hedgewars/GSHandlers.inc
author Xeli
Sun, 27 Nov 2011 00:53:08 +0100
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parent 6419 6a464d0a5c13
child 6450 14224c9b4594
permissions -rw-r--r--
android: update manifest to the market version
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * This file contains the step handlers for gears.
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 *
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 * Important: Since gears change the course of the game, calculations that
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 *            lead to different results for different clients/players/machines
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 *            should NOT occur!
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 *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
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 *)
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procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean);
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var
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    dX, dY, sX, sY: hwFloat;
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    i, steps: LongWord;
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    caller: TGearStepProcedure;
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begin
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    dX:= Gear^.dX;
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    dY:= Gear^.dY;
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    steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y)));
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    // Gear is still on the same Pixel it was before
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    if steps < 1 then
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        begin
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        if onlyCheckIfChanged then
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            begin
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            Gear^.X := Gear^.X + dX;
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            Gear^.Y := Gear^.Y + dY;
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            EXIT;
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            end
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        else
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            steps := 1;
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        end;
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    if steps > 1 then
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        begin
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        sX:= dX / steps;
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        sY:= dY / steps;
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        end
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    else
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        begin
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        sX:= dX;
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        sY:= dY;
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        end;
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    caller:= Gear^.doStep;
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    for i:= 1 to steps do
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        begin
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        Gear^.X := Gear^.X + sX;
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        Gear^.Y := Gear^.Y + sY;
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        step(Gear);
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        if (Gear^.doStep <> caller)
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        or ((Gear^.State and gstCollision) <> 0)
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        or ((Gear^.State and gstMoving) = 0) then
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            break;
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        end;
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end;
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procedure makeHogsWorry(x, y: hwFloat; r: LongInt);
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var 
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    gi: PGear;
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    d: LongInt;
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begin
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    gi := GearsList;
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    while gi <> nil do
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        begin
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        if (gi^.Kind = gtHedgehog) then
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            begin
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            d := r - hwRound(Distance(gi^.X - x, gi^.Y - y));
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            if (d > 1) and not gi^.Invulnerable and (GetRandom(2) = 0) then
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                begin
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                if (CurrentHedgehog^.Gear = gi) then
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                    PlaySound(sndOops, gi^.Hedgehog^.Team^.voicepack)
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                else
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                    begin
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                    if (gi^.State and gstMoving) = 0 then
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                        gi^.State := gi^.State or gstLoser;
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                    if d > r div 2 then
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                        PlaySound(sndNooo, gi^.Hedgehog^.Team^.voicepack)
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                    else
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                        PlaySound(sndUhOh, gi^.Hedgehog^.Team^.voicepack);
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                    end;
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                end;
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            end;
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        gi := gi^.NextGear
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        end;
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end;
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procedure HideHog(HH: PHedgehog);
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begin
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ScriptCall('onHogHide', HH^.Gear^.Uid);
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DeleteCI(HH^.Gear);
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if FollowGear = HH^.Gear then FollowGear:= nil;
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if lastGearByUID = HH^.Gear then lastGearByUID := nil;
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RemoveGearFromList(HH^.Gear);
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with HH^.Gear^ do
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    begin
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    Z := cHHZ;
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    Active := false;
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    State:= State and not (gstHHDriven or gstAttacking or gstAttacked);
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    Message := Message and not gmAttack;
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    end;
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HH^.GearHidden:= HH^.Gear;
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HH^.Gear:= nil
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end;
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procedure RestoreHog(HH: PHedgehog);
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begin
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HH^.Gear:=HH^.GearHidden;
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HH^.GearHidden:= nil;
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InsertGearToList(HH^.Gear);
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HH^.Gear^.State:= (HH^.Gear^.State and not (gstHHDriven or gstInvisible or gstAttacking)) or gstAttacked;
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AddGearCI(HH^.Gear);
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HH^.Gear^.Active:= true;
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ScriptCall('onHogRestore', HH^.Gear^.Uid)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepDrowningGear(Gear: PGear);
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forward;
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function CheckGearDrowning(Gear: PGear): boolean;
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var 
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    skipSpeed, skipAngle, skipDecay: hwFloat;
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    i, maxDrops, X, Y: LongInt;
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    vdX, vdY: real;
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    particle: PVisualGear;
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    isSubmersible: boolean;
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begin
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    isSubmersible:= (Gear = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amJetpack);
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    // probably needs tweaking. might need to be in a case statement based upon gear type
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    Y:= hwRound(Gear^.Y);
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    if cWaterLine < Y + Gear^.Radius then
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        begin
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        skipSpeed := _0_25;
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        skipAngle := _1_9;
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        skipDecay := _0_87;
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        X:= hwRound(Gear^.X);
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        vdX:= hwFloat2Float(Gear^.dX);
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        vdY:= hwFloat2Float(Gear^.dY);
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        // this could perhaps be a tiny bit higher.
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        if  (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed) and
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           (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
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            begin
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            Gear^.dY.isNegative := true;
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            Gear^.dY := Gear^.dY * skipDecay;
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            Gear^.dX := Gear^.dX * skipDecay;
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            CheckGearDrowning := false;
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            PlaySound(sndSkip)
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            end
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        else
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            begin
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            if not isSubmersible then
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                begin
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                CheckGearDrowning := true;
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                Gear^.State := gstDrowning;
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                Gear^.RenderTimer := false;
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                if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and 
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                   (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then
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                    if Gear^.Kind = gtHedgehog then
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                        begin
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                        if Gear^.Hedgehog^.Effects[heResurrectable] then
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                            ResurrectHedgehog(Gear)
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                        else
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                            begin
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                            Gear^.doStep := @doStepDrowningGear;
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                            Gear^.State := Gear^.State and (not gstHHDriven);
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                            AddCaption(Format(GetEventString(eidDrowned), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
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                            end
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                        end
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                    else Gear^.doStep := @doStepDrowningGear;
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                    if Gear^.Kind = gtFlake then exit // skip splashes 
5336
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   190
                end;
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            if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
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               (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01))) then
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                // don't play splash if they are already way past the surface
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                PlaySound(sndSplash)
5336
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            end;
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        if ((cReducedQuality and rqPlainSplash) = 0) and 
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           (((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius)) or
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             (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and ((CurAmmoGear^.Pos = 0) and (CurAmmoGear^.dY < _0_01)))) then
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            begin
5336
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            AddVisualGear(X, cWaterLine, vgtSplash);
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            maxDrops := (Gear^.Radius div 2) + round(vdX * Gear^.Radius * 2) + round(vdY * Gear^.Radius * 2);
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            for i:= max(maxDrops div 3, min(32, Random(maxDrops))) downto 0 do
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                begin
5336
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                particle := AddVisualGear(X - 3 + Random(6), cWaterLine, vgtDroplet);
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                if particle <> nil then
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                    begin
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                    particle^.dX := particle^.dX - vdX / 10;
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                    particle^.dY := particle^.dY - vdY / 5;
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   211
                    end
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   212
                end
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   213
            end;
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        if isSubmersible and (CurAmmoGear^.Pos = 0) then CurAmmoGear^.Pos := 1000
5336
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   215
        end
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   216
    else
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        CheckGearDrowning := false;
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   218
end;
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   219
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   220
procedure CheckCollision(Gear: PGear); inline;
4
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   221
begin
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   222
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) or (TestCollisionYwithGear(Gear, hwSign(Gear^.dY)) <> 0) then
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   223
        Gear^.State := Gear^.State or gstCollision
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   224
    else Gear^.State := Gear^.State and not gstCollision
4
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   225
end;
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   226
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procedure CheckCollisionWithLand(Gear: PGear); inline;
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   228
begin
4802
4c1041eef577 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva
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   229
    if TestCollisionX(Gear, hwSign(Gear^.dX)) or TestCollisionY(Gear, hwSign(Gear^.dY)
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   230
       )
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   231
        then Gear^.State := Gear^.State or      gstCollision
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   232
    else Gear^.State := Gear^.State and not gstCollision
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   233
end;
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   234
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   235
procedure CheckHHDamage(Gear: PGear);
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   236
var 
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   237
    dmg: Longword;
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   238
    i: LongInt;
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   239
    particle: PVisualGear;
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   240
begin
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   241
    if _0_4 < Gear^.dY then
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   242
        begin
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   243
        dmg := ModifyDamage(1 + hwRound((hwAbs(Gear^.dY) - _0_4) * 70), Gear);
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   244
        PlaySound(sndBump);
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   245
        if dmg < 1 then exit;
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   246
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   247
        for i:= min(12, (3 + dmg div 10)) downto 0 do
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   248
            begin
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   249
            particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   250
            if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480);
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   251
            end;
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eec42a0b7014 rearrange fall damage a bit so invulnerability still causes dust
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   252
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   253
        if (Gear^.Invulnerable) then exit;
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   254
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   255
        //if _0_6 < Gear^.dY then
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   256
        //    PlaySound(sndOw4, Gear^.Hedgehog^.Team^.voicepack)
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   257
        //else
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   258
        //    PlaySound(sndOw1, Gear^.Hedgehog^.Team^.voicepack);
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   259
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   260
        if Gear^.LastDamage <> nil then
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   261
            ApplyDamage(Gear, Gear^.LastDamage, dmg, dsFall)
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   262
            else
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   263
            ApplyDamage(Gear, CurrentHedgehog, dmg, dsFall);
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   264
    end
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   265
end;
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   266
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   267
////////////////////////////////////////////////////////////////////////////////
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   268
procedure CalcRotationDirAngle(Gear: PGear);
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   269
var 
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   270
    dAngle: real;
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   271
begin
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   272
    dAngle := (Gear^.dX.QWordValue + Gear^.dY.QWordValue) / $80000000;
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   273
    if not Gear^.dX.isNegative then
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   274
        Gear^.DirAngle := Gear^.DirAngle + dAngle
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   275
    else
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   276
        Gear^.DirAngle := Gear^.DirAngle - dAngle;
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   277
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   278
    if Gear^.DirAngle < 0 then Gear^.DirAngle := Gear^.DirAngle + 360
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   279
    else if 360 < Gear^.DirAngle then Gear^.DirAngle := Gear^.DirAngle - 360
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   280
end;
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   281
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////////////////////////////////////////////////////////////////////////////////
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   283
procedure doStepDrowningGear(Gear: PGear);
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   284
begin
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   285
    AllInactive := false;
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   286
    Gear^.Y := Gear^.Y + cDrownSpeed;
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   287
    Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed;
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   288
    // Create some bubbles (0.5% might be better but causes too few bubbles sometimes)
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68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4791
diff changeset
   289
    if ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then
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   290
        if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then
5494
5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
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   291
            AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble)
2225
162d8f6bca25 Fewer bubbles for non-breathing gears
nemo
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   292
    else if Random(12) = 0 then
5494
5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents: 5480
diff changeset
   293
             AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble);
5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents: 5480
diff changeset
   294
    if (not SuddenDeathDmg and (cWaterOpacity > $FE)) or (SuddenDeathDmg and (cSDWaterOpacity > $FE)) or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then
5f55e9202122 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo
parents: 5480
diff changeset
   295
        DeleteGear(Gear);
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   296
end;
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   297
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   298
////////////////////////////////////////////////////////////////////////////////
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   299
procedure doStepFallingGear(Gear: PGear);
3454
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   300
var 
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parents: 3440
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   301
    isFalling: boolean;
3020
9b443edb8dd1 use cWaterLine for steam, splashes and droplets
nemo
parents: 3019
diff changeset
   302
    //tmp: QWord;
2998
5b74906c14bb Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
nemo
parents: 2995
diff changeset
   303
    tdX, tdY: hwFloat;
3001
a1d1e0d0067a Still fiddling with bouncing, hoping to make it work
nemo
parents: 2998
diff changeset
   304
    collV, collH: LongInt;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   305
    land: word;
4
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parents: 1
diff changeset
   306
begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
   307
    // clip velocity at 1.9 - over 1 per pixel, but really shouldn't cause many actual problems.
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
   308
    if Gear^.dX.QWordValue > 8160437862 then Gear^.dX.QWordValue:= 8160437862;
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
   309
    if Gear^.dY.QWordValue > 8160437862 then Gear^.dY.QWordValue:= 8160437862;
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   310
    Gear^.State := Gear^.State and not gstCollision;
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   311
    collV := 0;
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   312
    collH := 0;
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parents: 3440
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   313
    tdX := Gear^.dX;
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   314
    tdY := Gear^.dY;
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parents: 3440
diff changeset
   315
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   316
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   317
// might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips)
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
   318
    if (hwRound(Gear^.X) < LAND_WIDTH div -2) or (hwRound(Gear^.X) > LAND_WIDTH * 3 div 2) then Gear^.State := Gear^.State or gstCollision;
3359
d17b9f6adae5 Engine:
smxx
parents: 3358
diff changeset
   319
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parents: 3440
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   320
    if Gear^.dY.isNegative then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   321
        begin
3454
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parents: 3440
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   322
        isFalling := true;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   323
        land:= TestCollisionYwithGear(Gear, -1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   324
        if land <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   325
            begin
3454
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parents: 3440
diff changeset
   326
            collV := -1;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   327
            if land and lfIce <> 0 then Gear^.dX := Gear^.dX * (_1 - (_1 - Gear^.Friction) / _10)
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   328
            else Gear^.dX := Gear^.dX * Gear^.Friction;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   329
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   330
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
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parents: 3440
diff changeset
   331
            Gear^.State := Gear^.State or gstCollision
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   332
            end
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   333
        else if (Gear^.AdvBounce=1) and (TestCollisionYwithGear(Gear, 1) <> 0) then collV := 1;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   334
        end
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   335
    else 
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   336
        begin
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   337
        land:= TestCollisionYwithGear(Gear, 1);
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   338
        if land <> 0 then
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   339
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   340
            collV := 1;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   341
            isFalling := false;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   342
            if land and lfIce <> 0 then Gear^.dX := Gear^.dX * (_1 - (_1 - Gear^.Friction) / _10)
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   343
            else Gear^.dX := Gear^.dX * Gear^.Friction;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   344
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   345
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   346
            Gear^.State := Gear^.State or gstCollision
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   347
            end
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   348
        else
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   349
            begin
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   350
            isFalling := true;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   351
            if (Gear^.AdvBounce=1) and not Gear^.dY.isNegative and (TestCollisionYwithGear(Gear, -1) <> 0) then
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   352
                collV := -1
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
   353
            end
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   354
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   355
2989
b49d87499398 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo
parents: 2983
diff changeset
   356
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   357
    if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   358
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   359
        collH := hwSign(Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   360
        Gear^.dX := - Gear^.dX * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   361
        Gear^.dY :=   Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   362
        Gear^.State := Gear^.State or gstCollision
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   363
        end
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   364
    else if (Gear^.AdvBounce=1) and TestCollisionXwithGear(Gear, -hwSign(Gear^.dX)) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   365
        collH := -hwSign(Gear^.dX); 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   366
    //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   367
    if (Gear^.AdvBounce=1) and (collV <>0) and (collH <> 0) and ((collV=-1) or ((tdX.QWordValue +
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   368
       tdY.QWordValue) > _0_2.QWordValue)) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   369
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   370
        Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   371
        Gear^.dY := tdX*Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   372
        //*Gear^.Friction;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   373
        Gear^.dY.isNegative := not tdY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   374
        isFalling := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   375
        Gear^.AdvBounce := 10;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   376
        end;
503
2cfdc4bfc2be Mines also collide
unc0rr
parents: 498
diff changeset
   377
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   378
    if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   379
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   380
    if isFalling then
4299
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   381
        begin
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   382
        Gear^.dY := Gear^.dY + cGravity;
4602
ec84fb564bab added density for gears used in gfMoreWind, needs alot of tweaking
Henek
parents: 4582
diff changeset
   383
        if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
4299
d23f8a25fc3f tweak more wind mode
nemo
parents: 4297
diff changeset
   384
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   385
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   386
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   387
    Gear^.Y := Gear^.Y + Gear^.dY;
6251
sheepluva
parents: 6156
diff changeset
   388
    if Gear^.Kind <> gtBee then
sheepluva
parents: 6156
diff changeset
   389
        CheckGearDrowning(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   390
    //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   391
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   392
       (not isFalling) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   393
        Gear^.State := Gear^.State and not gstMoving
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   394
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   395
        Gear^.State := Gear^.State or      gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   396
5470
b07eb408c5e4 unnecessary test removed, also merge
nemo
parents: 5461
diff changeset
   397
    if (Gear^.nImpactSounds > 0) and 
5688
fba59d6b5b6c Correctly check for failure to look up ammo, check for damaged mines
nemo
parents: 5684
diff changeset
   398
       (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or 
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   399
          ((Gear^.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving))) and
5606
75916086afa3 Special case small radius gears to try and prevent repeated collisions.
nemo
parents: 5594
diff changeset
   400
       (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or
75916086afa3 Special case small radius gears to try and prevent repeated collisions.
nemo
parents: 5594
diff changeset
   401
        ((Gear^.Radius >= 3) and ((Gear^.dX.QWordValue > _0_1.QWordValue) or 
75916086afa3 Special case small radius gears to try and prevent repeated collisions.
nemo
parents: 5594
diff changeset
   402
          (Gear^.dY.QWordValue > _0_1.QWordValue)))) then
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   403
        PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   404
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   405
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   406
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   407
procedure doStepBomb(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   408
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   409
    i, x, y: LongInt;
919
fadfefc2ae40 It looks like fix for cluster bomb issue...
unc0rr
parents: 915
diff changeset
   410
    dX, dY: hwFloat;
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   411
    vg: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   412
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   413
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   414
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   415
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   416
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   417
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   418
    if Gear^.Timer = 1000 then // might need adjustments
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   419
        case Gear^.Kind of 
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   420
            gtGrenade: makeHogsWorry(Gear^.X, Gear^.Y, 50);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   421
            gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   422
            gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   423
            gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   424
            gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   425
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   426
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   427
    if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   428
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   429
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   430
        if (Gear^.State and gstCollision) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   431
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   432
    end;
3004
e9b3613cc3fb Engine:
smxx
parents: 3002
diff changeset
   433
3475
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   434
    if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   435
    begin
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   436
        vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite);
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   437
        if vg <> nil then
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   438
            vg^.Tint:= $FFC0C000;
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   439
    end;
95345f98da19 Engine:
smxx
parents: 3473
diff changeset
   440
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   441
    if Gear^.Timer = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   442
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   443
        case Gear^.Kind of 
5139
090a8b8d1083 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva
parents: 5137
diff changeset
   444
            gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   445
            gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   446
            gtClusterBomb: 
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   447
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   448
                    x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   449
                    y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   450
                    doMakeExplosion(x, y, 20, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   451
                    for i:= 0 to 4 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   452
                        begin
3505
ada9f697eb11 Engine:
mario.liebisch
parents: 3497
diff changeset
   453
                        dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   454
                        dY := (GetRandom - _3) * _0_08;
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   455
                        FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25)
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   456
                        end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   457
                end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   458
            gtWatermelon: 
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   459
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   460
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   461
                y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   462
                doMakeExplosion(x, y, 75, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   463
                for i:= 0 to 5 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   464
                    begin
3505
ada9f697eb11 Engine:
mario.liebisch
parents: 3497
diff changeset
   465
                    dX := rndSign(GetRandom * _0_1) + Gear^.dX / 5;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   466
                    dY := (GetRandom - _1_5) * _0_3;
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   467
                    FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75);
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   468
                    FollowGear^.DirAngle := i * 60
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   469
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   470
                end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   471
            gtHellishBomb: 
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   472
                begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   473
                x := hwRound(Gear^.X);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   474
                y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   475
                doMakeExplosion(x, y, 90, Gear^.Hedgehog, EXPLAutoSound);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   477
                for i:= 0 to 127 do
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   478
                    begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   479
                    dX := AngleCos(i * 16) * _0_5 * (GetRandom + _1);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   480
                    dY := AngleSin(i * 16) * _0_5 * (GetRandom + _1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   481
                    if i mod 2 = 0 then
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   482
                        begin
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   483
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   484
                        AddGear(x, y, gtFlame, 0, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   485
                        end
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   486
                    else
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   487
                        begin 
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   488
                        AddGear(x, y, gtFlame, 0, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   489
                        AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0)
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   490
                        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   491
                    end
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   492
                end;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   493
            gtGasBomb:
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   494
                begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   495
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   496
                for i:= 0 to 2 do
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   497
                    begin
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   498
                    x:= GetRandom(60);
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   499
                    y:= GetRandom(40);
6120
85d99bbe074c set followgear to cluster/melon/gascloud
nemo
parents: 6112
diff changeset
   500
                    FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0);
4160
043c17a8b3ca Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr
parents: 4155
diff changeset
   501
                    end
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
   502
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   503
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   504
    DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
   505
    exit
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   506
end;
1263
24677a82531d Add Hellish bomb weapon
unc0rr
parents: 1262
diff changeset
   507
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   508
CalcRotationDirAngle(Gear);
1263
24677a82531d Add Hellish bomb weapon
unc0rr
parents: 1262
diff changeset
   509
24677a82531d Add Hellish bomb weapon
unc0rr
parents: 1262
diff changeset
   510
if Gear^.Kind = gtHellishBomb then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   511
begin
3118
1320933fd651 New impact sounds for HHG
nemo
parents: 3115
diff changeset
   512
1320933fd651 New impact sounds for HHG
nemo
parents: 3115
diff changeset
   513
    if Gear^.Timer = 3000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   514
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   515
        Gear^.nImpactSounds := 0;
3118
1320933fd651 New impact sounds for HHG
nemo
parents: 3115
diff changeset
   516
        PlaySound(sndHellish);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   517
    end;
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   518
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   519
    if (GameTicks and $3F) = 0 then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   520
        if (Gear^.State and gstCollision) = 0 then
3440
dee31c5149e0 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents: 3431
diff changeset
   521
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   522
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   523
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   524
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   525
////////////////////////////////////////////////////////////////////////////////
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   526
procedure doStepMolotov(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   527
var 
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   528
	s: Longword;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   529
    i, gX, gY: LongInt;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   530
    dX, dY: hwFloat;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   531
    smoke, glass: PVisualGear;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   532
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   533
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   534
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   535
    doStepFallingGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   536
    CalcRotationDirAngle(Gear);
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   537
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   538
    // let's add some smoke depending on speed
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   539
    s:= max(32,152 - hwRound(Distance(Gear^.dX,Gear^.dY)*120))+random(10);
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
   540
    if (GameTicks mod s) = 0 then
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   541
        begin
5873
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   542
        // adjust angle to match the texture
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   543
        if Gear^.dX.isNegative then i:= 130 else i:= 50;
4f2d8ce3732b fix side-effects of nemo's bottle-turnin'
sheepluva
parents: 5871
diff changeset
   544
        smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   545
        if smoke <> nil then smoke^.Scale:= 0.75;
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5870
diff changeset
   546
        end;
5870
b9b9fb00c9dd smoke for molotov
sheepluva
parents: 5869
diff changeset
   547
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   548
    if (Gear^.State and gstCollision) <> 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   549
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   550
        PlaySound(sndMolotov);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   551
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   552
        gY := hwRound(Gear^.Y);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   553
        for i:= 0 to 4 do
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   554
            begin
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   555
            (*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg);
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   556
            if glass <> nil then
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   557
                begin
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   558
                glass^.Frame:= 2;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   559
                glass^.Tint:= $41B83ED0 - i * $10081000;
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   560
                glass^.dX:= 1/(10*(random(11)-5));
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   561
                glass^.dY:= -1/(random(4)+5);
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   562
                end;*)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   563
            glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   564
            if glass <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   565
                with glass^ do
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   566
                    begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   567
                    Frame:= 2;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   568
                    Tint:= $41B83ED0 - i * $10081000;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   569
                    Angle:= random * 360;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   570
                    dx:= 0.0000001;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   571
                    dy:= 0;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   572
                    if random(2) = 0 then dx := -dx;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   573
                    FrameTicks:= 750;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   574
                    State:= ord(sprEgg)
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
   575
                    end;
5874
5cd329cf2460 nemo's molotov burst effect; with a slight color modification added
sheepluva
parents: 5873
diff changeset
   576
            end;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   577
        for i:= 0 to 24 do
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   578
            begin
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
   579
            dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandom + _1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   580
            dY := AngleSin(i * 8) * _0_5 * (GetRandom + _1);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   581
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   582
            AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   583
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   584
            AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0);
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
   585
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   586
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   587
        exit
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   588
    end;
2457
ecf0c7e7995b Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
nemo
parents: 2455
diff changeset
   589
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   590
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   591
////////////////////////////////////////////////////////////////////////////////
1279
33cae6d1635c Use new sounds
unc0rr
parents: 1273
diff changeset
   592
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   593
procedure doStepCluster(Gear: PGear);
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   594
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   595
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   596
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   597
    if (Gear^.State and gstCollision) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   598
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   599
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   600
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   601
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   602
    end;
1262
e9191c693e44 Add watermelon sprite
unc0rr
parents: 1261
diff changeset
   603
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   604
    if (Gear^.Kind = gtMelonPiece) or (Gear^.Kind = gtBall) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   605
        CalcRotationDirAngle(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   606
    else if (GameTicks and $1F) = 0 then
3440
dee31c5149e0 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva
parents: 3431
diff changeset
   607
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
78
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   608
end;
66bb79dd248d Cluster bomb
unc0rr
parents: 75
diff changeset
   609
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   610
////////////////////////////////////////////////////////////////////////////////
4168
49ad7bea4a33 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek
parents: 4160
diff changeset
   611
procedure doStepShell(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   612
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   613
    AllInactive := false;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
   614
    if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   615
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   616
    if (Gear^.State and gstCollision) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   617
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   618
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   619
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   620
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   621
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   622
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   623
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   624
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 89
diff changeset
   625
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   626
////////////////////////////////////////////////////////////////////////////////
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   627
procedure doStepSnowball(Gear: PGear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   628
var kick, i: LongInt;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   629
    particle: PVisualGear;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   630
begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   631
    AllInactive := false;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   632
    if (GameFlags and gfMoreWind) = 0 then Gear^.dX := Gear^.dX + cWindSpeed;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   633
    doStepFallingGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   634
    CalcRotationDirAngle(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   635
    if (Gear^.State and gstCollision) <> 0 then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   636
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   637
        kick:= hwRound((hwAbs(Gear^.dX)+hwAbs(Gear^.dY)) * _20);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   638
        Gear^.dY.isNegative:= not Gear^.dY.isNegative;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   639
        Gear^.dX.isNegative:= not Gear^.dX.isNegative;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   640
        AmmoShove(Gear, 1, kick);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   641
        for i:= 15 + kick div 10 downto 0 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   642
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   643
            particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   644
            if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   645
            end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   646
        DeleteGear(Gear);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   647
        exit
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   648
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   649
    if ((GameTicks and $1F) = 0) and (Random(3) = 0) then
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   650
        begin
4582
85e92b6e5ad4 FAIL - actually assign
nemo
parents: 4578
diff changeset
   651
        particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust);
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   652
        if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   653
        end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   654
end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   655
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
   656
////////////////////////////////////////////////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   657
procedure doStepSnowflake(Gear: PGear);
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   658
var xx, yy, px, py, rx, ry, lx, ly: LongInt;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   659
    move, draw, allpx, gun: Boolean;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   660
    s: PSDL_Surface;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   661
    p: PLongwordArray;
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   662
    lf: LongWord;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   663
begin
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   664
inc(Gear^.Pos);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   665
gun:= (Gear^.State and gstTmpFlag) <> 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   666
move:= false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   667
draw:= false;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   668
if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   669
    begin
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5417
diff changeset
   670
    Gear^.State:= Gear^.State and not gstInvisible;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   671
    doStepFallingGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   672
    CheckCollision(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   673
    if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then draw:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   674
    xx:= hwRound(Gear^.X);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   675
    yy:= hwRound(Gear^.Y);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   676
    end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   677
else if GameTicks and $7 = 0 then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   678
    begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   679
    with Gear^ do
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   680
        begin
5348
0bc81de36e08 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents: 5342
diff changeset
   681
        State:= State and not gstInvisible;
5355
9e0c51a882aa match snow to visual gear
nemo
parents: 5340
diff changeset
   682
        X:= X + cWindSpeed * 3200 + dX;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   683
        Y:= Y + dY + cGravity * vobFallSpeed * 8;  // using same value as flakes to try and get similar results
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   684
        xx:= hwRound(X);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   685
        yy:= hwRound(Y);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   686
        if vobVelocity <> 0 then
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   687
            begin
4621
1d45bf63f25c more snow
nemo
parents: 4617
diff changeset
   688
            DirAngle := DirAngle + (Angle / 1250000000);
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   689
            if DirAngle < 0 then DirAngle := DirAngle + 360
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   690
            else if 360 < DirAngle then DirAngle := DirAngle - 360;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   691
            end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   692
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   693
        inc(Health, 8);
5186
a05c14510c8a fix some more warnings
koda
parents: 5173
diff changeset
   694
        if longword(Health) > vobFrameTicks then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   695
            begin
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   696
            dec(Health, vobFrameTicks);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   697
            inc(Timer);
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   698
            if Timer = vobFramesCount then Timer:= 0
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   699
            end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   700
    // move back to cloud layer
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   701
        if yy > cWaterLine then move:= true
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
   702
        else if ((yy and LAND_HEIGHT_MASK) <> 0) or (xx > LAND_WIDTH + 512) or (xx < -512) then move:=true
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   703
        // Solid pixel encountered
5342
1868c2dc0284 Check xx for LAND_WIDTH_MASK
unc0rr
parents: 5340
diff changeset
   704
        else if ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   705
            begin
5693
24a93bbdb81a Avoid unsightly gaps in landbacktex
nemo
parents: 5692
diff changeset
   706
            lf:= Land[yy, xx] and (lfObject or lfBasic);
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   707
            // If there's room below keep falling
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   708
            if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   709
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   710
                X:= X - cWindSpeed * 1600 - dX;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   711
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   712
            // If there's room below, on the sides, fill the gaps
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   713
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   714
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   715
                X:= X - _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   716
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   717
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   718
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   719
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   720
                X:= X - _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   721
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   722
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   723
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   724
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   725
                X:= X + _0_8 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   726
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   727
                end
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   728
            else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   729
                begin
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   730
                X:= X + _0_8 * 2 * hwSign(cWindSpeed);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   731
                Y:= Y - dY - cGravity * vobFallSpeed * 8;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   732
                end
4805
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   733
            // if there's an hog/object below do nothing
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   734
            else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0))
01332828b568 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf
parents: 4803
diff changeset
   735
                then move:=true
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   736
            else draw:= true
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   737
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   738
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   739
    end;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   740
if draw then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   741
    with Gear^ do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   742
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   743
        // we've collided with land. draw some stuff and get back into the clouds
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   744
        move:= true;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   745
        if (Pos > 20) and ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtRope)) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   746
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   747
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   748
            if not gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   749
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   750
                dec(yy,3);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   751
                dec(xx,1)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   752
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   753
            s:= SpritesData[sprSnow].Surface;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   754
            p:= s^.pixels;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   755
            allpx:= true;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   756
            for py:= 0 to Pred(s^.h) do
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   757
                begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   758
                for px:= 0 to Pred(s^.w) do
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   759
                    begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   760
                    lx:=xx + px; ly:=yy + py;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   761
                    if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   762
                        begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   763
                        rx:= lx;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   764
                        ry:= ly;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   765
                        if cReducedQuality and rqBlurryLand <> 0 then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   766
                            begin
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   767
                            rx:= rx div 2;ry:= ry div 2;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   768
                            end;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   769
                        if Land[yy + py, xx + px] and $FF00 = 0 then
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   770
                            if gun then
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   771
                                begin
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   772
                                LandDirty[yy div 32, xx div 32]:= 1;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   773
                                if LandPixels[ry, rx] = 0 then Land[ly, lx]:=  lfDamaged or lfObject
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   774
                                else Land[ly, lx]:=  lfDamaged or lfBasic
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   775
                                end
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   776
                            else Land[ly, lx]:= lf;
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   777
                        if gun then
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   778
                            LandPixels[ry, rx]:= (cExplosionBorderColor and not AMask) or (p^[px] and AMask)
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   779
                        else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   780
                        end
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   781
                    else allpx:= false
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   782
                    end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   783
                p:= @(p^[s^.pitch shr 2])
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   784
                end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   785
            
6419
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   786
            // Why is this here.  For one thing, there's no test on +1 being safe. 
6a464d0a5c13 Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
nemo
parents: 6389
diff changeset
   787
            //Land[py, px+1]:= lfBasic;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   788
            
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   789
            if allpx then UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w))
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   790
            else
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   791
                begin
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   792
                UpdateLandTexture(
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   793
                    max(0, min(LAND_WIDTH, xx)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   794
                    min(LAND_WIDTH - xx, Pred(s^.w)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   795
                    max(0, min(LAND_WIDTH, yy)),
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   796
                    min(LAND_HEIGHT - yy, Pred(s^.h))
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   797
                );
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4790
diff changeset
   798
                end;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   799
////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   800
            end
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   801
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   802
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   803
if move then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   804
    begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   805
    if gun then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   806
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   807
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   808
        exit
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   809
        end;
5695
f1015857deb8 Prevent flakes from drawing if they spawn in land
nemo
parents: 5693
diff changeset
   810
    Gear^.Pos:= 0;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
   811
    Gear^.X:= int2hwFloat(GetRandom(LAND_WIDTH+1024)-512);
5413
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   812
    Gear^.Y:= int2hwFloat(750+(GetRandom(50)-25));
6786f672d30b Somehow this line got lost somewhere
unc0rr
parents: 5402
diff changeset
   813
    Gear^.State:= Gear^.State or gstInvisible;
4611
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   814
    end
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   815
end;
445d382cd401 A very very basic snow implementation
nemo
parents: 4602
diff changeset
   816
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
   817
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   818
procedure doStepGrave(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   819
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   820
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   821
    if Gear^.dY.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   822
        if TestCollisionY(Gear, -1) then Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   823
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   824
    if not Gear^.dY.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   825
        if TestCollisionY(Gear, 1) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   826
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   827
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   828
            if Gear^.dY > - _1div1024 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   829
            begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   830
                Gear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   831
                exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   832
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   833
            else if Gear^.dY < - _0_03 then PlaySound(Gear^.ImpactSound)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   834
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   835
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   836
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   837
    CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   838
    Gear^.dY := Gear^.dY + cGravity
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   839
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   840
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   841
////////////////////////////////////////////////////////////////////////////////
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   842
procedure doStepBeeWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   843
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   844
    t: hwFloat;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   845
    gX,gY,i: LongInt;
6251
sheepluva
parents: 6156
diff changeset
   846
    uw, nuw: boolean;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   847
    flower: PVisualGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   848
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   849
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   850
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   851
    gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   852
    gY := hwRound(Gear^.Y);
6251
sheepluva
parents: 6156
diff changeset
   853
    uw := (Gear^.Tag <> 0); // was bee underwater last tick?
sheepluva
parents: 6156
diff changeset
   854
    nuw := (cWaterLine < gy + Gear^.Radius); // is bee underwater now?
sheepluva
parents: 6156
diff changeset
   855
sheepluva
parents: 6156
diff changeset
   856
    // if water entered or left
sheepluva
parents: 6156
diff changeset
   857
    if nuw <> uw then
3139
a075f5344796 Engine:
smxx
parents: 3136
diff changeset
   858
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   859
        AddVisualGear(gX, cWaterLine, vgtSplash);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   860
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   861
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   862
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   863
        AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   864
        StopSound(Gear^.SoundChannel);
6251
sheepluva
parents: 6156
diff changeset
   865
        if nuw then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   866
        begin
6251
sheepluva
parents: 6156
diff changeset
   867
            Gear^.SoundChannel := LoopSound(sndBeeWater);
sheepluva
parents: 6156
diff changeset
   868
            Gear^.Tag := 1;
sheepluva
parents: 6156
diff changeset
   869
        end
sheepluva
parents: 6156
diff changeset
   870
        else
sheepluva
parents: 6156
diff changeset
   871
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   872
            Gear^.SoundChannel := LoopSound(sndBee);
6251
sheepluva
parents: 6156
diff changeset
   873
            Gear^.Tag := 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   874
        end;
6251
sheepluva
parents: 6156
diff changeset
   875
    end;
sheepluva
parents: 6156
diff changeset
   876
sheepluva
parents: 6156
diff changeset
   877
sheepluva
parents: 6156
diff changeset
   878
    if Gear^.Timer = 0 then
sheepluva
parents: 6156
diff changeset
   879
        Gear^.RenderTimer:= false
sheepluva
parents: 6156
diff changeset
   880
    else
3591
sheepluva
parents: 3588
diff changeset
   881
    begin
6251
sheepluva
parents: 6156
diff changeset
   882
        if (GameTicks and $F) = 0 then
sheepluva
parents: 6156
diff changeset
   883
        begin
sheepluva
parents: 6156
diff changeset
   884
            if (GameTicks and $30) = 0 then
sheepluva
parents: 6156
diff changeset
   885
                AddVisualGear(gX, gY, vgtBeeTrace);
sheepluva
parents: 6156
diff changeset
   886
            Gear^.dX := Gear^.Elasticity * (Gear^.dX + _0_000064 * (Gear^.Target.X - gX));
sheepluva
parents: 6156
diff changeset
   887
            Gear^.dY := Gear^.Elasticity * (Gear^.dY + _0_000064 * (Gear^.Target.Y - gY));
sheepluva
parents: 6156
diff changeset
   888
            // make sure new speed isn't higher than original one (which we stored in Friction variable)
sheepluva
parents: 6156
diff changeset
   889
            t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY);
sheepluva
parents: 6156
diff changeset
   890
            Gear^.dX := Gear^.dX * t;
sheepluva
parents: 6156
diff changeset
   891
            Gear^.dY := Gear^.dY * t;
sheepluva
parents: 6156
diff changeset
   892
        end;
sheepluva
parents: 6156
diff changeset
   893
sheepluva
parents: 6156
diff changeset
   894
        Gear^.X := Gear^.X + Gear^.dX;
sheepluva
parents: 6156
diff changeset
   895
        Gear^.Y := Gear^.Y + Gear^.dY;
sheepluva
parents: 6156
diff changeset
   896
3591
sheepluva
parents: 3588
diff changeset
   897
    end;
sheepluva
parents: 3588
diff changeset
   898
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   899
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   900
    CheckCollision(Gear);
6251
sheepluva
parents: 6156
diff changeset
   901
    if ((Gear^.State and gstCollision) <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   902
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   903
        StopSound(Gear^.SoundChannel);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   904
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   905
        for i:= 0 to 31 do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   906
            begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   907
            flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
   908
            if flower <> nil then
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   909
                with flower^ do
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   910
                    begin
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   911
                    Scale:= 0.75;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   912
                    dx:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   913
                    dy:= 0.001 * (random(200));
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   914
                    if random(2) = 0 then dx := -dx;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   915
                    if random(2) = 0 then dy := -dy;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   916
                    FrameTicks:= random(250) + 250;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   917
                    State:= ord(sprTargetBee);
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   918
                    end;
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
   919
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   920
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   921
    end;
6251
sheepluva
parents: 6156
diff changeset
   922
sheepluva
parents: 6156
diff changeset
   923
    if (Gear^.Timer > 0) then
sheepluva
parents: 6156
diff changeset
   924
        dec(Gear^.Timer)
sheepluva
parents: 6156
diff changeset
   925
    else
sheepluva
parents: 6156
diff changeset
   926
    begin
sheepluva
parents: 6156
diff changeset
   927
        if nuw then
sheepluva
parents: 6156
diff changeset
   928
        begin
sheepluva
parents: 6156
diff changeset
   929
            StopSound(Gear^.SoundChannel);
sheepluva
parents: 6156
diff changeset
   930
            CheckGearDrowning(Gear);
sheepluva
parents: 6156
diff changeset
   931
        end
sheepluva
parents: 6156
diff changeset
   932
        else
sheepluva
parents: 6156
diff changeset
   933
            doStepFallingGear(Gear);
sheepluva
parents: 6156
diff changeset
   934
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   935
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   936
3080
b7fa8ad60e3b Engine:
smxx
parents: 3075
diff changeset
   937
procedure doStepBee(Gear: PGear);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   938
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   939
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   940
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   941
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   942
    Gear^.dY := Gear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   943
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   944
    if (Gear^.State and gstCollision) <> 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   945
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
   946
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   947
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   948
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   949
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   950
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   951
    if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   952
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
   953
        Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and not gmAttack;
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
   954
        Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and not gstAttacking;
4135
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
   955
        AttackBar:= 0;
5be798ecafdc This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo
parents: 4104
diff changeset
   956
        
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   957
        Gear^.SoundChannel := LoopSound(sndBee);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   958
        Gear^.Timer := 5000;
3591
sheepluva
parents: 3588
diff changeset
   959
        // save initial speed in otherwise unused Friction variable
sheepluva
parents: 3588
diff changeset
   960
        Gear^.Friction := Distance(Gear^.dX, Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   961
        Gear^.doStep := @doStepBeeWork
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   962
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   963
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   964
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   965
////////////////////////////////////////////////////////////////////////////////
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   966
procedure doStepShotIdle(Gear: PGear);
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   967
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   968
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   969
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   970
    if Gear^.Timer > 75 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   971
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   972
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   973
        AfterAttack
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   974
    end
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   975
end;
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
   976
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   977
procedure doStepShotgunShot(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   978
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   979
    i: LongWord;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
   980
    shell: PVisualGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   981
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   982
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   983
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   984
    if ((Gear^.State and gstAnimation) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   985
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   986
        dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   987
        if Gear^.Timer = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
   988
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   989
            PlaySound(sndShotgunFire);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   990
            shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   991
            if shell <> nil then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   992
            begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
   993
                shell^.dX := gear^.dX.QWordValue / -17179869184;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
   994
                shell^.dY := gear^.dY.QWordValue / -17179869184;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   995
                shell^.Frame := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   996
            end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   997
            Gear^.State := Gear^.State or gstAnimation
2858
4c5c4bc0ae35 Add nil check to shotgun shell
nemo
parents: 2857
diff changeset
   998
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
   999
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1000
    end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1001
    else inc(Gear^.Timer);
876
d5b6e0ae5755 Desert Eagle and Shotgun shot animations
unc0rr
parents: 854
diff changeset
  1002
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1003
    i := 200;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1004
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1005
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1006
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1007
        CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1008
        if (Gear^.State and gstCollision) <> 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1009
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1010
            Gear^.X := Gear^.X + Gear^.dX * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1011
            Gear^.Y := Gear^.Y + Gear^.dY * 8;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1012
            ShotgunShot(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1013
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1014
            exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1015
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1016
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1017
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1018
        if (Gear^.State and gstDrowning) <> 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1019
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1020
            Gear^.doStep := @doStepShotIdle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1021
            exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1022
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1023
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1024
    until i = 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1025
    if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1026
        then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1027
        Gear^.doStep := @doStepShotIdle
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1028
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1029
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1030
////////////////////////////////////////////////////////////////////////////////
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1031
procedure spawnBulletTrail(Bullet: PGear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1032
var oX, oY: hwFloat;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1033
    VGear: PVisualGear;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1034
begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1035
    if Bullet^.PortalCounter = 0 then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1036
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1037
        ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1038
        oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle));
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1039
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1040
    else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1041
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1042
        ox:= Bullet^.Elasticity;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1043
        oy:= Bullet^.Friction;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1044
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1045
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1046
        // Bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1047
        VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1048
        if VGear <> nil then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1049
            begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1050
            VGear^.X:= hwFloat2Float(ox);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1051
            VGear^.Y:= hwFloat2Float(oy);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1052
            VGear^.dX:= hwFloat2Float(Bullet^.X);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1053
            VGear^.dY:= hwFloat2Float(Bullet^.Y);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1054
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1055
            // reached edge of land. assume infinite beam. Extend it way out past camera
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1056
            if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0)
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1057
                or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1058
                    // only extend if not under water
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1059
                    if hwRound(Bullet^.Y) < cWaterLine then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1060
                        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1061
                        VGear^.dX := VGear^.dX + LAND_WIDTH * (VGear^.dX - VGear^.X);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1062
                        VGear^.dY := VGear^.dY + LAND_WIDTH * (VGear^.dY - VGear^.Y);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1063
                        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1064
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1065
            VGear^.Timer := 200;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1066
            end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1067
end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1068
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1069
procedure doStepBulletWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1070
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1071
    i, x, y: LongWord;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  1072
    oX, oY: hwFloat;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1073
    VGear: PVisualGear;
38
c1ec4b15d70e Better Desert Eagle and Shotgun
unc0rr
parents: 37
diff changeset
  1074
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1075
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1076
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1077
    i := 80;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1078
    oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1079
    oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1080
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1081
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1082
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1083
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1084
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1085
        if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1086
           and (Land[y, x] <> 0) then inc(Gear^.Damage);
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1087
        // let's interrupt before a collision to give portals a chance to catch the bullet
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1088
        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (Land[y, x] > 255) then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1089
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1090
            Gear^.Tag := 1;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1091
            Gear^.Damage := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1092
            Gear^.X := Gear^.X - Gear^.dX;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1093
            Gear^.Y := Gear^.Y - Gear^.dY;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1094
            CheckGearDrowning(Gear);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1095
            break;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1096
        end
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1097
        else
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1098
            Gear^.Tag := 0;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1099
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1100
        if Gear^.Damage > 5 then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  1101
            if Gear^.AmmoType = amDEagle then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1102
                AmmoShove(Gear, 7, 20)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1103
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1104
            AmmoShove(Gear, Gear^.Timer, 20);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1105
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1106
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1107
    until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1108
    if Gear^.Damage > 0 then
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1109
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1110
        DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1111
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1112
        Gear^.Damage := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1113
    end;
4792
68f9b331014a sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents: 4791
diff changeset
  1114
    if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and ((not SuddenDeathDmg and (cWaterOpacity < $FF)) or (SuddenDeathDmg and (cSDWaterOpacity < $FF))) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1115
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1116
        for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1117
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1118
            if Random(6) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1119
                AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1120
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1121
            Gear^.Y := Gear^.Y + Gear^.dY;
2994
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1122
        end;
7ae3067546f2 Palewolf adds bubbles and splashes when firing bullets into the water
nemo
parents: 2989
diff changeset
  1123
    end;
1760
55a1edd97911 Fix nemo's large land patch
unc0rr
parents: 1753
diff changeset
  1124
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1125
    if (Gear^.Health <= 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1126
       or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1127
       or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1128
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1129
        if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1130
            cLaserSighting := false;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  1131
        if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1132
           ((GameFlags and gfArtillery) = 0) then cArtillery := false;
4279
b697a26ed538 Light trails for bullets
Palewolf
parents: 4277
diff changeset
  1133
        
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1134
        // Bullet Hit
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1135
        if (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) 
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1136
            and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1137
        begin
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1138
            VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1139
            if VGear <> nil then
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1140
            begin
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1141
                VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1142
            end;
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4325
diff changeset
  1143
        end;
5076
b3bb27f4ba6b workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo
parents: 5067
diff changeset
  1144
       
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  1145
        spawnBulletTrail(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1146
        Gear^.doStep := @doStepShotIdle
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1147
    end;
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1148
end;
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1149
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1150
procedure doStepDEagleShot(Gear: PGear);
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1151
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1152
    PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1153
    // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1154
    Gear^.X := Gear^.X + Gear^.dX * 3;
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1155
    Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1156
    Gear^.doStep := @doStepBulletWork
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1157
end;
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1158
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1159
procedure doStepSniperRifleShot(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1160
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1161
    HHGear: PGear;
2828
e45410eae9ea Engine:
smxx
parents: 2762
diff changeset
  1162
    shell: PVisualGear;
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1163
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1164
    cArtillery := true;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1165
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1166
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1167
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1168
    if not cLaserSighting then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1169
        // game does not have default laser sight. turn it on and give them a chance to aim
2023
41d3afaa20c7 Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents: 2017
diff changeset
  1170
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1171
        cLaserSighting := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1172
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1173
        if (HHGear^.Angle - 32 >= 0) then dec(HHGear^.Angle,32)
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1174
    end;
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1175
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1176
    if (HHGear^.Message and gmAttack) <> 0 then
2031
b6f3e56fb100 david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
nemo
parents: 2029
diff changeset
  1177
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1178
        shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1179
        if shell <> nil then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1180
        begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1181
            shell^.dX := gear^.dX.QWordValue / -8589934592;
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  1182
            shell^.dY := gear^.dY.QWordValue / -8589934592;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1183
            shell^.Frame := 1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1184
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1185
        Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1186
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1187
        Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1188
        PlaySound(sndGun);
5926
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1189
        // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1190
        Gear^.X := Gear^.X + Gear^.dX * 3;  
09bbc7b88714 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo
parents: 5924
diff changeset
  1191
        Gear^.Y := Gear^.Y + Gear^.dY * 3;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1192
        Gear^.doStep := @doStepBulletWork;
2024
2985f3bd18b7 Disable long jump in artillery mode, make snipre rifle single shot
nemo
parents: 2023
diff changeset
  1193
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1194
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1195
        if (GameTicks mod 32) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1196
            if (GameTicks mod 4096) < 2048 then
2052
1f67933cb620 constrain angle, decrement turn time
nemo
parents: 2042
diff changeset
  1197
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1198
                if (HHGear^.Angle + 1 <= cMaxAngle) then inc(HHGear^.Angle)
2052
1f67933cb620 constrain angle, decrement turn time
nemo
parents: 2042
diff changeset
  1199
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1200
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1201
        if (HHGear^.Angle - 1 >= 0) then dec(HHGear^.Angle);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1202
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1203
    if (TurnTimeLeft > 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1204
        dec(TurnTimeLeft)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1205
    else
2058
5c2b52755141 Neglected to delete gear at end of turn
nemo
parents: 2052
diff changeset
  1206
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1207
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1208
        AfterAttack
2058
5c2b52755141 Neglected to delete gear at end of turn
nemo
parents: 2052
diff changeset
  1209
    end;
559
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1210
end;
6083fffc9e2f Desert Eagle sound
unc0rr
parents: 557
diff changeset
  1211
37
2b7f2a43b999 - Properly get seed in net game
unc0rr
parents: 23
diff changeset
  1212
////////////////////////////////////////////////////////////////////////////////
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1213
procedure doStepActionTimer(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1214
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1215
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1216
    case Gear^.Kind of 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1217
        gtATStartGame: 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1218
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1219
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1220
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1221
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1222
            AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1223
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1224
    end;
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1225
    gtATFinishGame: 
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1226
    begin
5368
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1227
        AllInactive := false;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1228
        if Gear^.Timer = 1000 then
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1229
        begin
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1230
            ScreenFade := sfToBlack;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1231
            ScreenFadeValue := 0;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1232
            ScreenFadeSpeed := 1;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1233
        end;
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1234
        if Gear^.Timer = 0 then
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1235
        begin
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1236
            SendIPC('N');
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1237
            SendIPC('q');
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1238
            GameState := gsExit
a66d5141a3ba fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva
parents: 5366
diff changeset
  1239
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1240
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1241
end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  1242
if Gear^.Timer = 0 then DeleteGear(Gear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1243
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1244
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1245
////////////////////////////////////////////////////////////////////////////////
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1246
procedure doStepPickHammerWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1247
var 
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1248
    i, ei, x, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1249
    HHGear: PGear;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1250
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1251
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1252
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1253
    dec(Gear^.Timer);
5774
8512b9758f67 make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents: 5750
diff changeset
  1254
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then dec(TurnTimeLeft);
5786
ffe2401e287f check for turn over (infinite attack)
nemo
parents: 5774
diff changeset
  1255
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0)or((Gear^.Message and gmDestroy) <> 0)or((HHGear^.State and gstHHDriven) =
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1256
       0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1257
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1258
        StopSound(Gear^.SoundChannel);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1259
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1260
        AfterAttack;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  1261
        doStepHedgehogMoving(HHGear);  // for gfInfAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1262
        exit
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1263
        end;
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1264
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1265
    x:= hwRound(Gear^.X);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1266
    y:= hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1267
    if (Gear^.Timer mod 33) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1268
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1269
        HHGear^.State := HHGear^.State or gstNoDamage;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1270
        doMakeExplosion(x, y + 7, 6, Gear^.Hedgehog, EXPLDontDraw);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1271
        HHGear^.State := HHGear^.State and not gstNoDamage
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1272
        end;
422
12295a8b8b2f Tune pickhammer
unc0rr
parents: 415
diff changeset
  1273
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1274
    if (Gear^.Timer mod 47) = 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1275
        begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1276
        // ok. this was an attempt to turn off dust if not actually drilling land.  I have no idea why it isn't working as expected
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  1277
        if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1278
            for i:= 0 to 1 do
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1279
                AddVisualGear(x - 5 + Random(10), y + 12, vgtDust);
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1280
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1281
        i := x - Gear^.Radius - LongInt(GetRandom(2));
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1282
        ei := x + Gear^.Radius + LongInt(GetRandom(2));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1283
        while i <= ei do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1284
            begin
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1285
            DrawExplosion(i, y + 3, 3);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1286
            inc(i, 1)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1287
            end;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2329
diff changeset
  1288
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1289
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1290
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1291
            Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1292
            Gear^.Y := Gear^.Y + _1_9;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1293
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1294
        SetAllHHToActive;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1295
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1296
    if TestCollisionYwithGear(Gear, 1) <> 0 then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1297
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1298
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1299
        SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1300
        HHGear^.dY := _0;
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1301
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1302
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1303
        begin
6389
9acbf54e9379 prevent flinging up into any land.
nemo
parents: 6385
diff changeset
  1304
        if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), $FF00) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1305
            begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1306
            Gear^.dY := Gear^.dY + cGravity;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1307
            Gear^.Y := Gear^.Y + Gear^.dY
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1308
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1309
        if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer := 1
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  1310
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1311
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1312
    Gear^.X := Gear^.X + HHGear^.dX;
6389
9acbf54e9379 prevent flinging up into any land.
nemo
parents: 6385
diff changeset
  1313
    if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, $FF00) then
6314
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1314
        begin
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1315
        HHGear^.X := Gear^.X;
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1316
        HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius)
b4fc5b863f5f Add more border checks
nemo
parents: 6305
diff changeset
  1317
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1318
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1319
    if (Gear^.Message and gmAttack) <> 0 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1320
        if (Gear^.State and gsttmpFlag) <> 0 then Gear^.Timer := 1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1321
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1322
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1323
        if (Gear^.State and gsttmpFlag) = 0 then Gear^.State := Gear^.State or gsttmpFlag;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1324
    if ((Gear^.Message and gmLeft) <> 0) then Gear^.dX := - _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1325
    else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1326
        if ((Gear^.Message and gmRight) <> 0) then Gear^.dX := _0_3
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1327
    else Gear^.dX := _0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1328
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1329
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1330
procedure doStepPickHammer(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1331
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1332
    i, y: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1333
    ar: TRangeArray;
911
b709fe13ed69 Fix issue with hedgehog on top of the hedgehog with pickhammer
unc0rr
parents: 883
diff changeset
  1334
    HHGear: PGear;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1335
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1336
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1337
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1338
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1339
    y := hwRound(Gear^.Y) - cHHRadius * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1340
    while y < hwRound(Gear^.Y) do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1341
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1342
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1343
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1344
        inc(y, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1345
        inc(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1346
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1347
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1348
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1349
    Gear^.dY := HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1350
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1351
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1352
    Gear^.SoundChannel := LoopSound(sndPickhammer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1353
    doStepPickHammerWork(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1354
    Gear^.doStep := @doStepPickHammerWork
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1355
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1356
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1357
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1358
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1359
    BTPrevAngle, BTSteps: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1360
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1361
procedure doStepBlowTorchWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1362
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1363
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1364
    b: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1365
    prevX: LongInt;
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1366
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1367
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1368
    dec(Gear^.Timer);
5774
8512b9758f67 make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents: 5750
diff changeset
  1369
    if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then dec(TurnTimeLeft);
8512b9758f67 make pickhammer and blowtorch burn time for infinite attack mode
nemo
parents: 5750
diff changeset
  1370
    
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1371
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1372
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1373
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1374
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1375
    b := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1376
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1377
    if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7  then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1378
        begin
5722
3b7f2bfc8632 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr
parents: 5716
diff changeset
  1379
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1380
        Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1381
        BTPrevAngle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1382
        b := true
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1383
        end;
1528
3fee15104c1d More stable blowtorch:
unc0rr
parents: 1507
diff changeset
  1384
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1385
    if ((HHGear^.State and gstMoving) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1386
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1387
        doStepHedgehogMoving(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1388
        if (HHGear^.State and gstHHDriven) = 0 then Gear^.Timer := 0
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1389
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1390
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1391
    if Gear^.Timer mod cHHStepTicks = 0 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1392
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1393
        b := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1394
        if Gear^.dX.isNegative then
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1395
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1396
        else
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1397
            HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1398
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1399
        if ((HHGear^.State and gstMoving) = 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1400
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1401
            HHGear^.State := HHGear^.State and not gstAttacking;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1402
            prevX := hwRound(HHGear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1403
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1404
            // why the call to HedgehogStep then a further increment of X?
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1405
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1406
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1407
               lfIndestructible) then HedgehogStep(HHGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1408
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1409
            if (prevX = hwRound(HHGear^.X)) and
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1410
               CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1411
               lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1412
            HHGear^.State := HHGear^.State or gstAttacking
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1413
            end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1414
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1415
        inc(BTSteps);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1416
        if BTSteps = 7 then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1417
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1418
            BTSteps := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1419
            if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1420
               Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  1421
               lfIndestructible) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1422
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1423
                Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1424
                Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1425
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1426
            HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1427
            AmmoShove(Gear, 2, 15);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1428
            HHGear^.State := HHGear^.State and not gstNoDamage
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1429
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1430
        end;
305
1c1cd66ffcdc Better blowtorch
unc0rr
parents: 304
diff changeset
  1431
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1432
    if b then
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1433
    begin
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1434
        DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius,
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1435
        HHGear^.Y + Gear^.dY * cHHRadius - _1 -
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1436
        ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7),
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1437
        Gear^.dX, Gear^.dY,
6278
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1438
        cHHStepTicks, cHHRadius * 2 + 7);
654eed7c6b97 tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
sheepluva
parents: 6251
diff changeset
  1439
    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1440
5786
ffe2401e287f check for turn over (infinite attack)
nemo
parents: 5774
diff changeset
  1441
    if (TurnTimeLeft = 0) or (Gear^.Timer = 0) or ((HHGear^.Message and gmAttack) <> 0) then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1442
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1443
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1444
        HHGear^.State := HHGear^.State and (not gstNotKickable);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1445
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1446
        AfterAttack
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  1447
        end
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1448
end;
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1449
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1450
procedure doStepBlowTorch(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1451
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1452
    HHGear: PGear;
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1453
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1454
    BTPrevAngle := High(LongInt);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1455
    BTSteps := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1456
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1457
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1458
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1459
    Gear^.doStep := @doStepBlowTorchWork
303
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1460
end;
1659c4aad5ab Now blow torch angle can be changed during blowing :)
unc0rr
parents: 302
diff changeset
  1461
302
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1462
////////////////////////////////////////////////////////////////////////////////
7aca131ecd7f First implementation of Blow Torch
unc0rr
parents: 300
diff changeset
  1463
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1464
procedure doStepRope(Gear: PGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1465
forward;
1781
28f674367d68 - Right way to handle rope ammo
unc0rr
parents: 1776
diff changeset
  1466
28f674367d68 - Right way to handle rope ammo
unc0rr
parents: 1776
diff changeset
  1467
procedure doStepRopeAfterAttack(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1468
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1469
    HHGear: PGear;
1781
28f674367d68 - Right way to handle rope ammo
unc0rr
parents: 1776
diff changeset
  1470
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1471
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1472
    if ((HHGear^.State and gstHHDriven) = 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1473
       or (CheckGearDrowning(HHGear))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1474
       or (TestCollisionYwithGear(HHGear, 1) <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1475
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1476
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1477
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  1478
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1479
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1480
    end;
1781
28f674367d68 - Right way to handle rope ammo
unc0rr
parents: 1776
diff changeset
  1481
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1482
    HedgehogChAngle(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1483
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1484
    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then SetLittle(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1485
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1486
    if HHGear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then HHGear^.dY := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1487
    HHGear^.X := HHGear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1488
    HHGear^.Y := HHGear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1489
    HHGear^.dY := HHGear^.dY + cGravity;
4641
43d17e3b81de Tweak more wind values / densities
nemo
parents: 4637
diff changeset
  1490
    if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1491
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1492
    if (Gear^.Message and gmAttack) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1493
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1494
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1495
        Gear^.Y := HHGear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1496
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1497
        ApplyAngleBounds(Gear^.Hedgehog^, amRope);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1498
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1499
        Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1500
        Gear^.dY := -AngleCos(HHGear^.Angle);
4396
3cfd2e15464a After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
nemo
parents: 4387
diff changeset
  1501
        Gear^.Friction := _450 * _0_01 * cRopePercent;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1502
        Gear^.Elasticity := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1503
        Gear^.State := Gear^.State and not gsttmpflag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1504
        Gear^.doStep := @doStepRope;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1505
    end
1781
28f674367d68 - Right way to handle rope ammo
unc0rr
parents: 1776
diff changeset
  1506
end;
28f674367d68 - Right way to handle rope ammo
unc0rr
parents: 1776
diff changeset
  1507
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1508
procedure doStepRopeWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1509
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1510
    HHGear: PGear;
3986
99178ffb817d Remove this - doesn't seem to do anything useful after all.
nemo
parents: 3985
diff changeset
  1511
    len, tx, ty, nx, ny, ropeDx, ropeDy, mdX, mdY: hwFloat;
5835
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1512
    lx, ly, cd: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1513
    haveCollision,
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1514
    haveDivided: boolean;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1515
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1516
procedure DeleteMe;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1517
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1518
    with HHGear^ do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1519
    begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1520
        Message := Message and not gmAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1521
        State := (State or gstMoving) and not gstWinner;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1522
    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1523
    DeleteGear(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1524
end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1525
5531
52f4a5d9a222 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo
parents: 5525
diff changeset
  1526
procedure WaitCollision;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1527
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1528
    with HHGear^ do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1529
    begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1530
        Message := Message and not gmAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1531
        State := State or gstMoving;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1532
    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1533
    RopePoints.Count := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1534
    Gear^.Elasticity := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1535
    Gear^.doStep := @doStepRopeAfterAttack
5531
52f4a5d9a222 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo
parents: 5525
diff changeset
  1536
end;
1781
28f674367d68 - Right way to handle rope ammo
unc0rr
parents: 1776
diff changeset
  1537
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1538
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1539
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1540
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1541
    if ((HHGear^.State and gstHHDriven) = 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1542
       or (CheckGearDrowning(HHGear)) then
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1543
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1544
        PlaySound(sndRopeRelease);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1545
        DeleteMe;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1546
        exit
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1547
        end;
928
b9064b48b001 Some preparation work for attacking from rope, parachute and etc.
unc0rr
parents: 925
diff changeset
  1548
6002
7f790689205c rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva
parents: 5977
diff changeset
  1549
    if (Gear^.Message and gmLeft  <> 0) and not TestCollisionXwithGear(HHGear, -1) then
7f790689205c rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva
parents: 5977
diff changeset
  1550
        HHGear^.dX := HHGear^.dX - _0_0002;
7f790689205c rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva
parents: 5977
diff changeset
  1551
7f790689205c rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva
parents: 5977
diff changeset
  1552
    if (Gear^.Message and gmRight <> 0) and not TestCollisionXwithGear(HHGear,  1) then
7f790689205c rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva
parents: 5977
diff changeset
  1553
        HHGear^.dX := HHGear^.dX + _0_0002;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1554
4800
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1555
    // vector between hedgehog and rope attaching point
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1556
    ropeDx := HHGear^.X - Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1557
    ropeDy := HHGear^.Y - Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1558
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1559
    if TestCollisionYwithGear(HHGear, 1) = 0 then
5835
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1560
        begin
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1561
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1562
        // depending on the rope vector we know which X-side to check for collision
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1563
        // in order to find out if the hog can still be moved by gravity
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1564
        if ropeDx.isNegative = RopeDy.IsNegative then
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1565
            cd:= -1
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1566
        else
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1567
            cd:= 1;
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1568
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1569
        // apply gravity if there is no obstacle
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1570
        if not TestCollisionXwithGear(HHGear, cd) then
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1571
            HHGear^.dY := HHGear^.dY + cGravity;
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1572
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1573
        if (GameFlags and gfMoreWind) <> 0 then
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1574
            // apply wind if there's no obstacle
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1575
            if not TestCollisionXwithGear(HHGear, hwSign(cWindSpeed)) then
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1576
                HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1577
        end;
812be8a96927 actual rope fix for hogs getting stuck on walls
sheepluva
parents: 5807
diff changeset
  1578
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1579
    mdX := ropeDx + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1580
    mdY := ropeDy + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1581
    len := _1 / Distance(mdX, mdY);
4800
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1582
    // rope vector plus hedgehog direction vector normalized
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1583
    mdX := mdX * len;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1584
    mdY := mdY * len;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1585
4800
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1586
    // for visual purposes only
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1587
    Gear^.dX := mdX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1588
    Gear^.dY := mdY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1589
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1590
    /////
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1591
    tx := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1592
    ty := HHGear^.Y;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1593
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1594
    if ((Gear^.Message and gmDown) <> 0) and (Gear^.Elasticity < Gear^.Friction) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1595
        if not (TestCollisionXwithGear(HHGear, hwSign(ropeDx))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1596
           or (TestCollisionYwithGear(HHGear, hwSign(ropeDy)) <> 0)) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1597
            Gear^.Elasticity := Gear^.Elasticity + _0_3;
1652
2f15a299ffc6 Reorganize rope code, adjust some constants
unc0rr
parents: 1643
diff changeset
  1598
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1599
    if ((Gear^.Message and gmUp) <> 0) and (Gear^.Elasticity > _30) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1600
        if not (TestCollisionXwithGear(HHGear, -hwSign(ropeDx))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1601
           or (TestCollisionYwithGear(HHGear, -hwSign(ropeDy)) <> 0)) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1602
            Gear^.Elasticity := Gear^.Elasticity - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1603
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1604
    HHGear^.X := Gear^.X + mdX * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1605
    HHGear^.Y := Gear^.Y + mdY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1606
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1607
    HHGear^.dX := HHGear^.X - tx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1608
    HHGear^.dY := HHGear^.Y - ty;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1609
    ////
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1610
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1611
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1612
    haveDivided := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1613
    // check whether rope needs dividing
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1614
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1615
    len := Gear^.Elasticity - _5;
3585
39570d86de57 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents: 3584
diff changeset
  1616
    nx := Gear^.X + mdX * len;
39570d86de57 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents: 3584
diff changeset
  1617
    ny := Gear^.Y + mdY * len;
39570d86de57 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents: 3584
diff changeset
  1618
    tx := mdX * _0_3; // should be the same as increase step
39570d86de57 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents: 3584
diff changeset
  1619
    ty := mdY * _0_3;
39570d86de57 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents: 3584
diff changeset
  1620
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1621
    while len > _3 do
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1622
        begin
3585
39570d86de57 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents: 3584
diff changeset
  1623
        lx := hwRound(nx);
39570d86de57 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents: 3584
diff changeset
  1624
        ly := hwRound(ny);
4397
ab577db125c4 Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo
parents: 4396
diff changeset
  1625
        if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and ((Land[ly, lx] and $FF00) <> 0) then
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1626
            begin
3986
99178ffb817d Remove this - doesn't seem to do anything useful after all.
nemo
parents: 3985
diff changeset
  1627
            ny := _1 / Distance(ropeDx, ropeDy);
3584
7c05f2e0a8b5 rope: another small optimization
sheepluva
parents: 3583
diff changeset
  1628
            // old rope pos
3986
99178ffb817d Remove this - doesn't seem to do anything useful after all.
nemo
parents: 3985
diff changeset
  1629
            nx := ropeDx * ny;
99178ffb817d Remove this - doesn't seem to do anything useful after all.
nemo
parents: 3985
diff changeset
  1630
            ny := ropeDy * ny;
3584
7c05f2e0a8b5 rope: another small optimization
sheepluva
parents: 3583
diff changeset
  1631
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1632
            with RopePoints.ar[RopePoints.Count] do
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1633
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1634
                X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1635
                Y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1636
                if RopePoints.Count = 0 then RopePoints.HookAngle := DxDy2Angle(Gear^.dY, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1637
                b := (nx * HHGear^.dY) > (ny * HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1638
                dLen := len
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1639
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1640
            with RopePoints.rounded[RopePoints.Count] do
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1641
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1642
                X := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1643
                Y := hwRound(Gear^.Y);
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1644
                end;
1553
77f326c7f0ef The best final fix for rope stucking in the ground bug
unc0rr
parents: 1552
diff changeset
  1645
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1646
            Gear^.X := Gear^.X + nx * len;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1647
            Gear^.Y := Gear^.Y + ny * len;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1648
            inc(RopePoints.Count);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1649
            TryDo(RopePoints.Count <= MAXROPEPOINTS, 'Rope points overflow', true);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1650
            Gear^.Elasticity := Gear^.Elasticity - len;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1651
            Gear^.Friction := Gear^.Friction - len;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1652
            haveDivided := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1653
            break
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1654
            end;
3585
39570d86de57 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents: 3584
diff changeset
  1655
        nx := nx - tx;
39570d86de57 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva
parents: 3584
diff changeset
  1656
        ny := ny - ty;
4300
02582c825081 Apply 2610ad7c6d6c to branch too
unc0rr
parents: 4253
diff changeset
  1657
3588
eb3b6cc490e1 rope: another, small optimization
sheepluva
parents: 3585
diff changeset
  1658
        // len := len - _0_3 // should be the same as increase step
eb3b6cc490e1 rope: another, small optimization
sheepluva
parents: 3585
diff changeset
  1659
        len.QWordValue := len.QWordValue - _0_3.QWordValue;
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1660
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1661
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1662
    if not haveDivided then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1663
        if RopePoints.Count > 0 then // check whether the last dividing point could be removed
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1664
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1665
            tx := RopePoints.ar[Pred(RopePoints.Count)].X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1666
            ty := RopePoints.ar[Pred(RopePoints.Count)].Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1667
            mdX := tx - Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1668
            mdY := ty - Gear^.Y;
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1669
            if RopePoints.ar[Pred(RopePoints.Count)].b xor (mdX * (ty - HHGear^.Y) > (tx - HHGear^.X) * mdY) then
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1670
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1671
                dec(RopePoints.Count);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1672
                Gear^.X := RopePoints.ar[RopePoints.Count].X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1673
                Gear^.Y := RopePoints.ar[RopePoints.Count].Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1674
                Gear^.Elasticity := Gear^.Elasticity + RopePoints.ar[RopePoints.Count].dLen;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1675
                Gear^.Friction := Gear^.Friction + RopePoints.ar[RopePoints.Count].dLen;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1676
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1677
                // restore hog position
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1678
                len := _1 / Distance(mdX, mdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1679
                mdX := mdX * len;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1680
                mdY := mdY * len;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1681
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1682
                HHGear^.X := Gear^.X - mdX * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1683
                HHGear^.Y := Gear^.Y - mdY * Gear^.Elasticity;
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1684
                end
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1685
            end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1686
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1687
    haveCollision := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1688
    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1689
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1690
        HHGear^.dX := -_0_6 * HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1691
        haveCollision := true
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1692
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1693
    if TestCollisionYwithGear(HHGear, hwSign(HHGear^.dY)) <> 0 then
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1694
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1695
        HHGear^.dY := -_0_6 * HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1696
        haveCollision := true
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1697
        end;
1551
c747e69f98f3 Add some speed to hedgehog on rope when colliding with land and pressing left or right arrow key
unc0rr
parents: 1548
diff changeset
  1698
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1699
    if haveCollision
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1700
       and (Gear^.Message and (gmLeft or gmRight) <> 0)
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1701
       and (Gear^.Message and (gmUp or gmDown) <> 0) then
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1702
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1703
        HHGear^.dX := SignAs(hwAbs(HHGear^.dX) + _0_2, HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1704
        HHGear^.dY := SignAs(hwAbs(HHGear^.dY) + _0_2, HHGear^.dY)
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1705
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1706
3583
13818670ad9e rope: tiny optimisation
sheepluva
parents: 3578
diff changeset
  1707
    len := hwSqr(HHGear^.dX) + hwSqr(HHGear^.dY);
13818670ad9e rope: tiny optimisation
sheepluva
parents: 3578
diff changeset
  1708
    if len > _0_64 then
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1709
        begin
3583
13818670ad9e rope: tiny optimisation
sheepluva
parents: 3578
diff changeset
  1710
        len := _0_8 / hwSqrt(len);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1711
        HHGear^.dX := HHGear^.dX * len;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1712
        HHGear^.dY := HHGear^.dY * len;
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1713
        end;
789
3d976d2579eb - More accurate rope collision detection
unc0rr
parents: 776
diff changeset
  1714
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
parents: 5139
diff changeset
  1715
    haveCollision:= ((hwRound(Gear^.Y) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y), hwRound(Gear^.X)]) <> 0);
4801
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1716
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1717
    if not haveCollision then
4800
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1718
        begin
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1719
        // backup gear location
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1720
        tx:= Gear^.X;
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1721
        ty:= Gear^.Y;
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1722
4801
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1723
        if RopePoints.Count > 0 then
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1724
            begin
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1725
            // set gear location to the remote end of the rope, the attachment point
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1726
            Gear^.X:= RopePoints.ar[0].X;
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1727
            Gear^.Y:= RopePoints.ar[0].Y;
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1728
            end;
4800
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1729
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
parents: 5139
diff changeset
  1730
        CheckCollision(Gear);
5684
bc3d2a58921c * partial rollback of changes to camera
sheepluva
parents: 5638
diff changeset
  1731
        // if we haven't found any collision yet then check the other side too
4801
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1732
        if (Gear^.State and gstCollision) = 0 then
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1733
            begin
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1734
            Gear^.dX.isNegative:= not Gear^.dX.isNegative;
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1735
            Gear^.dY.isNegative:= not Gear^.dY.isNegative;
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
parents: 5139
diff changeset
  1736
            CheckCollision(Gear);
4801
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1737
            Gear^.dX.isNegative:= not Gear^.dX.isNegative;
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1738
            Gear^.dY.isNegative:= not Gear^.dY.isNegative;
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1739
            end;
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1740
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1741
        haveCollision:= (Gear^.State and gstCollision) <> 0;
4800
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1742
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1743
        // restore gear location
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1744
        Gear^.X:= tx;
83ee0a10903b my attempt of "detach rope if the Land[] vanishes"
sheepluva
parents: 4799
diff changeset
  1745
        Gear^.Y:= ty;
4801
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1746
        end;
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1747
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1748
    // if the attack key is pressed, lose rope contact as well
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1749
    if (Gear^.Message and gmAttack) <> 0 then
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1750
        haveCollision:= false;
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1751
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1752
    if not haveCollision then
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1753
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1754
        if (Gear^.State and gsttmpFlag) <> 0 then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1755
            with Gear^.Hedgehog^ do
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1756
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1757
                PlaySound(sndRopeRelease);
5531
52f4a5d9a222 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo
parents: 5525
diff changeset
  1758
                if CurAmmoType <> amParachute then
52f4a5d9a222 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo
parents: 5525
diff changeset
  1759
                    WaitCollision
52f4a5d9a222 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo
parents: 5525
diff changeset
  1760
                else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1761
                    DeleteMe
3974
91ac041ecb20 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo
parents: 3971
diff changeset
  1762
                end
4801
c0d3c2f5e952 part #2
sheepluva
parents: 4800
diff changeset
  1763
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1764
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1765
        if (Gear^.State and gsttmpFlag) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1766
            Gear^.State := Gear^.State or gsttmpFlag;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1767
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1768
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1769
procedure doStepRopeAttach(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1770
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1771
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1772
    tx, ty, tt: hwFloat;
1781
28f674367d68 - Right way to handle rope ammo
unc0rr
parents: 1776
diff changeset
  1773
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1774
procedure RemoveFromAmmo;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1775
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1776
    if (Gear^.State and gstAttacked) = 0 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1777
    begin
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  1778
        OnUsedAmmo(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1779
        Gear^.State := Gear^.State or gstAttacked
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1780
    end;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  1781
    ApplyAmmoChanges(HHGear^.Hedgehog^)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1782
end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  1783
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1784
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1785
    Gear^.X := Gear^.X - Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1786
    Gear^.Y := Gear^.Y - Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1787
    Gear^.Elasticity := Gear^.Elasticity + _1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1788
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1789
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1790
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1791
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1792
    if (HHGear^.State and gstMoving) <> 0 then
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1793
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1794
        if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then SetLittle(HHGear^.dX);
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1795
        if HHGear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then HHGear^.dY := _0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1796
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1797
        HHGear^.X := HHGear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1798
        Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1799
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1800
        if TestCollisionYwithGear(HHGear, 1) <> 0 then
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1801
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1802
            CheckHHDamage(HHGear);
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1803
            HHGear^.dY := _0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1804
            //HHGear^.State:= HHGear^.State and not (gstHHJumping or gstHHHJump);
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1805
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1806
        else
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1807
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1808
            HHGear^.Y := HHGear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1809
            Gear^.Y := Gear^.Y + HHGear^.dY;
4301
4866cc130b8d Apply wind while roping too (with the game flag set)
nemo
parents: 4299
diff changeset
  1810
            HHGear^.dY := HHGear^.dY + cGravity;
4641
43d17e3b81de Tweak more wind values / densities
nemo
parents: 4637
diff changeset
  1811
            if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1812
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1813
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1814
        tt := Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1815
        tx := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1816
        ty := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1817
        while tt > _20 do
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1818
            begin
4400
b190572290a0 fix rope test
nemo
parents: 4397
diff changeset
  1819
            if ((hwRound(Gear^.Y+ty) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X+tx) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y+ty), hwRound(Gear^.X+tx)] and $FF00) <> 0) then
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1820
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1821
                Gear^.X := Gear^.X + tx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1822
                Gear^.Y := Gear^.Y + ty;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1823
                Gear^.Elasticity := tt;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1824
                Gear^.doStep := @doStepRopeWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1825
                PlaySound(sndRopeAttach);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1826
                with HHGear^ do
4104
b94ff350d111 copypasta(TM) saves the day (nemo's bugfix part2)
sheepluva
parents: 4103
diff changeset
  1827
                    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1828
                    State := State and not (gstAttacking or gstHHJumping or gstHHHJump);
4104
b94ff350d111 copypasta(TM) saves the day (nemo's bugfix part2)
sheepluva
parents: 4103
diff changeset
  1829
                    Message := Message and not gmAttack
b94ff350d111 copypasta(TM) saves the day (nemo's bugfix part2)
sheepluva
parents: 4103
diff changeset
  1830
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1831
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1832
                RemoveFromAmmo;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1833
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1834
                tt := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1835
                exit
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1836
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1837
            tx := tx + Gear^.dX + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1838
            ty := ty + Gear^.dY + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1839
            tt := tt - _2;
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1840
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1841
        end;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  1842
5150
63ad8a648afd Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo
parents: 5139
diff changeset
  1843
    CheckCollision(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1844
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1845
    if (Gear^.State and gstCollision) <> 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1846
        if Gear^.Elasticity < _10 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1847
            Gear^.Elasticity := _10000
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1848
    else
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1849
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1850
        Gear^.doStep := @doStepRopeWork;
3320
506f7d6a82b3 Engine:
smxx
parents: 3307
diff changeset
  1851
        PlaySound(sndRopeAttach);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1852
        with HHGear^ do
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1853
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1854
            State := State and not (gstAttacking or gstHHJumping or gstHHHJump);
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1855
            Message := Message and not gmAttack
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1856
            end;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  1857
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1858
        RemoveFromAmmo;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  1859
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1860
        exit
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1861
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1862
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1863
    if (Gear^.Elasticity > Gear^.Friction)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1864
       or ((Gear^.Message and gmAttack) = 0)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1865
       or ((HHGear^.State and gstHHDriven) = 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1866
       or (HHGear^.Damage > 0) then
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1867
        begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  1868
        with Gear^.Hedgehog^.Gear^ do
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1869
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1870
            State := State and not gstAttacking;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  1871
            Message := Message and not gmAttack
4103
aa932f2e6349 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo
parents: 4092
diff changeset
  1872
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1873
        DeleteGear(Gear)
5233
e0b78b11d223 Should reduce rope skip fail and unrealistic rope drownings
nemo
parents: 5232
diff changeset
  1874
        end;
e0b78b11d223 Should reduce rope skip fail and unrealistic rope drownings
nemo
parents: 5232
diff changeset
  1875
    CheckGearDrowning(HHGear)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1876
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1877
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1878
procedure doStepRope(Gear: PGear);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1879
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1880
    Gear^.dX := - Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1881
    Gear^.dY := - Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1882
    Gear^.doStep := @doStepRopeAttach;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1883
    PlaySound(sndRopeShot)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1884
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1885
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1886
////////////////////////////////////////////////////////////////////////////////
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1887
procedure doStepMine(Gear: PGear);
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1888
var vg: PVisualGear;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1889
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1890
    if (Gear^.State and gstMoving) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1891
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1892
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1893
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1894
        if (Gear^.State and gstMoving) = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1895
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1896
            AddGearCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1897
            Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1898
            Gear^.dY := _0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  1899
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1900
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1901
        AllInactive := false
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1902
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1903
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1904
        if ((GameTicks and $3F) = 25) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1905
            doStepFallingGear(Gear);
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1906
    if (Gear^.Health = 0) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1907
        begin
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1908
            if not Gear^.dY.isNegative and (Gear^.dY > _0_2) and (TestCollisionYwithGear(Gear, 1) <> 0) then
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1909
                inc(Gear^.Damage, hwRound(Gear^.dY * _70))
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1910
            else if not Gear^.dX.isNegative and (Gear^.dX > _0_2) and TestCollisionXwithGear(Gear, 1) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1911
                 inc(Gear^.Damage, hwRound(Gear^.dX * _70))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1912
            else if Gear^.dY.isNegative and (Gear^.dY < -_0_2) and (TestCollisionYwithGear(Gear, -1) <> 0) then
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1913
                 inc(Gear^.Damage, hwRound(Gear^.dY * -_70))
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1914
            else if Gear^.dX.isNegative and (Gear^.dX < -_0_2) and TestCollisionXwithGear(Gear, -1) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1915
                 inc(Gear^.Damage, hwRound(Gear^.dX * -_70));
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1916
        
4969
ffc9ac920985 visual tweak to smoke
nemo
parents: 4966
diff changeset
  1917
        if (Gear^.Damage > random(30)) and ((GameTicks and $FF) = 0) then
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1918
            begin
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1919
            vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1920
            if vg <> nil then vg^.Scale:= 0.5
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1921
            end;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1922
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1923
        if (Gear^.Damage > 35) then
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1924
            begin
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1925
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1926
            DeleteGear(Gear);
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1927
            exit
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1928
            end
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1929
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1930
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1931
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1932
        if ((Gear^.State and gstAttacking) = 0) then
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1933
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1934
            if ((GameTicks and $1F) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1935
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then Gear^.State := Gear^.State or
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1936
                                                                                      gstAttacking
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1937
            end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1938
        else // gstAttacking <> 0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1939
            begin
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1940
            AllInactive := false;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1941
            if (Gear^.Timer and $FF) = 0 then PlaySound(sndMineTick);
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1942
            if Gear^.Timer = 0 then
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1943
                begin
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1944
                if ((Gear^.State and gstWait) <> 0) or
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1945
                   (cMineDudPercent = 0) or
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1946
                   (getRandom(100) > cMineDudPercent) then
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1947
                    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  1948
                    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1949
                    DeleteGear(Gear)
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1950
                    end
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1951
                else
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1952
                    begin
5690
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1953
                    vg:= AddVisualGear(hwRound(Gear^.X) - 4  + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke);
f6e0c5bd8020 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo
parents: 5688
diff changeset
  1954
                    if vg <> nil then vg^.Scale:= 0.5;
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1955
                    PlaySound(sndVaporize);
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1956
                    Gear^.Health := 0;
4966
fa612a614317 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo
parents: 4956
diff changeset
  1957
                    Gear^.Damage := 0;
4977
c89cca0a8785 Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
nemo
parents: 4976
diff changeset
  1958
                    Gear^.State := Gear^.State and not gstAttacking
4224
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1959
                    end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1960
                exit
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1961
                end;
99c6d87df131 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo
parents: 4187
diff changeset
  1962
            dec(Gear^.Timer);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1963
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  1964
    else // gsttmpFlag = 0
6155
930c3be58e1e Fix sticky mine/mine activation bug
nemo
parents: 6154
diff changeset
  1965
        if (TurnTimeLeft = 0) or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) or (Gear^.Hedgehog^.Gear = nil) then Gear^.State := Gear^.State or gsttmpFlag;
10
edf56dca1587 - Mine weapon
unc0rr
parents: 9
diff changeset
  1966
end;
57
e1a77ae57065 - Fixed compiling .)
unc0rr
parents: 53
diff changeset
  1967
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  1968
////////////////////////////////////////////////////////////////////////////////
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1969
procedure doStepSMine(Gear: PGear);
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1970
begin
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1971
    // TODO: do real calculation?
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  1972
    if TestCollisionXwithGear(Gear, 2) or (TestCollisionYwithGear(Gear, -2) <> 0) or TestCollisionXwithGear(Gear, -2) or (TestCollisionYwithGear(Gear, 2) <> 0) then
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1973
    begin
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  1974
        if (hwAbs(Gear^.dX) > _0) or (hwAbs(Gear^.dY) > _0) then
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1975
        begin
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  1976
            PlaySound(sndRopeAttach);
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1977
            Gear^.dX:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1978
            Gear^.dY:= _0;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1979
            AddGearCI(Gear);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1980
        end;
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1981
    end
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1982
    else
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1983
    begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1984
        DeleteCI(Gear);
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1985
        doStepFallingGear(Gear);
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1986
        AllInactive := false;
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1987
        CalcRotationDirAngle(Gear);
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1988
    end;
3714
c407f00d2851 Engine:
smaxx
parents: 3713
diff changeset
  1989
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1990
    if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1991
    begin
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1992
        if ((Gear^.State and gstAttacking) = 0) then
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1993
        begin
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1994
            if ((GameTicks and $1F) = 0) then
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1995
                if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then Gear^.State := Gear^.State or
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1996
                                                                                      gstAttacking
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1997
        end
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  1998
        else // gstAttacking <> 0
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  1999
        begin
4880
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2000
            AllInactive := false;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2001
            if (Gear^.Timer and $FF) = 0 then PlaySound(sndMineTick);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2002
            if Gear^.Timer = 0 then
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2003
            begin
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2004
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2005
                DeleteGear(Gear);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2006
                exit
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2007
            end;
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2008
            dec(Gear^.Timer);
07e9849c6a70 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva
parents: 4874
diff changeset
  2009
        end
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2010
    end
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2011
    else // gsttmpFlag = 0
6155
930c3be58e1e Fix sticky mine/mine activation bug
nemo
parents: 6154
diff changeset
  2012
        if (TurnTimeLeft = 0) or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) or (Gear^.Hedgehog^.Gear = nil) then Gear^.State := Gear^.State or gsttmpFlag;
3710
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2013
end;
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2014
411f5c2b5292 Engine:
smaxx
parents: 3706
diff changeset
  2015
////////////////////////////////////////////////////////////////////////////////
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2016
procedure doStepDynamite(Gear: PGear);
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2017
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2018
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2019
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2020
    if Gear^.Timer mod 166 = 0 then inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2021
    if Gear^.Timer = 1000 then // might need better timing
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2022
        makeHogsWorry(Gear^.X, Gear^.Y, 75);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2023
    if Gear^.Timer = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2024
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2025
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2026
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2027
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2028
    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2029
    dec(Gear^.Timer);
39
b78e7185ed13 - Increased FPS
unc0rr
parents: 38
diff changeset
  2030
end;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2031
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2032
///////////////////////////////////////////////////////////////////////////////
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2033
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2034
(*
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2035
TODO
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2036
Increase damage as barrel smokes?
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2037
Try tweaking friction some more
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2038
*)
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2039
procedure doStepRollingBarrel(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2040
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2041
    i: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2042
    particle: PVisualGear;
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2043
begin
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2044
    if (Gear^.dY.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then SetLittle(Gear^.dY);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2045
    Gear^.State := Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2046
    if ((Gear^.dX.QWordValue <> 0) or (Gear^.dY.QWordValue <> 0))  then
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2047
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2048
        DeleteCI(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2049
        AllInactive := false;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2050
        if not Gear^.dY.isNegative and (Gear^.dY > _0_2) and (TestCollisionYwithGear(Gear, 1) <> 0) then
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2051
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2052
            Gear^.State := Gear^.State or gsttmpFlag;
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2053
            inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2054
            for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2055
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2056
                particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2057
                            vgtDust);
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  2058
                if particle <> nil then particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2059
            end
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2060
        end
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2061
        else if not Gear^.dX.isNegative and (Gear^.dX > _0_2) and TestCollisionXwithGear(Gear, 1)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2062
                 then
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2063
                 inc(Gear^.Damage, hwRound(Gear^.dX * _70))
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2064
        else if Gear^.dY.isNegative and (Gear^.dY < -_0_2) and (TestCollisionYwithGear(Gear, -1) <> 0)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2065
                 then
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2066
                 inc(Gear^.Damage, hwRound(Gear^.dY * -_70))
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2067
        else if Gear^.dX.isNegative and (Gear^.dX < -_0_2) and TestCollisionXwithGear(Gear, -1)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2068
                 then
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2069
                 inc(Gear^.Damage, hwRound(Gear^.dX * -_70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2070
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2071
        doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2072
        CalcRotationDirAngle(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2073
        //CheckGearDrowning(Gear)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2074
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2075
    else
2963
0f0789204802 This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
nemo
parents: 2955
diff changeset
  2076
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2077
        Gear^.State := Gear^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2078
        AddGearCI(Gear)
2963
0f0789204802 This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
nemo
parents: 2955
diff changeset
  2079
    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2080
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2081
(*
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2082
Attempt to make a barrel knock itself over an edge.  Would need more checks to avoid issues like burn damage
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2083
    begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2084
    x:= hwRound(Gear^.X);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2085
    y:= hwRound(Gear^.Y);
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2086
    if (((y+1) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2087
        if (Land[y+1, x] = 0) then
2944
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2088
            begin
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2089
            if (((y+1) and LAND_HEIGHT_MASK) = 0) and (((x+Gear^.Radius-2) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x+Gear^.Radius-2] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2090
                Gear^.dX:= -_0_08
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2091
            else if (((y+1 and LAND_HEIGHT_MASK)) = 0) and (((x-(Gear^.Radius-2)) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x-(Gear^.Radius-2)] = 0) then
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2092
                Gear^.dX:= _0_08;
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2093
            end;
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2094
    if Gear^.dX.QWordValue = 0 then AddGearCI(Gear)
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2095
    end; *)
e8a891bf6660 Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
nemo
parents: 2941
diff changeset
  2096
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2097
    if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then Gear
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2098
        ^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2099
    if hwAbs(Gear^.dX) < _0_001 then Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2100
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  2101
    if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2102
        if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2103
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2104
    else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2105
        AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2106
    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2107
    Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2108
    if Gear^.Health <= 0 then Gear^.doStep := @doStepCase;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2109
    // Hand off to doStepCase for the explosion
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2110
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2111
end;
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2112
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2113
procedure doStepCase(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2114
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2115
    i, x, y: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2116
    k: TGearType;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2117
    exBoom: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2118
    dX, dY: HWFloat;
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2119
    hog: PHedgehog;
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2120
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2121
    k := Gear^.Kind;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2122
    exBoom := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2123
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2124
    if (Gear^.Message and gmDestroy) > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2125
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2126
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2127
        FreeActionsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2128
        SetAllToActive;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2129
        // something (hh, mine, etc...) could be on top of the case
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2130
        with CurrentHedgehog^ do
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2131
            if Gear <> nil then Gear^.Message := Gear^.Message and not (gmLJump or gmHJump);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2132
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2133
    end;
15
6200cca92480 - Minor code simplifying
unc0rr
parents: 14
diff changeset
  2134
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2135
    if k = gtExplosives then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2136
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2137
        //if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2138
        if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02))
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2139
            then Gear^.doStep := @doStepRollingBarrel;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2140
5128
3c65326bb713 Check for 0 health to avoid div by 0. spotted by mikade.
nemo
parents: 5121
diff changeset
  2141
        if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2142
            if (cBarrelHealth div Gear^.Health) > 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2143
                AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke)
2941
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2144
        else
566f967ec22f White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
nemo
parents: 2939
diff changeset
  2145
            AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2146
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2147
        Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2148
        if Gear^.Health <= 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2149
            exBoom := true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2150
    end;
2911
cd355befa683 Engine:
smxx
parents: 2887
diff changeset
  2151
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2152
    if (Gear^.Damage > 0) or exBoom then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2153
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2154
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2155
        y := hwRound(Gear^.Y);
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2156
        hog:= Gear^.Hedgehog;
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2157
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2158
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2159
        // <-- delete gear!
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2160
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2161
        if k = gtCase then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2162
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2163
            doMakeExplosion(x, y, 25, hog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2164
            for i:= 0 to 63 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2165
                AddGear(x, y, gtFlame, 0, _0, _0, 0);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2166
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2167
        else if k = gtExplosives then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2168
            begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2169
                doMakeExplosion(x, y, 75, hog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2170
                for i:= 0 to 31 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2171
                begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2172
                    dX := AngleCos(i * 64) * _0_5 * (getrandom + _1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2173
                    dY := AngleSin(i * 64) * _0_5 * (getrandom + _1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2174
                    AddGear(x, y, gtFlame, 0, dX, dY, 0);
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  2175
                    AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2176
                end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2177
            end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2178
        exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2179
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2180
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2181
    if (Gear^.dY.QWordValue <> 0) or (TestCollisionYwithGear(Gear, 1) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2182
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2183
        AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2184
        Gear^.dY := Gear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2185
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2186
        if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then SetAllHHToActive;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2187
        if (Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, -1) <> 0) then Gear^.dY := _0;
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2188
        if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2189
        begin
3473
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2190
            if (Gear^.dY > _0_2) and (k = gtExplosives) then
f80431269806 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo
parents: 3471
diff changeset
  2191
                inc(Gear^.Damage, hwRound(Gear^.dY * _70));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2192
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2193
            if Gear^.dY > _0_2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2194
                for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2195
                    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2196
            ;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2197
            Gear^.dY := - Gear^.dY * Gear^.Elasticity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2198
            if Gear^.dY > - _0_001 then Gear^.dY := _0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2199
            else if Gear^.dY < - _0_03 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2200
                     PlaySound(Gear^.ImpactSound);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2201
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2202
        //if Gear^.dY > - _0_001 then Gear^.dY:= _0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2203
        CheckGearDrowning(Gear);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2204
    end;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2205
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2206
    if (Gear^.dY.QWordValue = 0) then AddGearCI(Gear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2207
    else if (Gear^.dY.QWordValue <> 0) then DeleteCI(Gear)
14
81f125629b25 - Mine checks whether a hedgehog is near less frequently
unc0rr
parents: 13
diff changeset
  2208
end;
49
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2209
3afe33c1cf06 - Teams health bars sorting
unc0rr
parents: 46
diff changeset
  2210
////////////////////////////////////////////////////////////////////////////////
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2211
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2212
procedure doStepTarget(Gear: PGear);
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2213
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2214
    if (Gear^.Timer = 0) and (Gear^.Tag = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2215
        PlaySound(sndWarp);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2216
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2217
    if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2218
        inc(Gear^.Timer)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2219
    else if Gear^.Tag = 1 then
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  2220
        Gear^.Tag := 2
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2221
    else if Gear^.Tag = 2 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2222
             if Gear^.Timer > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2223
                 dec(Gear^.Timer)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2224
    else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2225
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2226
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2227
        exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2228
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2229
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2230
    doStepCase(Gear)
2460
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2231
end;
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2232
ac0c497fb842 Adjustments to training mode and credits by Smaxx
nemo
parents: 2457
diff changeset
  2233
////////////////////////////////////////////////////////////////////////////////
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2234
procedure doStepIdle(Gear: PGear);
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2235
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2236
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2237
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2238
    if Gear^.Timer = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2239
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2240
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2241
        AfterAttack
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2242
    end
854
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2243
end;
fef7f2d908bf Animate baseball bat attack
unc0rr
parents: 853
diff changeset
  2244
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  2245
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2246
procedure doStepShover(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2247
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2248
    HHGear: PGear;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2249
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2250
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2251
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2252
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2253
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2254
    AmmoShove(Gear, 30, 115);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2255
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2256
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2257
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2258
    Gear^.doStep := @doStepIdle
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2259
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2260
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2261
////////////////////////////////////////////////////////////////////////////////
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2262
procedure doStepWhip(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2263
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2264
    HHGear: PGear;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2265
    i: LongInt;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2266
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2267
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2268
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2269
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2270
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2271
    for i:= 0 to 3 do
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2272
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2273
        AmmoShove(Gear, 30, 25);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2274
        Gear^.X := Gear^.X + Gear^.dX * 5
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  2275
        end;
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2276
4182
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2277
    HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving;
5240a84df702 Fix rev dec8aafc6414 (not tested)
unc0rr
parents: 4168
diff changeset
  2278
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2279
    Gear^.Timer := 250;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2280
    Gear^.doStep := @doStepIdle
925
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2281
end;
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2282
c20156328529 Implement whip weapon
unc0rr
parents: 924
diff changeset
  2283
////////////////////////////////////////////////////////////////////////////////
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2284
procedure doStepFlame(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2285
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2286
    gX,gY,i: LongInt;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2287
    sticky: Boolean;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2288
    vgt: PVisualGear;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2289
    tdX,tdY: HWFloat;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2290
begin
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2291
    sticky:= (Gear^.State and gsttmpFlag) <> 0;
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2292
    if not sticky then AllInactive := false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2293
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2294
    if TestCollisionYwithGear(Gear, 1) = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2295
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2296
        AllInactive := false;
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2297
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2298
        if ((GameTicks mod 100) = 0) then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2299
            begin
4443
d393b9ccd328 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo
parents: 4405
diff changeset
  2300
            vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag);
3751
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2301
            if vgt <> nil then
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2302
                begin
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2303
                vgt^.dx:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2304
                vgt^.dy:= 0;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2305
                vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2);
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2306
                end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2307
            end;
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2308
a70c61c076ae Engine:
smaxx
parents: 3728
diff changeset
  2309
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2310
        if Gear^.dX.QWordValue > _0_01.QWordValue then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2311
            Gear^.dX := Gear^.dX * _0_995;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2312
        Gear^.dY := Gear^.dY + cGravity;
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2313
        // if sticky then Gear^.dY := Gear^.dY + cGravity;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2314
        if Gear^.dY.QWordValue > _0_2.QWordValue then Gear^.dY := Gear^.dY * _0_995;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2315
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2316
        //if sticky then Gear^.X := Gear^.X + Gear^.dX else
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2317
        Gear^.X := Gear^.X + Gear^.dX + cWindSpeed * 640;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2318
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2319
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2320
        if (hwRound(Gear^.Y) > cWaterLine) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2321
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2322
            gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2323
            for i:= 0 to 3 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2324
                AddVisualGear(gX - 16 + Random(32), cWaterLine - 16 + Random(16), vgtSteam);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2325
            PlaySound(sndVaporize);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2326
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2327
            exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2328
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2329
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2330
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2331
    begin
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2332
        if sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2333
            begin
3603
b6b1989744ef Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo
parents: 3594
diff changeset
  2334
            Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2335
            tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2336
            tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2337
            Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2338
            Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2339
            Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2340
            Gear^.dY.isNegative:= true;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2341
            AmmoShove(Gear, 2, 125);
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2342
            Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2343
            Gear^.dY:= tdY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2344
            Gear^.Radius := 1
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2345
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2346
        if Gear^.Timer > 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2347
            begin
2475
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2348
            dec(Gear^.Timer);
e0646a529a38 Fire tweaks
nemo
parents: 2470
diff changeset
  2349
            inc(Gear^.Damage)
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2350
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2351
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2352
        begin
3462
4b36933dce1d fix multi-round fire
sheepluva
parents: 3461
diff changeset
  2353
            gX := hwRound(Gear^.X);
4b36933dce1d fix multi-round fire
sheepluva
parents: 3461
diff changeset
  2354
            gY := hwRound(Gear^.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2355
            // Standard fire
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2356
            if not sticky then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2357
                begin
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2358
                if ((GameTicks and $1) = 0) then
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2359
                    begin
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2360
                    Gear^.Radius := 7;
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2361
                    tdX:= Gear^.dX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2362
                    tdY:= Gear^.dY;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2363
                    Gear^.dX.QWordValue:= 214748365;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2364
                    Gear^.dY.QWordValue:= 429496730;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2365
                    Gear^.dX.isNegative:= getrandom(2)<>1;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2366
                    Gear^.dY.isNegative:= true;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2367
                    AmmoShove(Gear, 6, 100);
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2368
                    Gear^.dX:= tdX;
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2369
                    Gear^.dY:= tdY;
3640
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2370
                    Gear^.Radius := 1;
54676a34b9ad Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo
parents: 3609
diff changeset
  2371
                    end
5415
94e26612e2ec Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo
parents: 5413
diff changeset
  2372
                else if ((GameTicks and $3) = 3) then doMakeExplosion(gX, gY, 8, Gear^.Hedgehog, 0);//, EXPLNoDamage); 
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2373
                //DrawExplosion(gX, gY, 4);
3096
9330eead14fa Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo
parents: 3094
diff changeset
  2374
                if ((GameTicks and $7) = 0) and (Random(2) = 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2375
                    for i:= 1 to Random(2)+1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2376
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2377
                if Gear^.Health > 0 then dec(Gear^.Health);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2378
                Gear^.Timer := 450 - Gear^.Tag * 8
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2379
                end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2380
            else
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2381
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2382
                // Modified fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2383
                if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2384
                    begin
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  2385
                    DrawExplosion(gX, gY, 4);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2386
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2647
diff changeset
  2387
                    for i:= 0 to Random(3) do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2388
                        AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  2389
                    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2390
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2391
// This one is interesting.  I think I understand the purpose, but I wonder if a bit more fuzzy of kicking could be done with getrandom.
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2392
                Gear^.Timer := 100 - Gear^.Tag * 3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2393
                if (Gear^.Damage > 3000+Gear^.Tag*1500) then Gear^.Health := 0
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2394
            end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2395
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2396
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2397
    if Gear^.Health = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2398
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2399
        gX := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2400
        gY := hwRound(Gear^.Y);
3609
bc63ed514b70 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo
parents: 3603
diff changeset
  2401
        if not sticky then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2402
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2403
            if ((GameTicks and $3) = 0) and (Random(1) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2404
            begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2405
                for i:= 1 to Random(2)+1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2406
                begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2407
                    AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2408
                end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2409
            end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2410
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2411
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2412
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2413
            for i:= 0 to Random(3) do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2414
            begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2415
                AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2416
            end;
2424
b52344de23ae In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents: 2376
diff changeset
  2417
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2418
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2419
        DeleteGear(Gear)
2713
71250942e95b Palewolf's smoke traces for fire.
nemo
parents: 2647
diff changeset
  2420
    end;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
  2421
end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2422
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2423
////////////////////////////////////////////////////////////////////////////////
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2424
procedure doStepFirePunchWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2425
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2426
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2427
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2428
    AllInactive := false;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2429
    if ((Gear^.Message and gmDestroy) <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2430
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2431
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2432
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2433
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2434
    end;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2435
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2436
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2437
    if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2438
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2439
        Gear^.Tag := hwRound(HHGear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2440
        DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2441
        HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2442
        Gear^.Y := HHGear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2443
        AmmoShove(Gear, 30, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2444
        HHGear^.State := HHGear^.State and not gstNoDamage
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2445
    end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 346
diff changeset
  2446
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2447
    HHGear^.dY := HHGear^.dY + cGravity;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2448
    if not (HHGear^.dY.isNegative) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2449
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2450
        HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2451
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2452
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2453
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2454
    end;
2089
a08758aed76a Prevent unc0rr's sneaky escape
nemo
parents: 2087
diff changeset
  2455
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2456
    if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)),
3519
56cbc035b74b rename flags
nemo
parents: 3509
diff changeset
  2457
       lfIndestructible) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2458
        HHGear^.Y := HHGear^.Y + HHGear^.dY
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2459
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2460
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2461
procedure doStepFirePunch(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2462
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2463
    HHGear: PGear;
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2464
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2465
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2466
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2467
    DeleteCI(HHGear);
6156
nemo
parents: 6155
diff changeset
  2468
    //HHGear^.X := int2hwFloat(hwRound(HHGear^.X)) - _0_5; WTF?
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2469
    HHGear^.dX := SignAs(cLittle, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2470
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2471
    HHGear^.dY := - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2472
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2473
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2474
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2475
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2476
    Gear^.doStep := @doStepFirePunchWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2477
    DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2478
6368
cd819d9df6f6 this one should not be delayed
nemo
parents: 6325
diff changeset
  2479
    PlaySound(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack)
82
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2480
end;
2f4f3236cccc - New fort
unc0rr
parents: 81
diff changeset
  2481
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2482
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2483
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2484
procedure doStepParachuteWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2485
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2486
    HHGear: PGear;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2487
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2488
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2489
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2490
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2491
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2492
    if (TestCollisionYwithGear(HHGear, 1) <> 0)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2493
       or ((HHGear^.State and gstHHDriven) = 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2494
       or CheckGearDrowning(HHGear)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2495
       or ((Gear^.Message and gmAttack) <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2496
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2497
        with HHGear^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2498
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2499
            Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2500
            SetLittle(dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2501
            dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2502
            State := State or gstMoving;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2503
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2504
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2505
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2506
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2507
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2508
    end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2509
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2510
    HHGear^.X := HHGear^.X + cWindSpeed * 200;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2511
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2512
    if (Gear^.Message and gmLeft) <> 0 then HHGear^.X := HHGear^.X - cMaxWindSpeed * 80
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2513
    else if (Gear^.Message and gmRight) <> 0 then HHGear^.X := HHGear^.X + cMaxWindSpeed * 80;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2514
    if (Gear^.Message and gmUp) <> 0 then HHGear^.Y := HHGear^.Y - cGravity * 40
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2515
    else if (Gear^.Message and gmDown) <> 0 then HHGear^.Y := HHGear^.Y + cGravity * 40;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2516
4774
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2517
    // don't drift into obstacles
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2518
    if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
d81c6e14416d fix parachute wall climbing bug
sheepluva
parents: 4758
diff changeset
  2519
        HHGear^.X := HHGear^.X - int2hwFloat(hwSign(HHGear^.dX));
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2520
    HHGear^.Y := HHGear^.Y + cGravity * 100;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2521
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2522
    Gear^.Y := HHGear^.Y
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2523
end;
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2524
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2525
procedure doStepParachute(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2526
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2527
    HHGear: PGear;
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2528
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2529
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2530
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2531
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2532
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2533
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2534
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2535
    HHGear^.State := HHGear^.State and not (gstAttacking or gstAttacked or gstMoving);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2536
    HHGear^.Message := HHGear^.Message and not gmAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2537
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2538
    Gear^.doStep := @doStepParachuteWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2539
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2540
    Gear^.Message := HHGear^.Message;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2541
    doStepParachuteWork(Gear)
929
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2542
end;
9456e1e77369 - Continue preparation for implementing attack from rope and parachute
unc0rr
parents: 928
diff changeset
  2543
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2544
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2545
procedure doStepAirAttackWork(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2546
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2547
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2548
    Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2549
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2550
    if (Gear^.Health > 0)and(not (Gear^.X < Gear^.dX))and(Gear^.X < Gear^.dX + cAirPlaneSpeed) then
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2551
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2552
        dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2553
        case Gear^.State of 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2554
            0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed *
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2555
                             Gear^.Tag, _0, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2556
            1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine,    0, cBombsSpeed *
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2557
                             Gear^.Tag, _0, 0);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  2558
            2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed *
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  2559
                             Gear^.Tag, _0, 0);
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  2560
            3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed *
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  2561
                             Gear^.Tag, _0, Gear^.Timer + 1);
4246
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2562
            //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed *
e5cb885492df drillstrike! might require the drill patch to improve behavior
koda
parents: 4233
diff changeset
  2563
            //                 Gear^.Tag, _0, 5000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2564
            end;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2565
        Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2566
        StopSound(Gear^.SoundChannel, 4000);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2567
        end;
1124
1636a3c7c061 - Airplane is higher
unc0rr
parents: 1123
diff changeset
  2568
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2569
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2570
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2571
5067
57101536cf86 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents: 5063
diff changeset
  2572
    if (hwRound(Gear^.X) > (LAND_WIDTH+2048)) or (hwRound(Gear^.X) < -2048) then
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2573
    begin
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2574
        // avoid to play forever (is this necessary?)
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2575
        StopSound(Gear^.SoundChannel);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2576
        DeleteGear(Gear)
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2577
    end;
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2578
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2579
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2580
procedure doStepAirAttack(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2581
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2582
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2583
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2584
    if Gear^.X.QWordValue = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2585
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2586
        Gear^.Tag :=  1;
5067
57101536cf86 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents: 5063
diff changeset
  2587
        Gear^.X := -_2048;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2588
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2589
    else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2590
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2591
        Gear^.Tag := -1;
5067
57101536cf86 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva
parents: 5063
diff changeset
  2592
        Gear^.X := int2hwFloat(LAND_WIDTH + 2048);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2593
    end;
1507
d18c67b7ad4c Quick and dirty napalm implementation
unc0rr
parents: 1505
diff changeset
  2594
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2595
    Gear^.Y := int2hwFloat(topY-300);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2596
    Gear^.dX := int2hwFloat(Gear^.Target.X - 5 * Gear^.Tag * 15);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2597
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2598
    // calcs for Napalm Strike, so that it will hit the target (without wind at least :P)
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2599
    if (Gear^.State = 2) then
5372
7283bc768228 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo
parents: 5368
diff changeset
  2600
        Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900 
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2601
    // calcs for regular falling gears
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2602
    else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2603
            Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 /
4778
1565a553d200 have napalm strike bombs explode right over the target
sheepluva
parents: 4774
diff changeset
  2604
                cGravity) * Gear^.Tag;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2605
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2606
    Gear^.Health := 6;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2607
    Gear^.doStep := @doStepAirAttackWork;
4956
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2608
    Gear^.SoundChannel := LoopSound(sndPlane, 4000);
48e1f9a04c28 usound: added function for loops with fade in and out
koda
parents: 4886
diff changeset
  2609
263
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2610
end;
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2611
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2612
////////////////////////////////////////////////////////////////////////////////
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2613
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2614
procedure doStepAirBomb(Gear: PGear);
36379e6abcdd - Health tags over drowned hedgehogs
unc0rr
parents: 219
diff changeset
  2615
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2616
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2617
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2618
    if (Gear^.State and gstCollision) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2619
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2620
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2621
        DeleteGear(Gear);
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  2622
        performRumble();
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2623
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2624
    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2625
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2626
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
211
558476056205 Parachute
unc0rr
parents: 183
diff changeset
  2627
end;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2628
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2629
////////////////////////////////////////////////////////////////////////////////
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2630
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2631
procedure doStepGirder(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2632
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2633
    HHGear: PGear;
1915
c357f5b55320 patch by nemo:
unc0rr
parents: 1914
diff changeset
  2634
    x, y, tx, ty: hwFloat;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2635
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2636
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2637
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2638
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2639
    tx := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2640
    ty := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2641
    x := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2642
    y := HHGear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2643
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2644
    if (Distance(tx - x, ty - y) > _256) or
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2645
       not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprAmGirder].Width div 2,
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2646
       Gear^.Target.Y - SpritesData[sprAmGirder].Height div 2,
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  2647
       sprAmGirder, Gear^.State, true, false) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2648
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2649
        PlaySound(sndDenied);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2650
        HHGear^.Message := HHGear^.Message and not gmAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2651
        HHGear^.State := HHGear^.State and not gstAttacking;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2652
        HHGear^.State := HHGear^.State or gstHHChooseTarget;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2653
        isCursorVisible := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2654
        DeleteGear(Gear)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2655
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2656
    else 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2657
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2658
        PlaySound(sndPlaced);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2659
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2660
        AfterAttack;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2661
    end;
1914
aab686a4e0c5 Add sounds to girder
unc0rr
parents: 1909
diff changeset
  2662
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2663
    HHGear^.State := HHGear^.State and not (gstAttacking or gstAttacked);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2664
    HHGear^.Message := HHGear^.Message and not gmAttack;
409
4f1841929ccc Construction tool
unc0rr
parents: 408
diff changeset
  2665
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2666
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2667
////////////////////////////////////////////////////////////////////////////////
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2668
procedure doStepTeleportAfter(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2669
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2670
    HHGear: PGear;
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2671
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2672
    Gear^.Hedgehog^.Unplaced := false;
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2673
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2674
    HHGear^.Y := HHGear^.Y + HHGear^.dY;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  2675
    HHGear^.X := HHGear^.X + HHGear^.dX;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2676
    // hedgehog falling to collect cases
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2677
    HHGear^.dY := HHGear^.dY + cGravity;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  2678
    if (TestCollisionYwithGear(HHGear, 1) <> 0)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2679
       or CheckGearDrowning(HHGear) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2680
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2681
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2682
        AfterAttack
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2683
    end
912
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2684
end;
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2685
acab672fb1aa Fix collecting cases after teleportation
unc0rr
parents: 911
diff changeset
  2686
procedure doStepTeleportAnim(Gear: PGear);
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2687
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2688
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2689
    if Gear^.Timer = 65 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2690
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2691
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2692
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2693
        if Gear^.Pos = 11 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2694
            Gear^.doStep := @doStepTeleportAfter
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2695
    end;
525
ae21b8e86dd9 Teleported hedgehog picks up cases
unc0rr
parents: 522
diff changeset
  2696
end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2697
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2698
procedure doStepTeleport(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2699
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2700
    HHGear: PGear;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2701
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2702
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2703
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2704
    HHGear := Gear^.Hedgehog^.Gear;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2705
    if not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprHHTelepMask].Width div 2,
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2706
       Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2,
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  2707
       sprHHTelepMask, 0, false, false) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2708
    begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2709
        HHGear^.Message := HHGear^.Message and not gmAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2710
        HHGear^.State := HHGear^.State and not gstAttacking;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2711
        HHGear^.State := HHGear^.State or gstHHChooseTarget;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2712
        DeleteGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2713
        isCursorVisible := true;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2714
        PlaySound(sndDenied)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2715
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2716
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2717
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2718
        DeleteCI(HHGear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2719
        SetAllHHToActive;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2720
        Gear^.doStep := @doStepTeleportAnim;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2721
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2722
  // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2723
        Gear^.dX := HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2724
        // retrieve the cursor direction (it was previously copied to X so it doesn't get lost)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2725
        HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2726
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2727
        Gear^.Y := HHGear^.Y;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2728
        HHGear^.X := int2hwFloat(Gear^.Target.X);
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2729
        HHGear^.Y := int2hwFloat(Gear^.Target.Y);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2730
        HHGear^.State := HHGear^.State or gstMoving;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2731
        playSound(sndWarp)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2732
    end;
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5606
diff changeset
  2733
    Gear^.Target.X:= NoPointX
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 519
diff changeset
  2734
end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2735
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2736
////////////////////////////////////////////////////////////////////////////////
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2737
procedure doStepSwitcherWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2738
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2739
    HHGear: PGear;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2740
    Msg, State: Longword;
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2741
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2742
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2743
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2744
    if ((Gear^.Message and not gmSwitch) <> 0) or (TurnTimeLeft = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2745
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2746
        HHGear := Gear^.Hedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2747
        Msg := Gear^.Message and not gmSwitch;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2748
        DeleteGear(Gear);
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2749
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2750
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2751
        HHGear := CurrentHedgehog^.Gear;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  2752
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2753
        HHGear^.Message := Msg;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2754
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2755
    end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2756
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2757
    if (Gear^.Message and gmSwitch) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2758
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2759
        HHGear := CurrentHedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2760
        HHGear^.Message := HHGear^.Message and not gmSwitch;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2761
        Gear^.Message := Gear^.Message and not gmSwitch;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2762
        State := HHGear^.State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2763
        HHGear^.State := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2764
        HHGear^.Active := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2765
        HHGear^.Z := cHHZ;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2766
        RemoveGearFromList(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2767
        InsertGearToList(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2768
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2769
        PlaySound(sndSwitchHog);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2770
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2771
        repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2772
            CurrentTeam^.CurrHedgehog := Succ(CurrentTeam^.CurrHedgehog) mod (CurrentTeam^.
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2773
                                         HedgehogsNumber);
5893
368669bf6cb3 fix for issue #238
nemo
parents: 5874
diff changeset
  2774
        until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2775
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2776
        CurrentHedgehog := @CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog];
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2777
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2778
        HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2779
        HHGear^.State := State;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2780
        HHGear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2781
        FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2782
        HHGear^.Z := cCurrHHZ;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2783
        RemoveGearFromList(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2784
        InsertGearToList(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2785
        Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2786
        Gear^.Y := HHGear^.Y
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2787
    end;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2788
end;
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2789
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2790
procedure doStepSwitcher(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2791
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2792
    HHGear: PGear;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2793
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2794
    Gear^.doStep := @doStepSwitcherWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2795
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2796
    HHGear := Gear^.Hedgehog^.Gear;
5358
e2201f71beac call onusedammo earlier for switcher
nemo
parents: 5355
diff changeset
  2797
    OnUsedAmmo(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2798
    with HHGear^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2799
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2800
        State := State and not gstAttacking;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  2801
        Message := Message and not gmAttack
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2802
    end
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 525
diff changeset
  2803
end;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2804
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2805
////////////////////////////////////////////////////////////////////////////////
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2806
procedure doStepMortar(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2807
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2808
    dX, dY: hwFloat;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2809
    i: LongInt;
963
5f8bb3470563 Fix mortar clusters spread direction
unc0rr
parents: 945
diff changeset
  2810
    dxn, dyn: boolean;
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2811
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2812
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2813
    dxn := Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2814
    dyn := Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2815
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2816
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2817
    if (Gear^.State and gstCollision) <> 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2818
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2819
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2820
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2821
        Gear^.dX.isNegative := not dxn;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2822
        Gear^.dY.isNegative := not dyn;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2823
        for i:= 0 to 4 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2824
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2825
            dX := Gear^.dX + (GetRandom - _0_5) * _0_03;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2826
            dY := Gear^.dY + (GetRandom - _0_5) * _0_03;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2827
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2828
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  2829
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2830
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2831
        exit
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2832
    end;
963
5f8bb3470563 Fix mortar clusters spread direction
unc0rr
parents: 945
diff changeset
  2833
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2834
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2835
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace)
924
227f9fcdc2f4 Initial implementation of mortar
unc0rr
parents: 919
diff changeset
  2836
end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2837
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2838
////////////////////////////////////////////////////////////////////////////////
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2839
procedure doStepKamikazeWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2840
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2841
const upd: Longword =   0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2842
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2843
    i: LongWord;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2844
    HHGear: PGear;
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2845
    sparkles: PVisualGear;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2846
    hasWishes: boolean;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2847
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2848
    AllInactive := false;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2849
    hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch));
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2850
    if hasWishes then Gear^.AdvBounce:= 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2851
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2852
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2853
    HHGear^.State := HHGear^.State or gstNoDamage;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2854
    DeleteCI(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2855
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2856
    Gear^.X := HHGear^.X;
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2857
    Gear^.Y := HHGear^.Y;
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2858
    if (GameTicks mod 2 = 0) and hasWishes then
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2859
        begin
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2860
        sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  2861
        if sparkles <> nil then
5924
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2862
            begin
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2863
            sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2864
            sparkles^.Angle:= random * 360;
82fc26c53d2a Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo
parents: 5922
diff changeset
  2865
            end
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2866
        end;
3852
37f883cc7edb Fix kamikaze portal loop
nemo
parents: 3851
diff changeset
  2867
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2868
    i := 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2869
    repeat
5866
9017a0ff4201 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo
parents: 5841
diff changeset
  2870
        
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2871
        Gear^.X := Gear^.X + HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2872
        Gear^.Y := Gear^.Y + HHGear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2873
        HHGear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2874
        HHGear^.Y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2875
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2876
        inc(Gear^.Damage, 2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2877
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2878
        //  if TestCollisionXwithGear(HHGear, hwSign(Gear^.dX))
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2879
        //      or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY)) then inc(Gear^.Damage, 3);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2880
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2881
        dec(i)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2882
    until (i = 0) or (Gear^.Damage > Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2883
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2884
    inc(upd);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2885
    if upd > 3 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2886
    begin
5913
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2887
        if Gear^.Health < 1500 then
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2888
        begin
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2889
            if Gear^.AdvBounce <> 0 then
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2890
                Gear^.Pos := 3
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2891
            else
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2892
                Gear^.Pos := 2;
1791f776b726 fix and optimize kamikaze's png
sheepluva
parents: 5896
diff changeset
  2893
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2894
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2895
        AmmoShove(Gear, 30, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2896
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2897
        DrawTunnel(HHGear^.X - HHGear^.dX * 10,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2898
                   HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2899
        HHGear^.dX,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2900
        HHGear^.dY,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2901
        20 + cHHRadius * 2,
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6126
diff changeset
  2902
        cHHRadius * 2 + 7);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2903
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2904
        upd := 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2905
    end;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2906
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2907
    if Gear^.Health < Gear^.Damage then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2908
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2909
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
6112
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2910
        if hasWishes then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2911
            for i:= 0 to 31 do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2912
                begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2913
                sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2914
                if sparkles <> nil then
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2915
                    with sparkles^ do
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2916
                        begin
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2917
                        Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF;
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2918
                        Angle:= random * 360;
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2919
                        dx:= 0.001 * (random(200));
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2920
                        dy:= 0.001 * (random(200));
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2921
                        if random(2) = 0 then dx := -dx;
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2922
                        if random(2) = 0 then dy := -dy;
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2923
                        FrameTicks:= random(400) + 250
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2924
                        end
7839a2ae90ae Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo
parents: 6092
diff changeset
  2925
                end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2926
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2927
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2928
        DeleteGear(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2929
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2930
    else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2931
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2932
        dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2933
        Gear^.Damage := 0
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2934
    end
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2935
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2936
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2937
procedure doStepKamikazeIdle(Gear: PGear);
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2938
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2939
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2940
    dec(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2941
    if Gear^.Timer = 0 then
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  2942
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2943
        Gear^.Pos := 1;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2944
        PlaySound(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2945
        Gear^.doStep := @doStepKamikazeWork
5922
7e7774e7be8c moar sparkles :3
sheepluva
parents: 5913
diff changeset
  2946
        end
987
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2947
end;
0fcd3fadda41 Use kamiakze sprite
unc0rr
parents: 984
diff changeset
  2948
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2949
procedure doStepKamikaze(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2950
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2951
    HHGear: PGear;
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2952
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2953
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2954
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  2955
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2956
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2957
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2958
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2959
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2960
    Gear^.dX := SignAs(_0_45, Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2961
    Gear^.dY := - _0_9;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2962
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2963
    Gear^.Timer := 550;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2964
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2965
    Gear^.doStep := @doStepKamikazeIdle
984
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2966
end;
dd5f16f69926 Kamikaze weapon
unc0rr
parents: 980
diff changeset
  2967
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2968
////////////////////////////////////////////////////////////////////////////////
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2969
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2970
const cakeh =   27;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2971
    cakeDmg =   75;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2972
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2973
    CakePoints: array[0..Pred(cakeh)] of record
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2974
        x, y: hwFloat;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2975
    end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2976
    CakeI: Longword;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  2977
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2978
procedure doStepCakeExpl(Gear: PGear);
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2979
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2980
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2981
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2982
    inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2983
    if Gear^.Tag < 2250 then exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2984
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  2985
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2986
    AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2987
    DeleteGear(Gear)
1110
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2988
end;
3660bbfc1cba Finish cake implementation
unc0rr
parents: 1109
diff changeset
  2989
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2990
procedure doStepCakeDown(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2991
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2992
    gi: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  2993
    dmg: LongInt;
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  2994
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2995
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2996
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2997
    inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2998
    if Gear^.Tag < 100 then exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  2999
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3000
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3001
    if Gear^.Pos = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3002
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3003
        gi := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3004
        while gi <> nil do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3005
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3006
            dmg := cakeDmg * 2 - hwRound(Distance(gi^.X - Gear^.X, gi^.Y - Gear^.Y));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3007
            if (dmg > 1) and (gi^.Kind = gtHedgehog) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3008
                if (CurrentHedgehog^.Gear = gi) and (not gi^.Invulnerable) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3009
                    gi^.State := gi^.State or gstLoser
1865
ebc6dfca60d4 - nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents: 1861
diff changeset
  3010
            else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3011
                gi^.State := gi^.State or gstWinner;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3012
            gi := gi^.NextGear
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3013
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3014
        Gear^.doStep := @doStepCakeExpl;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3015
        PlaySound(sndCake)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3016
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3017
    else dec(Gear^.Pos)
1109
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3018
end;
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3019
87c44c14fdd4 - Cake sits down before exploding
unc0rr
parents: 1108
diff changeset
  3020
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3021
procedure doStepCakeWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3022
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3023
const dirs: array[0..3] of TPoint =   ((x: 0; y: -1), (x: 1; y: 0),(x: 0; y: 1),(x: -1; y: 0));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3024
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3025
    xx, yy, xxn, yyn: LongInt;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3026
    da: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3027
    tdx, tdy: hwFloat;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3028
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3029
procedure PrevAngle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3030
begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3031
    Gear^.Angle := (LongInt(Gear^.Angle) + 4 - dA) mod 4
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3032
end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3033
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3034
procedure NextAngle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3035
begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3036
    Gear^.Angle := (LongInt(Gear^.Angle) + 4 + dA) mod 4
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3037
end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3038
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3039
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3040
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3041
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3042
    inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3043
    if Gear^.Tag < 7 then exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3044
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3045
    dA := hwSign(Gear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3046
    xx := dirs[Gear^.Angle].x;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3047
    yy := dirs[Gear^.Angle].y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3048
    xxn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].x;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3049
    yyn := dirs[(LongInt(Gear^.Angle) + 4 + dA) mod 4].y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3050
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3051
    if (xx = 0) then
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3052
        if TestCollisionYwithGear(Gear, yy) <> 0 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3053
            PrevAngle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3054
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3055
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3056
        Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3057
        Gear^.Y := Gear^.Y + int2hwFloat(yy);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3058
        if not TestCollisionXwithGear(Gear, xxn) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3059
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3060
            Gear^.X := Gear^.X + int2hwFloat(xxn);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3061
            NextAngle
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3062
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3063
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3064
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3065
    if (yy = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3066
        if TestCollisionXwithGear(Gear, xx) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3067
            PrevAngle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3068
    else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3069
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3070
        Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3071
        Gear^.X := Gear^.X + int2hwFloat(xx);
3802
2ccfc93c6b5e Fix for issue #20
nemo
parents: 3768
diff changeset
  3072
        if not TestCollisionY(Gear, yyn) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3073
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3074
            Gear^.Y := Gear^.Y + int2hwFloat(yyn);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3075
            NextAngle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3076
        end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3077
    end;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3078
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3079
    if Gear^.Tag = 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3080
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3081
        CakeI := (CakeI + 1) mod cakeh;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3082
        tdx := CakePoints[CakeI].x - Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3083
        tdy := - CakePoints[CakeI].y + Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3084
        CakePoints[CakeI].x := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3085
        CakePoints[CakeI].y := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3086
        Gear^.DirAngle := DxDy2Angle(tdx, tdy);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3087
    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3088
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3089
    dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3090
    Gear^.Timer := Gear^.Health*10;
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  3091
    if Gear^.Health mod 100 = 0 then Gear^.PortalCounter:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3092
    // This is not seconds, but at least it is *some* feedback
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3093
    if (Gear^.Health = 0) or ((Gear^.Message and gmAttack) <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3094
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3095
        FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3096
        Gear^.RenderTimer := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3097
        Gear^.doStep := @doStepCakeDown
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3098
    end
1088
9702e17146e6 Stubs for spider weapon
unc0rr
parents: 1066
diff changeset
  3099
end;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3100
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3101
procedure doStepCakeUp(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3102
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3103
    i: Longword;
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3104
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3105
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3106
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3107
    inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3108
    if Gear^.Tag < 100 then exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3109
    Gear^.Tag := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3110
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3111
    if Gear^.Pos = 6 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3112
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3113
        for i:= 0 to Pred(cakeh) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3114
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3115
            CakePoints[i].x := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3116
            CakePoints[i].y := Gear^.Y
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3117
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3118
        CakeI := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3119
        Gear^.doStep := @doStepCakeWork
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3120
    end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3121
    else inc(Gear^.Pos)
1103
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3122
end;
1ff3db3c12af Show cake rotated correct angle
unc0rr
parents: 1090
diff changeset
  3123
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3124
procedure doStepCakeFall(Gear: PGear);
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3125
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3126
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3127
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3128
    Gear^.dY := Gear^.dY + cGravity;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3129
    if TestCollisionYwithGear(Gear, 1) <> 0 then Gear^.doStep := @doStepCakeUp
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3130
    else
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3131
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3132
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3133
        if CheckGearDrowning(Gear) then AfterAttack
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3134
        end
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3135
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3136
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3137
procedure doStepCake(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3138
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3139
    HHGear: PGear;
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3140
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3141
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3142
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3143
    HHGear := Gear^.Hedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3144
    HHGear^.Message := HHGear^.Message and (not gmAttack);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3145
    DeleteCI(HHGear);
3802
2ccfc93c6b5e Fix for issue #20
nemo
parents: 3768
diff changeset
  3146
    Gear^.IntersectGear:= nil;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3147
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3148
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3149
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3150
    Gear^.doStep := @doStepCakeFall
1089
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3151
end;
24e9e1ca0394 First implementation of the Cake weapon
unc0rr
parents: 1088
diff changeset
  3152
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3153
////////////////////////////////////////////////////////////////////////////////
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3154
procedure doStepSeductionWork(Gear: PGear);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3155
var i: LongInt;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3156
    hogs: TPGearArray;
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3157
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3158
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3159
    hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius);
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3160
    if Length(hogs) > 0 then
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3161
        begin
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3162
        for i:= 0 to High(hogs) do
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3163
            begin
5533
cf32b5928cbe exclude current hedgehog
nemo
parents: 5531
diff changeset
  3164
            if hogs[i] <> CurrentHedgehog^.Gear then
cf32b5928cbe exclude current hedgehog
nemo
parents: 5531
diff changeset
  3165
                begin
cf32b5928cbe exclude current hedgehog
nemo
parents: 5531
diff changeset
  3166
                //d:= Distance(Gear^.X - hogs[i]^.X, Gear^.Y - hogs[i]^.Y);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3167
                hogs[i]^.dX:= _50 * cGravity * (Gear^.X - hogs[i]^.X) / _25;
5533
cf32b5928cbe exclude current hedgehog
nemo
parents: 5531
diff changeset
  3168
                //if Gear^.X < hogs[i]^.X then hogs[i]^.dX.isNegative:= true;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3169
                hogs[i]^.dY:= -_450 * cGravity;
5533
cf32b5928cbe exclude current hedgehog
nemo
parents: 5531
diff changeset
  3170
                hogs[i]^.Active:= true;
cf32b5928cbe exclude current hedgehog
nemo
parents: 5531
diff changeset
  3171
                end
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3172
            end;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3173
        end ;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3174
        AfterAttack;
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3175
        DeleteGear(Gear);
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3176
(*
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3177
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3178
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3179
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3180
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3181
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3182
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3183
        if (Land[y, x] <> 0) then
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3184
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3185
            Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3186
            Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3187
            Gear^.dX := Gear^.dX * _1_5;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3188
            Gear^.dY := Gear^.dY * _1_5 - _0_3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3189
            AmmoShove(Gear, 0, 40);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3190
            AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3191
            DeleteGear(Gear)
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3192
            end
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3193
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3194
    else
4578
f3cf226fad16 Snowball weapon
nemo
parents: 4473
diff changeset
  3195
        begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3196
        AfterAttack;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3197
        DeleteGear(Gear)
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3198
        end*)
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3199
end;
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3200
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3201
procedure doStepSeductionWear(Gear: PGear);
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3202
var heart: PVisualGear;
1286
a02a5345b91e Seduction animation
unc0rr
parents: 1284
diff changeset
  3203
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3204
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3205
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3206
    if Gear^.Timer > 250 then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3207
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3208
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3209
        inc(Gear^.Pos);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3210
        if Gear^.Pos = 5 then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3211
            PlaySound(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack)
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3212
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3213
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3214
    if (Gear^.Pos = 14) and (RealTicks and $3 = 0) then
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3215
        begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3216
        heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3217
        if heart <> nil then
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3218
            with heart^ do
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3219
                begin
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3220
                dx:= 0.001 * (random(200));
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3221
                dy:= 0.001 * (random(200));
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3222
                if random(2) = 0 then dx := -dx;
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3223
                if random(2) = 0 then dy := -dy;
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3224
                FrameTicks:= random(750) + 1000;
5748
70d7f8e40f53 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo
parents: 5738
diff changeset
  3225
                State:= ord(sprSeduction)
5564
4f42009237df For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo
parents: 5563
diff changeset
  3226
                end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3227
        end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3228
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5533
diff changeset
  3229
    if Gear^.Pos = 15 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3230
        Gear^.doStep := @doStepSeductionWork
1259
0c660c3d98a4 - Continue seduction implementation
unc0rr
parents: 1207
diff changeset
  3231
end;
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3232
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3233
procedure doStepSeduction(Gear: PGear);
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3234
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3235
    AllInactive := false;
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5515
diff changeset
  3236
    //DeleteCI(Gear^.Hedgehog^.Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3237
    Gear^.doStep := @doStepSeductionWear
1284
21916b5de218 - Update Italian translation
unc0rr
parents: 1279
diff changeset
  3238
end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3239
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3240
////////////////////////////////////////////////////////////////////////////////
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3241
procedure doStepWaterUp(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3242
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3243
    i: LongWord;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3244
begin
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3245
    if (Gear^.Tag = 0) or (cWaterLine = 0) then
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3246
        begin
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3247
            DeleteGear(Gear);
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3248
            exit
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3249
        end;
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3250
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3251
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3252
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3253
    inc(Gear^.Timer);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3254
    if Gear^.Timer = 17 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3255
        Gear^.Timer := 0
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3256
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3257
        exit;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3258
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3259
    if cWaterLine > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3260
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3261
        dec(cWaterLine);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3262
        for i:= 0 to LAND_WIDTH - 1 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3263
            Land[cWaterLine, i] := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3264
        SetAllToActive
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3265
    end;
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3266
4153
6bd94e4c5d65 2 more variables to control water rise and health loss during sudden death.
henek
parents: 4135
diff changeset
  3267
    dec(Gear^.Tag);
1298
18fdc25fe65d - Fix water rise
unc0rr
parents: 1297
diff changeset
  3268
end;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3269
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3270
////////////////////////////////////////////////////////////////////////////////
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3271
procedure doStepDrill(Gear: PGear);
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3272
forward;
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3273
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3274
procedure doStepDrillDrilling(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3275
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3276
    t: PGearArray;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3277
    ox, oy: hwFloat;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3278
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3279
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3280
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3281
    if (Gear^.Timer > 0) and ((Gear^.Timer mod 10) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3282
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3283
        ox := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3284
        oy := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3285
        Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3286
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3287
        DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 2, 6);
4282
46c3c5cf89e4 fancy dust when the drill is drilling
Henek
parents: 4279
diff changeset
  3288
        if (Gear^.Timer mod 30) = 0 then
46c3c5cf89e4 fancy dust when the drill is drilling
Henek
parents: 4279
diff changeset
  3289
            AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3290
        if (CheckGearDrowning(Gear)) then
2558
b1cb0f71b704 doStepDrowningGear - I always forget it. Kill the sound and exit.
nemo
parents: 2538
diff changeset
  3291
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3292
            StopSound(Gear^.SoundChannel);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3293
            exit
2558
b1cb0f71b704 doStepDrowningGear - I always forget it. Kill the sound and exit.
nemo
parents: 2538
diff changeset
  3294
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3295
    end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3296
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3297
    t := CheckGearsCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3298
    //fixes drill not exploding when touching HH bug
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3299
    if (Gear^.Timer = 0) or (t^.Count <> 0) or 
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3300
       ( ((Gear^.State and gsttmpFlag) = 0) and
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3301
         (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0)
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3302
         and not TestCollisionXWithGear(Gear, hwSign(Gear^.dX)))
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3505
diff changeset
  3303
// CheckLandValue returns true if the type isn't matched
3846
c6b62c7f3668 Fix swapped x/y in drill rocket test
nemo
parents: 3836
diff changeset
  3304
       or not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3305
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3306
        //out of time or exited ground
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3307
        StopSound(Gear^.SoundChannel);
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3308
        if (Gear^.State and gsttmpFlag) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3309
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound)
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3310
        else
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3311
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3312
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3313
        exit
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3314
        end
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3315
    else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and not TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) then
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3316
        begin
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3317
        StopSound(Gear^.SoundChannel);
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3318
        Gear^.Tag := 1;
4758
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3319
        Gear^.doStep := @doStepDrill
73aef6a577ba drill strike falling instead of exploding when exiting ground
Henek
parents: 4708
diff changeset
  3320
        end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3321
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3322
    dec(Gear^.Timer);
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3323
end;
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3324
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3325
procedure doStepDrill(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3326
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3327
    t: PGearArray;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3328
    oldDx, oldDy: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3329
    t2: hwFloat;
1573
cf88e0ace609 Drill rocket
unc0rr
parents: 1555
diff changeset
  3330
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3331
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3332
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3333
    if (Gear^.State and gsttmpFlag) = 0 then
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3334
        Gear^.dX := Gear^.dX + cWindSpeed;
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3335
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3336
    oldDx := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3337
    oldDy := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3338
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3339
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3340
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3341
    if (GameTicks and $3F) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3342
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3343
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3344
    if ((Gear^.State and gstCollision) <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3345
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3346
        //hit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3347
        Gear^.dX := oldDx;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3348
        Gear^.dY := oldDy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3349
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3350
        t := CheckGearsCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3351
        if (t^.Count = 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3352
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3353
            //hit the ground not the HH
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3354
            t2 := _0_5 / Distance(Gear^.dX, Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3355
            Gear^.dX := Gear^.dX * t2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3356
            Gear^.dY := Gear^.dY * t2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3357
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3358
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3359
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3360
            //explode right on contact with HH
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3361
            if (Gear^.State and gsttmpFlag) <> 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3362
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound)
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  3363
            else
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3364
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3365
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3366
            exit;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3367
        end;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3368
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3369
        Gear^.SoundChannel := LoopSound(sndDrillRocket);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3370
        Gear^.doStep := @doStepDrillDrilling;
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3371
        if (Gear^.State and gsttmpFlag) <> 0 then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3372
            gear^.RenderTimer:= true;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3373
        dec(Gear^.Timer)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3374
    end
4867
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3375
    else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3376
         begin
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3377
            if Gear^.Timer = 0 then
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3378
            begin
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3379
                doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3380
                DeleteGear(Gear);
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3381
            end
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3382
            else
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3383
                dec(Gear^.Timer);
e604ee83e34f let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva
parents: 4837
diff changeset
  3384
         end;
1590
646d56eacb8f - Refactor drill rocket
unc0rr
parents: 1586
diff changeset
  3385
end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3386
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3387
////////////////////////////////////////////////////////////////////////////////
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3388
procedure doStepBallgunWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3389
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3390
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3391
    rx, ry: hwFloat;
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  3392
    gX, gY: LongInt;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3393
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3394
    AllInactive := false;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3395
    dec(Gear^.Timer);
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3396
    HHGear := Gear^.Hedgehog^.Gear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3397
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3398
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  3399
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3400
    if (Gear^.Timer mod 100) = 0 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3401
    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3402
        rx := rndSign(getRandom * _0_1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3403
        ry := rndSign(getRandom * _0_1);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3404
3143
682bc7f99c63 * tweaked some random stuff in GSHandlers.inc
sheepluva
parents: 3139
diff changeset
  3405
        AddGear(gx, gy, gtBall, 0,
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3406
                SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx,
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3407
        AngleCos(HHGear^.Angle) * ( - _0_8) + ry,
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3408
        0);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2367
diff changeset
  3409
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3410
        PlaySound(sndGun);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3411
    end;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3412
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3413
    if (Gear^.Timer = 0) or (HHGear^.Damage <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3414
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3415
        DeleteGear(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3416
        AfterAttack
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3417
    end
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3418
end;
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3419
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3420
procedure doStepBallgun(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3421
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3422
    HHGear: PGear;
1601
0cff69c8c4cf Ballsgun
unc0rr
parents: 1590
diff changeset
  3423
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3424
    HHGear := Gear^.Hedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3425
    HHGear^.Message := HHGear^.Message and not (gmUp or gmDown);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3426
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3427
    Gear^.doStep := @doStepBallgunWork
1633
c1de4078b0fd Drill rocket patch
unc0rr
parents: 1631
diff changeset
  3428
end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3429
1696
bb1e305320a1 rc plane falls down when looses control
unc0rr
parents: 1689
diff changeset
  3430
////////////////////////////////////////////////////////////////////////////////
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3431
procedure doStepRCPlaneWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3432
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3433
const cAngleSpeed =   3;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3434
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3435
    HHGear: PGear;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3436
    i: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3437
    dX, dY: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3438
    fChanged: boolean;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3439
    trueAngle: Longword;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3440
    t: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3441
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3442
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3443
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3444
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3445
    FollowGear := Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3446
4886
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  3447
    if Gear^.Timer > 0 then dec(Gear^.Timer);
e3e5362a308e fixed unlimeted fuel bug for rcplane
Henek
parents: 4881
diff changeset
  3448
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3449
    fChanged := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3450
    if ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3451
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3452
        fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3453
        if Gear^.Angle > 2048 then dec(Gear^.Angle)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3454
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3455
            if Gear^.Angle < 2048 then inc(Gear^.Angle)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3456
        else fChanged := false
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3457
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3458
    else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3459
    begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3460
        if ((Gear^.Message and gmLeft) <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3461
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3462
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3463
            Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3464
        end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3465
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3466
        if ((Gear^.Message and gmRight) <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3467
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3468
            fChanged := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3469
            Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3470
        end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3471
    end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3472
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3473
    if fChanged then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3474
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3475
        Gear^.dX.isNegative := (Gear^.Angle > 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3476
        if Gear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3477
            trueAngle := 4096 - Gear^.Angle
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3478
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3479
            trueAngle := Gear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3480
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3481
        Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3482
        Gear^.dY := AngleCos(trueAngle) * -_0_25;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3483
    end;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3484
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3485
    Gear^.X := Gear^.X + Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3486
    Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3487
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3488
    if (GameTicks and $FF) = 0 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3489
        if Gear^.Timer < 3500 then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3490
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3491
    else
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3492
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3493
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3494
    if ((HHGear^.Message and gmAttack) <> 0) and (Gear^.Health <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3495
    begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3496
        HHGear^.Message := HHGear^.Message and not gmAttack;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3497
        AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY *
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3498
        _0_5, 0);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3499
        dec(Gear^.Health)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3500
    end;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3501
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3502
    if ((HHGear^.Message and gmLJump) <> 0)
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3503
       and ((Gear^.State and gsttmpFlag) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3504
    begin
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3505
        Gear^.State := Gear^.State or gsttmpFlag;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3506
        PauseMusic;
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3507
        playSound(sndRideOfTheValkyries);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3508
    end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3509
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3510
    // pickup bonuses
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3511
    t := CheckGearNear(Gear, gtCase, 36, 36);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3512
    if t <> nil then
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3513
        PickUp(HHGear, t);
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3514
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3515
    CheckCollision(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3516
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3517
    if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3518
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3519
        StopSound(Gear^.SoundChannel);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3520
        StopSound(sndRideOfTheValkyries);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3521
        ResumeMusic;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3522
4808
7c3e5b52344a remove obsolete TrainingFlags code
koda
parents: 4805
diff changeset
  3523
        if ((Gear^.State and gstCollision) <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3524
        begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3525
            doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, Gear^.Hedgehog, EXPLAutoSound);
5228
b018f6117fc1 Nerf RC a bit
nemo
parents: 5221
diff changeset
  3526
            for i:= 0 to 15 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3527
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3528
                dX := AngleCos(i * 64) * _0_5 * (GetRandom + _1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3529
                dY := AngleSin(i * 64) * _0_5 * (GetRandom + _1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3530
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3531
                AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3532
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3533
            DeleteGear(Gear)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3534
        end;
1713
194ed95f9e8d Hedgehog is also sad when rcplane is drawning
unc0rr
parents: 1712
diff changeset
  3535
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3536
        AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3537
        CurAmmoGear := nil;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3538
        if (GameFlags and gfInfAttack) = 0 then
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3539
            begin
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3540
            if TagTurnTimeLeft = 0 then TagTurnTimeLeft:= TurnTimeLeft;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3541
            TurnTimeLeft:= 14 * 125;
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  3542
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3543
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3544
        HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3545
        ParseCommand('/taunt '#1, true)
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3546
    end
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3547
end;
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3548
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3549
procedure doStepRCPlane(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3550
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3551
    HHGear: PGear;
1689
3d0eee01f734 RC Plane
unc0rr
parents: 1669
diff changeset
  3552
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3553
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3554
    HHGear^.Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3555
    HHGear^.State := HHGear^.State or gstNotKickable;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3556
    Gear^.Angle := HHGear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3557
    Gear^.Tag := hwSign(HHGear^.dX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3558
    if HHGear^.dX.isNegative then Gear^.Angle := 4096 - Gear^.Angle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3559
    Gear^.doStep := @doStepRCPlaneWork
1712
f5b916de40f0 Patch by nemo (polished by me)
unc0rr
parents: 1708
diff changeset
  3560
end;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3561
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  3562
////////////////////////////////////////////////////////////////////////////////
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3563
procedure doStepJetpackWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3564
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3565
    HHGear: PGear;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3566
    fuel, i: LongInt;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3567
    move: hwFloat;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3568
    isUnderwater: Boolean;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3569
    bubble: PVisualGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3570
begin
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3571
    isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3572
    if Gear^.Pos > 0 then dec(Gear^.Pos);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3573
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3574
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3575
    //dec(Gear^.Timer);
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3576
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3577
    fuel := 50;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3578
(*if (HHGear^.Message and gmPrecise) <> 0 then
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3579
    begin
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3580
    move:= _0_02;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3581
    fuel:= 5;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3582
    end;*)
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3583
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3584
    if Gear^.Health > 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3585
        begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3586
        if (HHGear^.Message and gmUp) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3587
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3588
            if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3589
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3590
                if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3591
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3592
                    HHGear^.dY := HHGear^.dY - (move * _0_7);
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3593
                    for i:= random(10)+10 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3594
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3595
                        bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble);
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3596
                        if bubble <> nil then bubble^.dY:= random(20)/10+0.1;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3597
                        end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3598
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3599
                else HHGear^.dY := HHGear^.dY - move;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3600
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3601
            dec(Gear^.Health, fuel);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3602
            Gear^.MsgParam := Gear^.MsgParam or gmUp;
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3603
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3604
            end;
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3605
        move.isNegative := (HHGear^.Message and gmLeft) <> 0;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3606
        if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3607
            begin
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3608
            HHGear^.dX := HHGear^.dX + (move * _0_1);
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3609
            if isUnderwater then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3610
                begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3611
                for i:= random(5)+5 downto 0 do
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3612
                    begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3613
                    bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3614
                    if bubble <> nil then
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3615
                        begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3616
                        bubble^.dX:= (random(10)/10 + 0.02) * -1;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3617
                        if (move.isNegative) then
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3618
                            begin
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3619
                            bubble^.X := bubble^.X + 28;
4187
adb144a907aa remove last warnings from xcodeproj
koda
parents: 4184
diff changeset
  3620
                            bubble^.dX:= bubble^.dX * (-1)
3909
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3621
                            end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3622
                        else bubble^.X := bubble^.X - 28;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3623
                        end;
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3624
                    end
4ba25a3d15af remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo
parents: 3907
diff changeset
  3625
                end;
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3626
            dec(Gear^.Health, fuel div 5);
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3627
            Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3628
            Gear^.Timer := GameTicks
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3629
            end
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3630
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3631
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3632
    // erases them all at once :-/
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3633
    if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3634
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3635
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3636
        Gear^.MsgParam := 0
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3637
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3638
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3639
    if Gear^.Health < 0 then Gear^.Health := 0;
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3640
    i:= Gear^.Health div 20;
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3641
    if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3642
        begin
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3643
        Gear^.Damage:= i;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3644
        //AddCaption('Fuel: '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  3645
        FreeTexture(Gear^.Tex);
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  3646
        Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) +
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3647
                     '%', cWhiteColor, fntSmall)
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3648
        end;
2182
ed7e7eb3f9ed Ugly graphic for jetpack - jetpack should be essentially functional.
nemo
parents: 2181
diff changeset
  3649
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3650
    if HHGear^.Message and (gmAttack or gmUp or gmPrecise or gmLeft or gmRight) <> 0 then Gear^
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3651
        .State := Gear^.State and not gsttmpFlag;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3652
    HHGear^.Message := HHGear^.Message and not (gmUp or gmPrecise or gmLeft or gmRight);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3653
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3654
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3655
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3656
    Gear^.Y := HHGear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3657
    // For some reason I need to reapply followgear here, something else grabs it otherwise.
6325
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3658
    // This is probably not needed anymore
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3659
    if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3660
4155
9160dbe77118 Prevent escape
nemo
parents: 4153
diff changeset
  3661
    if not isUnderWater and hasBorder and ((HHGear^.X < _0) or (hwRound(HHGear^.X) > LAND_WIDTH)) then HHGear^.dY.isNegative:= false;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3662
    if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3663
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3664
    if // (Gear^.Health = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3665
        (HHGear^.Damage <> 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3666
        //or CheckGearDrowning(HHGear)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3667
        or (cWaterLine + 512 < hwRound(HHGear^.Y))
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3668
        or (TurnTimeLeft = 0)
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3669
        // allow brief ground touches - to be fair on this, might need another counter
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3670
        or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3671
        or ((Gear^.Message and gmAttack) <> 0) then
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3672
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3673
        with HHGear^ do
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  3674
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3675
            Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3676
            Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3677
            State := State or gstMoving
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  3678
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3679
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3680
        isCursorVisible := false;
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  3681
        ApplyAmmoChanges(HHGear^.Hedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3682
        //    if Gear^.Tex <> nil then FreeTexture(Gear^.Tex);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3683
2619
bc2786a00fb8 fix wrong ttf blending in ppc
koda
parents: 2608
diff changeset
  3684
//    Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3685
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3686
//AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate);
4233
b4ad20bfe310 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo
parents: 4224
diff changeset
  3687
        end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3688
end;
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3689
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3690
procedure doStepJetpack(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3691
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3692
    HHGear: PGear;
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3693
begin
3907
5b516f0d9957 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo
parents: 3894
diff changeset
  3694
    Gear^.Pos:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3695
    Gear^.doStep := @doStepJetpackWork;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3696
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3697
    HHGear := Gear^.Hedgehog^.Gear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3698
    FollowGear := HHGear;
3965
09eea558ba83 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo
parents: 3963
diff changeset
  3699
    AfterAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3700
    with HHGear^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3701
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3702
        State := State and not gstAttacking;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3703
        Message := Message and not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3704
        if (dY < _0_1) and (dY > -_0_1) then
2301
7a4ad0772c88 minor saucer change Tiy had requested once.
nemo
parents: 2283
diff changeset
  3705
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3706
            Gear^.State := Gear^.State or gsttmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3707
            dY := dY - _0_2
2301
7a4ad0772c88 minor saucer change Tiy had requested once.
nemo
parents: 2283
diff changeset
  3708
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2944
diff changeset
  3709
    end
2177
c045698e044f Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
nemo
parents: 2143
diff changeset
  3710
end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3711
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3712
////////////////////////////////////////////////////////////////////////////////
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3713
procedure doStepBirdyDisappear(Gear: PGear);
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3714
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3715
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3716
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3717
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3718
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3719
    else
3075
b4ef08187d22 Engine:
smxx
parents: 3072
diff changeset
  3720
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3721
        DeleteGear(Gear);
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3722
    end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3723
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3724
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3725
procedure doStepBirdyFly(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3726
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3727
    HHGear: PGear;
3161
cb5f04cc9d76 - Add HH dX/dY to Birdy disappearing animation
palewolf
parents: 3151
diff changeset
  3728
    fuel, i: LongInt;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3729
    move: hwFloat;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3730
begin
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3731
    HHGear := Gear^.Hedgehog^.Gear;
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3732
    if HHGear = nil then 
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3733
        begin
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3734
        DeleteGear(Gear);
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3735
        exit
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3736
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3737
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  3738
    move := _0_2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3739
    fuel := 50;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3740
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3741
    if Gear^.Pos > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3742
        dec(Gear^.Pos, 1)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3743
    else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3744
             Gear^.Pos := 500;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3745
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3746
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3747
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3748
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3749
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3750
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3751
    if (HHGear^.Message and gmUp) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3752
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3753
        if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3754
            HHGear^.dY := HHGear^.dY - move;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3755
        dec(Gear^.Health, fuel);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3756
        Gear^.MsgParam := Gear^.MsgParam or gmUp;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3757
        end;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3758
    if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true;
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3759
    if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3760
        begin
3915
c05855146440 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo
parents: 3909
diff changeset
  3761
        HHGear^.dX := HHGear^.dX + (move * _0_1);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3762
        dec(Gear^.Health, fuel div 5);
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3763
        Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight));
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3764
        end;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3765
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3766
    if Gear^.Health < 0 then Gear^.Health := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3767
    if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3768
        for i:= ((500-Gear^.Health) div 250) downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3769
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3770
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3771
    if (HHGear^.Message and gmAttack <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3772
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3773
        HHGear^.Message := HHGear^.Message and not gmAttack;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3774
        if Gear^.FlightTime > 0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3775
            begin
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3776
            AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0);
3123
b0a02930a1dc Engine:
smxx
parents: 3119
diff changeset
  3777
            PlaySound(sndBirdyLay);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3778
            dec(Gear^.FlightTime)
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3779
            end;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3780
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3781
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  3782
    if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then
3455
f33e7ad2261c Reslyling: little fix of previous commit
mbait
parents: 3454
diff changeset
  3783
        Gear^.State := Gear^.State and not gsttmpFlag;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3784
    HHGear^.Message := HHGear^.Message and not (gmUp or gmPrecise or gmLeft or gmRight);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3785
    HHGear^.State := HHGear^.State or gstMoving;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3786
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3787
    Gear^.X := HHGear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3788
    Gear^.Y := HHGear^.Y - int2hwFloat(32);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3789
    // For some reason I need to reapply followgear here, something else grabs it otherwise.
6325
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3790
    // this is probably not needed anymore
cdd3d8c723ec Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents: 6314
diff changeset
  3791
    if not CurrentTeam^.ExtDriven then FollowGear := HHGear;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3792
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3793
    if ((Gear^.State and gsttmpFlag) = 0) or (HHGear^.dY < _0) then doStepHedgehogMoving(HHGear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3794
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3795
    if  (Gear^.Health = 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3796
       or (HHGear^.Damage <> 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3797
       or CheckGearDrowning(HHGear)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3798
       or (TurnTimeLeft = 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3799
       // allow brief ground touches - to be fair on this, might need another counter
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  3800
       or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3801
       or ((Gear^.Message and gmAttack) <> 0) then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3802
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3803
        with HHGear^ do
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3804
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3805
            Message := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3806
            Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3807
            State := State or gstMoving
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3808
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3809
        Gear^.State := Gear^.State or gstAnimation or gstTmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3810
        if HHGear^.dY < _0 then
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3811
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3812
            Gear^.dX := HHGear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3813
            Gear^.dY := HHGear^.dY;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3814
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3815
        Gear^.Timer := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3816
        Gear^.doStep := @doStepBirdyDisappear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3817
        CurAmmoGear := nil;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3818
        isCursorVisible := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3819
        AfterAttack;
4272
cf18de7ea3d4 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo
parents: 4265
diff changeset
  3820
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3821
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3822
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3823
procedure doStepBirdyDescend(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3824
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3825
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3826
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3827
    if Gear^.Timer > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3828
        dec(Gear^.Timer, 1)
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3829
    else if Gear^.Hedgehog^.Gear = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3830
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3831
            DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3832
            AfterAttack;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3833
            exit
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3834
        end;
6154
72c6239a7cc6 Fix birdy flight bug
nemo
parents: 6131
diff changeset
  3835
    HHGear := Gear^.Hedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3836
    HHGear^.Message := HHGear^.Message and not (gmUp or gmPrecise or gmLeft or gmRight);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3837
    if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3838
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3839
        if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3840
            Gear^.Y := Gear^.Y + _0_1
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3841
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3842
    else if Gear^.Timer = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3843
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3844
            Gear^.doStep := @doStepBirdyFly;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3845
            HHGear^.dY := -_0_2
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3846
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3847
end;
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3848
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3849
procedure doStepBirdyAppear(Gear: PGear);
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3850
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3851
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3852
    if Gear^.Timer < 2000 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3853
        inc(Gear^.Timer, 1)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3854
    else
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3855
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3856
        Gear^.Timer := 500;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3857
        Gear^.dX := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3858
        Gear^.dY := _0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3859
        Gear^.State :=  Gear^.State and not gstAnimation;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3860
        Gear^.doStep := @doStepBirdyDescend;
3149
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3861
    end
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3862
end;
08c4d9670b54 Birdy appears from off-screen
palewolf
parents: 3146
diff changeset
  3863
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3864
procedure doStepBirdy(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3865
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3866
    HHGear: PGear;
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3867
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3868
    gear^.State :=  gear^.State or gstAnimation and not gstTmpFlag;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3869
    Gear^.doStep := @doStepBirdyAppear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3870
    if CurrentHedgehog = nil then
2995
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  3871
    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3872
        DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3873
        exit
2995
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  3874
    end;
b90745d87332 Engine:
smxx
parents: 2994
diff changeset
  3875
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3876
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3877
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3878
    if HHGear^.dX.isNegative then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3879
        Gear^.Tag := -1
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3880
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3881
        Gear^.Tag := 1;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3882
    Gear^.Pos := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3883
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3884
    FollowGear := HHGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3885
    with HHGear^ do
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3886
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3887
        State := State and not gstAttacking;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3888
        Message := Message and not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  3889
        end
2983
25b6b554c516 Engine:
smxx
parents: 2982
diff changeset
  3890
end;
3032
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  3891
9c190d3c165b Insert commit message here
palewolf
parents: 3020
diff changeset
  3892
////////////////////////////////////////////////////////////////////////////////
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3893
procedure doStepEggWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3894
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3895
    vg: PVisualGear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3896
    i: LongInt;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3897
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3898
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3899
    Gear^.dX := Gear^.dX;
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3900
    doStepFallingGear(Gear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3901
    //    CheckGearDrowning(Gear); // already checked for in doStepFallingGear
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3902
    CalcRotationDirAngle(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3903
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3904
    if (Gear^.State and gstCollision) <> 0 then
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3905
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  3906
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3907
        PlaySound(sndEggBreak);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3908
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3909
        vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3910
        if vg <> nil then vg^.Frame := 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3911
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3912
        for i:= 10 downto 0 do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3913
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3914
            vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6),
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3915
                  vgtDust);
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3591
diff changeset
  3916
            if vg <> nil then vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480);
3115
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3917
        end;
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3918
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3919
        DeleteGear(Gear);
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3920
        exit
831bd0f7050d Engine:
smxx
parents: 3107
diff changeset
  3921
    end;
3065
4afa5e3e27e4 Birdy egg added
mbait
parents: 3036
diff changeset
  3922
end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3923
3401
d5d31d16eccc add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva
parents: 3399
diff changeset
  3924
////////////////////////////////////////////////////////////////////////////////
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3925
procedure doPortalColorSwitch();
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3926
var CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3927
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3928
    if (CurrentHedgehog <> nil)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3929
       and (CurrentHedgehog^.Gear <> nil)
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3930
       and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3931
        With CurrentHedgehog^ do
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  3932
            if (CurAmmoType = amPortalGun) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3933
            begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  3934
                CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and not gmSwitch;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  3935
                
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  3936
                CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3937
                if CurWeapon^.Pos <> 0 then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3938
                    CurWeapon^.Pos := 0
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3939
                else
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  3940
                    CurWeapon^.Pos := 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3941
            end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3942
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3943
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3944
procedure doStepPortal(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3945
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3946
    iterator, conPortal: PGear;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3947
    s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed,
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3948
    resetx, resety, resetdx, resetdy: hwFloat;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3949
    sx, sy, rh, resetr: LongInt;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  3950
    hasdxy, isbullet, iscake, isCollision: Boolean;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  3951
begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3952
    doPortalColorSwitch();
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3953
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3954
    // destroy portal if ground it was attached too is gone
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3955
    if ((Land[hwRound(Gear^.Y), hwRound(Gear^.X)] and $FF00) = 0)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3956
       or (Gear^.Timer < 1)
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  3957
       or (Gear^.Hedgehog <> CurrentHedgehog)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3958
       or (hwRound(Gear^.Y) > cWaterLine) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3959
    begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3960
        deleteGear(Gear);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3961
        EXIT;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3962
    end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3963
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3964
    if (TurnTimeLeft < 1)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3965
       or (Gear^.Health < 1) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3966
        dec(Gear^.Timer);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3967
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3968
    if Gear^.Timer < 10000 then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3969
        gear^.RenderTimer := true;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3970
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3971
    // abort if there is no other portal connected to this one
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3972
    if (Gear^.IntersectGear = nil) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3973
        exit;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3974
    if ((Gear^.IntersectGear^.Tag and 1) = 0) then // or if it's still moving;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3975
        exit;
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3976
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3977
    conPortal := Gear^.IntersectGear;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3978
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3979
    // check all gears for stuff to port through
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3980
    iterator := nil;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3981
    while true do
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3982
    begin
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3983
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3984
        // iterate through GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3985
        if iterator = nil then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3986
            iterator := GearsList
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3987
        else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3988
            iterator := iterator^.NextGear;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3989
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  3990
        // end of list?
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3991
        if iterator = nil then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3992
            break;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3993
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  3994
        // don't port portals or other gear that wouldn't make sense
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3995
        if (iterator^.Kind in [gtPortal, gtRope, gtRCPlane])
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  3996
            or (iterator^.PortalCounter > 32) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  3997
             continue;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  3998
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  3999
        // don't port hogs on rope
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4000
        // TODO: this will also prevent hogs while falling after rope use from
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4001
        //       falling through portals... fix that!
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4002
        if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4003
           and (iterator = CurrentHedgehog^.Gear) and (CurAmmoGear <> nil) and (CurAmmoGear^.Kind =
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4004
           gtRope) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4005
            continue;
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4006
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4007
        // check if gear fits through portal
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4008
        if (iterator^.Radius > Gear^.Radius) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4009
            continue;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4010
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4011
        // this is the max range we accept incoming gears in
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4012
        r := Int2hwFloat(iterator^.Radius+Gear^.Radius);
3422
41ae3c48faa0 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva
parents: 3419
diff changeset
  4013
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4014
        // too far away?
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4015
        if (iterator^.X < Gear^.X - r)
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4016
           or (iterator^.X > Gear^.X + r)
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4017
           or (iterator^.Y < Gear^.Y - r)
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4018
           or (iterator^.Y > Gear^.Y + r) then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4019
            continue;
5044
6e8da75e5f5e I changed r. Still not a perfect fix.
Colin Rice (clr_)
parents: 5042
diff changeset
  4020
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4021
        hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0))
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4022
                    or ((iterator^.State or gstMoving) = 0));
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4023
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4024
        // in case the object is not moving, let's asume it's falling towards the portal
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4025
        if not hasdxy then
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4026
        begin
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4027
            if Gear^.Y < iterator^.Y then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4028
                continue;
4038
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4029
            ox:= Gear^.X - iterator^.X;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4030
            oy:= Gear^.Y - iterator^.Y;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4031
        end
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4032
        else
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4033
        begin
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4034
            ox:= iterator^.dX;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4035
            oy:= iterator^.dY;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4036
        end;
8972dd38bbad potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva
parents: 4036
diff changeset
  4037
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4038
        // cake will need extra treatment... it's so delicious and moist!
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4039
        iscake:= (iterator^.Kind = gtCake);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4040
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4041
        // won't port stuff that does not move towards the front/portal entrance
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4042
        if iscake then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4043
        begin
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4044
            if not ((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4045
                continue;
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4046
        end
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4047
        else
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4048
            if not (Gear^.dX*ox + Gear^.dY*oy).isNegative then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4049
                continue;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4050
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4051
        isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot]);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4052
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4053
        r:= int2hwFloat(iterator^.Radius);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4054
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4055
        if not (isbullet or iscake) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4056
        begin
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4057
            // wow! good candidate there, let's see if the distance and direction is okay!
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4058
            if hasdxy then
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4059
            begin
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4060
                s := r / Distance(iterator^.dX, iterator^.dY);
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4061
                ox:= iterator^.X + s * iterator^.dX;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4062
                oy:= iterator^.Y + s * iterator^.dY;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4063
            end
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4064
            else
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4065
            begin
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4066
                ox:= iterator^.X;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4067
                oy:= iterator^.Y + r;
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4068
            end;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4069
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4070
            if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4071
                continue;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4072
        end;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4073
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4074
        // draw bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4075
        if isbullet then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4076
            spawnBulletTrail(iterator);
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4077
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4078
        // calc gear offset in portal vector direction
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4079
        ox := (iterator^.X - Gear^.X);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4080
        oy := (iterator^.Y - Gear^.Y);
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4081
        poffs:= (Gear^.dX * ox + Gear^.dY * oy);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4082
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4083
        if not isBullet and poffs.isNegative then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4084
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4085
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4086
        // only port bullets close to the portal
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4087
        if isBullet and not (hwAbs(poffs) < _3) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4088
            continue;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4089
4076
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4090
        //
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4091
        // gears that make it till here will definately be ported
7ca17cb94992 we had it with you intolerant portals\!
sheepluva
parents: 4050
diff changeset
  4092
        //
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4093
        // (but old position/movement vector might be restored in case there's
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4094
        // not enough space on the other side)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4095
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4096
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4097
        resetr  := iterator^.Radius;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4098
        resetx  := iterator^.X;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4099
        resety  := iterator^.Y;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4100
        resetdx := iterator^.dX;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4101
        resetdy := iterator^.dY;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4102
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4103
        // create a normal of the portal vector, but ...
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4104
        nx := Gear^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4105
        ny := Gear^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4106
        // ... decide where the top is based on the hog's direction when firing the portal
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4107
        if Gear^.Elasticity.isNegative then
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4108
            nx.isNegative := not nx.isNegative
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4109
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4110
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4111
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4112
        // calc gear offset in portal normal vector direction
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4113
        noffs:= (nx * ox + ny * oy);
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4114
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4115
        if isBullet and (hwRound(hwAbs(noffs)) >= Gear^.Radius) then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4116
            continue;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4117
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4118
        // avoid gravity related loops of not really moving gear
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4119
        if not (iscake or isbullet) and (Gear^.dY.isNegative) and (conPortal^.dY.isNegative)
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4120
            and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue)
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4121
            and (iterator^.PortalCounter > 0) then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4122
             continue;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4123
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4124
        // calc gear speed along to the vector and the normal vector of the portal
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4125
        if hasdxy then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4126
        begin
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4127
            pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4128
            nspeed:= (nx * iterator^.dX + ny * iterator^.dY);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4129
        end
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4130
        else
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4131
        begin
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4132
            pspeed:= hwAbs(cGravity * oy);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4133
            nspeed:= _0;
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4134
        end;
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4135
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4136
        // creating normal vector of connected (exit) portal
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4137
        nx := conPortal^.dY;
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4138
        ny := conPortal^.dX;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4139
        if conPortal^.Elasticity.isNegative then
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4140
            nx.isNegative := not nx.isNegative
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4141
        else
3570
3836fa355f96 portal: entry angle is now affecting exit angle
sheepluva
parents: 3569
diff changeset
  4142
            ny.isNegative := not ny.isNegative;
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4143
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4144
        // inverse cake's normal movement direction,
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4145
        // as if it just walked through a hole
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4146
        //if iscake then nspeed.isNegative:= not nspeed.isNegative;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4147
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4148
//AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed));
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4149
        iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4150
        iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny;
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4151
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4152
        // make the gear's exit position close to the portal while
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4153
        // still respecting the movement direction
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4154
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4155
         // determine the distance (in exit vector direction)
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4156
         // that we want the gear at
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4157
         if iscake then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4158
             ox:= (r - _0_7)
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4159
         else
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4160
             ox:= (r * _1_5);
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4161
         s:= ox / poffs;
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4162
         poffs:= ox;
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4163
         if (nspeed.QWordValue <> 0) and (pspeed > _0) then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4164
             noffs:= noffs * s * (nspeed / pspeed);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4165
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4166
        // move stuff with high normal offset closer to the portal's center
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4167
        if not isbullet then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4168
        begin
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4169
            s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius);
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4170
            if s > _0 then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4171
                noffs:= noffs - SignAs(s,noffs)
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4172
        end;
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4173
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4174
        iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx;
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4175
        iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4176
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4177
        if not hasdxy and not (conPortal^.dY.isNegative) then
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4178
        begin
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4179
            iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4180
        end;
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4181
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4182
        // see if the space on the exit side actually is enough
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4183
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4184
        if not (isBullet or isCake) then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4185
        begin
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4186
            // TestCollisionXwithXYShift requires a hwFloat for xShift
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4187
            ox.QWordValue := _1.QWordValue;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4188
            ox.isNegative := not iterator^.dX.isNegative;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4189
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4190
            sx := hwSign(iterator^.dX);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4191
            sy := hwSign(iterator^.dY);
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4192
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4193
            if iterator^.Radius > 1 then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4194
                iterator^.Radius := iterator^.Radius - 1;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4195
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4196
            // check front
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4197
            isCollision := TestCollisionY(iterator, sy)
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4198
                        or TestCollisionX(iterator, sx);
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4199
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4200
            if not isCollision then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4201
            begin
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4202
                // check center area (with half the radius so that the
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4203
                // the square check won't check more pixels than we want to)
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4204
                iterator^.Radius := 1 + resetr div 2;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4205
                rh := resetr div 4;
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4206
                isCollision := TestCollisionYwithXYShift(iterator,       0, -sy * rh, sy, false)
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4207
                            or TestCollisionXwithXYShift(iterator, ox * rh,        0, sx, false);
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4208
            end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4209
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4210
            iterator^.Radius := resetr;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4211
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4212
            if isCollision then
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4213
            begin
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4214
                // collision! oh crap! go back!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4215
                iterator^.X  := resetx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4216
                iterator^.Y  := resety;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4217
                iterator^.dX := resetdx;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4218
                iterator^.dY := resetdy;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4219
                continue;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4220
            end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4221
        end;
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4222
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4223
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4224
        // You're now officially portaled!
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4225
        //
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4226
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4227
        // Until loops are reliably broken
5750
6bbf7aee2cdf Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo
parents: 5748
diff changeset
  4228
        if iscake then iterator^.PortalCounter:= 33
5940
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4229
        else
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4230
            begin
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4231
            inc(iterator^.PortalCounter);
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4232
            iterator^.State:= iterator^.State and not gstHHHJump
c025b4842cb4 clear HHJump on portaling
nemo
parents: 5935
diff changeset
  4233
            end;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4234
4635
62d0873459e5 more tweaking land graphics due to snow
nemo
parents: 4634
diff changeset
  4235
        if not isbullet and (iterator^.Kind <> gtFlake) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4236
            FollowGear := iterator;
5594
3ab68a93434b portal: combating the space-detection issue.
sheepluva
parents: 5564
diff changeset
  4237
5841
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4238
        // store X/Y values of exit for net bullet trail
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4239
        if isbullet then
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4240
        begin
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4241
            iterator^.Elasticity:= iterator^.X;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4242
            iterator^.Friction  := iterator^.Y;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4243
        end;
ef0a76e154cb some portal love for deagle/etc shots
sheepluva
parents: 5839
diff changeset
  4244
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4245
        // This jiggles gears, to ensure a portal connection just placed under a gear takes effect.
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4246
        iterator:= GearsList;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4247
        while iterator <> nil do
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4248
            begin
6092
fd602b5838ab This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo
parents: 6081
diff changeset
  4249
            if (iterator^.Kind <> gtPortal) and 
fd602b5838ab This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo
parents: 6081
diff changeset
  4250
               ((iterator^.Hedgehog <> CurrentHedgehog) or ((iterator^.Message and gmAllStoppable) = 0)) then
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4251
                begin
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4252
                iterator^.Active:= true;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4253
                if iterator^.dY.QWordValue = _0.QWordValue then iterator^.dY.isNegative:= false;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4254
                iterator^.State:= iterator^.State or gstMoving;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4255
                DeleteCI(iterator);
4092
bf13068194b3 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva
parents: 4076
diff changeset
  4256
                //inc(iterator^.dY.QWordValue,10);
4050
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4257
                end;
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4258
            iterator:= iterator^.NextGear
8e4f4b72c132 various portal tweaks, also: nemo's gear jiggling is back
sheepluva
parents: 4047
diff changeset
  4259
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4260
3497
9327fae93244 Remove decrement of iterator health. Might fix weird health bug.
nemo
parents: 3485
diff changeset
  4261
        if Gear^.Health > 1 then dec(Gear^.Health);
3571
5c99b239340e portal: some moar tweaks
sheepluva
parents: 3570
diff changeset
  4262
    end;
3342
b4f01613dcd7 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo
parents: 3320
diff changeset
  4263
end;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4264
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4265
procedure doStepMovingPortal_real(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4266
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4267
    x, y, tx, ty: LongInt;
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4268
    s: hwFloat;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4269
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4270
procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean);
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4271
var
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4272
    CurWeapon: PAmmo;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4273
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4274
    if CurrentHedgehog <> nil then
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4275
        with CurrentHedgehog^ do
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4276
            begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4277
            CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4278
            if (CurAmmoType = amPortalGun) then
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4279
                begin
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4280
                if not destroyGear then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4281
                    begin
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4282
                    // switch color of ball to opposite of oldPortal
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4283
                    if (oldPortal^.Tag and 2) = 0 then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4284
                        CurWeapon^.Pos:= 1
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4285
                    else
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4286
                        CurWeapon^.Pos:= 0;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4287
                    end;
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4288
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4289
                // make the ball visible
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4290
                CurWeapon^.Timer := 0;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4291
                end
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4292
            end;
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  4293
    if destroyGear then oldPortal^.Timer:= 0;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4294
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4295
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4296
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4297
    x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4298
    y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4299
    tx := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4300
    ty := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4301
    // avoid compiler hints
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4302
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4303
    if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  4304
    begin
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4305
        Gear^.State := Gear^.State or gstCollision;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4306
        Gear^.State := Gear^.State and not gstMoving;
5896
9ce1cf4e5a32 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva
parents: 5893
diff changeset
  4307
        if not CalcSlopeTangent(Gear, x, y, tx, ty, 255)
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4308
           or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4309
        begin
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4310
            loadNewPortalBall(Gear, true);
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4311
            EXIT;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4312
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4313
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4314
        // making a normalized normal vector
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4315
        s := _1/DistanceI(tx,ty);
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4316
        Gear^.dX :=  s * ty;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4317
        Gear^.dY := -s * tx;
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4318
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4319
        Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4320
        if not Gear^.dX.isNegative then Gear^.DirAngle := 180-Gear^.DirAngle;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4321
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4322
        if ((Gear^.IntersectGear = nil)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4323
           or (hwRound(Distance(Gear^.X - Gear^.IntersectGear^.X,Gear^.Y-Gear^.IntersectGear^.Y)) >=
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4324
           Gear^.Radius*2))
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4325
            then
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  4326
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4327
            loadNewPortalBall(Gear, false);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4328
            inc(Gear^.Tag);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4329
            Gear^.doStep := @doStepPortal;
3396
e5b3e5f2818e More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents: 3391
diff changeset
  4330
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4331
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4332
            loadNewPortalBall(Gear, true);
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4333
    end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4334
    else if (y > cWaterLine) or (y < -LAND_WIDTH)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4335
            or (x > 2*LAND_WIDTH) or (x < -LAND_WIDTH) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4336
             loadNewPortalBall(Gear, true);
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4337
end;
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4338
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4339
procedure doStepMovingPortal(Gear: PGear);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4340
begin
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4341
    doPortalColorSwitch();
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4342
    doStepPerPixel(Gear, @doStepMovingPortal_real, true);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4343
    if (Gear^.Timer < 1)
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4344
       or (Gear^.Hedgehog <> CurrentHedgehog) then
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4345
            deleteGear(Gear);
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4346
end;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4347
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4348
procedure doStepPortalShot(newPortal: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4349
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4350
    iterator: PGear;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4351
    s: hwFloat;
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4352
    CurWeapon: PAmmo;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4353
begin
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4354
    s:= Distance (newPortal^.dX, newPortal^.dY);
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4355
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4356
    // Adds the hog speed (only that part in/directly against shot direction)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4357
    // to the shot speed (which we triple previously btw)
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4358
    // (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4359
    // to the scaler)
3562
c601630a12d5 portal:
sheepluva
parents: 3560
diff changeset
  4360
    s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s;
3560
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4361
    newPortal^.dX := newPortal^.dX * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4362
    newPortal^.dY := newPortal^.dY * s;
3e51dad04026 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva
parents: 3552
diff changeset
  4363
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4364
    newPortal^.IntersectGear := nil;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4365
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4366
    if CurrentHedgehog <> nil then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4367
        With CurrentHedgehog^ do
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4368
        begin
3836
833c0f32e326 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo
parents: 3821
diff changeset
  4369
            CurWeapon:= GetAmmoEntry(CurrentHedgehog^);
3578
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4370
            // let's save the HH's dX's direction so we can decide where the "top" of the portal hole
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4371
            newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4372
            // when doing a backjump the dx is the opposite of the facing direction
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4373
            if ((Gear^.State and gstHHHJump) <> 0) and not cArtillery then
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4374
                newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative;
00aac66147c8 portal: angle preservation tweaking
sheepluva
parents: 3572
diff changeset
  4375
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4376
            // make portal gun look unloaded
4790
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4377
            if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then
4cb3f7890fbd fix portal gun wrong color issue
sheepluva
parents: 4778
diff changeset
  4378
                CurWeapon^.Timer := CurWeapon^.Timer or 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4379
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4380
            iterator := GearsList;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4381
            while iterator <> nil do
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4382
            begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4383
                if (iterator^.Kind = gtPortal) then
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  4384
                    if (iterator <> newPortal) and (iterator^.Timer > 0) then
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4385
                    begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4386
                        if (iterator^.Tag and 2) = (newPortal^.Tag and 2) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4387
                        begin
3468
c7b80bdbc384 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva
parents: 3462
diff changeset
  4388
                            iterator^.Timer:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4389
                        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4390
                        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4391
                        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4392
                            // link portals with each other
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4393
                            newPortal^.IntersectGear := iterator;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4394
                            iterator^.IntersectGear := newPortal;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4395
                            iterator^.Health := newPortal^.Health;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4396
                        end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4397
                    end;
3480
c4c3f3512404 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents: 3476
diff changeset
  4398
                iterator^.PortalCounter:= 0;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4399
                iterator := iterator^.NextGear
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4400
            end;
3428
46a2694867bc portal:
sheepluva
parents: 3424
diff changeset
  4401
        end;
3569
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4402
    newPortal^.State := newPortal^.State and not gstCollision;
27b0ec683572 portal / slope detection:
sheepluva
parents: 3562
diff changeset
  4403
    newPortal^.State := newPortal^.State or gstMoving;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4404
    newPortal^.doStep := @doStepMovingPortal;
3388
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4405
end;
ab9352a4ddcc Fix portal graphic name, continuing work on portal movement
nemo
parents: 3384
diff changeset
  4406
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4407
////////////////////////////////////////////////////////////////////////////////
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4408
procedure doStepPiano(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4409
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4410
    r0, r1: LongInt;
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4411
    odY: hwFloat;
3350
5cd02aafc612 Engine:
smxx
parents: 3342
diff changeset
  4412
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4413
    AllInactive := false;
6304
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  4414
    if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and 
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  4415
       ((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  4416
        begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4417
        case CurrentHedgehog^.Gear^.MsgParam of 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4418
            0: PlaySound(sndPiano0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4419
            1: PlaySound(sndPiano1);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4420
            2: PlaySound(sndPiano2);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4421
            3: PlaySound(sndPiano3);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4422
            4: PlaySound(sndPiano4);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4423
            5: PlaySound(sndPiano5);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4424
            6: PlaySound(sndPiano6);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4425
            7: PlaySound(sndPiano7);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4426
            else PlaySound(sndPiano8);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4427
        end;
3704
ed2b9c7fb260 Engine:
smaxx
parents: 3682
diff changeset
  4428
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4429
        CurrentHedgehog^.Gear^.MsgParam := 0;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4430
        CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and not gmSlot;
6304
3036c242b19d Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo
parents: 6278
diff changeset
  4431
        end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4432
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4433
    if (*((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or*) (Gear^.Pos = 5) then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4434
        begin
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4435
        Gear^.dY := Gear^.dY + cGravity * 2;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4436
        Gear^.Y := Gear^.Y + Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4437
        CheckGearDrowning(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4438
        if (Gear^.State and gstDrowning) <> 0 then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4439
            begin
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4440
            OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4441
            if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4442
                begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4443
                // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4444
                CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4445
                CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4446
                CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4447
                CurrentHedgehog^.Unplaced := false;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4448
                if TagTurnTimeLeft = 0 then TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4449
                TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4450
                end;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4451
            ResumeMusic
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4452
            end;
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4453
        exit
3351
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4454
        end;
3fd3f116f2fc Engine:
smxx
parents: 3350
diff changeset
  4455
3728
9478d13b2f9b Engine:
smaxx
parents: 3720
diff changeset
  4456
    odY:= Gear^.dY;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4457
    doStepFallingGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4458
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4459
    if (Gear^.State and gstDrowning) <> 0 then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4460
        begin
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4461
        OnUsedAmmo(CurrentHedgehog^);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4462
        if CurrentHedgehog^.Gear <> nil then
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4463
            begin
3419
b66a1b597f88 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo
parents: 3417
diff changeset
  4464
            // Drown the hedgehog.  Could also just delete it, but hey, this gets a caption
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4465
            CurrentHedgehog^.Gear^.Active := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4466
            CurrentHedgehog^.Gear^.X := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4467
            CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4468
            CurrentHedgehog^.Unplaced := false;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 5013
diff changeset
  4469
            if TagTurnTimeLeft = 0 then TagTurnTimeLeft:= TurnTimeLeft;
3954
ae3583ad6ea9 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo
parents: 3953
diff changeset
  4470
            TurnTimeLeft:= 0
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4471
            end;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4472
        ResumeMusic
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4473
        end
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4474
    else if (Gear^.State and gstCollision) <> 0 then
3399
885304636abf Drown the hog using the piano
nemo
parents: 3398
diff changeset
  4475
        begin
6305
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4476
        r0 := GetRandom(21);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4477
        r1 := GetRandom(21);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4478
        doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, 40 + r1, Gear^.Hedgehog, 0);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4479
        doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, 40 + r0, Gear^.Hedgehog, 0);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4480
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 80 + r0, Gear^.Hedgehog, EXPLAutoSound);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4481
        for r0:= 0 to 4 do
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4482
            AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote);
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4483
        Gear^.dY := odY * -1 + cGravity * 2;
5f7480c2a08d Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo
parents: 6304
diff changeset
  4484
        Gear^.Pos := Gear^.Pos + 1;
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4485
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4486
    else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4487
        Gear^.dY := Gear^.dY + cGravity * 2;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4488
    // let it fall faster so itdoesn't take too long for the whole attack
3382
633046fa040c Gas grenade:
mbait
parents: 3378
diff changeset
  4489
end;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4490
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4491
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4492
////////////////////////////////////////////////////////////////////////////////
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4493
procedure doStepSineGunShotWork(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4494
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4495
    x, y, rX, rY, t, tmp, initHealth: LongInt;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4496
    oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4497
    justCollided: boolean;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4498
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4499
    AllInactive := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4500
    initHealth := Gear^.Health;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4501
    lX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4502
    lY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4503
    ldX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4504
    ldY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4505
    sdy := _0_5/Distance(Gear^.dX,Gear^.dY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4506
    ldX := ldX * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4507
    ldY := ldY * sdy;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4508
    sdY := hwAbs(ldX) + hwAbs(ldY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4509
    sdX := _1 - hwAbs(ldX/sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4510
    sdY := _1 - hwAbs(ldY/sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4511
    if (ldX.isNegative = ldY.isNegative) then sdY := -sdY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4512
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4513
    // initial angle depends on current GameTicks
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4514
    t := GameTicks mod 4096;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4515
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4516
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4517
    // used for a work-around detection of area that is within land array, but outside borders
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4518
    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4519
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4520
    repeat
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4521
        lX := lX + ldX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4522
        lY := lY + ldY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4523
        oX := Gear^.X;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4524
        oY := Gear^.Y;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4525
        rX := hwRound(oX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4526
        rY := hwRound(oY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4527
        tmp := t mod 4096;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4528
        amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth));
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4529
        sine := amp * AngleSin(tmp mod 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4530
        sine.isNegative := (tmp < 2048);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4531
        inc(t,Gear^.Health div 313);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4532
        Gear^.X := lX + (sine * sdX);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4533
        Gear^.Y := ly + (sine * sdY);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4534
        Gear^.dX := Gear^.X - oX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4535
        Gear^.dY := Gear^.Y - oY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4536
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4537
        x := hwRound(Gear^.X);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4538
        y := hwRound(Gear^.Y);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4539
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4540
        // if borders are on, stop outside land array
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4541
        if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4542
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4543
            Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4544
            Gear^.Health := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4545
        end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4546
        else
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4547
        begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4548
            if (rY <= cWaterLine) or (y <= cWaterLine) then
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4549
            begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4550
                if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0)
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4551
                   and (Land[y, x] <> 0) then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4552
                begin
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4553
                    if justCollided then
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4554
                    begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4555
                        Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4556
                        Gear^.Health := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4557
                    end
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4558
                    else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4559
                    begin
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4560
                        inc(Gear^.Damage,3);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4561
                        justCollided := true;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4562
                    end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4563
                end
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4564
                else
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4565
                    justCollided := false;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4566
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4567
                // kick nearby hogs, dig tunnel and add some fire
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4568
                // if at least 5 collisions occured
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4569
                if Gear^.Damage > 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4570
                begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4571
                    DrawExplosion(rX,rY,Gear^.Radius);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4572
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4573
                    // kick nearby hogs
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4574
                    AmmoShove(Gear, 35, 50);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4575
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4576
                    dec(Gear^.Health, Gear^.Damage);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4577
                    Gear^.Damage := 0;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4578
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4579
                    // add some fire to the tunnel
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4580
                    if getRandom(6) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4581
                        AddGear(x - Gear^.Radius + LongInt(getRandom(2 * Gear^.Radius)), y -
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4582
                        getRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4583
                end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4584
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4585
                if getRandom(100) = 0 then
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4586
                    AddVisualGear(x, y, vgtSmokeTrace); 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4587
            end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4588
            else dec(Gear^.Health, 5); // if underwater get additional damage
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4589
        end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4590
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4591
        dec(Gear^.Health);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4592
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4593
        // decrease bullet size towards the end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4594
        if (Gear^.Radius > 4) then begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4595
            if (Gear^.Health <= (initHealth div 3)) then dec(Gear^.Radius) end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4596
        else if (Gear^.Radius > 3) then begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4597
            if (Gear^.Health <= (initHealth div 4)) then dec(Gear^.Radius) end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4598
        else if (Gear^.Radius > 2) then begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4599
            if (Gear^.Health <= (initHealth div 5)) then dec(Gear^.Radius) end
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4600
        else if (Gear^.Radius > 1) then begin
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4601
            if (Gear^.Health <= (initHealth div 6)) then dec(Gear^.Radius) end;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4602
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4603
    until (Gear^.Health <= 0);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4604
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4605
    DeleteGear(Gear);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4606
    AfterAttack;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4607
end;
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4608
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4609
procedure doStepSineGunShot(Gear: PGear);
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4610
var 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4611
    HHGear: PGear;
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4612
begin
3454
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4613
    PlaySound(sndSineGun); 
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4614
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4615
    // push the shooting Hedgehog back
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4616
    HHGear := CurrentHedgehog^.Gear;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4617
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4618
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4619
    HHGear^.dX := Gear^.dX;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4620
    HHGear^.dY := Gear^.dY;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4621
    AmmoShove(Gear, 0, 80);
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4622
    Gear^.dX.isNegative := not Gear^.dX.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4623
    Gear^.dY.isNegative := not Gear^.dY.isNegative;
a9bef74bd6e0 Code restlyling: experimental restyling of one module
mbait
parents: 3440
diff changeset
  4624
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  4625
    Gear^.doStep := @doStepSineGunShotWork;
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 4026
diff changeset
  4626
    performRumble();
3384
7eb4707d43f0 * added some comments
sheepluva
parents: 3382
diff changeset
  4627
end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4628
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4629
////////////////////////////////////////////////////////////////////////////////
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4630
procedure doStepFlamethrowerWork(Gear: PGear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4631
var 
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4632
    HHGear: PGear;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4633
    rx, ry, speed: hwFloat;
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4634
    i, gX, gY: LongInt;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4635
begin
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4636
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4637
    HHGear := Gear^.Hedgehog^.Gear;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4638
    HedgehogChAngle(HHGear);
3484
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4639
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
3c65b1d979cd Engine:
smxx
parents: 3483
diff changeset
  4640
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4641
    
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4642
    if (GameTicks and $FF) = 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4643
        begin
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4644
        if (HHGear^.Message and gmRight) <> 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4645
            begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4646
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then inc(Gear^.Tag)
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4647
            else if Gear^.Tag > 5 then dec(Gear^.Tag);
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4648
            end
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4649
        else if (HHGear^.Message and gmLeft) <> 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4650
            begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4651
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then dec(Gear^.Tag)
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4652
            else if Gear^.Tag < 20 then inc(Gear^.Tag);
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4653
            end
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4654
        end;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4655
    
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4656
    dec(Gear^.Timer);
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4657
    if Gear^.Timer = 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4658
        begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4659
        dec(Gear^.Health);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  4660
        if (Gear^.Health mod 5) = 0 then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4661
            begin
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4662
            rx := rndSign(getRandom * _0_1);
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4663
            ry := rndSign(getRandom * _0_1);
5417
c56a6be662bf try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo
parents: 5415
diff changeset
  4664
            speed := _0_5 * (_10 / Gear^.Tag);
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4665
    
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4666
            AddGear(gx, gy, gtFlame, gstTmpFlag,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4667
                    SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4668
                    AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4669
            
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4670
            if (Gear^.Health mod 30) = 0 then
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4671
                AddGear(gx, gy, gtFlame, 0,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4672
                        SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx,
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4673
                        AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4674
            end;
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4675
        Gear^.Timer:= Gear^.Tag
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4676
        end;
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4677
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4678
    if (Gear^.Health = 0) or (HHGear^.Damage <> 0) then
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4679
        begin
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4680
        DeleteGear(Gear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4681
        AfterAttack
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4682
        end
3485
ab91c56a9050 Engine (Henek):
smxx
parents: 3484
diff changeset
  4683
    else
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4684
        begin
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4685
        i:= Gear^.Health div 5;
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4686
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4687
            begin
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4688
            Gear^.Damage:= i;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  4689
            FreeTexture(Gear^.Tex);
4251
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4690
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) +
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4691
                         '%', cWhiteColor, fntSmall)
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4692
            end
4b7d3507d175 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
nemo
parents: 4233
diff changeset
  4693
        end
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4694
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4695
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4696
procedure doStepFlamethrower(Gear: PGear);
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4697
var 
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4698
    HHGear: PGear;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4699
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4700
    HHGear := Gear^.Hedgehog^.Gear;
3894
9abce5468583 Engine:
smaxx
parents: 3852
diff changeset
  4701
    HHGear^.Message := HHGear^.Message and not (gmUp or gmDown or gmLeft or gmRight);
3476
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4702
    HHGear^.State := HHGear^.State or gstNotKickable;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4703
    Gear^.doStep := @doStepFlamethrowerWork
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4704
end;
1ec68b8d3bd1 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo
parents: 3475
diff changeset
  4705
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4706
////////////////////////////////////////////////////////////////////////////////
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4707
procedure doStepLandGunWork(Gear: PGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4708
var 
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4709
    HHGear: PGear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4710
    rx, ry, speed: hwFloat;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4711
    i, gX, gY: LongInt;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4712
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4713
    AllInactive := false;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4714
    HHGear := Gear^.Hedgehog^.Gear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4715
    HedgehogChAngle(HHGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4716
    gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4717
    gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4718
    
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4719
    if (GameTicks and $FF) = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4720
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4721
        if (HHGear^.Message and gmRight) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4722
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4723
            if HHGear^.dX.isNegative and (Gear^.Tag < 20) then inc(Gear^.Tag)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4724
            else if Gear^.Tag > 5 then dec(Gear^.Tag);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4725
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4726
        else if (HHGear^.Message and gmLeft) <> 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4727
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4728
            if HHGear^.dX.isNegative and (Gear^.Tag > 5) then dec(Gear^.Tag)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4729
            else if Gear^.Tag < 20 then inc(Gear^.Tag);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4730
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4731
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4732
    
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4733
    dec(Gear^.Timer);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4734
    if Gear^.Timer = 0 then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4735
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4736
        dec(Gear^.Health);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4737
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4738
        rx := rndSign(getRandom * _0_1);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4739
        ry := rndSign(getRandom * _0_1);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4740
        speed := (_3 / Gear^.Tag);
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5474
diff changeset
  4741
6126
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4742
        AddGear(gx, gy, gtFlake, gstTmpFlag, 
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4743
                SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx, 
61c1161ee32f Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo
parents: 6122
diff changeset
  4744
                AngleCos(HHGear^.Angle) * ( - speed) + ry, 0);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4745
            
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4746
        Gear^.Timer:= Gear^.Tag
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4747
        end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4748
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  4749
    if (Gear^.Health = 0) or (HHGear^.Damage <> 0) or ((HHGear^.Message and gmAttack) <> 0) then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4750
        begin
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  4751
        HHGear^.Message:= HHGear^.Message and not gmAttack;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4752
        DeleteGear(Gear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4753
        AfterAttack
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4754
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4755
    else
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4756
        begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4757
        i:= Gear^.Health div 10;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4758
        if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4759
            begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4760
            Gear^.Damage:= i;
6380
1ff5ad1d771b Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo
parents: 6368
diff changeset
  4761
            FreeTexture(Gear^.Tex);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4762
            Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) +
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4763
                         '%', cWhiteColor, fntSmall)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4764
            end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4765
        end
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4766
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4767
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4768
procedure doStepLandGun(Gear: PGear);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4769
var 
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4770
    HHGear: PGear;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4771
begin
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4772
    HHGear := Gear^.Hedgehog^.Gear;
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  4773
    HHGear^.Message := HHGear^.Message and not (gmUp or gmDown or gmLeft or gmRight or gmAttack);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4774
    HHGear^.State := HHGear^.State or gstNotKickable;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4775
    Gear^.doStep := @doStepLandGunWork
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4776
end;
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 5016
diff changeset
  4777
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  4778
////////////////////////////////////////////////////////////////////////////////
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4779
procedure doStepPoisonCloud(Gear: PGear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4780
begin
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4781
    if Gear^.Timer = 0 then
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4782
    begin
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4783
        DeleteGear(Gear);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4784
        exit
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4785
    end;
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4786
    dec(Gear^.Timer);
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4787
    Gear^.X:= Gear^.X + Gear^.dX;
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4788
    Gear^.Y:= Gear^.Y + Gear^.dY;
3713
f8778904600d Engine:
smaxx
parents: 3712
diff changeset
  4789
    Gear^.dX := Gear^.dX + cWindSpeed / 4;
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4790
    Gear^.dY := Gear^.dY + cGravity / 100;
5340
6963e37f2dd2 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr
parents: 5336
diff changeset
  4791
    if (GameTicks and $FF) = 0 then
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  4792
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned);
3712
de2026031833 Engine:
smaxx
parents: 3710
diff changeset
  4793
    AllInactive:= false;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4794
end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4795
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4796
////////////////////////////////////////////////////////////////////////////////
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4797
procedure doStepHammer(Gear: PGear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4798
var HHGear, tmp, tmp2: PGear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4799
         t: PGearArray;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4800
         i: LongInt;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4801
begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4802
HHGear:= Gear^.Hedgehog^.Gear;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4803
HHGear^.State:= HHGear^.State or gstNoDamage;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4804
DeleteCI(HHGear);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4805
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4806
t:= CheckGearsCollision(Gear);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4807
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4808
for i:= 5 downto 0 do
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4809
    AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4810
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4811
i:= t^.Count;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4812
while i > 0 do
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4813
    begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4814
    dec(i);
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4815
    tmp:= t^.ar[i];
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4816
    if (tmp^.State and gstNoDamage) = 0 then
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4817
        if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4818
            begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4819
            //tmp^.State:= tmp^.State or gstFlatened;
6385
e6d30db1e3b0 Fix for issue #291 - this check should probably be in ApplyDamage though
nemo
parents: 6380
diff changeset
  4820
            if not tmp^.Invulnerable then ApplyDamage(tmp, CurrentHedgehog, tmp^.Health div 3, dsUnknown);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4821
            //DrawTunnel(tmp^.X, tmp^.Y - _1, _0, _0_5, cHHRadius * 6, cHHRadius * 3);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4822
            tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0);
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4823
            tmp2^.IntersectGear:= tmp;
3717
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4824
            SetAllToActive
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4825
            end
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4826
        else
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4827
            begin
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4828
            end
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4829
    end;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4830
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4831
HHGear^.State:= HHGear^.State and not gstNoDamage;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4832
Gear^.Timer:= 250;
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4833
Gear^.doStep:= @doStepIdle
d88719b0f0dc Engine:
smaxx
parents: 3714
diff changeset
  4834
end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4835
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4836
procedure doStepHammerHitWork(Gear: PGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4837
var 
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4838
    i, j, ei: LongInt;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4839
    HitGear: PGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4840
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4841
    AllInactive := false;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4842
    HitGear := Gear^.IntersectGear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4843
    dec(Gear^.Timer);
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4844
    if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4845
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4846
        DeleteGear(Gear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4847
        exit
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4848
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4849
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4850
    if (Gear^.Timer mod 5) = 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4851
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4852
        AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4853
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4854
        i := hwRound(Gear^.X) - HitGear^.Radius + 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4855
        ei := hwRound(Gear^.X) + HitGear^.Radius - 2;
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4856
        for j := 1 to 4 do DrawExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3);
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 6002
diff changeset
  4857
        for j := 1 to 4 do DrawExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4858
        while i <= ei do
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4859
            begin
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4860
            for j := 1 to 11 do DrawExplosion(i, hwRound(Gear^.Y) + 3*j, 3);
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4861
            inc(i, 1)
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4862
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4863
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4864
        if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4865
           , lfIndestructible) then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4866
            begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4867
            Gear^.X := Gear^.X + Gear^.dX;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4868
            Gear^.Y := Gear^.Y + _1_9;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4869
            end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4870
        end;
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4871
    if TestCollisionYwithGear(Gear, 1) <> 0 then
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4872
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4873
        Gear^.dY := _0;
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4874
        SetLittle(HitGear^.dX);
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4875
        HitGear^.dY := _0;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4876
        end
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4877
    else
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4878
        begin
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4879
        Gear^.dY := Gear^.dY + cGravity;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4880
        Gear^.Y := Gear^.Y + Gear^.dY;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4881
        if hwRound(Gear^.Y) > cWaterLine then Gear^.Timer := 1
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4882
        end;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4883
5624
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4884
    Gear^.X := Gear^.X + HitGear^.dX;
b6f70f6335ee Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo
parents: 5612
diff changeset
  4885
    HitGear^.X := Gear^.X;
5628
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4886
    SetLittle(HitGear^.dY);
a9a0c67f9656 hammer tweak
nemo
parents: 5624
diff changeset
  4887
    HitGear^.Active:= true;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4888
end;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4889
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4890
procedure doStepHammerHit(Gear: PGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4891
var 
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4892
    i, y: LongInt;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4893
    ar: TRangeArray;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4894
    HHGear: PGear;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4895
begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4896
    i := 0;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4897
    HHGear := Gear^.Hedgehog^.Gear;
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4898
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4899
    y := hwRound(Gear^.Y) - cHHRadius * 2;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4900
    while y < hwRound(Gear^.Y) do
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4901
    begin
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4902
        ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4903
        ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4904
        inc(y, 2);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4905
        inc(i)
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4906
    end;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4907
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4908
    DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i));
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4909
    Gear^.dY := HHGear^.dY;
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4910
    DeleteCI(HHGear);
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4911
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4912
    doStepHammerHitWork(Gear);
3821
03b1af3a1c8f Engine:
smaxx
parents: 3802
diff changeset
  4913
    Gear^.doStep := @doStepHammerHitWork
3720
b2b108a6fae8 Engine:
smaxx
parents: 3717
diff changeset
  4914
end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4915
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  4916
////////////////////////////////////////////////////////////////////////////////
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4917
procedure doStepResurrectorWork(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4918
var
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4919
    graves: TPGearArray;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4920
    resgear: PGear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4921
    hh: PHedgehog;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4922
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4923
begin
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4924
    if (TurnTimeLeft > 0) then
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4925
        dec(TurnTimeLeft);
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4926
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4927
    AllInactive := false;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4337
diff changeset
  4928
    hh := Gear^.Hedgehog;
4387
unc0rr
parents: 4372
diff changeset
  4929
unc0rr
parents: 4372
diff changeset
  4930
    // no, you can't do that here
unc0rr
parents: 4372
diff changeset
  4931
    {DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy -
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4932
            cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex);
4387
unc0rr
parents: 4372
diff changeset
  4933
    }
4018
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  4934
    (*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF,
7f2c71638466 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo
parents: 4017
diff changeset
  4935
            $FF);*)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4936
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4937
    if ((Gear^.Message and gmUp) <> 0) then
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4938
        begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4939
        if (GameTicks and $F) <> 0 then exit;
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4940
        end 
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4941
    else if (GameTicks and $1FF) <> 0 then exit;
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4942
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4943
    if Gear^.Power < 45 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4944
        begin
4023
8de77872ef21 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4021
diff changeset
  4945
        inc(Gear^.Power);
6081
537bbd5c1a62 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo
parents: 6011
diff changeset
  4946
        if TestCollisionYwithGear(hh^.Gear, -1) = 0 then hh^.Gear^.Y := hh^.Gear^.Y - _1;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4947
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4948
4184
bc2b88eea8c4 fix stray offset in resurrector, make resurrector use time
nemo
parents: 4182
diff changeset
  4949
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
4024
1ffb84b3823d Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu>
parents: 4023
diff changeset
  4950
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4951
    if Length(graves) = 0 then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4952
        begin
3991
82e4a5ef18f7 Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3986
diff changeset
  4953
        StopSound(Gear^.SoundChannel);
3975
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  4954
        Gear^.Timer := 250;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  4955
        Gear^.doStep := @doStepIdle;
3f605cca9215 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3971
diff changeset
  4956
        exit;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4957
        end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4958
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  4959
    if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4960
        begin
4311
636122c968ce 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
nemo
parents: 4300
diff changeset
  4961
        if Length(graves) <= Gear^.Tag then Gear^.Tag:= 0;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4962
        dec(hh^.Gear^.Health);
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4963
        if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4964
            hh^.Gear^.Damage:= 1;
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4965
        RenderHealth(hh^);
4253
160f987a5d9f improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
nemo
parents: 4251
diff changeset
  4966
        inc(graves[Gear^.Tag]^.Health);
160f987a5d9f improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
nemo
parents: 4251
diff changeset
  4967
        inc(Gear^.Tag)
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4968
{-for i:= 0 to High(graves) do begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4969
            if hh^.Gear^.Health > 0 then begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4970
                dec(hh^.Gear^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4971
                inc(graves[i]^.Health);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4972
            end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4973
        end; -}
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4974
        end 
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4975
    else 
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4976
        begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4977
        // now really resurrect the hogs with the hp saved in the graves
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  4978
        for i:= 0 to High(graves) do
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4979
            if graves[i]^.Health > 0 then
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4980
                begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4981
                resgear := AddGear(hwRound(graves[i]^.X), hwRound(graves[i]^.Y),
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4982
                        gtHedgehog, gstWait, _0, _0, 0);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4983
                resgear^.Hedgehog := graves[i]^.Hedgehog;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4984
                resgear^.Health := graves[i]^.Health;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4985
                PHedgehog(graves[i]^.Hedgehog)^.Gear := resgear;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4986
                DeleteGear(graves[i]);
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4987
                RenderHealth(resgear^.Hedgehog^);
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4988
                RecountTeamHealth(resgear^.Hedgehog^.Team);
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4989
                resgear^.Hedgehog^.Effects[heResurrected]:= true;
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4867
diff changeset
  4990
                // only make hat-less hedgehogs look like zombies, preserve existing hats
4372
3836973380b9 remove some more PHedgehog casts
nemo
parents: 4365
diff changeset
  4991
                if resgear^.Hedgehog^.Hat = 'NoHat' then
4874
f508adb769b8 procedure for loading hats
sheepluva
parents: 4867
diff changeset
  4992
                    LoadHedgehogHat(resgear, 'Reserved/Zombie');
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4993
                end;
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4994
4045
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  4995
        hh^.Gear^.dY := _0;
e3a2a39a8277 Cancel out dX/dY to handle the invulnerability case
nemo
parents: 4044
diff changeset
  4996
        hh^.Gear^.dX := _0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  4997
        doStepHedgehogMoving(hh^.Gear);
3991
82e4a5ef18f7 Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3986
diff changeset
  4998
        StopSound(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  4999
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5000
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5001
        end
4017
048bcb8c72ae Kill off hog immediately on using up health, use more common formatting, call render less often
nemo
parents: 4005
diff changeset
  5002
    //if hh^.Gear^.Health = 0 then doStepHedgehogFree(hh^.Gear);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5003
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5004
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5005
procedure doStepResurrector(Gear: PGear);
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5006
var
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5007
    graves: TPGearArray;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5008
    i: LongInt;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5009
begin
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5010
    AllInactive := false;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5011
    graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius);
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5012
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5013
    if Length(graves) > 0 then
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5014
        begin
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5015
        for i:= 0 to High(graves) do
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5016
            begin
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5017
            PHedgehog(graves[i]^.Hedgehog)^.Gear := nil;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5018
            graves[i]^.Health := 0;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5019
            end;
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5020
        Gear^.doStep := @doStepResurrectorWork;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5021
        end 
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5022
    else 
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5023
        begin
3991
82e4a5ef18f7 Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3986
diff changeset
  5024
        StopSound(Gear^.SoundChannel);
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5025
        Gear^.Timer := 250;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5026
        Gear^.doStep := @doStepIdle;
4044
de7170e51cc6 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo
parents: 4038
diff changeset
  5027
        end
3963
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5028
end;
6090d2a2472e New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents: 3959
diff changeset
  5029
4293
d79ffcdd77df makes drill attack drills weaker and not affected by wind
Henek
parents: 4282
diff changeset
  5030
////////////////////////////////////////////////////////////////////////////////
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5031
procedure doStepNapalmBomb(Gear: PGear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5032
var
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5033
    i, gX, gY: LongInt;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5034
    dX, dY: hwFloat;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5035
begin
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5036
    AllInactive := false;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5037
    doStepFallingGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5038
    if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5039
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  5040
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5041
        gX := hwRound(Gear^.X);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5042
        gY := hwRound(Gear^.Y); 
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5043
        for i:= 0 to 10 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5044
        begin
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5045
            dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandom + _1);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5046
            dY := AngleSin(i * 8) * _0_5 * (GetRandom + _1);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5047
            AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5048
            AddGear(gX, gY, gtFlame, 0, dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5049
            AddGear(gX, gY, gtFlame, 0, -dX, dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5050
            AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5051
        end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5052
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5053
        exit
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5054
    end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5055
    if (Gear^.Timer = 0) then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5056
    begin
4837
2ea0a152c319 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr
parents: 4824
diff changeset
  5057
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound);
4313
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5058
        for i:= -19 to 19 do
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5059
           FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5060
        DeleteGear(Gear);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5061
        exit
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5062
    end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5063
    if (GameTicks and $3F) = 0 then
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5064
        AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace);
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5065
    dec(Gear^.Timer)
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5066
end;
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5067
0690067bc5ff made napalm use napalmbombs instead of just dropping fire
Henek
parents: 4301
diff changeset
  5068
////////////////////////////////////////////////////////////////////////////////
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5069
procedure doStepStructure(Gear: PGear);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5070
var 
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 5044
diff changeset
  5071
    x, y: LongInt;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5072
begin
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5073
    if (Gear^.State and gstMoving) <> 0 then
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5074
        begin
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5075
        AddGearCI(Gear);
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5076
        Gear^.dX:= _0;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5077
        Gear^.dY:= _0;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5078
        Gear^.State:= Gear^.State and not gstMoving;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5079
        end;
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5080
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5081
    if CurAmmoGear = Gear then
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5082
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5083
        if (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5084
            begin
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5085
            DeleteGear(Gear);
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5086
            exit
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5087
            end;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5088
        if Gear = CurAmmoGear then CurAmmoGear := nil;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5089
        Gear^.Hedgehog:= CurrentHedgehog;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5090
        RemoveGearFromList(CurrentHedgehog^.Gear);
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5091
        CurrentHedgehog^.Gear^.Z := cHHZ;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5092
        CurrentHedgehog^.Gear^.Active := false;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5093
        CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and not gstHHDriven;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5094
        CurrentHedgehog^.GearHidden:= CurrentHedgehog^.Gear;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5095
        CurrentHedgehog^.Gear:= nil;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5096
        Gear^.Tag:= TotalRounds + Gear^.Tag;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5097
        AddGearCI(Gear);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5098
        end;
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5099
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5100
    dec(Gear^.Health, Gear^.Damage);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5101
    Gear^.Damage := 0;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5102
        
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5103
    if (Gear^.Tag = TotalRounds) or (Gear^.Health <= 0) then
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5104
        begin
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5105
        if Gear^.Hedgehog <> nil then
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5106
            begin
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5107
            Gear^.Hedgehog^.Gear:= Gear^.Hedgehog^.GearHidden;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5108
            Gear^.Hedgehog^.GearHidden:= nil;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5109
            Gear^.Hedgehog^.Gear^.X:= Gear^.X;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5110
            Gear^.Hedgehog^.Gear^.Y:= Gear^.Y - int2hwFloat(Gear^.Radius + cHHRadius);
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5111
            InsertGearToList(Gear^.Hedgehog^.Gear);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5112
            Gear^.Hedgehog:= nil;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5113
            SetAllHHToActive;
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5114
            end;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5115
        end;
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5116
        
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5117
    if Gear^.Health <= 0 then
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5118
        begin
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5119
        x := hwRound(Gear^.X);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5120
        y := hwRound(Gear^.Y);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5121
5279
66969e7494c5 remove theme.cfg from CMakeLists too
Henek
parents: 5233
diff changeset
  5122
        DeleteCI(Gear);
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5123
        DeleteGear(Gear);
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5124
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4880
diff changeset
  5125
        doMakeExplosion(x, y, 50, CurrentHedgehog, EXPLAutoSound);
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5126
        end;
5013
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  5127
end;
04789ba3f200 added GetCurAmmoType to lua
Henek
parents: 4977
diff changeset
  5128
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5129
////////////////////////////////////////////////////////////////////////////////
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5130
(*
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5131
 TARDIS needs 
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5132
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5133
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5134
 Hide gear  (TARDIS hedgehog was nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5135
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5136
 ... idle active for some time period ...  Pos = 4
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5137
 Warp in.  Pos = 1
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5138
 Pause.    Pos = 2
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5139
 Restore gear  (TARDIS hedgehog was not nil)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5140
 Warp out. Pos = 3
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5141
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5142
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5143
procedure doStepTardisWarp(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5144
var HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5145
    i,j,cnt: LongWord;
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5146
begin
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5147
HH:= Gear^.Hedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5148
if Gear^.Pos = 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5149
    begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5150
    StopSound(Gear^.SoundChannel);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5151
    if (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5152
        begin
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  5153
        if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5154
            begin
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5155
            AfterAttack;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5156
            if Gear = CurAmmoGear then CurAmmoGear := nil;
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5157
            if (HH^.Gear^.Damage = 0) and  (HH^.Gear^.Health > 0) and 
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5158
            ((Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5159
                HideHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5160
            end
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5161
        //else if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible <> 0) then
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5162
        else if (HH^.GearHidden <> nil) then// and (HH^.Gear^.State and gstInvisible <> 0) then
5807
5c8fe58dead5 Define 2 script callbacks to notify of hog vanishment
nemo
parents: 5806
diff changeset
  5163
            RestoreHog(HH)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5164
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5165
5971
44b063166bb2 revert prev - that was dumb. wrong gear.
nemo
parents: 5970
diff changeset
  5166
    inc(Gear^.Timer);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5167
    if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5168
        begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5169
        Gear^.SoundChannel := LoopSound(sndTardis);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5170
        Gear^.Pos:= 3
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5171
        end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5172
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5173
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5174
if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5175
    begin
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5176
    inc(Gear^.Power);
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5177
    if (Gear^.Power = 172) and (HH^.Gear <> nil) and 
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5178
       (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5179
       ((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5180
        with HH^.Gear^ do
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5181
            begin
5972
add1cae1add6 Clear gstAnimation and reset Timer before entering death animation
nemo
parents: 5971
diff changeset
  5182
	        State:= State or gstAnimation;
add1cae1add6 Clear gstAnimation and reset Timer before entering death animation
nemo
parents: 5971
diff changeset
  5183
	        Tag:= 2;
add1cae1add6 Clear gstAnimation and reset Timer before entering death animation
nemo
parents: 5971
diff changeset
  5184
	        Timer:= 0;
add1cae1add6 Clear gstAnimation and reset Timer before entering death animation
nemo
parents: 5971
diff changeset
  5185
	        Pos:= 0
5935
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5186
            end
c89d5065d956 Requested a few times
nemo
parents: 5926
diff changeset
  5187
    end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5188
if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then dec(Gear^.Power);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5189
if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then Gear^.Pos:= 2;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5190
if (Gear^.Pos = 3) and (Gear^.Power = 0) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5191
    begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5192
    StopSound(Gear^.SoundChannel);
5710
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5193
    if HH^.GearHidden = nil then
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5194
        begin
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5195
        DeleteGear(Gear);
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5196
        exit
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5197
        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5198
    Gear^.Pos:= 4;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5199
    // This condition might need tweaking
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5200
    Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5201
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5202
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5203
if (Gear^.Pos = 4) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5204
    begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5205
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5206
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5207
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5208
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil) and
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5209
               ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0) and
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5210
               (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health >
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5211
                HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then inc(cnt);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5212
    if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5213
        begin
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5214
        Gear^.SoundChannel := LoopSound(sndTardis);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5215
        Gear^.Pos:= 1;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5216
        Gear^.Power:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5217
        Gear^.Timer:= 0;
5710
0fec06ac8776 TARDIS bugfix
nemo
parents: 5706
diff changeset
  5218
        if HH^.GearHidden <> nil then FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5219
        if HH^.GearHidden <> nil then
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5220
            begin
5738
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5221
            Gear^.X:= HH^.GearHidden^.X;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5222
            Gear^.Y:= HH^.GearHidden^.Y;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5223
            //HH^.Gear:=HH^.GearHidden;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5224
            //HH^.GearHidden:= nil;
a81fc23356e7 that was just getting me into trouble
nemo
parents: 5728
diff changeset
  5225
            //HH^.Gear^.State:= HH^.Gear^.State or gstInvisible;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5226
            end
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5227
        end
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5228
    else dec(Gear^.Timer);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5229
    end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5230
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5231
end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5232
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5233
procedure doStepTardis(Gear: PGear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5234
var i,j,cnt: LongWord;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5235
    HH: PHedgehog;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5236
begin
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5237
(*
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5238
    Conditions for not activating.
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5239
    1. Hog is last of his clan
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5240
    2. Sudden Death is in play
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5241
    3. Hog is a king
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5242
*)
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5243
    HH:= Gear^.Hedgehog;
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5244
    if HH^.Gear <> nil then
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5245
    if (HH^.Gear = nil) or (HH^.King) or (SuddenDeathDmg) then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5246
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5247
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5248
            begin
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5249
            HH^.Gear^.Message := HH^.Gear^.Message and not gmAttack;
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5250
            HH^.Gear^.State:= HH^.Gear^.State and not gstAttacking;
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5251
            end;
5715
59a8dd33f274 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo
parents: 5710
diff changeset
  5252
        PlaySound(sndDenied);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5253
        DeleteGear(gear);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5254
        exit
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5255
        end;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5256
    cnt:= 0;
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5257
    for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5258
        for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5259
            if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil) and
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5260
               ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0) and
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5261
               (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health >
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5262
                HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then inc(cnt);
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5263
    if cnt < 2 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5264
        begin
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 6130 5995
diff changeset
  5265
        if HH^.Gear <> nil then
5977
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5266
            begin
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5267
            HH^.Gear^.Message := HH^.Gear^.Message and not gmAttack;
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5268
            HH^.Gear^.State:= HH^.Gear^.State and not gstAttacking;
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5269
            end;
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5270
            PlaySound(sndDenied);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5271
            DeleteGear(gear);
0b1bfdd95310 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo
parents: 5972
diff changeset
  5272
            exit
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5273
        end;
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5722
diff changeset
  5274
    Gear^.SoundChannel := LoopSound(sndTardis);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5695
diff changeset
  5275
    Gear^.doStep:= @doStepTardisWarp
5197
9fa96377a69c Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo
parents: 5186
diff changeset
  5276
end;
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5277
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5278
////////////////////////////////////////////////////////////////////////////////
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5298
diff changeset
  5279