gameServer/Consts.hs
author nemo
Wed, 22 May 2013 22:46:49 -0400
changeset 9046 f8ea1b929b72
parent 6737 ce5fbd98370f
child 9702 27006953d901
permissions -rw-r--r--
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
4973
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     1
{-# LANGUAGE OverloadedStrings #-}
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     2
module Consts where
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     3
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     4
import qualified Data.ByteString.Char8 as B
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     5
53411a26df7e Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr
parents:
diff changeset
     6
serverVersion :: B.ByteString
6737
ce5fbd98370f - Increase server version number due to rooms list protocol changes
unc0rr
parents: 4973
diff changeset
     7
serverVersion = "1"