misc/liblua/ltm.h
author Henek
Mon, 11 Apr 2011 00:35:53 +0200
changeset 5138 f991f87969ff
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
now Random Weapons will show the weapon you will get during the other players turns not tested online yet, would be happy if someone could and report to me results
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/*
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** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
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** Tag methods
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** See Copyright Notice in lua.h
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*/
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#ifndef ltm_h
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#define ltm_h
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#include "lobject.h"
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/*
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* WARNING: if you change the order of this enumeration,
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* grep "ORDER TM"
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*/
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typedef enum {
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  TM_INDEX,
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  TM_NEWINDEX,
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  TM_GC,
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  TM_MODE,
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  TM_EQ,  /* last tag method with `fast' access */
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  TM_ADD,
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  TM_SUB,
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  TM_MUL,
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  TM_DIV,
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  TM_MOD,
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  TM_POW,
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  TM_UNM,
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  TM_LEN,
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  TM_LT,
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  TM_LE,
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  TM_CONCAT,
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  TM_CALL,
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  TM_N		/* number of elements in the enum */
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} TMS;
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#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
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  ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
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#define fasttm(l,et,e)	gfasttm(G(l), et, e)
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LUAI_DATA const char *const luaT_typenames[];
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LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
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LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
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                                                       TMS event);
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LUAI_FUNC void luaT_init (lua_State *L);
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#endif