hedgewars/hwengine.pas
author koda
Mon, 27 Sep 2010 04:58:26 +0200
changeset 3913 f9cb69eecefe
parent 3904 22e4d74240e5
child 3914 c5c903c6225b
permissions -rw-r--r--
merge
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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(*
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* Hedgewars, a free turn based strategy game
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* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R hwengine.rc}
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{$ENDIF}
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{$IFDEF HWLIBRARY}
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unit hwengine;
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interface
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{$ELSE}
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program hwengine;
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{$ENDIF}
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uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound,
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     uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, sysutils;
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var isTerminated: boolean = false;
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    alsoShutdownFrontend: boolean = false;
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{$IFDEF HWLIBRARY}
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type arrayofpchar = array[0..10] of PChar;
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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implementation
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{$ELSE}
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procedure OnDestroy; forward;
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procedure initEverything(complete:boolean); forward;
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procedure freeEverything(complete:boolean); forward;
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{$ENDIF}
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////////////////////////////////
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procedure DoTimer(Lag: LongInt);
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var s: shortstring;
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begin
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    if not isPaused then inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen: begin
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                GenMap;
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                GameState:= gsStart;
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                end;
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        gsStart: begin
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                if HasBorder then DisableSomeWeapons;
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                AddClouds;
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                AssignHHCoords;
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                AddMiscGears;
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                StoreLoad;
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                InitWorld;
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                ResetKbd;
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                SoundLoad;
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                if GameType = gmtSave then
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                    begin
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                    isSEBackup:= isSoundEnabled;
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                    isSoundEnabled:= false
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                    end;
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                FinishProgress;
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                PlayMusic;
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                SetScale(zoom);
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                ScriptCall('onGameStart');
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                GameState:= gsGame;
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                end;
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        gsConfirm,
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        gsGame: begin
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                DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                ProcessKbd;
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsChat: begin
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                DrawWorld(Lag);
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                if not isPaused then
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                    begin
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                    DoGameTick(Lag);
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                    ProcessVisualGears(Lag);
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                    end;
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                end;
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        gsExit: begin
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                isTerminated:= true;
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                end;
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        end;
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{$IFDEF SDL13}
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    SDL_RenderPresent();
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{$ELSE}
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    SDL_GL_SwapBuffers();
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{$ENDIF}
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    // not going to make captures on the iPhone
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    if flagMakeCapture then
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    begin
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        flagMakeCapture:= false;
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        s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        WriteLnToConsole('Saving ' + s + '...');
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        MakeScreenshot(s);
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        //SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1)
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    end;
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end;
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////////////////////
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procedure OnDestroy;
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begin
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    WriteLnToConsole('Freeing resources...');
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    FreeActionsList();
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    StoreRelease();
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    ControllerClose();
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    SendKB();
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    CloseIPC();
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    TTF_Quit();
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{$IFDEF SDL13}
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    SDL_DestroyRenderer(SDLwindow);
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    SDL_DestroyWindow(SDLwindow);
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{$ENDIF}
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    SDL_Quit();
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    isTerminated:= false;
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end;
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///////////////////
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procedure MainLoop;
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var PrevTime, CurrTime: Longword;
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    event: TSDL_Event;
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begin
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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    begin
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        while SDL_PollEvent(@event) <> 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN: if GameState = gsChat then
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{$IFDEF IPHONEOS}
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
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                    KeyPressChat(event.key.keysym.sym);
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{$ELSE}
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                    KeyPressChat(event.key.keysym.unicode);
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                SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true;
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                SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then uKeys.wheelUp:= true;
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{$ENDIF}
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{$IFDEF SDL13}
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                SDL_WINDOWEVENT:
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                    if event.wevent.event = SDL_WINDOWEVENT_SHOWN then
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                        cHasFocus:= true;
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{$ELSE}
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                SDL_ACTIVEEVENT:
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                    if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
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                        cHasFocus:= event.active.gain = 1;
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{$ENDIF}
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                SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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                SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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                SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
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                SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
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                SDL_QUITEV: isTerminated:= true
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            end; // end case event.type_
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        end; // end while SDL_PollEvent(@event) <> 0
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        if isTerminated = false then
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        begin
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            CurrTime:= SDL_GetTicks;
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            if PrevTime + cTimerInterval <= CurrTime then
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            begin
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                DoTimer(CurrTime - PrevTime);
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                PrevTime:= CurrTime
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            end
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            else SDL_Delay(1);
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            IPCCheckSock();
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        end;
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    end;
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end;
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/////////////////////////
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procedure ShowMainWindow;
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begin
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    if cFullScreen then ParseCommand('fullscr 1', true)
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    else ParseCommand('fullscr 0', true);
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    SDL_ShowCursor(0)
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end;
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///////////////
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{$IFDEF HWLIBRARY}
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procedure Game(gameArgs: arrayofpchar); cdecl; export;
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{$ELSE}
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procedure Game;
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{$ENDIF}
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var p: TPathType;
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    s: shortstring;
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{$IFDEF DEBUGFILE}
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    i: LongInt;
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{$ENDIF}
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begin
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{$IFDEF HWLIBRARY}
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    cBits:= 32;
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    cFullScreen:= false;
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    cTimerInterval:= 8;
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    PathPrefix:= 'Data';
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{$IFDEF DEBUGFILE}
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    cShowFPS:= true;
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{$ELSE}
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    cShowFPS:= false;    // update me at release time
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{$ENDIF}
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    val(gameArgs[0], ipcPort);
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    val(gameArgs[1], cScreenHeight);
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    val(gameArgs[2], cScreenWidth);
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    val(gameArgs[3], cReducedQuality);
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    cLocaleFName:= gameArgs[4];
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    UserNick:= gameArgs[5];
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    isSoundEnabled:= gameArgs[6] = '1';
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    isMusicEnabled:= gameArgs[7] = '1';
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    cAltDamage:= gameArgs[8] = '1';
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    //gameArgs[9] unused
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    recordFileName:= gameArgs[10];
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{$ENDIF}
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    initEverything(true);
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    WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
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{$IFDEF DEBUGFILE}
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    AddFileLog('Prefix: "' + PathPrefix +'"');
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    for i:= 0 to ParamCount do
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        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
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{$ENDIF}
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    for p:= Succ(Low(TPathType)) to High(TPathType) do
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        if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p];
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    WriteToConsole('Init SDL... ');
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    SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true);
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    WriteLnToConsole(msgOK);
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    SDL_EnableUNICODE(1);
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    WriteToConsole('Init SDL_ttf... ');
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    SDLTry(TTF_Init() <> -1, true);
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    WriteLnToConsole(msgOK);
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{$IFDEF WIN32}
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    s:= SDL_getenv('SDL_VIDEO_CENTERED');
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    SDL_putenv('SDL_VIDEO_CENTERED=1');
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    ShowMainWindow();
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    SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));
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{$ELSE}
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    ShowMainWindow();
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{$ENDIF}
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    AddProgress();
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    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
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    InitKbdKeyTable();
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    LoadLocale(Pathz[ptLocale] + '/en.txt');  // Do an initial load with english
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    if cLocaleFName <> 'en.txt' then
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    begin
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        // Try two letter locale first before trying specific locale overrides
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        if (Length(cLocaleFName) > 6) and (Copy(cLocaleFName,1,2)+'.txt' <> 'en.txt') then
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            LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocaleFName,1,2)+'.txt');
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        LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName);
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    end;
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    WriteLnToConsole(msgGettingConfig);
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    if recordFileName = '' then
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    begin
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        InitIPC;
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        SendIPCAndWaitReply('C');        // ask for game config
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    end
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    else
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    begin
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        LoadRecordFromFile(recordFileName);
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{$IFDEF IPHONEOS}
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        replayBegan();
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{$ENDIF}
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    end;
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    ScriptOnGameInit;
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    s:= 'eproto ' + inttostr(cNetProtoVersion);
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    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
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    InitTeams();
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    AssignStores();
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    if isSoundEnabled then
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        InitSound();
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    isDeveloperMode:= false;
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    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
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    ParseCommand('rotmask', true);
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    MainLoop();
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    // clean up SDL and GL context
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    OnDestroy();
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    // clean up all the other memory allocated
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    freeEverything(true);
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    if alsoShutdownFrontend then halt;
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end;
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procedure initEverything (complete:boolean);
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begin
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    Randomize();
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    // uConsts does not need initialization as they are all consts
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    uMisc.initModule;
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    uConsole.initModule;    // MUST happen after uMisc
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    uLand.initModule;
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    uIO.initModule;
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    if complete then
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    begin
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        uAI.initModule;
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        //uAIActions does not need initialization
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        //uAIAmmoTests does not need initialization
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        uAIMisc.initModule;
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        uAmmos.initModule;
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   335
        uChat.initModule;
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   336
        uCollisions.initModule;
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   337
        //uFloat does not need initialization
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   338
        //uGame does not need initialization
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   339
        uGears.initModule;
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   340
        uKeys.initModule;
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   341
        //uLandGraphics does not need initialization
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diff changeset
   342
        //uLandObjects does not need initialization
1d7b056ff866 some memory caring code
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diff changeset
   343
        //uLandTemplates does not need initialization
3612
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   344
        uLandTexture.initModule;
3525
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   345
        //uLocale does not need initialization
3697
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   346
        uRandom.initModule;
3525
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   347
        uScript.initModule;
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   348
        uSound.initModule;
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   349
        uStats.initModule;
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   350
        uStore.initModule;
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   351
        uTeams.initModule;
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   352
        uVisualGears.initModule;
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   353
        uWorld.initModule;
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   354
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
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   355
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
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   356
3525
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   357
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
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   358
begin
3525
1d7b056ff866 some memory caring code
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   359
    if complete then
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diff changeset
   360
    begin
1d7b056ff866 some memory caring code
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diff changeset
   361
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   362
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   363
        uTeams.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   364
        uStore.freeModule;          //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   365
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
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parents: 3613
diff changeset
   366
        uSound.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   367
        uScript.freeModule;
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   368
        uRandom.freeModule;         //stub
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   369
        //uLocale does not need to be freed
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   370
        //uLandTemplates does not need to be freed
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   371
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
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diff changeset
   372
        //uLandObjects does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   373
        //uLandGraphics does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   374
        uKeys.freeModule;           //stub
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   375
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   376
        //uGame does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   377
        //uFloat does not need to be freed
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   378
        uCollisions.freeModule;     //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   379
        uChat.freeModule;           //stub
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   380
        uAmmos.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   381
        uAIMisc.freeModule;         //stub
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koda
parents: 3523
diff changeset
   382
        //uAIAmmoTests does not need to be freed
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   383
        //uAIActions does not need to be freed
3617
1df21e06b8ba a couple of fixes i missed previously
koda
parents: 3615
diff changeset
   384
        uAI.freeModule;             //stub
3525
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   385
    end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   386
3525
1d7b056ff866 some memory caring code
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parents: 3523
diff changeset
   387
    uIO.freeModule;             //stub
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   388
    uLand.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   389
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   390
    uConsole.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   391
    uMisc.freeModule;           // uMisc closes the debug log.
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
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parents: 2698
diff changeset
   392
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   393
2698
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parents: 2697
diff changeset
   394
/////////////////////////
3610
8590424bdfb0 small cleanup
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parents: 3598
diff changeset
   395
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
2698
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   396
var Preview: TPreview;
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   397
begin
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   398
    initEverything(false);
3610
8590424bdfb0 small cleanup
koda
parents: 3598
diff changeset
   399
{$IFDEF HWLIBRARY}
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   400
    WriteLnToConsole('Preview connecting on port ' + inttostr(port));
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   401
    ipcPort:= port;
37ac593e9027 wow all these files only for land preview and seed generation
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parents: 3312
diff changeset
   402
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   403
    InitIPC;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   404
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   405
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   406
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   407
    Preview:= GenPreview();
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   408
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   409
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   410
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   411
    WriteLnToConsole('Preview sent, disconnect');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   412
    CloseIPC();
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   413
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   414
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   415
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   416
{$IFNDEF HWLIBRARY}
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   417
/////////////////////
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   418
procedure DisplayUsage;
2691
c0da3a98c01c initial support for engine protocol
koda
parents: 2690
diff changeset
   419
var i: LongInt;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   420
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   421
    WriteLn('Wrong argument format: correct configurations is');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   422
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   423
    WriteLn('  hwengine <path to data folder> <path to replay file> [options]');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   424
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   425
    WriteLn('where [options] must be specified either as:');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   426
    WriteLn(' --set-video [screen width] [screen height] [color dept]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   427
    WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   428
    WriteLn(' --set-other [language file] [full screen] [show FPS]');
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   429
    WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   430
    WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   431
    WriteLn();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   432
    WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information');
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   433
    WriteLn();
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   434
    Write('PARSED COMMAND: ');
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   435
    for i:=0 to ParamCount do
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   436
        Write(ParamStr(i) + ' ');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   437
    WriteLn();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   438
end;
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   439
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   440
////////////////////
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   441
{$INCLUDE "ArgParsers.inc"}
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   442
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   443
procedure GetParams;
97
e7c1df9cce2c - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents: 81
diff changeset
   444
begin
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   445
    if (ParamCount < 2) then
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   446
        GameType:= gmtSyntax
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   447
    else
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   448
        if (ParamCount = 3) then
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   449
            internalSetGameTypeLandPreviewFromParameters()
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   450
        else
3709
c7849b74748d clean and reorder arguments passed to engine
koda
parents: 3697
diff changeset
   451
            if (ParamCount = cDefaultParamNum) then
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   452
                internalStartGameWithParameters()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   453
            else
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   454
                playReplayFileWithParameters();
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   455
end;
3021
1d3302ac371f move the buttons a little
koda
parents: 2990
diff changeset
   456
155
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   457
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   458
/////////////////////////////// m a i n ////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   459
////////////////////////////////////////////////////////////////////////////////
401f4ea24715 Engine can generate land preview and send it via IPC
unc0rr
parents: 109
diff changeset
   460
begin
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   461
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   462
3078
07d4ca3afce3 Remove doubled call of freeEverything
nemo
parents: 3064
diff changeset
   463
    if GameType = gmtLandPreview then GenLandPreview()
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   464
    else if GameType = gmtSyntax then DisplayUsage()
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   465
    else Game();
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   466
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   467
    if GameType = gmtSyntax then
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   468
        ExitCode:= 1
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   469
    else
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   470
        ExitCode:= 0;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   471
{$ENDIF}
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   472
end.