y-16, 4);           // mine is active but not seeking
8689
koda
parents: 8684
diff changeset
  1182
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1183
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1184
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1185
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1186
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1187
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1188
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1189
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1190
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1191
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1192
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1193
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1194
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1195
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1196
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1197
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1198
                                begin
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1199
                                i:= (GameTicks shr 6) mod 64;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1200
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1201
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1202
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1203
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1204
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1205
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1206
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1207
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1208
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1209
                                begin
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1210
                                i:= ((GameTicks shr 6) + 38) mod 64;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1211
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1212
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1213
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1214
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1215
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1216
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1217
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1218
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1219
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1220
                                begin
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1221
                                i:= (GameTicks shr 6) mod 70;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1222
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1223
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1224
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1225
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1226
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1227
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1228
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1229
                        begin
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
  1230
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1231
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1232
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1233
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1234
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1235
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1236
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1237
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1238
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1239
                        i:= (GameTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1240
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1241
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1242
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1243
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1244
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1245
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1246
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1247
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1248
                    end;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1249
        gtDynamite: DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1250
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1251
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1252
           gtFlame: if Gear^.Tag and 1 = 0 then
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1253
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1254
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1255
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1256
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1257
                    DrawAltWeapon(Gear, x + 1, y - 3)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1258
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1259
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1260
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1261
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1262
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1263
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1264
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1265
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1266
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1267
                    HHGear:= Gear^.Hedgehog^.Gear;
10683
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1268
                    if HHGear <> nil then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1269
                        begin
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1270
                        if ((Gear^.State and gstAnimation) <> 0) then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1271
                            DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1272
                        DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0)
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1273
                        end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1274
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1275
        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (GameTicks shr 6) mod 12);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1276
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1277
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1278
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1279
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1280
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1281
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1282
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1283
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1284
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1285
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1286
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1287
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1288
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1289
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1290
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1291
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1292
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1293
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1294
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1295
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1296
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1297
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1298
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1299
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1300
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1301
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1302
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1303
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1304
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1305
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1306
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1307
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1308
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1309
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1310
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1311
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1312
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1313
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1314
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1315
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1316
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1317
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1318
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1319
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1320
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1321
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1322
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1323
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1324
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1325
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1326
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1327
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1328
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1329
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1330
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1331
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1332
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1333
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1334
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1335
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1336
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1337
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1338
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1339
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1340
                    else if Gear^.Timer > 3980 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1341
                        Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1342
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1343
                        Tint(Gear^.Tint);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1344
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1345
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1346
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1347
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1348
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1349
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1350
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1351
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1352
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1353
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1354
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1355
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1356
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1357
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1358
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1359
                        //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
5472
a724fe2d2ce0 trying another texture
nemo
parents: 5461
diff changeset
  1360
                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1361
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1362
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1363
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1364
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1365
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1366
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1367
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1368
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1369
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1370
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1371
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1372
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1373
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1374
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1375
//DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1376
//DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1377
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1378
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1379
                        end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  1380
       //gtStructure: DrawSprite(sprTarget, x - 16, y - 16, 0);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1381
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1382
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1383
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1384
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1385
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1386
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1387
                        DrawSprite(sprTardis, x-24, y-63,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1388
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1389
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1390
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1391
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1392
                        DrawSprite(sprTardis, x-24, y-63,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1393
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1394
                            untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1395
(*
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1396
                        Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250))));
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1397
                        DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1398
                        untint
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1399
*)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1400
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1401
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1402
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1403
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1404
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1405
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1406
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1407
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1408
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1409
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1410
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1411
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1412
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1413
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1414
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1415
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1416
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1417
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1418
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1419
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1420
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1421
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1422
                                    begin
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1423
                                    DrawLine(Gear^.Target.X, Gear^.Target.Y, hwRound(HHGear^.X), hwRound(HHGear^.Y), 4.0, i, i, $FF, $40);
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1424
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1425
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1426
                                    begin
8689
koda
parents: 8684
diff changeset
  1427
                                    DrawLine(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1428
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1429
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1430
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1431
                      end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1432
            gtGenericFaller: DrawCircle(x, y, 3, 3, $FF, $00, $00, $FF);  // debug
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1433
         end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1434
      if Gear^.RenderTimer and (Gear^.Tex <> nil) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1435
          DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1436
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1437
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1438
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1439
end.