hedgewars/uGearsRender.pas
author unc0rr
Fri, 10 Jan 2014 00:57:15 +0400
branchgl2
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child 11317 62287d4044e7
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uStore, uUtils, uVariables, uAmmos, Math, uVisualGears;
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procedure DrawRopeLinesRQ(Gear: PGear);
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    glDisable(GL_TEXTURE_2D);
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    //glEnable(GL_LINE_SMOOTH);
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    ResetRotation;
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    SetOffset(WorldDx, WorldDy);
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    UpdateModelview;
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    glLineWidth(4.0);
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    Tint($C0, $C0, $C0, $FF);
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    SetVertexPointer(@RopePoints.rounded[0]);
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    glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2);
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    Tint($FF, $FF, $FF, $FF);
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    glEnable(GL_TEXTURE_2D);
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    //glDisable(GL_LINE_SMOOTH)
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then 
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else 
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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            end
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    end;
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DrawRopeLine:= roplen;
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end;
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procedure DrawRope(Gear: PGear);
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var roplen: LongInt;
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    i: Longword;
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begin
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    if (cReducedQuality and rqSimpleRope) <> 0 then
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        DrawRopeLinesRQ(Gear)
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    else
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        begin
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        roplen:= 0;
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        if RopePoints.Count > 0 then
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            begin
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            i:= 0;
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            while i < Pred(RopePoints.Count) do
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                    begin
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                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
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                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
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                    inc(i)
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                    end;
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            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
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                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
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            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
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                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
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            end
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   169
        else
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            if Gear^.Elasticity.QWordValue > 0 then
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bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
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parents: 6490
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   171
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
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531bf083e8db - Give uLand more modularity
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   172
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
4388
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   173
        end;
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   174
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   175
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   176
if RopePoints.Count > 0 then
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486db9d26e4b rename a few Draw* routines
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parents: 6986
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   177
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
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   178
else
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   179
    if Gear^.Elasticity.QWordValue > 0 then
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486db9d26e4b rename a few Draw* routines
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parents: 6986
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   180
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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   181
end;
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   183
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   184
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
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   185
begin
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   186
with Gear^.Hedgehog^ do
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   187
    begin
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   188
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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   189
        exit;
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   190
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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   191
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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   192
    end;
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   193
end;
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   195
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   196
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
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   197
var i, t: LongInt;
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   198
    amt: TAmmoType;
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   199
    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
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    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
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   201
    defaultPos, HatVisible: boolean;
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   202
    HH: PHedgehog;
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   203
    CurWeapon: PAmmo;
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   204
begin
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   205
    HH:= Gear^.Hedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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   206
    if HH^.Unplaced then
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   207
        exit;
4388
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   208
    m:= 1;
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lovelacer
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   209
    if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
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   210
        m:= -1;
4388
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   211
    sx:= ox + 1; // this offset is very common
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   212
    sy:= oy - 3;
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   213
    sign:= hwSign(Gear^.dX);
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   214
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   215
    if (Gear^.State and gstHHDeath) <> 0 then
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   216
        begin
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   217
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
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   218
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
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   219
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
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   220
        Tint($FF, $FF, $FF, $FF);
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   221
        exit
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   222
        end
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   223
    else if (Gear^.State and gstHHGone) <> 0 then
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   224
        begin
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486db9d26e4b rename a few Draw* routines
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   225
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
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   226
        exit
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   227
        end;
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   228
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   229
    defaultPos:= true;
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   230
    HatVisible:= false;
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   231
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   232
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
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   233
    if HH^.Effects[hePoisoned] <> 0 then
4388
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   234
        begin
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   235
        Tint($00, $FF, $40, $40);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
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   236
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 36) mod 360);
4388
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   237
        Tint($FF, $FF, $FF, $FF)
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   238
        end;
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parents:
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   239
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   240
    if ((Gear^.State and gstWinner) <> 0) and
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   241
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
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parents:
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   242
        begin
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   243
        DrawHedgehog(sx, sy,
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   244
                sign,
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   245
                2,
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   246
                0,
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   247
                0);
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   248
        defaultPos:= false
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   249
        end;
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   250
    if (Gear^.State and gstDrowning) <> 0 then
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parents:
diff changeset
   251
        begin
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   252
        DrawHedgehog(sx, sy,
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   253
                sign,
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   254
                1,
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parents:
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   255
                7,
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   256
                0);
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   257
        defaultPos:= false
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   258
        end else
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   259
    if (Gear^.State and gstLoser) <> 0 then
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parents:
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   260
        begin
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   261
        DrawHedgehog(sx, sy,
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   262
                sign,
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   263
                2,
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parents:
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   264
                3,
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   265
                0);
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   266
        defaultPos:= false
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   267
        end else
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   268
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   269
    if (Gear^.State and gstHHDriven) <> 0 then
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parents:
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   270
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   271
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   272
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   273
            (((CurAmmoGear <> nil) and //((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   274
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   275
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   276
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
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   277
            begin
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   278
    (* These calculations are a little complex for a few reasons:
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   279
    1: I need to draw the laser from weapon origin to nearest land
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   280
    2: I need to start the beam outside the hedgie for attractiveness.
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   281
    3: I need to extend the beam beyond land.
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   282
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
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   283
    *)
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   284
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
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   285
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
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   286
            if cLaserSighting then
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   287
                begin
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   288
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
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   289
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
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diff changeset
   290
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   291
                // ensure we start outside the hedgehog (he's solid after all)
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parents:
diff changeset
   292
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
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parents:
diff changeset
   293
                    begin
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diff changeset
   294
                    lx:= lx + dx;
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   295
                    ly:= ly + dy
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diff changeset
   296
                    end;
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diff changeset
   297
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   298
                // add hog's position
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   299
                lx:= lx + ox - WorldDx;
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   300
                ly:= ly + oy - WorldDy;
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diff changeset
   301
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parents:
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   302
                // decrease number of iterations required
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   303
                ax:= dx * 4;
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   304
                ay:= dy * 4;
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   305
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   306
                tx:= round(lx);
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parents:
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   307
                ty:= round(ly);
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parents:
diff changeset
   308
                hx:= tx;
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parents:
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   309
                hy:= ty;
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   310
                while ((ty and LAND_HEIGHT_MASK) = 0) and
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parents:
diff changeset
   311
                    ((tx and LAND_WIDTH_MASK) = 0) and
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   312
                    (Land[ty, tx] = 0) do // TODO: check for constant variable instead
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parents:
diff changeset
   313
                    begin
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parents:
diff changeset
   314
                    lx:= lx + ax;
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parents:
diff changeset
   315
                    ly:= ly + ay;
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parents:
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   316
                    tx:= round(lx);
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   317
                    ty:= round(ly)
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diff changeset
   318
                    end;
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diff changeset
   319
                // reached edge of land. assume infinite beam. Extend it way out past camera
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   320
                if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
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unc0rr
parents:
diff changeset
   321
                    begin
7165
aad1aea05f1e add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
nemo
parents: 7098
diff changeset
   322
                    tx:= round(lx + ax * (LAND_WIDTH div 2));
aad1aea05f1e add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
nemo
parents: 7098
diff changeset
   323
                    ty:= round(ly + ay * (LAND_WIDTH div 2));
4388
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parents:
diff changeset
   324
                    end;
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parents:
diff changeset
   325
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parents:
diff changeset
   326
                //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
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unc0rr
parents:
diff changeset
   327
                    begin
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parents:
diff changeset
   328
                    DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
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parents:
diff changeset
   329
                    end;
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parents:
diff changeset
   330
                end;
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parents:
diff changeset
   331
            // draw crosshair
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   332
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   333
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   334
 
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   335
            
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   336
            DrawTextureRotated(HH^.Team^.CrosshairTex,
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   337
                    12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   338
                    sign * (Gear^.Angle * 180.0) / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   339
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   341
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   342
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   343
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   344
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   345
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   346
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   347
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   348
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   349
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   350
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   351
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   352
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   353
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   354
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   355
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   356
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   357
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   358
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   359
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   360
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   361
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   362
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   363
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   364
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   365
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   366
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   367
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   369
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   370
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   371
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   372
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   373
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   374
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   375
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   376
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   377
                if ((Gear^.State and gstWinner) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   378
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   379
                    DrawHedgehog(ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   380
                            i,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   381
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   382
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   383
                            DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   384
                    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   385
                        if (HatTex <> nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   386
                            begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   387
                            DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
                                i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   389
                            if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   390
                                begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   391
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   392
                                DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
                                Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   395
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   397
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
                    DrawAltWeapon(Gear, ox, oy);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   400
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   401
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   402
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   403
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   404
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   405
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   406
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   407
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   408
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   409
                    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   410
                        if (HatTex <> nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   411
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   412
                            DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   413
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   414
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   417
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   419
                                32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
                            if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
                                begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   422
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   423
                                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   424
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   425
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   426
                                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   427
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   428
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   429
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   430
                                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   431
                                Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   432
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   433
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   434
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   435
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   436
                gtShover: DrawSpriteRotated(sprHandBaseball, hx, hy, sign, aangle + 180);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   437
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   438
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   439
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   440
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   441
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   442
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   443
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   446
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   447
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   448
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   449
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   450
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   451
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   452
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   453
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   454
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   455
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   456
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   458
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   459
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   460
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   461
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   462
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   463
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   464
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   465
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   466
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   467
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   468
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   469
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   470
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   472
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   473
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   474
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   475
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   476
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   477
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   478
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   479
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   480
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   481
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   482
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   483
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   484
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   485
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   486
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   487
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   488
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   489
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   490
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   491
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   492
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   493
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   494
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   495
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   496
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   497
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   498
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   499
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   500
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   501
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   502
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   503
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   504
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   505
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   506
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   507
                                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   508
                        DrawSprite(sprCensored, ox - 32, oy - 20, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   509
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   510
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   512
                gtFlamethrower:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   513
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   514
                    DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   515
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   516
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   517
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   518
                gtLandGun:
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   519
                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   520
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   521
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   522
                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   523
                gtIceGun:
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   524
                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   525
                    if CurAmmoGear^.Tex <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   526
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   527
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   528
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   529
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
                gtDEagleShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   533
                gtSniperRifleShot,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   534
                gtShover:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   535
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   536
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   537
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   538
                    HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   540
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   541
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   542
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   543
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   544
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   545
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   546
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   547
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   548
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   549
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   550
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   551
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   552
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   553
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   554
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   555
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   556
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   557
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   558
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   559
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   560
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   561
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   562
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   563
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   564
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   565
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   566
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   567
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   568
            if (TWave(Gear^.Tag) < Low(TWave)) or (TWave(Gear^.Tag) > High(TWave)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   569
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   570
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   571
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   572
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   573
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   574
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   575
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   576
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   577
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   578
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   579
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   580
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   581
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   583
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   584
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   588
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   589
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   590
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   591
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   592
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   593
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   594
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   595
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   596
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   597
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   598
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   599
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   600
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   601
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   602
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   603
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   604
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   605
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   606
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   607
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   608
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   609
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   610
                
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   611
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   612
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   613
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   614
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   615
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   616
                        
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   617
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   618
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   619
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   620
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   621
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   622
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   623
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   624
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   625
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   626
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   627
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   628
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   629
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   630
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   631
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); 
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   632
                             //Tint($FF, $0, $0, $AA);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   633
                             //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   634
                             //Tint($FF, $FF, $FF, $FF);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   635
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   636
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   637
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   638
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   639
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   640
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   641
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   642
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                    DrawSpriteClipped(sprGirder,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   644
                                    ox-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   645
                                    oy-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   646
                                    LongInt(topY)+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   647
                                    LongInt(rightX)+WorldDx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
                                    cWaterLine+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   649
                                    LongInt(leftX)+WorldDx)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   650
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   651
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   652
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   653
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   654
                amIceGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   655
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   656
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   657
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   658
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   659
                amAirAttack,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   660
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   661
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   662
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   663
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   664
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   665
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   666
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   667
                amTeleport: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   668
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   669
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   670
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   673
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   674
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   675
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   676
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   678
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   679
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   680
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   681
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   682
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   683
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   684
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   688
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   689
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   692
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
                (* with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
                    if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   695
                    and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   696
                        DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   697
                            HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   698
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   699
                            sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   700
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   701
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   702
                            32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   703
                            32); *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   704
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   705
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   706
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   707
                amBaseballBat: DrawSpriteRotated(sprHandBaseball,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   708
                        sx - 4 * sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   709
                        sy + 9, sign, aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   710
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   711
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   716
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   717
        if (Gear^.Damage > 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   718
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   719
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   720
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   721
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   722
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
                Gear^.DirAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
            end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   727
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   729
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   730
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   731
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   732
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   733
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   734
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   735
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   736
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   737
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   738
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   739
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   740
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   741
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   742
            begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   743
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   744
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   746
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   747
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   748
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   749
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   751
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   752
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   753
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   754
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   755
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   756
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   757
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   758
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   759
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   760
        if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   761
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   762
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   765
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   766
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   767
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   768
                    (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   769
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   770
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   771
                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   772
                if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   773
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   774
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   775
                    DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   776
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   777
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   778
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   779
                        (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   780
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   781
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   782
                        32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   783
                    Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   784
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   785
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   786
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   787
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   788
                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   789
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   790
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   791
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   792
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   793
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   794
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   795
                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   796
                if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   797
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   798
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   799
                    DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   800
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   801
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   802
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   803
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   804
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   805
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   806
                        32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   807
                    Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   808
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   809
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   810
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   811
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   812
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   813
    (*    if (CurAmmoGear = nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   814
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   815
            amt:= CurrentHedgehog^.CurAmmoType;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   816
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   817
                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   818
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   819
            end; *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   820
        if CurAmmoGear <> nil then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   821
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   822
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   823
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   824
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   825
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   826
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   827
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   828
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   829
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   830
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   831
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   832
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   833
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   834
                        if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   835
                            DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   836
                        DrawAltWeapon(Gear, sx, sy)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   837
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   838
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   839
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   840
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   841
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   842
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   843
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   844
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   845
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   846
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   847
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   848
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   849
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   850
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   851
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   852
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   853
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   854
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   855
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   856
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   857
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   858
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   859
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   860
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   861
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   862
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   863
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   864
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   865
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   866
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   867
                Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   868
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   869
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   870
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
   871
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   872
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
   873
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   874
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   875
                DrawSprite(sprFinger, ox - 16, oy - 64,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   876
                            GameTicks div 32 mod 16);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   877
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   878
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   879
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   880
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   881
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   882
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   883
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   884
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   885
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   886
        Tint($00, $FF, $40, $80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   887
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 37) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   888
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   889
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   890
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   891
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   892
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   893
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
    if Gear^.Invulnerable then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   897
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   898
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   899
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   900
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   901
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   902
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   903
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   904
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   905
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   906
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   907
        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   908
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   909
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   910
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   911
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   912
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   913
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   914
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   915
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   916
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   917
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   918
begin
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
   919
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
   920
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   921
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   922
	else if Gear^.AmmoType = amIceGun then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   923
	    //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   924
        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   925
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   926
    else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   927
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
   928
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   929
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   930
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   931
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   932
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
   933
                  
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
   934
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   935
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
   936
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   937
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   938
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   939
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   940
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
6138
5cd55ca715b9 tint RC plane with team colour. untested.
nemo
parents: 5935
diff changeset
   941
                  Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   942
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   943
                  Tint($FF, $FF, $FF, $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   944
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   945
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   946
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   947
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   948
       gtPortal: if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
   949
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
   950
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   951
                      DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   952
                 else DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   953
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   954
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   955
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   956
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   957
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   958
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   960
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   961
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   962
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   963
           gtGrave: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   964
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (GameTicks shr 7+Gear^.uid) and 7, 1, 32, 32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   965
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   966
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   967
                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   968
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health)))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   969
                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   971
                        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   972
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   973
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   974
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   975
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   976
            gtRope: DrawRope(Gear);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   977
            
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   978
            gtMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   979
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   980
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   981
                           DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   982
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   983
                       
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   984
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   985
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   986
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   987
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   988
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   989
                       
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
   990
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   991
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
   992
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   993
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   994
                            begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   995
                            i:= (GameTicks shr 6) mod 64;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   996
                            if i > 18 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   997
                                i:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   998
                            DrawSprite(sprCase, x - 24, y - 24, i);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
   999
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1000
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1001
                            begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1002
                            i:= ((GameTicks shr 6) + 38) mod 64;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1003
                            if i > 13 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1004
                                i:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1005
                            DrawSprite(sprFAid, x - 24, y - 24, i);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1006
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1007
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1008
                            begin
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1009
                            i:= (GameTicks shr 6) mod 70;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1010
                            if i > 23 then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1011
                                i:= 0;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1012
                            i:= i mod 12;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1013
                            DrawSprite(sprUtility, x - 24, y - 24, i);
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1014
                            end;
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1015
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1016
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1017
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1018
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, min(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7339
5984b749ad9b free up power for use by script
nemo
parents: 7337
diff changeset
  1019
                                            x, Gear^.Angle+WorldDy-16, 4+Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1020
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1021
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1022
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1023
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1024
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1025
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1026
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1027
                        i:= (GameTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1028
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1029
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1030
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1031
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1032
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1033
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1034
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1035
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1036
                    end;
7304
8b3575750cd2 Added auto cropping to atlasing
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7288
diff changeset
  1037
        gtDynamite: begin writeln(stdout, 'FIXME'); halt(-3); end; //DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1038
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1039
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1040
           gtFlame: if Gear^.Tag and 1 = 0 then
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1041
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1042
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1043
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1044
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1045
                    DrawAltWeapon(Gear, x + 1, y - 3)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1046
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1047
       gtAirAttack: begin
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1048
                    Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1049
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1050
                    Tint($FF, $FF, $FF, $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1051
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1052
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1053
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1054
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1055
                    HHGear:= Gear^.Hedgehog^.Gear;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1056
                    if not Gear^.Hedgehog^.Unplaced then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1057
                        DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1058
                    DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1059
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1060
        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (GameTicks shr 6) mod 12);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1061
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1062
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1063
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1064
                    Tint($FF, $FF, $FF, $FF);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1065
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1066
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1067
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1068
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1069
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1070
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1071
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1072
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1073
           
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1074
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1075
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1076
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1077
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1078
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1079
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1080
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1081
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1082
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1083
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
                            if Gear^.Tag < 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1085
                                startX:= max(LAND_WIDTH + 1024, endX + 2048)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1086
                            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
                                startX:= max(-LAND_WIDTH - 1024, endX - 2048);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
                            startY:= endY - 256;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5145
diff changeset
  1089
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1090
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1091
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1092
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1093
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1094
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1095
                            if Gear^.Tag > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1096
                                endX:= max(LAND_WIDTH + 1024, startX + 2048)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1097
                            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1098
                                endX:= max(-LAND_WIDTH - 1024, startX - 2048);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1099
                            endY:= startY + 256;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5145
diff changeset
  1100
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1101
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1102
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1103
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1104
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1105
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1106
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1107
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1108
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1109
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1110
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1111
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1112
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1113
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1114
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1115
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1116
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1117
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1118
                        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1119
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1120
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1121
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1122
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1123
                    if Gear^.Timer < 1020 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1124
                        Tint($C0, $C0, $00, Gear^.Timer div 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1125
                    else if Gear^.Timer > 3980 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1126
                        Tint($C0, $C0, $00, (5000 - Gear^.Timer) div 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1127
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1128
                        Tint($C0, $C0, $00, $C0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1129
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 36 + Gear^.UID * 100) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1130
                    Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1131
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1132
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1133
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1134
                    Tint($f5, $db, $35, max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1135
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1136
                    Tint($FF, $FF, $FF, $FF);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1137
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1138
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1139
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1140
                        begin
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
  1141
                        Tint((ExplosionBorderColor shr RShift) and $FF, 
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
  1142
                             (ExplosionBorderColor shr GShift) and $FF, 
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6924
diff changeset
  1143
                             (ExplosionBorderColor shr BShift) and $FF, 
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5313
diff changeset
  1144
                             $FF);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1145
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1146
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1147
                        //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
5472
a724fe2d2ce0 trying another texture
nemo
parents: 5461
diff changeset
  1148
                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1149
                        Tint($FF, $FF, $FF, $FF);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1150
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1151
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1152
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1153
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1154
                            inc(Gear^.FlightTime, 8)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1155
                        else if not isInLag and (Gear^.FlightTime > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1156
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1157
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1158
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1159
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1160
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1161
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1162
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1163
//DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1164
//DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1165
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1166
                            Tint($FF, $FF, $FF, $FF);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1167
                        end;
4883
7cddc9201a1d added dummy for tardis and ugly icons for tardis and structure
Henek
parents: 4881
diff changeset
  1168
       gtStructure: DrawSprite(sprTarget, x - 16, y - 16, 0);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1169
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1170
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1171
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1172
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1173
                        else 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1174
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1175
                        DrawSprite(sprTardis, x-24, y-63,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1176
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1177
                            Tint($FF, $FF, $FF, $FF)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1178
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1179
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1180
                        DrawSprite(sprTardis, x-24, y-63,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1181
                        if Gear^.Pos <> 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1182
                            Tint($FF, $FF, $FF, $FF)
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1183
(*
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1184
                        Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250))));
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1185
                        DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1186
                        Tint($FF, $FF, $FF, $FF)
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1187
*)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1188
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1189
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1190
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1191
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1192
                          begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1193
                          i:= hwRound(hwSqr(Gear^.X-HHGear^.X)+hwSqr(Gear^.Y-HHGear^.Y));
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1194
                          if RealTicks mod max(1,50-(round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1195
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1196
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1197
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1198
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1199
                                i:= random(100)+155;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1200
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or ((random(200)+55));
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1201
                                vg^.Angle:= random(360);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1202
                                vg^.dx:= 0.001 * (random(80));
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1203
                                vg^.dy:= 0.001 * (random(80))
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1204
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1205
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1206
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1207
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1208
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1209
                                if Gear^.Target.X <> NoPointX then
7098
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  1210
                                    DrawLine(Gear^.Target.X, Gear^.Target.Y, hwRound(HHGear^.X), hwRound(HHGear^.Y), 4.0, i, i, $FF, $40)
f8c453ade379 Minor tweaks to freezer, mostly to simplify current state to laptop
nemo
parents: 7093
diff changeset
  1211
                                else DrawLine(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, i, i, $FF, $40);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1212
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1213
                          end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1214
                      end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1215
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4578
diff changeset
  1216
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1217
         end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1218
      if Gear^.RenderTimer and (Gear^.Tex <> nil) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1219
          DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1220
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1221
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1222
end.