author | smxx |
Thu, 29 Apr 2010 19:39:58 +0000 | |
changeset 3379 | f73e0e8e55c2 |
parent 3372 | 5d3daec0d0b5 |
child 3382 | 633046fa040c |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uAIAmmoTests; |
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interface |
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uses SDLh, uGears, uConsts, uFloat; |
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const amtest_OnTurn = $00000001; |
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type TAttackParams = record |
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Time: Longword; |
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Angle, Power: LongInt; |
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ExplX, ExplY, ExplR: LongInt; |
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AttackPutX, AttackPutY: LongInt; |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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TAmmoTest = record |
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proc: TAmmoTestProc; |
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flags: Longword; |
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end; |
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const AmmoTests: array[TAmmoType] of TAmmoTest = |
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( |
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(proc: nil; flags: 0), // amNothing |
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(proc: @TestGrenade; flags: 0), // amGrenade |
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(proc: @TestClusterBomb; flags: 0), // amClusterBomb |
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(proc: @TestBazooka; flags: 0), // amBazooka |
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(proc: nil; flags: 0), // amBee |
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(proc: @TestShotgun; flags: 0), // amShotgun |
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(proc: nil; flags: 0), // amPickHammer |
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(proc: nil; flags: 0), // amSkip |
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(proc: nil; flags: 0), // amRope |
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(proc: nil; flags: 0), // amMine |
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(proc: @TestDesertEagle; flags: 0), // amDEagle |
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(proc: nil; flags: 0), // amDynamite |
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(proc: @TestFirePunch; flags: 0), // amFirePunch |
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(proc: @TestFirePunch; flags: 0), // amWhip |
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(proc: @TestBaseballBat; flags: 0), // amBaseballBat |
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(proc: nil; flags: 0), // amParachute |
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(proc: @TestAirAttack; flags: amtest_OnTurn), // amAirAttack |
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(proc: nil; flags: 0), // amMineStrike |
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(proc: nil; flags: 0), // amBlowTorch |
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(proc: nil; flags: 0), // amGirder |
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(proc: @TestTeleport; flags: amtest_OnTurn), // amTeleport |
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(proc: nil; flags: 0), // amSwitch |
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(proc: @TestMortar; flags: 0), // amMortar |
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(proc: nil; flags: 0), // amKamikaze |
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(proc: nil; flags: 0), // amCake |
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(proc: nil; flags: 0), // amSeduction |
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(proc: @TestWatermelon; flags: 0), // amWatermelon |
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(proc: nil; flags: 0), // amHellishBomb |
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(proc: nil; flags: 0), // amNapalm |
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(proc: nil; flags: 0), // amDrill |
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(proc: nil; flags: 0), // amBallgun |
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(proc: nil; flags: 0), // amRCPlane |
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(proc: nil; flags: 0), // amLowGravity |
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(proc: nil; flags: 0), // amExtraDamage |
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(proc: nil; flags: 0), // amInvulnerable |
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(proc: nil; flags: 0), // amExtraTime |
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(proc: nil; flags: 0), // amLaserSight |
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(proc: nil; flags: 0), // amVampiric |
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(proc: nil; flags: 0), // amSniperRifle |
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(proc: nil; flags: 0), // amJetpack |
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(proc: @TestMolotov; flags: 0), // amMolotov |
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(proc: nil; flags: 0), // amBirdy |
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(proc: nil; flags: 0), // amPortalGun |
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(proc: nil; flags: 0) // amPiano |
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); |
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const BadTurn = Low(LongInt) div 4; |
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implementation |
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uses uMisc, uAIMisc, uLand; |
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function Metric(x1, y1, x2, y2: LongInt): LongInt; |
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begin |
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Metric:= abs(x1 - x2) + abs(y1 - y2) |
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end; |
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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var Vx, Vy, r: hwFloat; |
498 | 112 |
rTime: LongInt; |
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Score, EX, EY: LongInt; |
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valueResult: LongInt; |
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function CheckTrace: LongInt; |
351 | 117 |
var x, y, dX, dY: hwFloat; |
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t: LongInt; |
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value: LongInt; |
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begin |
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x:= Me^.X; |
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y:= Me^.Y; |
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dX:= Vx; |
124 |
dY:= -Vy; |
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t:= rTime; |
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repeat |
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x:= x + dX; |
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y:= y + dY; |
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dX:= dX + cWindSpeed; |
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dY:= dY + cGravity; |
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dec(t) |
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until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0); |
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EX:= hwRound(x); |
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EY:= hwRound(y); |
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value:= RateExplosion(Me, EX, EY, 101); |
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if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64; |
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CheckTrace:= value; |
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end; |
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begin |
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ap.Time:= 0; |
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rTime:= 350; |
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ap.ExplR:= 0; |
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valueResult:= BadTurn; |
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repeat |
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rTime:= rTime + 300 + Level * 50 + random(300); |
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Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime); |
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Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime); |
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r:= Distance(Vx, Vy); |
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if not (r > _1) then |
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begin |
64 | 152 |
Score:= CheckTrace; |
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if valueResult <= Score then |
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begin |
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ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9)); |
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ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1); |
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ap.ExplR:= 100; |
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ap.ExplX:= EX; |
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ap.ExplY:= EY; |
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valueResult:= Score |
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end; |
4 | 162 |
end |
375 | 163 |
until (rTime > 4250); |
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TestBazooka:= valueResult |
39 | 165 |
end; |
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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var Vx, Vy, r: hwFloat; |
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Score, EX, EY, valueResult: LongInt; |
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TestTime: Longword; |
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function CheckTrace: LongInt; |
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173 |
var x, y, dY: hwFloat; |
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174 |
t: LongInt; |
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175 |
begin |
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176 |
x:= Me^.X; |
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177 |
y:= Me^.Y; |
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178 |
dY:= -Vy; |
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179 |
t:= TestTime; |
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180 |
repeat |
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181 |
x:= x + Vx; |
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182 |
y:= y + dY; |
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183 |
dY:= dY + cGravity; |
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|
184 |
dec(t) |
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185 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0); |
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|
186 |
EX:= hwRound(x); |
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187 |
EY:= hwRound(y); |
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|
188 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 97) // average of 17 attempts, most good, but some failing spectacularly |
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189 |
else CheckTrace:= BadTurn |
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|
190 |
end; |
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191 |
begin |
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|
192 |
valueResult:= BadTurn; |
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193 |
TestTime:= 0; |
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|
194 |
ap.ExplR:= 0; |
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195 |
repeat |
3022 | 196 |
inc(TestTime, 300); |
197 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
|
198 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
|
3018
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199 |
r:= Distance(Vx, Vy); |
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200 |
if not (r > _1) then |
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201 |
begin |
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202 |
Score:= CheckTrace; |
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|
203 |
if valueResult < Score then |
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204 |
begin |
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205 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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206 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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|
207 |
ap.Time:= TestTime; |
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208 |
ap.ExplR:= 100; |
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209 |
ap.ExplX:= EX; |
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210 |
ap.ExplY:= EY; |
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|
211 |
valueResult:= Score |
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|
212 |
end; |
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|
213 |
end |
3022 | 214 |
until (TestTime > 4250); |
3018
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215 |
TestMolotov:= valueResult |
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|
216 |
end; |
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217 |
|
543
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218 |
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
70 | 219 |
const tDelta = 24; |
351 | 220 |
var Vx, Vy, r: hwFloat; |
2695 | 221 |
Score, EX, EY, valueResult: LongInt; |
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222 |
TestTime: Longword; |
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223 |
|
371 | 224 |
function CheckTrace: LongInt; |
351 | 225 |
var x, y, dY: hwFloat; |
371 | 226 |
t: LongInt; |
66
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227 |
begin |
374 | 228 |
x:= Me^.X; |
229 |
y:= Me^.Y; |
|
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230 |
dY:= -Vy; |
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231 |
t:= TestTime; |
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|
232 |
repeat |
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233 |
x:= x + Vx; |
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|
234 |
y:= y + dY; |
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|
235 |
dY:= dY + cGravity; |
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|
236 |
dec(t) |
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|
237 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
374 | 238 |
EX:= hwRound(x); |
239 |
EY:= hwRound(y); |
|
240 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) |
|
994 | 241 |
else CheckTrace:= BadTurn |
66
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|
242 |
end; |
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|
243 |
begin |
2695 | 244 |
valueResult:= BadTurn; |
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|
245 |
TestTime:= 0; |
543
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|
246 |
ap.ExplR:= 0; |
66
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|
247 |
repeat |
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|
248 |
inc(TestTime, 1000); |
498 | 249 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
250 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
|
374 | 251 |
r:= Distance(Vx, Vy); |
498 | 252 |
if not (r > _1) then |
66
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|
253 |
begin |
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|
254 |
Score:= CheckTrace; |
2695 | 255 |
if valueResult < Score then |
66
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|
256 |
begin |
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|
257 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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|
258 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
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|
259 |
ap.Time:= TestTime; |
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|
260 |
ap.ExplR:= 100; |
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|
261 |
ap.ExplX:= EX; |
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|
262 |
ap.ExplY:= EY; |
2695 | 263 |
valueResult:= Score |
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|
264 |
end; |
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|
265 |
end |
439 | 266 |
until (TestTime = 4000); |
2695 | 267 |
TestGrenade:= valueResult |
66
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|
268 |
end; |
375 | 269 |
|
2978 | 270 |
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
271 |
const tDelta = 24; |
|
272 |
var Vx, Vy, r: hwFloat; |
|
273 |
Score, EX, EY, valueResult: LongInt; |
|
274 |
TestTime: Longword; |
|
275 |
||
276 |
function CheckTrace: LongInt; |
|
277 |
var x, y, dY: hwFloat; |
|
278 |
t: LongInt; |
|
279 |
begin |
|
280 |
x:= Me^.X; |
|
281 |
y:= Me^.Y; |
|
282 |
dY:= -Vy; |
|
283 |
t:= TestTime; |
|
284 |
repeat |
|
285 |
x:= x + Vx; |
|
286 |
y:= y + dY; |
|
287 |
dY:= dY + cGravity; |
|
288 |
dec(t) |
|
289 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
|
290 |
EX:= hwRound(x); |
|
291 |
EY:= hwRound(y); |
|
3018
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|
292 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 81) |
2978 | 293 |
else CheckTrace:= BadTurn |
294 |
end; |
|
295 |
begin |
|
296 |
valueResult:= BadTurn; |
|
297 |
TestTime:= 0; |
|
298 |
ap.ExplR:= 0; |
|
299 |
repeat |
|
300 |
inc(TestTime, 1000); |
|
3018
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|
301 |
// Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster |
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|
302 |
if Me^.X<int2hwFloat(Targ.X) then |
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|
303 |
Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta) |
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|
304 |
else |
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|
305 |
Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta); |
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|
306 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-25) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2978 | 307 |
r:= Distance(Vx, Vy); |
308 |
if not (r > _1) then |
|
309 |
begin |
|
310 |
Score:= CheckTrace; |
|
311 |
if valueResult < Score then |
|
312 |
begin |
|
313 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
|
3018
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|
314 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
2978 | 315 |
ap.Time:= TestTime; |
316 |
ap.ExplR:= 90; |
|
317 |
ap.ExplX:= EX; |
|
318 |
ap.ExplY:= EY; |
|
319 |
valueResult:= Score |
|
320 |
end; |
|
321 |
end |
|
322 |
until (TestTime = 4000); |
|
323 |
TestClusterBomb:= valueResult |
|
324 |
end; |
|
325 |
||
2973
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
326 |
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
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|
327 |
const tDelta = 24; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
328 |
var Vx, Vy, r: hwFloat; |
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|
329 |
Score, EX, EY, valueResult: LongInt; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
330 |
TestTime: Longword; |
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|
331 |
|
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
332 |
function CheckTrace: LongInt; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
333 |
var x, y, dY: hwFloat; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
334 |
t: LongInt; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
335 |
begin |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
336 |
x:= Me^.X; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
337 |
y:= Me^.Y; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
338 |
dY:= -Vy; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
339 |
t:= TestTime; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
340 |
repeat |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
341 |
x:= x + Vx; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
342 |
y:= y + dY; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
343 |
dY:= dY + cGravity; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
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diff
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|
344 |
dec(t) |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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diff
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|
345 |
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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diff
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|
346 |
EX:= hwRound(x); |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
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diff
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|
347 |
EY:= hwRound(y); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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|
348 |
if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 381) |
2973
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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diff
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|
349 |
else CheckTrace:= BadTurn |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
350 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
351 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
352 |
valueResult:= BadTurn; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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diff
changeset
|
353 |
TestTime:= 0; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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parents:
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diff
changeset
|
354 |
ap.ExplR:= 0; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
355 |
repeat |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
356 |
inc(TestTime, 1000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
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diff
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|
357 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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|
358 |
Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-125) - Me^.Y) / int2hwFloat(TestTime + tDelta); |
2973
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
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diff
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|
359 |
r:= Distance(Vx, Vy); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
360 |
if not (r > _1) then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
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|
361 |
begin |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
362 |
Score:= CheckTrace; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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parents:
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diff
changeset
|
363 |
if valueResult < Score then |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
364 |
begin |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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|
365 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
3018
13ceaad4767e
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents:
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|
366 |
ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15); |
2973
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
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|
367 |
ap.Time:= TestTime; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
368 |
ap.ExplR:= 300; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
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diff
changeset
|
369 |
ap.ExplX:= EX; |
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Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset
|
370 |
ap.ExplY:= EY; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
371 |
valueResult:= Score |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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changeset
|
372 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
373 |
end |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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changeset
|
374 |
until (TestTime = 4000); |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
375 |
TestWatermelon:= valueResult |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
376 |
end; |
b51a0f57cd43
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents:
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diff
changeset
|
377 |
|
994 | 378 |
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
379 |
const tDelta = 24; |
|
1001 | 380 |
var Vx, Vy: hwFloat; |
2695 | 381 |
Score, EX, EY, valueResult: LongInt; |
994 | 382 |
TestTime: Longword; |
383 |
||
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|
384 |
function CheckTrace: LongInt; |
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|
385 |
var x, y, dY: hwFloat; |
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|
386 |
value: LongInt; |
3f21a9dc93d0
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|
387 |
begin |
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|
388 |
x:= Me^.X; |
3f21a9dc93d0
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|
389 |
y:= Me^.Y; |
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|
390 |
dY:= -Vy; |
2376 | 391 |
|
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|
392 |
repeat |
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|
393 |
x:= x + Vx; |
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|
394 |
y:= y + dY; |
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|
395 |
dY:= dY + cGravity; |
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|
396 |
EX:= hwRound(x); |
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|
397 |
EY:= hwRound(y); |
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|
398 |
until TestCollExcludingMe(Me, EX, EY, 5) or (EY > 1000); |
2376 | 399 |
|
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|
400 |
if (EY < 1000) and not dY.isNegative then |
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|
401 |
begin |
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|
402 |
value:= RateExplosion(Me, EX, EY, 91); |
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|
403 |
if (value = 0) then |
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|
404 |
if (dY > _0_15) then |
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|
405 |
value:= - abs(Targ.Y - EY) div 32 |
3f21a9dc93d0
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|
406 |
else |
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|
407 |
value:= BadTurn |
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|
408 |
else if (value < 0) then value:= BadTurn |
3f21a9dc93d0
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|
409 |
end |
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|
410 |
else |
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|
411 |
value:= BadTurn; |
998 | 412 |
|
2948
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|
413 |
CheckTrace:= value; |
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|
414 |
end; |
994 | 415 |
|
2948
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|
416 |
function Solve: LongWord; |
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|
417 |
var A, B, D, T: hwFloat; |
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|
418 |
C: LongInt; |
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|
419 |
begin |
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|
420 |
A:= hwSqr(cGravity) * _0_25; |
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|
421 |
B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1; |
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|
422 |
C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X)); |
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|
423 |
D:= hwSqr(B) - (A * C * 4); |
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parents:
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|
424 |
if D.isNegative = false then |
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|
425 |
begin |
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|
426 |
D:= ( - B + hwSqrt(D)) * _0_5 / A; |
3f21a9dc93d0
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parents:
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|
427 |
if D.isNegative = false then |
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|
428 |
T:= hwSqrt(D) |
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parents:
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|
429 |
else |
3f21a9dc93d0
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|
430 |
T:= _0; |
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|
431 |
Solve:= hwRound(T) |
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|
432 |
end else Solve:= 0 |
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|
433 |
end; |
994 | 434 |
|
435 |
begin |
|
2695 | 436 |
valueResult:= BadTurn; |
994 | 437 |
ap.ExplR:= 0; |
438 |
||
998 | 439 |
if (Level > 2) then exit(BadTurn); |
994 | 440 |
|
441 |
TestTime:= Solve; |
|
442 |
||
998 | 443 |
if TestTime = 0 then exit(BadTurn); |
994 | 444 |
|
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|
445 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime); |
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|
446 |
Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime); |
994 | 447 |
|
2948
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|
448 |
Score:= CheckTrace; |
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|
449 |
if valueResult < Score then |
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|
450 |
begin |
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|
451 |
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); |
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|
452 |
ap.Power:= 1; |
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parents:
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|
453 |
ap.ExplR:= 100; |
3f21a9dc93d0
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parents:
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|
454 |
ap.ExplX:= EX; |
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|
455 |
ap.ExplY:= EY; |
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parents:
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|
456 |
valueResult:= Score |
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|
457 |
end; |
994 | 458 |
|
2695 | 459 |
TestMortar:= valueResult; |
994 | 460 |
end; |
461 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
462 |
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
1941 | 463 |
const |
464 |
MIN_RANGE = 80; |
|
465 |
MAX_RANGE = 400; |
|
351 | 466 |
var Vx, Vy, x, y: hwFloat; |
2695 | 467 |
rx, ry, valueResult: LongInt; |
1941 | 468 |
range: integer; |
375 | 469 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
470 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
471 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
472 |
ap.Power:= 1; |
1941 | 473 |
range:= Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y); |
474 |
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn); |
|
498 | 475 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024; |
476 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024; |
|
375 | 477 |
x:= Me^.X; |
478 |
y:= Me^.Y; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
479 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
70 | 480 |
repeat |
481 |
x:= x + vX; |
|
482 |
y:= y + vY; |
|
375 | 483 |
rx:= hwRound(x); |
484 |
ry:= hwRound(y); |
|
2616
6e2b341dc408
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents:
2457
diff
changeset
|
485 |
if TestCollExcludingMe(Me, rx, ry, 2) then |
70 | 486 |
begin |
509 | 487 |
x:= x + vX * 8; |
488 |
y:= y + vY * 8; |
|
2695 | 489 |
valueResult:= RateShotgun(Me, rx, ry) * 2; |
490 |
if valueResult = 0 then valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64 |
|
491 |
else dec(valueResult, Level * 4000); |
|
492 |
exit(valueResult) |
|
70 | 493 |
end |
1941 | 494 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT); |
375 | 495 |
TestShotgun:= BadTurn |
70 | 496 |
end; |
438 | 497 |
|
543
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- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
498 |
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
351 | 499 |
var Vx, Vy, x, y, t: hwFloat; |
75 | 500 |
d: Longword; |
2695 | 501 |
valueResult: LongInt; |
75 | 502 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
503 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
504 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
505 |
ap.Power:= 1; |
498 | 506 |
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then |
439 | 507 |
exit(BadTurn); |
498 | 508 |
t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y); |
509 |
Vx:= (int2hwFloat(Targ.X) - Me^.X) * t; |
|
510 |
Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t; |
|
438 | 511 |
x:= Me^.X; |
512 |
y:= Me^.Y; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
513 |
ap.Angle:= DxDy2AttackAngle(Vx, -Vy); |
75 | 514 |
d:= 0; |
1941 | 515 |
|
75 | 516 |
repeat |
517 |
x:= x + vX; |
|
518 |
y:= y + vY; |
|
1753 | 519 |
if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0) |
438 | 520 |
and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d); |
1941 | 521 |
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4) or (x.isNegative) or (y.isNegative) or (x.Round > LAND_WIDTH) or (y.Round > LAND_HEIGHT) or (d > 200); |
522 |
||
2695 | 523 |
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= max(0, (4 - d div 50) * 7 * 1024) |
524 |
else valueResult:= BadTurn; |
|
525 |
TestDesertEagle:= valueResult |
|
75 | 526 |
end; |
438 | 527 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
528 |
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 529 |
var valueResult: LongInt; |
79 | 530 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
531 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
532 |
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then |
433 | 533 |
exit(BadTurn); |
534 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
535 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
536 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
537 |
if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:= cMaxAngle div 4 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
538 |
else ap.Angle:= - cMaxAngle div 4; |
2695 | 539 |
valueResult:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30); |
540 |
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult); |
|
541 |
TestBaseballBat:= valueResult; |
|
79 | 542 |
end; |
543 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
544 |
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
2695 | 545 |
var i, valueResult: LongInt; |
82 | 546 |
begin |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
547 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
548 |
ap.Time:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
549 |
ap.Power:= 1; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
550 |
ap.Angle:= 0; |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
551 |
if (Abs(hwRound(Me^.X) - Targ.X) > 25) |
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
552 |
or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
553 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
554 |
if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
555 |
and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
556 |
valueResult:= Succ(BadTurn) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
557 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
558 |
valueResult:= BadTurn; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
559 |
exit(valueResult) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
560 |
end; |
433 | 561 |
|
2695 | 562 |
valueResult:= 0; |
82 | 563 |
for i:= 0 to 4 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
564 |
valueResult:= valueResult + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), |
498 | 565 |
hwRound(Me^.Y) - 20 * i - 5, 10, 30); |
2695 | 566 |
if valueResult <= 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
567 |
valueResult:= BadTurn |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
568 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2695
diff
changeset
|
569 |
inc(valueResult); |
1292
a63a13eda583
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents:
1263
diff
changeset
|
570 |
|
2695 | 571 |
TestFirePunch:= valueResult; |
82 | 572 |
end; |
433 | 573 |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
574 |
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
575 |
const cShift = 4; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
576 |
var X, Y, dY: hwFloat; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
577 |
b: array[0..9] of boolean; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
578 |
dmg: array[0..9] of LongInt; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
579 |
fexit: boolean; |
2695 | 580 |
i, t, valueResult: LongInt; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
581 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
582 |
ap.ExplR:= 0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
583 |
ap.Time:= 0; |
554 | 584 |
if (Level > 3) then exit(BadTurn); |
585 |
||
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
586 |
ap.AttackPutX:= Targ.X; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
587 |
ap.AttackPutY:= Targ.Y; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
588 |
|
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
589 |
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
590 |
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
591 |
Y:= -_128; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
592 |
dY:= _0; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
593 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
594 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
595 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
596 |
b[i]:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
597 |
dmg[i]:= 0 |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
598 |
end; |
2695 | 599 |
valueResult:= 0; |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
600 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
601 |
repeat |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
602 |
X:= X + cBombsSpeed; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
603 |
Y:= Y + dY; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
604 |
dY:= dY + cGravity; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
605 |
fexit:= true; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
606 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
607 |
for i:= 0 to 9 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
608 |
if b[i] then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
609 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
610 |
fexit:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
611 |
if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
612 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
613 |
b[i]:= false; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
614 |
dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
615 |
// 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets) |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
616 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
617 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
618 |
until fexit or (Y > _1024); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
619 |
|
2695 | 620 |
for i:= 0 to 5 do inc(valueResult, dmg[i]); |
621 |
t:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
622 |
ap.AttackPutX:= Targ.X - 60; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
623 |
|
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
624 |
for i:= 0 to 3 do |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
625 |
begin |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
626 |
dec(t, dmg[i]); |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
627 |
inc(t, dmg[i + 6]); |
2695 | 628 |
if t > valueResult then |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
629 |
begin |
2695 | 630 |
valueResult:= t; |
556
49675457d76e
Bots aims not directly at the center of enemy hedgehog
unc0rr
parents:
554
diff
changeset
|
631 |
ap.AttackPutX:= Targ.X - 30 - cShift + i * 30 |
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
632 |
end |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
633 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
634 |
|
2695 | 635 |
if valueResult <= 0 then valueResult:= BadTurn; |
636 |
TestAirAttack:= valueResult; |
|
543
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
637 |
end; |
465e2ec8f05f
- Better randomness of placing hedgehogs on the land
unc0rr
parents:
534
diff
changeset
|
638 |
|
3370 | 639 |
|
640 |
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; |
|
641 |
var |
|
3371 | 642 |
i, failNum: longword; |
3370 | 643 |
begin |
644 |
FillBonuses(true, [gtCase]); |
|
3372 | 645 |
if bonuses.Count = 0 then begin |
646 |
if Me^.Health <= 100 then begin |
|
647 |
ap.AttackPutX := Targ.X; |
|
648 |
ap.AttackPutY := topY + cHHRadius*2; |
|
649 |
TestTeleport := Targ.Y - topY; |
|
650 |
end |
|
651 |
else |
|
652 |
TestTeleport := BadTurn; |
|
653 |
end |
|
3370 | 654 |
else begin |
3371 | 655 |
failNum := 0; |
656 |
repeat |
|
657 |
i := random(bonuses.Count); |
|
658 |
inc(failNum); |
|
659 |
until(not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2)); |
|
660 |
if failNum < bonuses.Count*2 then begin |
|
661 |
ap.AttackPutX := bonuses.ar[i].X; |
|
662 |
ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius; |
|
663 |
TestTeleport := 0; |
|
664 |
end |
|
665 |
else |
|
666 |
TestTeleport := BadTurn; |
|
3370 | 667 |
end; |
668 |
end; |
|
669 |
||
4 | 670 |
end. |