hedgewars/uCommands.pas
author Henek
Mon, 22 Nov 2010 00:34:53 +0100
changeset 4410 f9e38ce1e813
parent 4406 beb4de0af990
child 4413 46caab3a8f84
permissions -rw-r--r--
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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{$INCLUDE "options.inc"}
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unit uCommands;
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interface
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var isDeveloperMode: boolean;
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type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
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     TCommandHandler = procedure (var params: shortstring);
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procedure initModule;
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procedure freeModule;
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procedure RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean);
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procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
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procedure StopMessages(Message: Longword);
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procedure doPut(putX, putY: LongInt; fromAI: boolean);
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implementation
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uses Types, uConsts, uIO, uMobile,
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     uRandom, SDLh, uScript, uTypes,
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     uVariables, uConsole, uUtils, uDebug;
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type  PVariable = ^TVariable;
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      TVariable = record
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                     Next: PVariable;
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                     Name: string[15];
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                    VType: TVariableType;
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                  Handler: pointer;
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                  Trusted: boolean;
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                  end;
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var
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      Variables: PVariable;
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procedure RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean);
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var value: PVariable;
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begin
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New(value);
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TryDo(value <> nil, 'RegisterVariable: value = nil', true);
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FillChar(value^, sizeof(TVariable), 0);
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value^.Name:= Name;
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value^.VType:= VType;
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value^.Handler:= p;
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value^.Trusted:= Trusted;
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if Variables = nil then Variables:= value
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                   else begin
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                        value^.Next:= Variables;
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                        Variables:= value
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                        end;
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end;
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procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
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var ii: LongInt;
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    s: shortstring;
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    t: PVariable;
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    c: char;
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begin
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//WriteLnToConsole(CmdStr);
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if CmdStr[0]=#0 then exit;
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{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
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c:= CmdStr[1];
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if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
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s:= '';
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SplitBySpace(CmdStr, s);
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t:= Variables;
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while t <> nil do
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      begin
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      if t^.Name = CmdStr then
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         begin
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         if TrustedSource or t^.Trusted then
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            case t^.VType of
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              vtCommand: if c='/' then
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                         begin
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                         TCommandHandler(t^.Handler)(s);
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                         end;
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              vtLongInt: if c='$' then
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                         if s[0]=#0 then
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                            begin
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                            str(PLongInt(t^.Handler)^, s);
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                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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                            end else val(s, PLongInt(t^.Handler)^);
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              vthwFloat: if c='$' then
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                         if s[0]=#0 then
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                            begin
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                            //str(PhwFloat(t^.Handler)^:4:6, s);
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                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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                            end else; //val(s, PhwFloat(t^.Handler)^, i);
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             vtBoolean: if c='$' then
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                         if s[0]=#0 then
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                            begin
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                            str(ord(boolean(t^.Handler^)), s);
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                            WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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                            end else
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                            begin
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                            val(s, ii);
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                            boolean(t^.Handler^):= not (ii = 0)
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                            end;
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              end;
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         exit
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         end else t:= t^.Next
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      end;
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case c of
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     '$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
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     else WriteLnToConsole(errmsgUnknownCommand  + ': "/' + CmdStr + '"') end
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end;
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procedure StopMessages(Message: Longword);
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begin
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if (Message and gmLeft) <> 0 then ParseCommand('/-left', true) else
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if (Message and gmRight) <> 0 then ParseCommand('/-right', true) else
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if (Message and gmUp) <> 0 then ParseCommand('/-up', true) else
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if (Message and gmDown) <> 0 then ParseCommand('/-down', true) else
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if (Message and gmAttack) <> 0 then ParseCommand('/-attack', true)
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end;
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{$INCLUDE "CCHandlers.inc"}
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procedure initModule;
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begin
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    Variables:= nil;
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    isDeveloperMode:= true;
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    // NOTE: please, keep most frequently used commands on bottom
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    RegisterVariable('flag'    , vtCommand, @chFlag         , false);
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    RegisterVariable('script'  , vtCommand, @chScript       , false);
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    RegisterVariable('proto'   , vtCommand, @chCheckProto   , true );
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    RegisterVariable('spectate', vtBoolean, @fastUntilLag   , false);
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    RegisterVariable('capture' , vtCommand, @chCapture      , true );
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    RegisterVariable('rotmask' , vtCommand, @chRotateMask   , true );
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    RegisterVariable('rdriven' , vtCommand, @chTeamLocal    , false);
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    RegisterVariable('map'     , vtCommand, @chSetMap       , false);
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    RegisterVariable('theme'   , vtCommand, @chSetTheme     , false);
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    RegisterVariable('seed'    , vtCommand, @chSetSeed      , false);
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    RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
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    RegisterVariable('mapgen'  , vtLongInt, @cMapGen        , false);
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    RegisterVariable('maze_size',vtLongInt, @cMazeSize      , false);
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    RegisterVariable('delay'   , vtLongInt, @cInactDelay    , false);
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    RegisterVariable('ready'   , vtLongInt, @cReadyDelay    , false);
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    RegisterVariable('casefreq', vtLongInt, @cCaseFactor    , false);
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    RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false);
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    RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false);
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    RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns  , false);
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    RegisterVariable('waterrise', vtLongInt, @cWaterRise    , false);
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    RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false);
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    RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
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    RegisterVariable('ropepct' , vtLongInt, @cRopePercent   , false);
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    RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
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    RegisterVariable('minesnum', vtLongInt, @cLandMines     , false);
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    RegisterVariable('explosives',vtLongInt,@cExplosives    , false);
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    RegisterVariable('gmflags' , vtLongInt, @GameFlags      , false);
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    RegisterVariable('trflags' , vtLongInt, @TrainingFlags  , false);
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    RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
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    RegisterVariable('minestime',vtLongInt, @cMinesTime     , false);
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    RegisterVariable('fort'    , vtCommand, @chFort         , false);
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    RegisterVariable('grave'   , vtCommand, @chGrave        , false);
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    RegisterVariable('hat'     , vtCommand, @chSetHat       , false);
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    RegisterVariable('quit'    , vtCommand, @chQuit         , true );
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    RegisterVariable('confirm' , vtCommand, @chConfirm      , true );
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    RegisterVariable('+speedup', vtCommand, @chSpeedup_p    , true );
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    RegisterVariable('-speedup', vtCommand, @chSpeedup_m    , true );
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    RegisterVariable('zoomin'  , vtCommand, @chZoomIn       , true );
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    RegisterVariable('zoomout' , vtCommand, @chZoomOut      , true );
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    RegisterVariable('zoomreset',vtCommand, @chZoomReset    , true );
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    RegisterVariable('ammomenu', vtCommand, @chAmmoMenu     , true);
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    RegisterVariable('+precise', vtCommand, @chPrecise_p    , false);
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    RegisterVariable('-precise', vtCommand, @chPrecise_m    , false);
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    RegisterVariable('+left'   , vtCommand, @chLeft_p       , false);
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    RegisterVariable('-left'   , vtCommand, @chLeft_m       , false);
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    RegisterVariable('+right'  , vtCommand, @chRight_p      , false);
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    RegisterVariable('-right'  , vtCommand, @chRight_m      , false);
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    RegisterVariable('+up'     , vtCommand, @chUp_p         , false);
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    RegisterVariable('-up'     , vtCommand, @chUp_m         , false);
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    RegisterVariable('+down'   , vtCommand, @chDown_p       , false);
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    RegisterVariable('-down'   , vtCommand, @chDown_m       , false);
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    RegisterVariable('+attack' , vtCommand, @chAttack_p     , false);
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    RegisterVariable('-attack' , vtCommand, @chAttack_m     , false);
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    RegisterVariable('switch'  , vtCommand, @chSwitch       , false);
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    RegisterVariable('nextturn', vtCommand, @chNextTurn     , false);
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    RegisterVariable('timer'   , vtCommand, @chTimer        , false);
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    RegisterVariable('taunt'   , vtCommand, @chTaunt        , false);
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    RegisterVariable('setweap' , vtCommand, @chSetWeapon    , false);
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    RegisterVariable('slot'    , vtCommand, @chSlot         , false);
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    RegisterVariable('put'     , vtCommand, @chPut          , false);
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    RegisterVariable('ljump'   , vtCommand, @chLJump        , false);
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    RegisterVariable('hjump'   , vtCommand, @chHJump        , false);
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    RegisterVariable('+volup'  , vtCommand, @chVol_p        , true );
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    RegisterVariable('-volup'  , vtCommand, @chVol_m        , true );
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    RegisterVariable('+voldown', vtCommand, @chVol_m        , true );
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    RegisterVariable('-voldown', vtCommand, @chVol_p        , true );
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    RegisterVariable('findhh'  , vtCommand, @chFindhh       , true );
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    RegisterVariable('pause'   , vtCommand, @chPause        , true );
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    RegisterVariable('+cur_u'  , vtCommand, @chCurU_p       , true );
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    RegisterVariable('-cur_u'  , vtCommand, @chCurU_m       , true );
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    RegisterVariable('+cur_d'  , vtCommand, @chCurD_p       , true );
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    RegisterVariable('-cur_d'  , vtCommand, @chCurD_m       , true );
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    RegisterVariable('+cur_l'  , vtCommand, @chCurL_p       , true );
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    RegisterVariable('-cur_l'  , vtCommand, @chCurL_m       , true );
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    RegisterVariable('+cur_r'  , vtCommand, @chCurR_p       , true );
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    RegisterVariable('-cur_r'  , vtCommand, @chCurR_m       , true );
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end;
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procedure freeModule;
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var t, tt: PVariable;
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begin
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    tt:= Variables;
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    Variables:= nil;
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    while tt <> nil do
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    begin
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        t:= tt;
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        tt:= tt^.Next;
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        Dispose(t)
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    end;
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end;
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4406
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end.