hedgewars/uTypes.pas
author sheepluva
Tue, 26 Apr 2016 22:09:50 +0200
changeset 11739 f48408dcea36
parent 11473 2f6f8baa2a97
child 11749 ac58a063d26a
permissions -rw-r--r--
create forts in random order
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTypes;
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(*
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 * This unit defines various types and enumerations for usage in different
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 * places in the engine code.
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 *)
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interface
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uses SDLh, uFloat, GLunit, uConsts, Math;
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// NOTE: typed const is a variable despite const qualifier
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// in freepascal you may actually use var for the same purpose
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type
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    HwColor4f = record
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        r, g, b, a: byte;
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        end;
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    // Possible states of the game
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    TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);
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    // Game types that help determining what the engine is actually supposed to do
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    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax, gmtRecord);
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    // Different files are stored in different folders, this enumeration is used to tell which folder to use
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    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
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            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, ptLocale,
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            ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps,
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            ptSuddenDeath, ptButtons, ptShaders);
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    // Available sprites for displaying stuff
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    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
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            sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
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            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
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            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
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            sprClusterBomb, sprClusterParticle, sprFlame,
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            sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR,
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            sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners,
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            sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder,
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            sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
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            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
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{$IFDEF USE_TOUCH_INTERFACE}
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            sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
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            sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
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            sprSwitchButton,
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{$ENDIF}
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            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
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            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
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            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
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            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
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            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
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            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
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            sprCakeWalk, sprCakeDown, sprWatermelon,
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            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
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            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
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            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
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            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
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            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
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            sprShoutCorner, sprShoutEdge, sprShoutTail,
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            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
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            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll,
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            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
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            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
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            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
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            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
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            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
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            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
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            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
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            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
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            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
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            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
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            sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun,
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            sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprAirMine, sprHandAirMine
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            );
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    // Gears that interact with other Gears and/or Land
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    // first row of gears (<gtExplosives) should be avoided when searching a spawn place
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    TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, 
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            gtGrenade, gtShell, gtGrave, gtBee, // 9
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            gtShotgunShot, gtPickHammer, gtRope,  // 12
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            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 17
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            gtFirePunch, gtATStartGame, // 19
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            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 24
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            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 29
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            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 35
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            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 41
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            gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 45
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            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
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            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
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            gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61
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            gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife); // 65
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    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
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    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
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            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
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            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell,
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            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
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            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
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            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle,
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            vgtSmoothWindBar, vgtStraightShot, vgtNoPlaceWarn);
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    // Damage can be caused by different sources
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    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
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    // Available sounds
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    TSound = (sndNone,
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            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
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            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
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            sndMineImpact, sndMineTick, sndMudballImpact,
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            sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
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            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndJustYouWait, sndIncoming,
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            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
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            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
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            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
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            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
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            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
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            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
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            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
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            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
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            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
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            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
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            sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity,
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            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
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            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
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            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
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            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7,
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            sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
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            sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact,
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            sndIceBeam, sndHogFreeze
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            );
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    // Available ammo types to be used by hedgehogs
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    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
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            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
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            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
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            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
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            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
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            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
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            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
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            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
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acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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            amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53
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            amIceGun, amKnife, amRubber, amAirMine); // 57
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    // Different kind of crates that e.g. hedgehogs can pick up
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    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
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    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
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    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
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            capgrpMessage, capgrpMessage2, capgrpAmmostate);
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    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
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            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
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            siMaxTeamKills, siMaxTurnSkips, siCustomAchievement, siGraphTitle,
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            siPointType);
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    // Various 'emote' animations a hedgehog can do
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    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
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    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
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    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical);
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    TWorldEdge = (weNone, weWrap, weBounce, weSea, weSky);
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    TUIDisplay = (uiAll, uiNoTeams, uiNone);
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    TMapGen = (mgRandom, mgMaze, mgPerlin, mgDrawn);
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    THHFont = record
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            Handle: PTTF_Font;
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            Height: LongInt;
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            style: LongInt;
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            Name: string[31];
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            end;
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    PAmmo = ^TAmmo;
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    TAmmo = record
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            Propz: LongWord;
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            Count: LongWord;
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// Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
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// For example, say, a mode where the weaponset is reset each turn, or on sudden death
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            NumPerTurn: LongWord;
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            Timer: LongWord;
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            Pos: LongWord;
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            AmmoType: TAmmoType;
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            AttackVoice: TSound;
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            Bounciness: LongWord;
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            end;
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    TVertex2f = record
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            X, Y: GLfloat;
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            end;
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    TVertex2i = record
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            X, Y: GLint;
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            end;
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    TMatrix4x4f = array[0..3, 0..3] of GLfloat;
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    PTexture = ^TTexture;
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    TTexture = record
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            id: GLuint;
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            w, h, scale: LongInt;
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            rx, ry: GLfloat;
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            priority: GLfloat;
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            vb, tb: array [0..3] of TVertex2f;
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            PrevTexture, NextTexture: PTexture;
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            end;
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    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen);
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    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
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    PGear = ^TGear;
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    TGearStepProcedure = procedure (Gear: PGear);
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// So, you are here looking for variables you can (ab)use to store some gear state?
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// Not all members of this structure are created equal. Comments below are my take on what can be used for what in the gear structure.
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    TGear = record
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// Do *not* ever override these.
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            NextGear, PrevGear: PGear;  // Linked list
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            Z: Longword;                // Z index. For rendering. Sets order in list
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            Active: Boolean;            // Is gear Active (running step code)
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            Kind: TGearType;
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            doStep: TGearStepProcedure; // Code the gear is running
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            AmmoType : TAmmoType;       // Ammo type associated with this kind of gear
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            RenderTimer: Boolean;       // Will visually display Timer if true
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            Target : TPoint;            // Gear target. Will render in uGearsRender unless a special case is added
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            AIHints: LongWord;          // hints for ai.
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            LastDamage: PHedgehog;      // Used to track damage source for stats
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            CollisionIndex: LongInt;    // Position in collision array
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            Message: LongWord;          // Game messages are stored here. See gm bitmasks in uConsts
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            uid: Longword;              // Lua use this to reference gears
10809
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            Hedgehog: PHedgehog;        // set to CurrentHedgehog on gear creation.  uStats damage code appears to assume it will never be nil and never be changed.  If you override it, make sure it is set to a non-nil PHedgehog before dealing damage.
8774
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// Strongly recommended not to override these.  Will mess up generic operations like portaling
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   256
            X : hwFloat;              // X/Y/dX/dY are position/velocity. People count on these having semi-normal values
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            Y : hwFloat;
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            dX: hwFloat;
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            dY: hwFloat;
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nemo
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            State : Longword;        // See gst bitmask values in uConsts
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nemo
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            PortalCounter: LongWord; // Necessary to interrupt portal loops.  Not possible to avoid infinite loops without it.
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nemo
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   262
// Don't use these if you're using generic movement like doStepFallingGear and explosion shoves. Generally recommended not to use.
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nemo
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   263
            Radius: LongInt;     // Radius. If not using uCollisions, is usually used to indicate area of effect
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nemo
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   264
            CollisionMask: Word; // Masking off Land impact  FF7F for example ignores current hog and crates
9248
3e8558dc285a BOM, pas2c only support ASCII
koda
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   265
            AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases
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            Elasticity: hwFloat;
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            Friction  : hwFloat;
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
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   268
            Density   : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.
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nemo
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            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
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nemo
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            nImpactSounds: Word; // count of ImpactSounds.
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nemo
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// Don't use these if you want to take damage normally, otherwise health/damage are commonly used for other purposes
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            Health, Damage, Karma: LongInt;
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koda
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   273
// DirAngle is a 'real' - if you do not need it for rotation of sprite in uGearsRender, you can use it for any visual-only value
8774
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nemo
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            DirAngle: real;
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nemo
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// These are frequently overridden to serve some other purpose
11473
2f6f8baa2a97 Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
nemo
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	    Boom: Longword;          // amount of damage caused by the gear
8774
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nemo
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            Pos: Longword;           // Commonly overridden.  Example use is posCase values in uConsts.
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nemo
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            Angle, Power : Longword; // Used for hog aiming/firing.  Angle is rarely used as an Angle otherwise.
9969
f27921b31b61 Cake falls when loses ground
unc0rr
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            Timer, WDTimer : LongWord;        // Typically used for some sort of gear timer. Time to explosion, remaining fuel...
8774
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            Tag: LongInt;            // Quite generic. Variety of uses.
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nemo
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            FlightTime: Longword;    // Initially added for batting of hogs to determine homerun. Used for some firing delays
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nemo
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            MsgParam: LongWord;      // Initially stored a set of messages. So usually gm values like Message. Frequently overriden
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nemo
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   283
// These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type
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nemo
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            Tex: PTexture;          // A texture created by the gear. Shouldn't use for anything but textures
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
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            Tint: LongWord;         // Used to colour a texture
8774
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nemo
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   286
            LinkedGear: PGear;      // Used to track a related gear. Portal pairs for example.
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nemo
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            SoundChannel: LongInt;  // Used to track a sound the gear started
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
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   288
            Data: Pointer; // pointer to gear type specific data structure (if any)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   289
            end;
6426
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unc0rr
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   290
    TPGearArray = array of PGear;
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    PGearArrayS = record
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        size: LongWord;
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        ar: ^TPGearArray;
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   294
        end;
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    PVisualGear = ^TVisualGear;
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    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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    TVisualGear = record
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        NextGear, PrevGear: PVisualGear;
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        Frame,
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        FrameTicks: Longword;
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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        X : real;
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        Y : real;
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        dX: real;
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        dY: real;
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   306
        tdX: real;
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        tdY: real;
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        State : Longword;
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        Timer: Longword;
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        Angle, dAngle: real;
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        Kind: TVisualGearType;
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        doStep: TVGearStepProcedure;
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        Tex: PTexture;
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   314
        alpha, scale: GLfloat;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
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        Hedgehog: PHedgehog;
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        Tag: LongInt;
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        Text: shortstring;
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   318
        Tint: Longword;
4422
5e8cfef25ccb add a uid to VGs for purpose of Lua manipulation
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   319
        uid: Longword;
5585
c09f5b41644a Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo
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        Layer: byte;
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   321
        end;
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   322
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    TStatistics = record
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   324
        DamageRecv,
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   325
        DamageGiven: Longword;
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   326
        StepDamageRecv,
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   327
        StepDamageGiven,
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        StepKills: Longword;
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   329
        MaxStepDamageRecv,
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   330
        MaxStepDamageGiven,
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   331
        MaxStepKills: Longword;
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        FinishedTurns: Longword;
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   333
        end;
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   334
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    TTeamStats = record
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   336
        Kills : Longword;
5202
45a16280d68d Some improvements on stats subsystem
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        Suicides: Longword;
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        AIKills : Longword;
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        TeamKills : Longword;
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   340
        TurnSkips : Longword;
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   341
        TeamDamage : Longword;
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        end;
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   343
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
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   344
    TBinds = array[0..cKbdMaxIndex] of shortstring;
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   345
    TKeyboardState = array[0..cKeyMaxIndex] of Byte;
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   346
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   347
    PVoicepack = ^TVoicepack;
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   348
    TVoicepack = record
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   349
        name: shortstring;
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        chunks: array [TSound] of PMixChunk;
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   351
        end;
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   352
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
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   353
    TVoice = record
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   354
        snd: TSound;
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        voicepack: PVoicePack;
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   356
        end;
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   357
7034
e3639ce1d4f8 (PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr
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   358
    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
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   359
    PHHAmmo = ^THHAmmo;
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   360
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   361
    THedgehog = record
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
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   362
            Name: shortstring;
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   363
            Gear: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
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   364
            GearHidden: PGear;
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   365
            SpeechGear: PVisualGear;
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            NameTagTex,
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            HealthTagTex,
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   368
            HatTex: PTexture;
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   369
            Ammo: PHHAmmo;
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   370
            CurAmmoType: TAmmoType;
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
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   371
            PickUpType: LongWord;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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   372
            PickUpDelay: LongInt;
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   373
            AmmoStore: Longword;
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   374
            Team: PTeam;
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   375
            MultiShootAttacks: Longword;
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   376
            visStepPos: LongWord;
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   377
            BotLevel  : Byte; // 0 - Human player
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   378
            HatVisibility: GLfloat;
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   379
            stats: TStatistics;
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   380
            Hat: shortstring;
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   381
            InitialHealth: LongInt; // used for gfResetHealth
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   382
            King: boolean;  // Flag for a bunch of hedgehog attributes
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   383
            Unplaced: boolean;  // Flag for hog placing mode
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   384
            Timer: Longword;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
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   385
            HealthBarHealth: LongInt;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
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   386
            Effects: array[THogEffect] of LongInt;
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   387
            end;
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   388
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   389
    TTeam = record
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   390
            Clan: PClan;
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
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parents: 7010
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   391
            TeamName: shortstring;
4361
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   392
            ExtDriven: boolean;
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   393
            Binds: TBinds;
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   394
            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
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   395
            CurrHedgehog: LongWord;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   396
            NameTagTex,
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10603
diff changeset
   397
            OwnerTex,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   398
            GraveTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   399
            AIKillsTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   400
            FlagTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   401
            Flag: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   402
            GraveName: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   403
            FortName: shortstring;
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9769
diff changeset
   404
            Owner: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   405
            TeamHealth: LongInt;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9693
diff changeset
   406
            TeamHealthBarHealth: LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   407
            DrawHealthY: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   408
            AttackBar: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   409
            HedgehogsNumber: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   410
            voicepack: PVoicepack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   411
            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   412
            stats: TTeamStats;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10339
diff changeset
   413
            hasGone: boolean;
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   414
            skippedTurns: Longword;
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10361
diff changeset
   415
            isGoneFlagPendingToBeSet, isGoneFlagPendingToBeUnset: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   416
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   417
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   418
    TClan = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   419
            Color: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   420
            Teams: array[0..Pred(cMaxTeams)] of PTeam;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
   421
            HealthTex: PTexture;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   422
            TeamsNumber: Longword;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   423
            TagTeamIndex: Longword;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   424
            CurrTeam: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   425
            ClanHealth: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   426
            ClanIndex: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   427
            TurnNumber: LongWord;
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   428
            Flawless: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   429
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   430
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   431
     cdeclPtr = procedure; cdecl;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   432
     cdeclIntPtr = procedure(num: LongInt); cdecl;
8332
9333216f2054 fix hwc install and pas2c preprocessing (but not total conversion)
koda
parents: 8330
diff changeset
   433
     funcDoublePtr = function: Double;
8204
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   434
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   435
     TMobileRecord = record
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   436
                     PerformRumble: cdeclIntPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   437
                     GameLoading: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   438
                     GameLoaded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   439
                     SaveLoadingEnded: cdeclPtr;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   440
                     end;
9a6030d96273 GCI2012: Convert uMobile into a Callback Record
Rowan D
parents: 8161
diff changeset
   441
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4782
diff changeset
   442
     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   443
            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   444
            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   445
            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   446
            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   447
            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   448
            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   449
            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   450
            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   451
            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   452
            sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   453
            sidDrillStrike, sidSnowball, sidNothing, sidTardis,
10789
acbf69e2e5cf experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
nemo
parents: 10785
diff changeset
   454
            {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   455
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   456
    TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   457
            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   458
            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady,
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
parents: 7389
diff changeset
   459
            sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce,
11228
24bafdcf1860 - 'Press the target button to mark the target' message is localizable now
antonc27 <antonc27@mail.ru>
parents: 11214
diff changeset
   460
            sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   461
5125
sheepluva
parents: 5118
diff changeset
   462
    // Events that are important for the course of the game or at least interesting for other reasons
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   463
    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   464
            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped,
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   465
            eidHurtSelf, eidHomerun, eidGone);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   466
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   467
    TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   468
            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   469
            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   470
            gidRandomMineTimer, gidDamageModifier, gidResetHealth, gidAISurvival,
7404
38a23771ee45 ooops (and indentation)
koda
parents: 7403
diff changeset
   471
            gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   472
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   473
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   474
    TLandArray = packed array of array of LongWord;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   475
    TCollisionArray = packed array of array of Word;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7996
diff changeset
   476
    TDirtyTag = packed array of array of byte;
8330
aaefa587e277 update branch with default
koda
parents: 8026 8204
diff changeset
   477
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   478
    TPreview  = packed array[0..127, 0..31] of byte;
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10108
diff changeset
   479
    TPreviewAlpha  = packed array[0..127, 0..255] of byte;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   480
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   481
    PWidgetMovement = ^TWidgetMovement;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   482
    TWidgetMovement = record
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   483
        animate   : Boolean;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   484
        source    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   485
        target    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   486
        startTime : Longword;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   487
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   488
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   489
    POnScreenWidget = ^TOnScreenWidget;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   490
    TOnScreenWidget = record
9317
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   491
        show          : boolean;            // if false widget will not be drawn
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   492
        sprite        : TSprite;            // a convenience type
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   493
        frame         : TSDL_Rect;          // graphical coordinates
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   494
        active        : TSDL_Rect;          // active touch region
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   495
        fadeAnimStart : Longword;           // time the fade started
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   496
                                            //     (0 means do not fade)
a04c30940d2d use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents: 9178
diff changeset
   497
        moveAnim      : TWidgetMovement;    // animation associated to widget
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   498
        end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   499
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   500
    PTouch_Data = ^TTouch_Data;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   501
    TTouch_Data = record
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   502
        id                       : TSDL_FingerId;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   503
        x,y                      : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   504
        dx,dy                    : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   505
        historicalX, historicalY : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   506
        timeSinceDown            : Longword;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   507
        pressedWidget            : POnScreenWidget;
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   508
        end;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   509
10361
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   510
    PSpriteData = ^TSpriteData;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   511
    TSpriteData = record
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   512
            FileName: string[15];
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   513
            Path, AltPath: TPathType;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   514
            Texture: PTexture;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   515
            Surface: PSDL_Surface;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   516
            Width, Height, imageWidth, imageHeight: LongInt;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   517
            saveSurf: boolean;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   518
            priority: GLfloat;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   519
            getDimensions, getImageDimensions: boolean;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   520
            end;
bc95b7c769a2 simplifying some code
sheepluva
parents: 10345
diff changeset
   521
10874
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   522
    // gear data types
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   523
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   524
    const cakeh =   27;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   525
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   526
    type TCakeData = record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   527
        CakeI: integer;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   528
        CakePoints: array[0..Pred(cakeh)] of record
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   529
            x, y: hwFloat;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   530
        end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   531
    end;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   532
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   533
    PCakeData = ^TCakeData;
059a6492176e allow gear specific data (with gear type specific type). applied to cake
sheepluva
parents: 10829
diff changeset
   534
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11473
diff changeset
   535
    TClansArray = array[0..Pred(cMaxTeams)] of PClan;
f48408dcea36 create forts in random order
sheepluva
parents: 11473
diff changeset
   536
4357
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   537
implementation
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   538
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   539
end.