author | sheepluva |
Fri, 28 Jan 2011 02:47:11 +0100 | |
changeset 4874 | f508adb769b8 |
parent 4746 | 3ae448aebe7e |
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permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef GAME_H |
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#define GAME_H |
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#include <QString> |
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#include "team.h" |
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#include "namegen.h" |
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#include "tcpBase.h" |
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class GameUIConfig; |
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class GameCFGWidget; |
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class TeamSelWidget; |
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enum GameState { |
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gsNotStarted = 0, |
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gsStarted = 1, |
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gsInterrupted = 2, |
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gsFinished = 3, |
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gsStopped = 4, |
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gsDestroyed = 5, |
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gsHalted = 6 |
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}; |
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bool checkForDir(const QString & dir); |
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class HWGame : public TCPBase |
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{ |
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Q_OBJECT |
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public: |
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HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget = 0); |
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virtual ~HWGame(); |
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void AddTeam(const QString & team); |
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void PlayDemo(const QString & demofilename); |
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void StartLocal(); |
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void StartQuick(); |
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void StartNet(); |
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void StartTraining(const QString & file); |
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void StartCampaign(const QString & file); |
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void KillAllTeams(); |
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GameState gameState; |
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bool netSuspend; |
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protected: |
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virtual QStringList setArguments(); |
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virtual void onClientRead(); |
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virtual void onClientDisconnect(); |
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signals: |
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void SendNet(const QByteArray & msg); |
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void SendChat(const QString & msg); |
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void SendTeamMessage(const QString & msg); |
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void GameStateChanged(GameState gameState); |
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void GameStats(char type, const QString & info); |
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void HaveRecord(bool isDemo, const QByteArray & record); |
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void ErrorMessage(const QString &); |
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public slots: |
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void FromNet(const QByteArray & msg); |
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void FromNetChat(const QString & msg); |
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private: |
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enum GameType { |
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gtLocal = 1, |
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gtQLocal = 2, |
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gtDemo = 3, |
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gtNet = 4, |
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gtTraining = 5, |
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gtCampaign = 6, |
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}; |
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char msgbuf[MAXMSGCHARS]; |
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QString teams[5]; |
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QString ammostr; |
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int TeamCount; |
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GameUIConfig * config; |
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GameCFGWidget * gamecfg; |
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TeamSelWidget* m_pTeamSelWidget; |
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GameType gameType; |
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void commonConfig(); |
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void SendConfig(); |
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void SendQuickConfig(); |
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void SendNetConfig(); |
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void SendTrainingConfig(); |
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void SendCampaignConfig(); |
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void ParseMessage(const QByteArray & msg); |
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void SetGameState(GameState state); |
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}; |
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#endif |