cocoaTouch/FortsViewController.m
author koda
Thu, 17 Jun 2010 19:57:51 +0200
changeset 3513 f589230fa21b
parent 3490 016b3172b645
permissions -rw-r--r--
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems
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//
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//  FortsViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 08/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "FortsViewController.h"
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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@implementation FortsViewController
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@synthesize teamDictionary, fortArray, lastIndexPath;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    NSArray *directoryContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FORTS_DIRECTORY() error:NULL];
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    NSMutableArray *filteredContents = [[NSMutableArray alloc] initWithCapacity:([directoryContents count] / 2)];
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    // we need to remove the double entries and the L.png suffix
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    for (int i = 0; i < [directoryContents count]; i++) {
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        if (i % 2) {
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            NSString *currentName = [directoryContents objectAtIndex:i];
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            NSString *correctName = [currentName substringToIndex:([currentName length] - 5)];
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            [filteredContents addObject:correctName];
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        } 
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    }
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    self.fortArray = filteredContents;
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    [filteredContents release];
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    /*
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    // this creates a scaled down version of the image
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    NSMutableArray *spriteArray = [[NSMutableArray alloc] initWithCapacity:[fortArray count]];
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    for (NSString *fortName in fortArray) {
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        NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", fortsDirectory, fortName];
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        UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
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        [fortFile release];
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        [spriteArray addObject:[fortSprite scaleToSize:CGSizeMake(196,196)]];
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        [fortSprite release];
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    }
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    self.fortSprites = spriteArray;
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    [spriteArray release];
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    */
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    // statically set row height instead of using delegate method for performance reasons
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    self.tableView.rowHeight = 200;
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}
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- (void)viewWillAppear:(BOOL)animated {
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    [super viewWillAppear:animated];
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    [self.tableView reloadData];
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    [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.fortArray count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
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                                       reuseIdentifier:CellIdentifier] autorelease];
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    }
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    NSString *fortName = [fortArray objectAtIndex:[indexPath row]];
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    cell.textLabel.text = fortName;
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    // this creates a scaled down version of the image
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    // TODO: create preview files, scaling is way too slow!
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    NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", FORTS_DIRECTORY(), fortName];
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    UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
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    [fortFile release];
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    cell.imageView.image = [fortSprite scaleToSize:CGSizeMake(196,196)];
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    [fortSprite release];
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    cell.detailTextLabel.text = @"Insert funny description here";
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    if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"fort"]]) {
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        cell.accessoryType = UITableViewCellAccessoryCheckmark;
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        self.lastIndexPath = indexPath;
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    } else {
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        cell.accessoryType = UITableViewCellAccessoryNone;
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    }
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    return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        // if the two selected rows differ update data on the hog dictionary and reload table content
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        [self.teamDictionary setValue:[fortArray objectAtIndex:newRow] forKey:@"fort"];
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        // tell our boss to write this new stuff on disk
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        [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
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        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
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        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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        oldCell.accessoryType = UITableViewCellAccessoryNone;
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        self.lastIndexPath = indexPath;
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        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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    [self.navigationController popViewControllerAnimated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Relinquish ownership any cached data, images, etc that aren't in use.
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}
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-(void) viewDidUnload {
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    self.teamDictionary = nil;
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    self.lastIndexPath = nil;
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    self.fortArray = nil;
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    [super viewDidUnload];
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    MSG_DIDUNLOAD();
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}
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- (void)dealloc {
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    [teamDictionary release];
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    [lastIndexPath release];
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    [fortArray release];
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//    [fortSprites release];
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    [super dealloc];
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}
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@end
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