author | koda |
Wed, 28 Mar 2012 01:56:42 +0200 | |
changeset 6832 | fae8fd118da9 |
parent 6831 | f848120b3fcc |
child 6864 | 6fdd23cdeaeb |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
3829 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
17 |
*/ |
|
18 |
||
3547 | 19 |
|
20 |
#import "SchemeWeaponConfigViewController.h" |
|
6108 | 21 |
#import <QuartzCore/QuartzCore.h> |
6078
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents:
5455
diff
changeset
|
22 |
|
3547 | 23 |
|
4349 | 24 |
#define LABEL_TAG 57423 |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
25 |
#define TABLE_TAG 45657 |
4349 | 26 |
|
3547 | 27 |
@implementation SchemeWeaponConfigViewController |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
28 |
@synthesize listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu, |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
29 |
selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden; |
3547 | 30 |
|
31 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
|
32 |
return rotationManager(interfaceOrientation); |
|
33 |
} |
|
34 |
||
35 |
#pragma mark - |
|
6107 | 36 |
#pragma mark custom setters/getters |
37 |
-(NSString *)selectedScheme { |
|
38 |
if (selectedScheme == nil) |
|
39 |
self.selectedScheme = @"Default.plist"; |
|
40 |
return selectedScheme; |
|
41 |
} |
|
42 |
||
43 |
-(NSString *)selectedWeapon { |
|
44 |
if (selectedWeapon == nil) |
|
45 |
self.selectedWeapon = @"Default.plist"; |
|
46 |
return selectedWeapon; |
|
47 |
} |
|
48 |
||
49 |
-(NSString *)selectedScript { |
|
50 |
if (selectedScript == nil) |
|
51 |
self.selectedScript = @"Normal.plist"; |
|
52 |
return selectedScript; |
|
53 |
} |
|
54 |
||
55 |
-(NSString *)scriptCommand { |
|
56 |
if (scriptCommand == nil) |
|
57 |
self.scriptCommand = @""; |
|
58 |
return scriptCommand; |
|
59 |
} |
|
60 |
||
61 |
-(NSArray *)listOfSchemes { |
|
62 |
if (listOfSchemes == nil) |
|
63 |
self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL]; |
|
64 |
return listOfSchemes; |
|
65 |
} |
|
66 |
||
67 |
-(NSArray *)listOfWeapons { |
|
68 |
if (listOfWeapons == nil) |
|
69 |
self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; |
|
70 |
return listOfWeapons; |
|
71 |
} |
|
72 |
||
73 |
-(NSArray *)listOfScripts { |
|
74 |
if (listOfScripts == nil) |
|
75 |
self.listOfScripts = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL]; |
|
76 |
return listOfScripts; |
|
77 |
} |
|
78 |
||
79 |
-(UISegmentedControl *)topControl { |
|
80 |
if (topControl == nil) { |
|
81 |
NSArray *array = [[NSArray alloc] initWithObjects: |
|
82 |
NSLocalizedString(@"Scheme",@""), |
|
83 |
NSLocalizedString(@"Weapon",@""), |
|
84 |
NSLocalizedString(@"Style",@""),nil]; |
|
85 |
UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array]; |
|
86 |
[array release]; |
|
87 |
controller.segmentedControlStyle = UISegmentedControlStyleBar; |
|
88 |
controller.tintColor = [UIColor lightGrayColor]; |
|
89 |
controller.selectedSegmentIndex = 0; |
|
90 |
self.topControl = controller; |
|
91 |
[controller release]; |
|
92 |
} |
|
93 |
return topControl; |
|
94 |
} |
|
95 |
||
96 |
#pragma mark - |
|
3547 | 97 |
#pragma mark View lifecycle |
98 |
-(void) viewDidLoad { |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
99 |
self.sectionsHidden = NO; |
3547 | 100 |
|
6831
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
101 |
NSInteger verticalOffset = IS_IPAD() ? 45 : 0; |
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
102 |
UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, |
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
103 |
verticalOffset, |
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
104 |
self.view.frame.size.width, |
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
105 |
self.view.frame.size.height - verticalOffset) |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
106 |
style:UITableViewStyleGrouped]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
107 |
aTableView.delegate = self; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
108 |
aTableView.dataSource = self; |
6108 | 109 |
if (IS_IPAD()) { |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
110 |
[aTableView setBackgroundColorForAnyTable:[UIColor clearColor]]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
111 |
UILabel *background = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height) |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
112 |
andTitle:nil |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
113 |
withBorderWidth:2.7f]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
114 |
background.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
115 |
[self.view insertSubview:background atIndex:0]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
116 |
[background release]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
117 |
|
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
118 |
self.topControl.frame = CGRectMake(0, 4, self.view.frame.size.width * 80/100, 30); |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
119 |
self.topControl.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
120 |
self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24); |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
121 |
[self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
122 |
[self.view addSubview:self.topControl]; |
4244 | 123 |
} else { |
6108 | 124 |
UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"]; |
125 |
UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage]; |
|
126 |
[backgroundImage release]; |
|
6220 | 127 |
[self.view addSubview:background]; |
6108 | 128 |
[background release]; |
6220 | 129 |
[aTableView setBackgroundColorForAnyTable:[UIColor clearColor]]; |
4244 | 130 |
} |
131 |
||
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
132 |
aTableView.tag = TABLE_TAG; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
133 |
aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
134 |
aTableView.separatorColor = [UIColor whiteColor]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
135 |
aTableView.separatorStyle = UITableViewCellSeparatorStyleNone; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
136 |
aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
137 |
[self.view addSubview:aTableView]; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
138 |
[aTableView release]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
139 |
|
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
140 |
[super viewDidLoad]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
141 |
|
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
142 |
// display or hide the lists, driven by MapConfigViewController |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
143 |
[[NSNotificationCenter defaultCenter] addObserver:self |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
144 |
selector:@selector(fillSections) |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
145 |
name:@"fillsections" |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
146 |
object:nil]; |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
147 |
[[NSNotificationCenter defaultCenter] addObserver:self |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
148 |
selector:@selector(emptySections) |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
149 |
name:@"emptysections" |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
150 |
object:nil]; |
3547 | 151 |
} |
152 |
||
153 |
#pragma mark - |
|
154 |
#pragma mark Table view data source |
|
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
155 |
-(NSInteger) numberOfSectionsInTableView:(UITableView *)aTableView { |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
156 |
return (self.sectionsHidden ? 0 : 1); |
3547 | 157 |
} |
158 |
||
159 |
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
160 |
if (self.topControl.selectedSegmentIndex == 0) |
3547 | 161 |
return [self.listOfSchemes count]; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
162 |
else if (self.topControl.selectedSegmentIndex == 1) |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
163 |
return [self.listOfWeapons count]; |
5451
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
164 |
else |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
165 |
return [self.listOfScripts count]; |
3547 | 166 |
} |
167 |
||
168 |
// Customize the appearance of table view cells. |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
169 |
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
3547 | 170 |
static NSString *CellIdentifier = @"Cell"; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
171 |
NSInteger index = self.topControl.selectedSegmentIndex; |
3547 | 172 |
NSInteger row = [indexPath row]; |
3697 | 173 |
|
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
174 |
UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3780
diff
changeset
|
175 |
if (cell == nil) |
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3780
diff
changeset
|
176 |
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; |
3697 | 177 |
|
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
178 |
cell.accessoryView = nil; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
179 |
if (0 == index) { |
3547 | 180 |
cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension]; |
3782 | 181 |
NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]]; |
182 |
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
|
183 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
|
184 |
[dict release]; |
|
3547 | 185 |
if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) { |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
186 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
187 |
cell.accessoryView = checkbox; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
188 |
[checkbox release]; |
3547 | 189 |
self.lastIndexPath_sc = indexPath; |
190 |
} |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
191 |
} else if (1 == index) { |
3547 | 192 |
cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; |
3782 | 193 |
NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]]; |
194 |
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
|
195 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
|
196 |
[dict release]; |
|
3547 | 197 |
if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) { |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
198 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
199 |
cell.accessoryView = checkbox; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
200 |
[checkbox release]; |
3547 | 201 |
self.lastIndexPath_we = indexPath; |
202 |
} |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
203 |
} else { |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
204 |
cell.textLabel.text = [[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
205 |
NSString *str = [NSString stringWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),[self.listOfScripts objectAtIndex:row]]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
206 |
NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
207 |
cell.detailTextLabel.text = [dict objectForKey:@"description"]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
208 |
[dict release]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
209 |
if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) { |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
210 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
211 |
cell.accessoryView = checkbox; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
212 |
[checkbox release]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
213 |
self.lastIndexPath_lu = indexPath; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
214 |
} |
3547 | 215 |
} |
4287 | 216 |
|
6078
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents:
5455
diff
changeset
|
217 |
cell.backgroundColor = [UIColor blackColorTransparent]; |
8c0cc07731e5
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda
parents:
5455
diff
changeset
|
218 |
cell.textLabel.textColor = [UIColor lightYellowColor]; |
3781
2bfda544ae48
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda
parents:
3780
diff
changeset
|
219 |
cell.detailTextLabel.textColor = [UIColor whiteColor]; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
220 |
cell.textLabel.adjustsFontSizeToFitWidth = YES; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
221 |
cell.detailTextLabel.adjustsFontSizeToFitWidth = YES; |
3547 | 222 |
return cell; |
223 |
} |
|
224 |
||
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
225 |
-(CGFloat) tableView:(UITableView *)aTableView heightForHeaderInSection:(NSInteger)section { |
6831
f848120b3fcc
ios: fix offset for 'details' table header in iphone game configuration
koda
parents:
6829
diff
changeset
|
226 |
return IS_IPAD() ? 0 : 50; |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
227 |
} |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
228 |
|
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
229 |
-(UIView *)tableView:(UITableView *)aTableView viewForHeaderInSection:(NSInteger)section { |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
230 |
if (IS_IPAD()) |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
231 |
return nil; |
6636 | 232 |
UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)]; |
233 |
theView.autoresizingMask = UIViewAutoresizingFlexibleWidth; |
|
6107 | 234 |
self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30); |
235 |
self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24); |
|
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
236 |
[self.topControl addTarget:aTableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged]; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
237 |
[theView addSubview:self.topControl]; |
6636 | 238 |
return [theView autorelease]; |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
239 |
} |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
240 |
|
3547 | 241 |
#pragma mark - |
242 |
#pragma mark Table view delegate |
|
243 |
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
|
244 |
NSIndexPath *lastIndexPath; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
245 |
NSInteger index = self.topControl.selectedSegmentIndex; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
246 |
if (index == 0) |
3547 | 247 |
lastIndexPath = self.lastIndexPath_sc; |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
248 |
else if (index == 1) |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
249 |
lastIndexPath = self.lastIndexPath_we; |
3547 | 250 |
else |
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
251 |
lastIndexPath = self.lastIndexPath_lu; |
3697 | 252 |
|
3547 | 253 |
int newRow = [indexPath row]; |
254 |
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
|
3697 | 255 |
|
3547 | 256 |
if (newRow != oldRow) { |
257 |
//TODO: this code works only for a single section table |
|
258 |
UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; |
|
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
259 |
UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]]; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
260 |
newCell.accessoryView = checkbox; |
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
261 |
[checkbox release]; |
3547 | 262 |
UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath]; |
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3697
diff
changeset
|
263 |
oldCell.accessoryView = nil; |
3697 | 264 |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
265 |
if (index == 0) { |
3547 | 266 |
self.lastIndexPath_sc = indexPath; |
267 |
self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow]; |
|
5451
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
268 |
|
6107 | 269 |
// also set weaponset when selecting scheme, if set |
5451
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
270 |
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
e359a79e3d08
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda
parents:
5208
diff
changeset
|
271 |
if ([[settings objectForKey:@"sync_ws"] boolValue]) { |
4287 | 272 |
for (NSString *str in self.listOfWeapons) { |
273 |
if ([str isEqualToString:self.selectedScheme]) { |
|
274 |
int index = [self.listOfSchemes indexOfObject:str]; |
|
275 |
self.selectedWeapon = str; |
|
276 |
self.lastIndexPath_we = [NSIndexPath indexPathForRow:index inSection:1]; |
|
277 |
break; |
|
278 |
} |
|
279 |
} |
|
280 |
} |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
281 |
} else if (index == 1) { |
3547 | 282 |
self.lastIndexPath_we = indexPath; |
283 |
self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow]; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
284 |
} else { |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
285 |
self.lastIndexPath_lu = indexPath; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
286 |
self.selectedScript = [self.listOfScripts objectAtIndex:newRow]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
287 |
|
6107 | 288 |
// some styles disable or force the choice of a particular scheme/weaponset |
289 |
NSString *path = [[NSString alloc] initWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),self.selectedScript]; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
290 |
NSDictionary *scriptDict = [[NSDictionary alloc] initWithContentsOfFile:path]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
291 |
[path release]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
292 |
self.scriptCommand = [scriptDict objectForKey:@"command"]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
293 |
NSString *scheme = [scriptDict objectForKey:@"scheme"]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
294 |
if ([scheme isEqualToString:@""]) { |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
295 |
self.selectedScheme = @"Default.plist"; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
296 |
[self.topControl setEnabled:NO forSegmentAtIndex:0]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
297 |
} else { |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
298 |
self.selectedScheme = scheme; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
299 |
[self.topControl setEnabled:YES forSegmentAtIndex:0]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
300 |
} |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
301 |
|
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
302 |
NSString *weapon = [scriptDict objectForKey:@"weapon"]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
303 |
if ([weapon isEqualToString:@""]) { |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
304 |
self.selectedWeapon = @"Default.plist"; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
305 |
[self.topControl setEnabled:NO forSegmentAtIndex:1]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
306 |
} else { |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
307 |
self.selectedWeapon = weapon; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
308 |
[self.topControl setEnabled:YES forSegmentAtIndex:1]; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
309 |
} |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
310 |
|
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
311 |
[scriptDict release]; |
3697 | 312 |
} |
313 |
||
3547 | 314 |
[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
315 |
} |
|
316 |
[aTableView deselectRowAtIndexPath:indexPath animated:YES]; |
|
317 |
} |
|
318 |
||
6107 | 319 |
#pragma mark - |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
320 |
#pragma mark called by an NSNotification to empty or fill the sections completely |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
321 |
-(void) fillSections { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
322 |
if (self.sectionsHidden == YES) { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
323 |
self.sectionsHidden = NO; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
324 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
325 |
UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG]; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
326 |
[aTableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
327 |
aTableView.scrollEnabled = YES; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
328 |
[[self.view viewWithTag:LABEL_TAG] removeFromSuperview]; |
4349 | 329 |
} |
330 |
} |
|
331 |
||
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
332 |
-(void) emptySections { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
333 |
if (self.sectionsHidden == NO) { |
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
334 |
self.sectionsHidden = YES; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
335 |
NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
336 |
UITableView *aTableView = (UITableView *)[self.view viewWithTag:TABLE_TAG]; |
6718
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
337 |
[aTableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade]; |
686ebfd50f56
ipad, have the scheme/weapon/style selector always stick in the same position
koda
parents:
6700
diff
changeset
|
338 |
aTableView.scrollEnabled = NO; |
4349 | 339 |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
340 |
CGRect frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 60); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
341 |
UILabel *theLabel = [[UILabel alloc] initWithFrame:frame |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
342 |
andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")]; |
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
343 |
theLabel.center = CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height/2); |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
344 |
theLabel.numberOfLines = 2; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
345 |
theLabel.tag = LABEL_TAG; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
346 |
theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
347 |
UIViewAutoresizingFlexibleTopMargin | |
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6247
diff
changeset
|
348 |
UIViewAutoresizingFlexibleBottomMargin; |
4349 | 349 |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
350 |
[self.view addSubview:theLabel]; |
6115
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
351 |
[theLabel release]; |
485cfecadc9a
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents:
6108
diff
changeset
|
352 |
} |
4349 | 353 |
} |
354 |
||
3547 | 355 |
#pragma mark - |
356 |
#pragma mark Memory management |
|
357 |
-(void) didReceiveMemoryWarning { |
|
6247
6dfad55fd71c
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents:
6220
diff
changeset
|
358 |
if ([HWUtils isGameLaunched]) { |
3971 | 359 |
self.lastIndexPath_sc = nil; |
360 |
self.lastIndexPath_we = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
361 |
self.lastIndexPath_lu = nil; |
6107 | 362 |
self.selectedScheme = nil; |
363 |
self.selectedWeapon = nil; |
|
364 |
self.selectedScript = nil; |
|
365 |
self.scriptCommand = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
366 |
self.topControl = nil; |
3971 | 367 |
} |
6107 | 368 |
self.listOfSchemes = nil; |
369 |
self.listOfWeapons = nil; |
|
370 |
self.listOfScripts = nil; |
|
371 |
MSG_MEMCLEAN(); |
|
3547 | 372 |
[super didReceiveMemoryWarning]; |
373 |
} |
|
374 |
||
375 |
-(void) viewDidUnload { |
|
6829
60b039d88dab
ios: use notifications instead of class methods (maybe tidier)
koda
parents:
6718
diff
changeset
|
376 |
[[NSNotificationCenter defaultCenter] removeObserver:self]; |
3547 | 377 |
self.listOfSchemes = nil; |
378 |
self.listOfWeapons = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
379 |
self.listOfScripts = nil; |
3547 | 380 |
self.lastIndexPath_sc = nil; |
381 |
self.lastIndexPath_we = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
382 |
self.lastIndexPath_lu = nil; |
3547 | 383 |
self.selectedScheme = nil; |
384 |
self.selectedWeapon = nil; |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
385 |
self.selectedScript = nil; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
386 |
self.scriptCommand = nil; |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
387 |
self.topControl = nil; |
3547 | 388 |
MSG_DIDUNLOAD(); |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3659
diff
changeset
|
389 |
[super viewDidUnload]; |
3547 | 390 |
} |
391 |
||
392 |
-(void) dealloc { |
|
5208 | 393 |
releaseAndNil(listOfSchemes); |
394 |
releaseAndNil(listOfWeapons); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
395 |
releaseAndNil(listOfScripts); |
5208 | 396 |
releaseAndNil(lastIndexPath_sc); |
397 |
releaseAndNil(lastIndexPath_we); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
398 |
releaseAndNil(lastIndexPath_lu); |
5208 | 399 |
releaseAndNil(selectedScheme); |
400 |
releaseAndNil(selectedWeapon); |
|
5455
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
401 |
releaseAndNil(selectedScript); |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
402 |
releaseAndNil(scriptCommand); |
df05cdb998ed
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda
parents:
5451
diff
changeset
|
403 |
releaseAndNil(topControl); |
3547 | 404 |
[super dealloc]; |
405 |
} |
|
406 |
||
407 |
||
408 |
@end |
|
409 |