hedgewars/uLandGraphics.pas
author alfadur
Mon, 26 Nov 2018 02:50:54 +0300
changeset 14300 fd8e0e52d5bd
parent 14291 7a7c090f96f6
child 15145 53342ce3f0a6
permissions -rw-r--r--
add hwphysics to engine
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandGraphics;
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interface
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uses uFloat, uConsts, uTypes, Math, uRenderUtils;
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type
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    fillType = (nullPixel, backgroundPixel, ebcPixel, icePixel, addNotHHObj, removeNotHHObj, addHH, removeHH, setCurrentHog, removeCurrentHog);
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type TRangeArray = array[0..31] of record
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                                   Left, Right: LongInt;
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                                   end;
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     PRangeArray = ^TRangeArray;
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TLandCircleProcedure = procedure (landX, landY, pixelX, pixelY: Longint);
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function  addBgColor(OldColor, NewColor: LongWord): LongWord;
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function  SweepDirty: boolean;
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function  Despeckle(X, Y: LongInt): Boolean;
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procedure Smooth(X, Y: LongInt);
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function  CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
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function  DrawExplosion(X, Y, Radius: LongInt): Longword;
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procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
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procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
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function FillRoundInLand(X, Y, Radius: LongInt; Value: Longword): Longword;
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function FillRoundInLandFT(X, Y, Radius: LongInt; fill: fillType): Longword;
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procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet, isCurrent, isHH: boolean);
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function  LandBackPixel(x, y: LongInt): LongWord;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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function  DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword): Longword;
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procedure DumpLandToLog(x, y, r: LongInt);
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procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
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function TryPlaceOnLandSimple(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
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function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; LandFlags: Word): boolean; inline;
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function ForcePlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; Tint: LongWord; Behind, flipHoriz, flipVert: boolean): boolean; inline;
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function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap, force, behind, flipHoriz, flipVert: boolean; LandFlags: Word; Tint: LongWord): boolean;
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procedure EraseLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert: boolean);
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function GetPlaceCollisionTex(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt): PTexture;
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implementation
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uses SDLh, uLandTexture, uTextures, uVariables, uUtils, uDebug, uScript;
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procedure calculatePixelsCoordinates(landX, landY: Longint; var pixelX, pixelY: Longint); inline;
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begin
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if (cReducedQuality and rqBlurryLand) = 0 then
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    begin
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    pixelX := landX;
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    pixelY := landY;
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    end
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else
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    begin
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    pixelX := LandX div 2;
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    pixelY := LandY div 2;
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    end;
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end;
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function drawPixelBG(landX, landY, pixelX, pixelY: Longint): Longword; inline;
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begin
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drawPixelBG := 0;
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if (Land[LandY, landX] and lfIndestructible) = 0 then
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    begin
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        if ((Land[landY, landX] and lfBasic) <> 0) and (((LandPixels[pixelY, pixelX] and AMask) shr AShift) = 255) and (not disableLandBack) then
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        begin
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            LandPixels[pixelY, pixelX]:= LandBackPixel(landX, landY);
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            inc(drawPixelBG);
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        end
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        else if ((Land[landY, landX] and lfObject) <> 0) or (((LandPixels[pixelY, pixelX] and AMask) shr AShift) < 255) then
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            LandPixels[pixelY, pixelX]:= ExplosionBorderColorNoA
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    end;
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end;
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procedure drawPixelEBC(landX, landY, pixelX, pixelY: Longint); inline;
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begin
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if (Land[landY, landX] and lfIndestructible = 0) and 
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    (((Land[landY, landX] and lfBasic) <> 0) or ((Land[landY, landX] and lfObject) <> 0)) then
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    begin
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    LandPixels[pixelY, pixelX]:= ExplosionBorderColor;
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    Land[landY, landX]:= (Land[landY, landX] or lfDamaged) and (not lfIce);
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    LandDirty[landY div 32, landX div 32]:= 1;
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    end;
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end;
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function isLandscapeEdge(weight:Longint):boolean; inline;
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begin
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isLandscapeEdge := (weight < 8) and (weight >= 2);
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end;
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function getPixelWeight(x, y:Longint): Longint;
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var
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    i, j, r: Longint;
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begin
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r := 0;
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for i := x - 1 to x + 1 do
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    for j := y - 1 to y + 1 do
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    begin
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    if (i < 0) or
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       (i > LAND_WIDTH - 1) or
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       (j < 0) or
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       (j > LAND_HEIGHT -1) then
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       exit(9);
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    if Land[j, i] and lfLandMask and (not lfIce) = 0 then
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       inc(r)
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    end;
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    getPixelWeight:= r
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end;
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procedure fillPixelFromIceSprite(pixelX, pixelY:Longint); inline;
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var
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    iceSurface: PSDL_Surface;
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    icePixels: PLongwordArray;
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    w: LongWord;
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begin
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    if cOnlyStats then exit;
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    // So. 3 parameters here. Ice colour, Ice opacity, and a bias on the greyscaled pixel towards lightness
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    iceSurface:= SpritesData[sprIceTexture].Surface;
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    icePixels := iceSurface^.pixels;
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    w:= LandPixels[pixelY, pixelX];
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    if w > 0 then
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        begin
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        w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
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              (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
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              (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
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        if w < 128 then w:= w+128;
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        if w > 255 then w:= 255;
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        w:= (w shl RShift) or (w shl BShift) or (w shl GShift) or (LandPixels[pixelY, pixelX] and AMask);
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        LandPixels[pixelY, pixelX]:= addBgColor(w, IceColor);
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        LandPixels[pixelY, pixelX]:= addBgColor(LandPixels[pixelY, pixelX], icePixels^[iceSurface^.w * (pixelY mod iceSurface^.h) + (pixelX mod iceSurface^.w)])
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        end
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    else
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        begin
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        LandPixels[pixelY, pixelX]:= IceColor and (not AMask) or $E8 shl AShift;
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        LandPixels[pixelY, pixelX]:= addBgColor(LandPixels[pixelY, pixelX], icePixels^[iceSurface^.w * (pixelY mod iceSurface^.h) + (pixelX mod iceSurface^.w)]);
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        // silly workaround to avoid having to make background erasure a tadb it smarter about sea ice
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        if LandPixels[pixelY, pixelX] and AMask shr AShift = 255 then
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            LandPixels[pixelY, pixelX]:= LandPixels[pixelY, pixelX] and (not AMask) or 254 shl AShift;
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        end;
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end;
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procedure DrawPixelIce(landX, landY, pixelX, pixelY: Longint); inline;
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begin
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if ((Land[landY, landX] and lfIce) <> 0) then exit;
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if isLandscapeEdge(getPixelWeight(landX, landY)) then
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    begin
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    if (LandPixels[pixelY, pixelX] and AMask < 255) and (LandPixels[pixelY, pixelX] and AMask > 0) then
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        LandPixels[pixelY, pixelX] := (IceEdgeColor and (not AMask)) or (LandPixels[pixelY, pixelX] and AMask)
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    else if (LandPixels[pixelY, pixelX] and AMask < 255) or (Land[landY, landX] > 255) then
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        LandPixels[pixelY, pixelX] := IceEdgeColor
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    end
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else if Land[landY, landX] > 255 then
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    begin
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        fillPixelFromIceSprite(pixelX, pixelY);
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    end;
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if Land[landY, landX] > 255 then Land[landY, landX] := Land[landY, landX] or lfIce and (not lfDamaged);
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end;
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function FillLandCircleLineFT(y, fromPix, toPix: LongInt; fill : fillType): Longword;
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var px, py, i: LongInt;
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begin
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//get rid of compiler warning
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    px := 0;
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    py := 0;
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    FillLandCircleLineFT := 0;
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    case fill of
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    backgroundPixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            inc(FillLandCircleLineFT, drawPixelBG(i, y, px, py));
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            end;
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    ebcPixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            drawPixelEBC(i, y, px, py);
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            end;
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    nullPixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            if ((Land[y, i] and lfIndestructible) = 0) and (not disableLandBack or (Land[y, i] > 255))  then
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                LandPixels[py, px]:= ExplosionBorderColorNoA;
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            end;
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    icePixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            DrawPixelIce(i, y, px, py);
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            end;
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    addNotHHObj:
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        for i:= fromPix to toPix do
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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            begin
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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            if Land[y, i] and lfNotHHObjMask shr lfNotHHObjShift < lfNotHHObjSize then
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sheepluva
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                Land[y, i]:= (Land[y, i] and (not lfNotHHObjMask)) or ((Land[y, i] and lfNotHHObjMask shr lfNotHHObjShift + 1) shl lfNotHHObjShift);
11594
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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            end;
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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    removeNotHHObj:
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        for i:= fromPix to toPix do
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            begin
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            if Land[y, i] and lfNotHHObjMask <> 0 then
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                Land[y, i]:= (Land[y, i] and (not lfNotHHObjMask)) or ((Land[y, i] and lfNotHHObjMask shr lfNotHHObjShift - 1) shl lfNotHHObjShift);
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            end;
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    addHH:
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        for i:= fromPix to toPix do
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            begin
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            if Land[y, i] and lfHHMask < lfHHMask then
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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                Land[y, i]:= Land[y, i] + 1
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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            end;
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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    removeHH:
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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        for i:= fromPix to toPix do
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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            begin
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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            if Land[y, i] and lfHHMask > 0 then
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                Land[y, i]:= Land[y, i] - 1;
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            end;
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    setCurrentHog:
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        for i:= fromPix to toPix do
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            begin
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f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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            Land[y, i]:= Land[y, i] or lfCurHogCrate
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            end;
11594
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
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    removeCurrentHog:
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        for i:= fromPix to toPix do
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            begin
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f1d349a52bc7 Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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            Land[y, i]:= Land[y, i] and lfNotCurHogCrate;
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            end;
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    end;
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end;
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function FillLandCircleSegmentFT(x, y, dx, dy: LongInt; fill : fillType): Longword; inline;
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begin
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    FillLandCircleSegmentFT := 0;
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if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
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    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y + dy, Max(x - dx, 0), Min(x + dx, LAND_WIDTH - 1), fill));
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if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
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   255
    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y - dy, Max(x - dx, 0), Min(x + dx, LAND_WIDTH - 1), fill));
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if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
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    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y + dx, Max(x - dy, 0), Min(x + dy, LAND_WIDTH - 1), fill));
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if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
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    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y - dx, Max(x - dy, 0), Min(x + dy, LAND_WIDTH - 1), fill));
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end;
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function FillRoundInLandFT(X, Y, Radius: LongInt; fill: fillType): Longword; inline;
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var dx, dy, d: LongInt;
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begin
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dx:= 0;
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dy:= Radius;
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d:= 3 - 2 * Radius;
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FillRoundInLandFT := 0;
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while (dx < dy) do
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    begin
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    inc(FillRoundInLandFT, FillLandCircleSegmentFT(x, y, dx, dy, fill));
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    if (d < 0) then
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        d:= d + 4 * dx + 6
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   274
    else
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   275
        begin
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   276
        d:= d + 4 * (dx - dy) + 10;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
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   277
        dec(dy)
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   278
        end;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
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   279
    inc(dx)
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   280
    end;
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   281
if (dx = dy) then
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   282
    inc (FillRoundInLandFT, FillLandCircleSegmentFT(x, y, dx, dy, fill));
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   283
end;
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f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
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parents: 8773
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   285
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458d9854c679 Snow blends into land, trys to fill the gaps
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function addBgColor(OldColor, NewColor: LongWord): LongWord;
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   287
// Factor ranges from 0 to 100% NewColor
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   288
var
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519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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   289
    oRed, oBlue, oGreen, oAlpha, nRed, nBlue, nGreen, nAlpha: byte;
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
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begin
6011
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    oAlpha := (OldColor shr AShift);
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
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   292
    nAlpha := (NewColor shr AShift);
5692
753ae5d0776c implement proper blending
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   293
    // shortcircuit
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   294
    if (oAlpha = 0) or (nAlpha = $FF) then
753ae5d0776c implement proper blending
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   295
        begin
753ae5d0776c implement proper blending
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   296
        addBgColor:= NewColor;
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   297
        exit
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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   298
        end;
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   299
    // Get colors
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   300
    oRed   := (OldColor shr RShift);
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
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   301
    oGreen := (OldColor shr GShift);
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unC0Rr
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   302
    oBlue  := (OldColor shr BShift);
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
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   303
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
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   304
    nRed   := (NewColor shr RShift);
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5895
diff changeset
   305
    nGreen := (NewColor shr GShift);
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5895
diff changeset
   306
    nBlue  := (NewColor shr BShift);
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   307
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   308
    // Mix colors
6011
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5895
diff changeset
   309
    nRed   := min(255,((nRed*nAlpha) div 255) + ((oRed*oAlpha*byte(255-nAlpha)) div 65025));
519f8a58c021 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr
parents: 5895
diff changeset
   310
    nGreen := min(255,((nGreen*nAlpha) div 255) + ((oGreen*oAlpha*byte(255-nAlpha)) div 65025));
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
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   311
    nBlue  := min(255,((nBlue*nAlpha) div 255) + ((oBlue*oAlpha*byte(255-nAlpha)) div 65025));
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   312
    nAlpha := min(255, oAlpha + nAlpha);
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   313
5041
3dc6ad20cbfe Fix endianness
nemo
parents: 4976
diff changeset
   314
    addBgColor := (nAlpha shl AShift) or (nRed shl RShift) or (nGreen shl GShift) or (nBlue shl BShift);
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   315
end;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   316
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
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diff changeset
   317
function FillCircleLines(x, y, dx, dy: LongInt; Value: Longword): Longword;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   318
var i: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   319
begin
10244
f7b5b4b88171 Count number of pixels changed during draw
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   320
    FillCircleLines:= 0;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   321
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   322
    if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   323
        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   324
            if (Land[y + dy, i] and lfIndestructible) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   325
            begin
f7b5b4b88171 Count number of pixels changed during draw
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parents: 10152
diff changeset
   326
                if Land[y + dy, i] <> Value then inc(FillCircleLines);
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   327
                Land[y + dy, i]:= Value;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   328
            end;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   329
    if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   330
        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   331
            if (Land[y - dy, i] and lfIndestructible) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   332
            begin
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   333
                if Land[y - dy, i] <> Value then inc(FillCircleLines);
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   334
                Land[y - dy, i]:= Value;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   335
            end;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   336
    if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   337
        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   338
            if (Land[y + dx, i] and lfIndestructible) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   339
            begin
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   340
                if Land[y + dx, i] <> Value then inc(FillCircleLines);
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   341
                Land[y + dx, i]:= Value;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   342
            end;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   343
    if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   344
        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   345
            if (Land[y - dx, i] and lfIndestructible) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   346
            begin
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   347
                if Land[y - dx, i] <> Value then inc(FillCircleLines);
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   348
                Land[y - dx, i]:= Value;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   349
            end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   350
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   351
10244
f7b5b4b88171 Count number of pixels changed during draw
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diff changeset
   352
function FillRoundInLand(X, Y, Radius: LongInt; Value: Longword): Longword;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   353
var dx, dy, d: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   354
begin
10244
f7b5b4b88171 Count number of pixels changed during draw
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parents: 10152
diff changeset
   355
FillRoundInLand:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   356
dx:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   357
dy:= Radius;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   358
d:= 3 - 2 * Radius;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   359
while (dx < dy) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   360
    begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   361
    inc(FillRoundInLand, FillCircleLines(x, y, dx, dy, Value));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   362
    if (d < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   363
        d:= d + 4 * dx + 6
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   364
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   365
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   366
        d:= d + 4 * (dx - dy) + 10;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   367
        dec(dy)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   368
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   369
    inc(dx)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   370
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   371
if (dx = dy) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   372
    inc(FillRoundInLand, FillCircleLines(x, y, dx, dy, Value));
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   373
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   374
11594
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   375
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet, isCurrent, isHH: boolean);
504
13b6ebc53627 Fix collision info artifacts in Land array when two objects intersect
unc0rr
parents: 495
diff changeset
   376
begin
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   377
if not doSet and isCurrent then
11594
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   378
    FillRoundInLandFT(X, Y, Radius, removeCurrentHog)
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   379
else if (not doSet) and (not IsCurrent) and isHH then
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   380
    FillRoundInLandFT(X, Y, Radius, removeHH)
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   381
else if (not doSet) and (not IsCurrent) and (not isHH) then
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   382
    FillRoundInLandFT(X, Y, Radius, removeNotHHObj)
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   383
else if doSet and IsCurrent then
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   384
    FillRoundInLandFT(X, Y, Radius, setCurrentHog)
11594
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   385
else if doSet and (not IsCurrent) and isHH then
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   386
    FillRoundInLandFT(X, Y, Radius, addHH)
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   387
else if doSet and (not IsCurrent) and (not isHH) then
c453620cc6d6 Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
nemo
parents: 11593
diff changeset
   388
    FillRoundInLandFT(X, Y, Radius, addNotHHObj);
8583
f2edd6d5f958 Change shape of ice to round
Urbertar@gmail.com
parents: 8579
diff changeset
   389
end;
f2edd6d5f958 Change shape of ice to round
Urbertar@gmail.com
parents: 8579
diff changeset
   390
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   391
procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   392
var
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   393
    i, j, iceL, iceR, IceT, iceB: LongInt;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   394
    landRect: TSDL_Rect;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   395
begin
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   396
// figure out bottom/left/right/top coords of ice to draw
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   397
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   398
// determine absolute limits first
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   399
iceT:= 0;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   400
iceB:= min(cWaterLine, LAND_HEIGHT - 1);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   401
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   402
iceL:= 0;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   403
iceR:= LAND_WIDTH - 1;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   404
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   405
if WorldEdge <> weNone then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   406
    begin
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   407
    iceL:= max(leftX,  iceL);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   408
    iceR:= min(rightX, iceR);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   409
    end;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   410
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   411
// adjust based on location but without violating absolute limits
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   412
if y >= cWaterLine then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   413
    begin
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   414
    iceL:= max(x - iceRadius, iceL);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   415
    iceR:= min(x + iceRadius, iceR);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   416
    iceT:= max(cWaterLine - iceHeight, iceT);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   417
    end
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   418
else {if WorldEdge = weSea then}
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   419
    begin
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   420
    iceT:= max(y - iceRadius, iceT);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   421
    iceB:= min(y + iceRadius, iceB);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   422
    if x <= leftX then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   423
        iceR:= min(leftX + iceHeight, iceR)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   424
    else {if x >= rightX then}
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
   425
        iceL:= max(rightX - iceHeight, iceL);
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   426
    end;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   427
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   428
// don't continue if all ice is outside land array
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   429
if (iceL > iceR) or (iceT > iceB) then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   430
    exit();
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   431
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   432
for i := iceL to iceR do
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   433
    begin
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   434
    for j := iceT to iceB do
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   435
        begin
8624
12bdc51a6790 tweaks to sea ice appearance
nemo
parents: 8612
diff changeset
   436
        if Land[j, i] = 0 then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   437
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   438
            Land[j, i] := lfIce;
10099
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   439
            if (cReducedQuality and rqBlurryLand) = 0 then
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   440
                fillPixelFromIceSprite(i, j)
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   441
            else
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   442
                fillPixelFromIceSprite(i div 2, j div 2);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   443
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   444
        end;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   445
    end;
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   446
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   447
landRect.x := iceL;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   448
landRect.y := iceT;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   449
landRect.w := iceR - IceL + 1;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   450
landRect.h := iceB - iceT + 1;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   451
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   452
UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   453
end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   454
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   455
function DrawExplosion(X, Y, Radius: LongInt): Longword;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   456
var
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   457
    tx, ty, dx, dy: Longint;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   458
begin
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   459
    DrawExplosion := FillRoundInLandFT(x, y, Radius, backgroundPixel);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   460
    if Radius > 20 then
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   461
        FillRoundInLandFT(x, y, Radius - 15, nullPixel);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   462
    FillRoundInLand(X, Y, Radius, 0);
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   463
    FillRoundInLandFT(x, y, Radius + 4, ebcPixel);
8828
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   464
    tx:= Max(X - Radius - 5, 0);
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   465
    dx:= Min(X + Radius + 5, LAND_WIDTH) - tx;
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   466
    ty:= Max(Y - Radius - 5, 0);
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   467
    dy:= Min(Y + Radius + 5, LAND_HEIGHT) - ty;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   468
    UpdateLandTexture(tx, dx, ty, dy, false);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   469
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   470
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   471
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   472
var tx, ty, by, bx,  i: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   473
begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   474
for i:= 0 to Pred(Count) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   475
    begin
13572
8f9b84d6991d Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   476
    for ty:= Max(y - Radius, 0) to Min(y + Radius, TopY) do
8f9b84d6991d Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   477
        for tx:= Max(LeftX, ar^[i].Left - Radius) to Min(RightX, ar^[i].Right + Radius) do
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   478
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   479
            if (Land[ty, tx] and lfIndestructible) = 0 then
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   480
                begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   481
                if (cReducedQuality and rqBlurryLand) = 0 then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   482
                    begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   483
                    by:= ty; bx:= tx;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   484
                    end
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   485
                else
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   486
                    begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   487
                    by:= ty div 2; bx:= tx div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   488
                    end;
6355
734fed7aefd3 Introduce initialization expressions
unc0rr
parents: 6132
diff changeset
   489
                if ((Land[ty, tx] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   490
                    LandPixels[by, bx]:= LandBackPixel(tx, ty)
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   491
                else if ((Land[ty, tx] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
10152
15e9bb6fcab2 fix remaining alpha pixel issues (explosion landbacktex borders etc
sheepluva
parents: 10138
diff changeset
   492
                    LandPixels[by, bx]:= LandPixels[by, bx] and (not AMASK)
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   493
                end
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   494
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   495
    inc(y, dY)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   496
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   497
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   498
inc(Radius, 4);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   499
dec(y, Count * dY);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   500
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   501
for i:= 0 to Pred(Count) do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   502
    begin
13572
8f9b84d6991d Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   503
    for ty:= Max(y - Radius, 0) to Min(y + Radius, TopY) do
8f9b84d6991d Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13468
diff changeset
   504
        for tx:= Max(LeftX, ar^[i].Left - Radius) to Min(RightX, ar^[i].Right + Radius) do
4690
490cf71b436a revert last change. ordinary fire is fine, but HHG screws up.
nemo
parents: 4688
diff changeset
   505
            if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   506
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   507
                 if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   508
                    LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   509
                else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   510
                    LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   511
8839
caa57115d7ea Fixes to make pas2c parse this
unc0rr
parents: 8833
diff changeset
   512
                Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
3596
51062794ed01 Store some calcs to speed up uLandGraphics a tad
nemo
parents: 3595
diff changeset
   513
                LandDirty[ty div 32, tx div 32]:= 1;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   514
                end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   515
    inc(y, dY)
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   516
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   517
818
635e58295079 Fix drill bug
unc0rr
parents: 772
diff changeset
   518
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   519
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   520
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   521
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   522
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   523
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   524
procedure DrawExplosionBorder(X, Y, dx, dy:hwFloat;  despeckle : Boolean);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   525
var
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   526
    t, tx, ty :Longint;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   527
begin
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   528
for t:= 0 to 7 do
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   529
    begin
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   530
    X:= X + dX;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   531
    Y:= Y + dY;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   532
    tx:= hwRound(X);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   533
    ty:= hwRound(Y);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   534
    if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (((Land[ty, tx] and lfBasic) <> 0)
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   535
    or ((Land[ty, tx] and lfObject) <> 0)) then
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   536
        begin
8839
caa57115d7ea Fixes to make pas2c parse this
unc0rr
parents: 8833
diff changeset
   537
        Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   538
        if despeckle then
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   539
            LandDirty[ty div 32, tx div 32]:= 1;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   540
        if (cReducedQuality and rqBlurryLand) = 0 then
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   541
            LandPixels[ty, tx]:= ExplosionBorderColor
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   542
        else
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   543
            LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   544
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   545
    end;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   546
end;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   547
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   548
type TWrapNeeded = (wnNone, wnLeft, wnRight);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   549
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   550
//
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   551
//  - (dX, dY) - direction, vector of length = 0.5
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   552
//
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   553
function DrawTunnel_real(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt): TWrapNeeded;
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   554
var nx, ny, dX8, dY8: hwFloat;
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   555
    i, t, tx, ty, by, bx, stX, stY, ddy, ddx: Longint;
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   556
    despeckle : Boolean;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   557
begin  // (-dY, dX) is (dX, dY) rotated by PI/2
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   558
DrawTunnel_real:= wnNone;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   559
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   560
stY:= hwRound(Y);
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   561
stX:= hwRound(X);
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   562
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   563
despeckle:= HalfWidth > 1;
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   564
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   565
nx:= X + dY * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   566
ny:= Y - dX * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   567
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   568
dX8:= dX * 8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   569
dY8:= dY * 8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   570
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   571
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   572
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   573
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   574
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   575
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   576
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   577
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   578
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   579
    ty:= hwRound(Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   580
    if ((ty and LAND_HEIGHT_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   581
    and ((tx and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   582
    and (((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0)) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   583
        begin
8839
caa57115d7ea Fixes to make pas2c parse this
unc0rr
parents: 8833
diff changeset
   584
        Land[ty, tx]:= Land[ty, tx] and (not lfIce);
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   585
        if despeckle then
5887
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   586
            begin
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   587
            Land[ty, tx]:= Land[ty, tx] or lfDamaged;
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   588
            LandDirty[ty div 32, tx div 32]:= 1
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   589
            end;
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   590
        if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   591
            LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   592
        else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   593
            LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   594
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   595
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   596
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   597
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   598
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   599
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   600
for i:= -HalfWidth to HalfWidth do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   601
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   602
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   603
    Y:= ny - dY8;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   604
    DrawExplosionBorder(X, Y, dx, dy, despeckle);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   605
    X:= nx;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   606
    Y:= ny;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   607
    for t:= 0 to ticks do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   608
        begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   609
        X:= X + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   610
        Y:= Y + dY;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   611
        tx:= hwRound(X);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   612
        ty:= hwRound(Y);
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   613
        if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and lfIndestructible) = 0) then
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   614
            begin
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   615
            if (cReducedQuality and rqBlurryLand) = 0 then
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   616
                begin
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   617
                by:= ty; bx:= tx;
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   618
                end
4690
490cf71b436a revert last change. ordinary fire is fine, but HHG screws up.
nemo
parents: 4688
diff changeset
   619
            else
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   620
                begin
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   621
                by:= ty div 2; bx:= tx div 2;
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   622
                end;
6355
734fed7aefd3 Introduce initialization expressions
unc0rr
parents: 6132
diff changeset
   623
            if ((Land[ty, tx] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   624
                LandPixels[by, bx]:= LandBackPixel(tx, ty)
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   625
            else if ((Land[ty, tx] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
10152
15e9bb6fcab2 fix remaining alpha pixel issues (explosion landbacktex borders etc
sheepluva
parents: 10138
diff changeset
   626
                LandPixels[by, bx]:= LandPixels[by, bx] and (not AMASK);
6097
db10abae541f Couple more, add back misplaced clearing of Land
nemo
parents: 6096
diff changeset
   627
            Land[ty, tx]:= 0;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   628
            end
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   629
        end;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   630
    DrawExplosionBorder(X, Y, dx, dy, despeckle);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   631
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   632
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   633
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   634
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   635
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   636
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   637
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   638
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   639
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   640
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   641
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   642
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   643
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   644
    ty:= hwRound(Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   645
    if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (((Land[ty, tx] and lfBasic) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   646
    or ((Land[ty, tx] and lfObject) <> 0)) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   647
        begin
8839
caa57115d7ea Fixes to make pas2c parse this
unc0rr
parents: 8833
diff changeset
   648
        Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   649
        if despeckle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   650
            LandDirty[ty div 32, tx div 32]:= 1;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   651
        if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   652
            LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   653
        else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   654
            LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   655
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   656
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   657
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   658
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   659
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   660
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   661
tx:= stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks));
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   662
ddx:= stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks));
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   663
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   664
if WorldEdge = weWrap then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   665
    begin
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   666
    if (tx < leftX) or (ddx < leftX) then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   667
        DrawTunnel_real:= wnLeft
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   668
    else if (tx > rightX) or (ddx > rightX) then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   669
        DrawTunnel_real:= wnRight;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   670
    end;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   671
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   672
tx:= Max(tx, 0);
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   673
ty:= Max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0);
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   674
ddx:= Min(ddx, LAND_WIDTH) - tx;
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   675
ddy:= Min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty;
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   676
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   677
UpdateLandTexture(tx, ddx, ty, ddy, false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   678
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   679
10674
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   680
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   681
var wn: TWrapNeeded;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   682
begin
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   683
wn:= DrawTunnel_real(X, Y, dX, dY, ticks, HalfWidth);
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   684
if wn <> wnNone then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   685
    begin
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   686
    if wn = wnLeft then
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   687
        DrawTunnel_real(X + int2hwFloat(playWidth), Y, dX, dY, ticks, HalfWidth)
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   688
    else
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   689
        DrawTunnel_real(X - int2hwFloat(playWidth), Y, dX, dY, ticks, HalfWidth);
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   690
    end;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   691
end;
fddbab2eecea Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
sheepluva
parents: 10601
diff changeset
   692
10295
ec6b68241575 fix some pas2c related overloading issue
sheepluva
parents: 10287
diff changeset
   693
function TryPlaceOnLandSimple(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
10296
fbc5f217f291 I misscounted
sheepluva
parents: 10295
diff changeset
   694
var lf: Word;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   695
begin
10286
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   696
if indestructible then
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   697
    lf:= lfIndestructible
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   698
else
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   699
    lf:= 0;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   700
TryPlaceOnLandSimple:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, false, false, false, false, lf, $FFFFFFFF);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   701
end;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   702
10296
fbc5f217f291 I misscounted
sheepluva
parents: 10295
diff changeset
   703
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; LandFlags: Word): boolean; inline;
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   704
begin
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   705
TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, false, false, false, false, LandFlags, $FFFFFFFF);
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   706
end;
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   707
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   708
function ForcePlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; Tint: LongWord; Behind, flipHoriz, flipVert: boolean): boolean; inline;
10368
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   709
begin
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   710
    ForcePlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, true, false, true, behind, flipHoriz, flipVert, LandFlags, Tint)
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   711
end;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   712
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap, force, behind, flipHoriz, flipVert: boolean; LandFlags: Word; Tint: LongWord): boolean;
6077
d8fa5a85d24f This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo
parents: 6011
diff changeset
   713
var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   714
    p: PByteArray;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   715
    Image: PSDL_Surface;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   716
    pixel: LongWord;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   717
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   718
TryPlaceOnLand:= false;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   719
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   720
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   721
if outOfMap then doPlace:= false; // just using for a check
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   722
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   723
if checkFails(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true) then exit;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   724
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   725
Image:= SpritesData[Obj].Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   726
w:= SpritesData[Obj].Width;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   727
h:= SpritesData[Obj].Height;
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   728
if flipVert then flipSurface(Image, true);
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   729
if flipHoriz then flipSurface(Image, false);
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   730
row:= Frame mod numFramesFirstCol;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   731
col:= Frame div numFramesFirstCol;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   732
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   733
if SDL_MustLock(Image) then
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11342
diff changeset
   734
    if SDLCheck(SDL_LockSurface(Image) >= 0, 'TryPlaceOnLand', true) then exit;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   735
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   736
bpp:= Image^.format^.BytesPerPixel;
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   737
if checkFails(bpp = 4, 'It should be 32 bpp sprite', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   738
begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   739
    if SDL_MustLock(Image) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   740
        SDL_UnlockSurface(Image);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   741
    exit
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   742
end;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   743
// Check that sprite fits free space
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   744
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   745
case bpp of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   746
    4: for y:= 0 to Pred(h) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   747
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   748
        for x:= 0 to Pred(w) do
10138
1a71d28392cb Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr
parents: 10131
diff changeset
   749
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
   750
                if (outOfMap and
10368
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   751
                   ((cpY + y) < LAND_HEIGHT) and ((cpY + y) >= 0) and
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   752
                   ((cpX + x) < LAND_WIDTH) and ((cpX + x) >= 0) and
10374
unc0rr
parents: 10368
diff changeset
   753
                   ((not force) and (Land[cpY + y, cpX + x] <> 0))) or
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   754
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   755
                   (not outOfMap and
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
   756
                       (((cpY + y) <= topY) or ((cpY + y) >= LAND_HEIGHT) or
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
   757
                       ((cpX + x) <= leftX) or ((cpX + x) >= rightX) or
10374
unc0rr
parents: 10368
diff changeset
   758
                       ((not force) and (Land[cpY + y, cpX + x] <> 0)))) then
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   759
                   begin
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   760
                   if SDL_MustLock(Image) then
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   761
                       SDL_UnlockSurface(Image);
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   762
                   exit
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   763
                   end;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   764
        p:= PByteArray(@(p^[Image^.pitch]))
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   765
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   766
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   767
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   768
TryPlaceOnLand:= true;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   769
if not doPlace then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   770
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   771
    if SDL_MustLock(Image) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   772
        SDL_UnlockSurface(Image);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   773
    exit
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   774
    end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   775
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   776
// Checked, now place
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   777
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   778
case bpp of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   779
    4: for y:= 0 to Pred(h) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   780
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   781
        for x:= 0 to Pred(w) do
10138
1a71d28392cb Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr
parents: 10131
diff changeset
   782
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
11593
7c8fd2f66e9b fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
nemo
parents: 11537
diff changeset
   783
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   784
                if (cReducedQuality and rqBlurryLand) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   785
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   786
                    gX:= cpX + x;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   787
                    gY:= cpY + y;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   788
                    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   789
                else
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   790
                    begin
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   791
                    gX:= (cpX + x) div 2;
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   792
                    gY:= (cpY + y) div 2;
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   793
                    end;
11595
8d1cfedfaf1f fix pas2c breakage caused by recent changes in uLandGraphics
sheepluva
parents: 11594
diff changeset
   794
                if (not behind) or (Land[cpY + y, cpX + x] and lfLandMask = 0) then
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   795
                    begin
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   796
                    if (LandFlags and lfBasic <> 0) or 
11593
7c8fd2f66e9b fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
nemo
parents: 11537
diff changeset
   797
                       ((LandPixels[gY, gX] and AMask shr AShift > 128) and  // This test assumes lfBasic and lfObject differ only graphically
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 11595
diff changeset
   798
                         (LandFlags and (lfObject or lfIce) = 0)) then
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   799
                         Land[cpY + y, cpX + x]:= lfBasic or LandFlags
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 11595
diff changeset
   800
                    else if (LandFlags and lfIce = 0) then
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 11595
diff changeset
   801
						 Land[cpY + y, cpX + x]:= lfObject or LandFlags
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 11595
diff changeset
   802
					else Land[cpY + y, cpX + x]:= LandFlags
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   803
                    end;
11595
8d1cfedfaf1f fix pas2c breakage caused by recent changes in uLandGraphics
sheepluva
parents: 11594
diff changeset
   804
                if (not behind) or (LandPixels[gY, gX] = 0) then
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   805
                    begin
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   806
                    if tint = $FFFFFFFF then
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   807
                        LandPixels[gY, gX]:= PLongword(@(p^[x * 4]))^
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   808
                    else 
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   809
                        begin
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   810
                        pixel:= PLongword(@(p^[x * 4]))^;
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   811
                        LandPixels[gY, gX]:= 
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   812
                           ceil((pixel shr RShift and $FF) * ((tint shr 24) / 255)) shl RShift or
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   813
                           ceil((pixel shr GShift and $FF) * ((tint shr 16 and $ff) / 255)) shl GShift or
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   814
                           ceil((pixel shr BShift and $FF) * ((tint shr  8 and $ff) / 255)) shl BShift or
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   815
                           ceil((pixel shr AShift and $FF) * ((tint and $ff) / 255)) shl AShift;
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   816
                        end
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   817
                    end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   818
                end;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   819
        p:= PByteArray(@(p^[Image^.pitch]));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   820
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   821
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   822
if SDL_MustLock(Image) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   823
    SDL_UnlockSurface(Image);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   824
10897
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   825
if flipVert then flipSurface(Image, true);
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   826
if flipHoriz then flipSurface(Image, false);
8ea636ce120a Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
nemo
parents: 10878
diff changeset
   827
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   828
x:= Max(cpX, leftX);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   829
w:= Min(cpX + Image^.w, LAND_WIDTH) - x;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   830
y:= Max(cpY, topY);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   831
h:= Min(cpY + Image^.h, LAND_HEIGHT) - y;
10541
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   832
UpdateLandTexture(x, w, y, h, true);
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   833
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   834
ScriptCall('onSpritePlacement', ord(Obj), cpX + w div 2, cpY + h div 2);
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   835
if Obj = sprAmGirder then
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   836
    ScriptCall('onGirderPlacement', frame, cpX + w div 2, cpY + h div 2)
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   837
else if Obj = sprAmRubber then
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   838
    ScriptCall('onRubberPlacement', frame, cpX + w div 2, cpY + h div 2);
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   839
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   840
end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   841
10903
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   842
procedure EraseLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert: boolean);
6077
d8fa5a85d24f This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo
parents: 6011
diff changeset
   843
var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   844
    p: PByteArray;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   845
    Image: PSDL_Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   846
begin
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   847
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   848
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   849
if checkFails(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true) then exit;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   850
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   851
Image:= SpritesData[Obj].Surface;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   852
w:= SpritesData[Obj].Width;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   853
h:= SpritesData[Obj].Height;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   854
if flipVert then flipSurface(Image, true);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   855
if flipHoriz then flipSurface(Image, false);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   856
row:= Frame mod numFramesFirstCol;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   857
col:= Frame div numFramesFirstCol;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   858
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   859
if SDL_MustLock(Image) then
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11342
diff changeset
   860
    if SDLCheck(SDL_LockSurface(Image) >= 0, 'EraseLand', true) then exit;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   861
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   862
bpp:= Image^.format^.BytesPerPixel;
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   863
if checkFails(bpp = 4, 'It should be 32 bpp sprite', true) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   864
begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   865
    if SDL_MustLock(Image) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   866
        SDL_UnlockSurface(Image);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   867
    exit
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   868
end;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   869
// Check that sprite fits free space
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   870
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   871
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   872
    for y:= 0 to Pred(h) do
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   873
        begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   874
        for x:= 0 to Pred(w) do
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   875
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
   876
                if ((cpY + y) <= topY) or ((cpY + y) >= LAND_HEIGHT) or
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
   877
                   ((cpX + x) <= leftX) or ((cpX + x) >= rightX) then
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   878
                   begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   879
                   if SDL_MustLock(Image) then
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   880
                       SDL_UnlockSurface(Image);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   881
                   exit
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   882
                   end;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   883
        p:= PByteArray(@(p^[Image^.pitch]))
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   884
        end;
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   885
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   886
// Checked, now place
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   887
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   888
    for y:= 0 to Pred(h) do
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   889
        begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   890
        for x:= 0 to Pred(w) do
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   891
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   892
                   begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   893
                if (cReducedQuality and rqBlurryLand) = 0 then
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   894
                    begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   895
                    gX:= cpX + x;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   896
                    gY:= cpY + y;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   897
                    end
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   898
                else
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   899
                    begin
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   900
                    gX:= (cpX + x) div 2;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   901
                    gY:= (cpY + y) div 2;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   902
                    end;
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   903
                if (not eraseOnLFMatch or (Land[cpY + y, cpX + x] and LandFlags <> 0)) and
10909
594f59bd1751 Silly fixes for silly pas2c
unc0rr
parents: 10903
diff changeset
   904
                    ((PLongword(@(p^[x * 4]))^) and AMask <> 0) then
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   905
                    begin
10903
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   906
                    if not onlyEraseLF then
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   907
                        begin
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   908
                        LandPixels[gY, gX]:= 0;
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   909
                        Land[cpY + y, cpX + x]:= 0
c9a0cdee4267 tweak erase
nemo
parents: 10901
diff changeset
   910
                        end
10909
594f59bd1751 Silly fixes for silly pas2c
unc0rr
parents: 10903
diff changeset
   911
                    else Land[cpY + y, cpX + x]:= Land[cpY + y, cpX + x] and (not LandFlags)
10901
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   912
                    end
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   913
                end;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   914
        p:= PByteArray(@(p^[Image^.pitch]));
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   915
        end;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   916
if SDL_MustLock(Image) then
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   917
    SDL_UnlockSurface(Image);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   918
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   919
if flipVert then flipSurface(Image, true);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   920
if flipHoriz then flipSurface(Image, false);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   921
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   922
x:= Max(cpX, leftX);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   923
w:= Min(cpX + Image^.w, LAND_WIDTH) - x;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   924
y:= Max(cpY, topY);
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   925
h:= Min(cpY + Image^.h, LAND_HEIGHT) - y;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   926
UpdateLandTexture(x, w, y, h, true)
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   927
end;
fbf6fbe66092 also erase
nemo
parents: 10897
diff changeset
   928
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   929
function GetPlaceCollisionTex(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt): PTexture;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   930
var X, Y, bpp, h, w, row, col, numFramesFirstCol: LongInt;
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   931
    p, pt: PLongWordArray;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   932
    Image, finalSurface: PSDL_Surface;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   933
begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   934
GetPlaceCollisionTex:= nil;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   935
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   936
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   937
checkFails(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true);
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   938
Image:= SpritesData[Obj].Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   939
w:= SpritesData[Obj].Width;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   940
h:= SpritesData[Obj].Height;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   941
row:= Frame mod numFramesFirstCol;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   942
col:= Frame div numFramesFirstCol;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   943
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   944
if SDL_MustLock(Image) then
11512
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11342
diff changeset
   945
    if SDLCheck(SDL_LockSurface(Image) >= 0, 'SDL_LockSurface', true) then
bd9a2f1b0080 SDLTry doesn't halt engine no more
unc0rr
parents: 11342
diff changeset
   946
        exit;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   947
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   948
bpp:= Image^.format^.BytesPerPixel;
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   949
checkFails(bpp = 4, 'It should be 32 bpp sprite', true);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   950
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   951
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   952
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   953
finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   954
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   955
checkFails(finalSurface <> nil, 'GetPlaceCollisionTex: fail to create surface', true);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   956
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   957
if SDL_MustLock(finalSurface) then
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   958
    SDLCheck(SDL_LockSurface(finalSurface) >= 0, 'GetPlaceCollisionTex', true);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   959
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   960
if not allOK then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   961
    begin
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   962
    if SDL_MustLock(Image) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   963
        SDL_UnlockSurface(Image);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   964
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   965
    if SDL_MustLock(finalSurface) then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   966
        SDL_UnlockSurface(finalSurface);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   967
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   968
    if finalSurface <> nil then
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   969
        SDL_FreeSurface(finalSurface);
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11512
diff changeset
   970
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   971
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   972
p:= PLongWordArray(@(PLongWordArray(Image^.pixels)^[ (Image^.pitch div 4) * row * h + col * w ]));
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   973
pt:= PLongWordArray(finalSurface^.pixels);
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   974
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   975
for y:= 0 to Pred(h) do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   976
    begin
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   977
    for x:= 0 to Pred(w) do
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   978
        if ((p^[x] and AMask) <> 0)
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
   979
            and (((cpY + y) < topY) or ((cpY + y) >= LAND_HEIGHT) or
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
   980
            ((cpX + x) < leftX) or ((cpX + x) > rightX) or (Land[cpY + y, cpX + x] <> 0)) then
10677
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   981
                pt^[x]:= cWhiteColor
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   982
        else
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   983
            (pt^[x]):= cWhiteColor and (not AMask);
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   984
    p:= PLongWordArray(@(p^[Image^.pitch div 4]));
328f526c95b6 small code tweak
sheepluva
parents: 10674
diff changeset
   985
    pt:= PLongWordArray(@(pt^[finalSurface^.pitch div 4]));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   986
    end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   987
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   988
if SDL_MustLock(Image) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   989
    SDL_UnlockSurface(Image);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   990
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   991
if SDL_MustLock(finalSurface) then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   992
    SDL_UnlockSurface(finalSurface);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   993
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   994
GetPlaceCollisionTex:= Surface2Tex(finalSurface, true);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   995
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   996
SDL_FreeSurface(finalSurface);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   997
end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   998
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   999
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1000
function Despeckle(X, Y: LongInt): boolean;
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1001
var nx, ny, i, j, c, xx, yy: LongInt;
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1002
    pixelsweep: boolean;
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1003
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1004
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1005
    Despeckle:= true;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1006
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1007
    if (cReducedQuality and rqBlurryLand) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1008
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1009
        xx:= X;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1010
        yy:= Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1011
    end
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1012
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1013
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1014
        xx:= X div 2;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1015
        yy:= Y div 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1016
    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1017
11593
7c8fd2f66e9b fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
nemo
parents: 11537
diff changeset
  1018
    pixelsweep:= (Land[Y, X] <= lfAllObjMask) and ((LandPixels[yy, xx] and AMask) <> 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1019
    if (((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0)) or pixelsweep then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1020
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1021
        c:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1022
        for i:= -1 to 1 do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1023
            for j:= -1 to 1 do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1024
                if (i <> 0) or (j <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1025
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1026
                    ny:= Y + i;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1027
                    nx:= X + j;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1028
                    if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1029
                    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1030
                        if pixelsweep then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1031
                        begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1032
                            if ((cReducedQuality and rqBlurryLand) <> 0) then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1033
                            begin
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1034
                                ny:= Y div 2 + i;
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1035
                                nx:= X div 2 + j;
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1036
                                if ((ny and (LAND_HEIGHT_MASK div 2)) = 0) and ((nx and (LAND_WIDTH_MASK div 2)) = 0) then
10600
e28d86fc393e fix despeckle
sheepluva
parents: 10582
diff changeset
  1037
                                    if (LandPixels[ny, nx] and AMASK) <> 0 then
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1038
                                        inc(c);
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1039
                            end
10600
e28d86fc393e fix despeckle
sheepluva
parents: 10582
diff changeset
  1040
                            else if (LandPixels[ny, nx] and AMASK)  <> 0 then
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
  1041
                                    inc(c);
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1042
                        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1043
                    else if Land[ny, nx] > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1044
                        inc(c);
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
  1045
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1046
                end;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1047
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1048
        if c < 4 then // 0-3 neighbours
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1049
        begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1050
            if ((Land[Y, X] and lfBasic) <> 0) and (not disableLandBack) then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1051
                LandPixels[yy, xx]:= LandBackPixel(X, Y)
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1052
            else
10152
15e9bb6fcab2 fix remaining alpha pixel issues (explosion landbacktex borders etc
sheepluva
parents: 10138
diff changeset
  1053
                LandPixels[yy, xx]:= LandPixels[yy, xx] and (not AMASK);
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
  1054
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1055
            if not pixelsweep then
6681
nemo
parents: 6580
diff changeset
  1056
            begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1057
                Land[Y, X]:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1058
                exit
6681
nemo
parents: 6580
diff changeset
  1059
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1060
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1061
    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
  1062
    Despeckle:= false
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1063
end;
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1064
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1065
// a bit of AA for explosions
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1066
procedure Smooth(X, Y: LongInt);
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1067
var c, r, g, b, a, i: integer;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1068
    nx, ny: LongInt;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1069
    pixel: LongWord;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1070
begin
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1071
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1072
// only AA inwards
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1073
if (Land[Y, X] and lfDamaged) = 0 then
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1074
    exit;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1075
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1076
// check location
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
  1077
if (Y <= topY + 1) or (Y >= LAND_HEIGHT-2)
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1078
or (X <= leftX + 1) or (X >= rightX - 1) then
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1079
    exit;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1080
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1081
// counter for neighbor pixels that are not known to be undamaged
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1082
c:= 8;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1083
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1084
// accumalating rgba value of relevant pixels here
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1085
r:= 0;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1086
g:= 0;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1087
b:= 0;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1088
a:= 0;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1089
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1090
// iterate over all neighbor pixels (also itself, will be skipped anyway)
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1091
for nx:= X-1 to X+1 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1092
    for ny:= Y-1 to Y+1 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1093
        // only consider undamaged neighbors (also leads to skipping itself)
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1094
        if (Land[ny, nx] and lfDamaged) = 0 then
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1095
            begin
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1096
            pixel:= LandPixels[ny, nx];
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1097
            inc(r, (pixel and RMask) shr RShift);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1098
            inc(g, (pixel and GMask) shr GShift);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1099
            inc(b, (pixel and BMask) shr BShift);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1100
            inc(a, (pixel and AMask) shr AShift);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1101
            dec(c);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1102
            end;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1103
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1104
// nothing do to if all neighbors damaged
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1105
if c < 1 then
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1106
    exit;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1107
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1108
// use explosion color for damaged pixels
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1109
for i:= 1 to c do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1110
    begin
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1111
    inc(r, ExplosionBorderColorR);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1112
    inc(g, ExplosionBorderColorG);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1113
    inc(b, ExplosionBorderColorB);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1114
    inc(a, 255);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1115
    end;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1116
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1117
// set resulting color value based on average of all neighbors
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1118
r:= r div 8;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1119
g:= g div 8;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1120
b:= b div 8;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1121
a:= a div 8;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1122
LandPixels[y,x]:= (r shl RShift) or (g shl GShift) or (b shl BShift) or (a shl AShift);
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1123
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1124
end;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1125
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1126
procedure Smooth_oldImpl(X, Y: LongInt);
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1127
begin
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1128
// a bit of AA for explosions
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
  1129
if (Land[Y, X] = 0) and (Y > topY + 1) and
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 13572
diff changeset
  1130
    (Y < LAND_HEIGHT-2) and (X > leftX + 1) and (X < rightX - 1) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1131
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1132
    if ((((Land[y, x-1] and lfDamaged) <> 0) and (((Land[y+1,x] and lfDamaged) <> 0)) or ((Land[y-1,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1133
    or (((Land[y, x+1] and lfDamaged) <> 0) and (((Land[y-1,x] and lfDamaged) <> 0) or ((Land[y+1,x] and lfDamaged) <> 0)))) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1134
        begin
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1135
        if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1136
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1137
            if ((LandPixels[y,x] and AMask) shr AShift) < 10 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1138
                LandPixels[y,x]:= (ExplosionBorderColor and (not AMask)) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1139
            else
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1140
                LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1141
                                (((((LandPixels[y,x] and RMask shr RShift) div 2)+((ExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1142
                                (((((LandPixels[y,x] and GMask shr GShift) div 2)+((ExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1143
                                (((((LandPixels[y,x] and BMask shr BShift) div 2)+((ExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1144
            end;
10864
9cf20f487ee9 don't modify collision data when applying visual edge smoothing
sheepluva
parents: 10677
diff changeset
  1145
{
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1146
        if (Land[y, x-1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1147
            Land[y,x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1148
        else if (Land[y, x+1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1149
            Land[y,x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1150
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1151
            Land[y,x]:= lfBasic;
10864
9cf20f487ee9 don't modify collision data when applying visual edge smoothing
sheepluva
parents: 10677
diff changeset
  1152
}
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1153
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1154
    else if ((((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1155
    or (((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1156
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1157
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1158
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1159
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1160
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1161
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1162
        begin
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1163
        if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1164
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1165
            if ((LandPixels[y,x] and AMask) shr AShift) < 10 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1166
                LandPixels[y,x]:= (ExplosionBorderColor and (not AMask)) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1167
            else
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1168
                LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1169
                                (((((LandPixels[y,x] and RMask shr RShift) * 3 div 4)+((ExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1170
                                (((((LandPixels[y,x] and GMask shr GShift) * 3 div 4)+((ExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1171
                                (((((LandPixels[y,x] and BMask shr BShift) * 3 div 4)+((ExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
  1172
            end;
10864
9cf20f487ee9 don't modify collision data when applying visual edge smoothing
sheepluva
parents: 10677
diff changeset
  1173
{
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1174
        if (Land[y, x-1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1175
            Land[y, x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1176
        else if (Land[y, x+1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1177
            Land[y, x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1178
        else if (Land[y+1, x] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1179
            Land[y, x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1180
        else if (Land[y-1, x] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1181
        Land[y, x]:= lfObject
5687
fac606654317 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo
parents: 5480
diff changeset
  1182
        else Land[y,x]:= lfBasic
10864
9cf20f487ee9 don't modify collision data when applying visual edge smoothing
sheepluva
parents: 10677
diff changeset
  1183
}
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
  1184
        end
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
  1185
    end
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10378
diff changeset
  1186
else if ((cReducedQuality and rqBlurryLand) = 0) and ((LandPixels[Y, X] and AMask) = AMask)
8598
9d21bab30893 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo
parents: 8596
diff changeset
  1187
and (Land[Y, X] and (lfDamaged or lfBasic) = lfBasic)
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
  1188
and (Y > topY + 1) and (Y < LAND_HEIGHT-2) and (X > leftX + 1) and (X < rightX - 1) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1189
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1190
    if ((((Land[y, x-1] and lfDamaged) <> 0) and (((Land[y+1,x] and lfDamaged) <> 0)) or ((Land[y-1,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1191
    or (((Land[y, x+1] and lfDamaged) <> 0) and (((Land[y-1,x] and lfDamaged) <> 0) or ((Land[y+1,x] and lfDamaged) <> 0)))) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1192
        begin
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1193
        LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1194
                        (((((LandPixels[y,x] and RMask shr RShift) div 2)+((ExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1195
                        (((((LandPixels[y,x] and GMask shr GShift) div 2)+((ExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1196
                        (((((LandPixels[y,x] and BMask shr BShift) div 2)+((ExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift)
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1197
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1198
    else if ((((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1199
    or (((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1200
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1201
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1202
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1203
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1204
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1205
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1206
        begin
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1207
        LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1208
                        (((((LandPixels[y,x] and RMask shr RShift) * 3 div 4)+((ExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1209
                        (((((LandPixels[y,x] and GMask shr GShift) * 3 div 4)+((ExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
  1210
                        (((((LandPixels[y,x] and BMask shr BShift) * 3 div 4)+((ExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift)
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1211
        end
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
  1212
    end
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1213
end;
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1214
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1215
function SweepDirty: boolean;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1216
var x, y, xx, yy, ty, tx: LongInt;
10601
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1217
    bRes, resweep, recheck: boolean;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1218
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
  1219
bRes:= false;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1220
reCheck:= true;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1221
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1222
while recheck do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1223
    begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1224
    recheck:= false;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1225
    for y:= 0 to LAND_HEIGHT div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1226
        begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1227
        for x:= 0 to LAND_WIDTH div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1228
            begin
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1229
            if LandDirty[y, x] = 1 then
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
  1230
                begin
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1231
                resweep:= true;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1232
                ty:= y * 32;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1233
                tx:= x * 32;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1234
                while(resweep) do
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1235
                    begin
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1236
                    resweep:= false;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1237
                    for yy:= ty to ty + 31 do
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1238
                        for xx:= tx to tx + 31 do
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1239
                            if Despeckle(xx, yy) then
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1240
                                begin
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1241
                                bRes:= true;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1242
                                resweep:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1243
                                if (yy = ty) and (y > 0) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1244
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1245
                                    LandDirty[y-1, x]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1246
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1247
                                    end
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1248
                                else if (yy = ty+31) and (y < LAND_HEIGHT div 32 - 1) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1249
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1250
                                    LandDirty[y+1, x]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1251
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1252
                                    end;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1253
                                if (xx = tx) and (x > 0) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1254
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1255
                                    LandDirty[y, x-1]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1256
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1257
                                    end
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1258
                                else if (xx = tx+31) and (x < LAND_WIDTH div 32 - 1) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1259
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1260
                                    LandDirty[y, x+1]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1261
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1262
                                    end
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1263
                                end;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1264
                    end;
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
  1265
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1266
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1267
        end;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1268
     end;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1269
10877
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1270
// smooth explosion borders (except if land is blurry)
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1271
if (cReducedQuality and rqBlurryLand) = 0 then
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1272
    for y:= 0 to LAND_HEIGHT div 32 - 1 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1273
        for x:= 0 to LAND_WIDTH div 32 - 1 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1274
            if LandDirty[y, x] <> 0 then
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1275
                begin
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1276
                ty:= y * 32;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1277
                tx:= x * 32;
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1278
                for yy:= ty to ty + 31 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1279
                    for xx:= tx to tx + 31 do
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1280
                        Smooth(xx,yy)
baad1cc9b749 alternative explosion border smoothing
sheepluva
parents: 10864
diff changeset
  1281
                end;
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1282
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1283
for y:= 0 to LAND_HEIGHT div 32 - 1 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1284
    for x:= 0 to LAND_WIDTH div 32 - 1 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1285
        if LandDirty[y, x] <> 0 then
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1286
            begin
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1287
            LandDirty[y, x]:= 0;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1288
            ty:= y * 32;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1289
            tx:= x * 32;
10601
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1290
            UpdateLandTexture(tx, 32, ty, 32, false);
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1291
            end;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1292
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
  1293
SweepDirty:= bRes;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1294
end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
  1295
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1296
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1297
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
  1298
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean; inline;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1299
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1300
    CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((Land[Y, X] and LandFlag) = 0)
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1301
end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1302
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
  1303
function LandBackPixel(x, y: LongInt): LongWord; inline;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1304
var p: PLongWordArray;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1305
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1306
    if LandBackSurface = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1307
        LandBackPixel:= 0
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1308
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1309
        begin
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1310
        p:= LandBackSurface^.pixels;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1311
        LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1312
        end
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1313
end;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1314
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1315
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1316
procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1317
var
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1318
  eX, eY, dX, dY: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1319
  i, sX, sY, x, y, d: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1320
begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1321
eX:= 0;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1322
eY:= 0;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1323
dX:= X2 - X1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1324
dY:= Y2 - Y1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1325
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1326
if (dX > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1327
    sX:= 1
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1328
else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1329
    if (dX < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1330
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1331
        sX:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1332
        dX:= -dX
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1333
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1334
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1335
        sX:= dX;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1336
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1337
if (dY > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1338
    sY:= 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1339
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1340
    if (dY < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1341
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1342
        sY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1343
        dY:= -dY
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1344
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1345
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1346
        sY:= dY;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1347
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1348
if (dX > dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1349
    d:= dX
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1350
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1351
    d:= dY;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1352
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1353
x:= X1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1354
y:= Y1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1355
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1356
for i:= 0 to d do
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1357
    begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1358
    inc(eX, dX);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1359
    inc(eY, dY);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1360
    if (eX > d) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1361
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1362
        dec(eX, d);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1363
        inc(x, sX);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1364
        end;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1365
    if (eY > d) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1366
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1367
        dec(eY, d);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1368
        inc(y, sY);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1369
        end;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1370
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1371
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1372
        Land[y, x]:= Color;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1373
    end
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1374
end;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1375
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1376
function DrawDots(x, y, xx, yy: Longint; Color: Longword): Longword; inline;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1377
begin
10246
8da91cd7a32a Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr
parents: 10244
diff changeset
  1378
    DrawDots:= 0;
8da91cd7a32a Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr
parents: 10244
diff changeset
  1379
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1380
    if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (Land[y + yy, x + xx] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1381
        begin inc(DrawDots); Land[y + yy, x + xx]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1382
    if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (Land[y - yy, x + xx] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1383
        begin inc(DrawDots); Land[y - yy, x + xx]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1384
    if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (Land[y + yy, x - xx] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1385
        begin inc(DrawDots); Land[y + yy, x - xx]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1386
    if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (Land[y - yy, x - xx] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1387
        begin inc(DrawDots); Land[y - yy, x - xx]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1388
    if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (Land[y + xx, x + yy] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1389
        begin inc(DrawDots); Land[y + xx, x + yy]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1390
    if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (Land[y - xx, x + yy] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1391
        begin inc(DrawDots); Land[y - xx, x + yy]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1392
    if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (Land[y + xx, x - yy] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1393
        begin inc(DrawDots); Land[y + xx, x - yy]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1394
    if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (Land[y - xx, x - yy] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1395
        begin inc(DrawDots); Land[y - xx, x - yy]:= Color; end;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1396
end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1397
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1398
function DrawLines(X1, Y1, X2, Y2, XX, YY: LongInt; color: Longword): Longword;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1399
var
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1400
  eX, eY, dX, dY: LongInt;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1401
  i, sX, sY, x, y, d: LongInt;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1402
  f: boolean;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1403
begin
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1404
    eX:= 0;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1405
    eY:= 0;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1406
    dX:= X2 - X1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1407
    dY:= Y2 - Y1;
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1408
    DrawLines:= 0;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1409
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1410
    if (dX > 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1411
        sX:= 1
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1412
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1413
        if (dX < 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1414
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1415
            sX:= -1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1416
            dX:= -dX
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1417
            end
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1418
        else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1419
            sX:= dX;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1420
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1421
    if (dY > 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1422
        sY:= 1
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1423
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1424
        if (dY < 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1425
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1426
            sY:= -1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1427
            dY:= -dY
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1428
            end
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1429
        else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1430
            sY:= dY;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1431
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1432
    if (dX > dY) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1433
        d:= dX
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1434
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1435
        d:= dY;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1436
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1437
    x:= X1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1438
    y:= Y1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1439
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1440
    for i:= 0 to d do
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1441
        begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1442
        inc(eX, dX);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1443
        inc(eY, dY);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1444
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1445
        f:= eX > d;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1446
        if f then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1447
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1448
            dec(eX, d);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1449
            inc(x, sX);
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1450
            inc(DrawLines, DrawDots(x, y, xx, yy, color))
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1451
            end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1452
        if (eY > d) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1453
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1454
            dec(eY, d);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1455
            inc(y, sY);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1456
            f:= true;
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1457
            inc(DrawLines, DrawDots(x, y, xx, yy, color))
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1458
            end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1459
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1460
        if not f then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1461
            inc(DrawLines, DrawDots(x, y, xx, yy, color))
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1462
        end
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1463
end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1464
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1465
function DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword): Longword;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1466
var dx, dy, d: LongInt;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1467
begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1468
    DrawThickLine:= 0;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1469
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1470
    dx:= 0;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1471
    dy:= Radius;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1472
    d:= 3 - 2 * Radius;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1473
    while (dx < dy) do
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1474
        begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1475
        inc(DrawThickLine, DrawLines(x1, y1, x2, y2, dx, dy, color));
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1476
        if (d < 0) then
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1477
            d:= d + 4 * dx + 6
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1478
        else
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1479
            begin
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1480
            d:= d + 4 * (dx - dy) + 10;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1481
            dec(dy)
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1482
            end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1483
        inc(dx)
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1484
        end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1485
    if (dx = dy) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1486
        inc(DrawThickLine, DrawLines(x1, y1, x2, y2, dx, dy, color));
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1487
end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1488
7268
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1489
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1490
procedure DumpLandToLog(x, y, r: LongInt);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1491
var xx, yy, dx: LongInt;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1492
    s: shortstring;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1493
begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1494
    s[0]:= char(r * 2 + 1);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1495
    for yy:= y - r to y + r do
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1496
        begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1497
        for dx:= 0 to r*2 do
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1498
            begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1499
            xx:= dx - r + x;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1500
            if (xx = x) and (yy = y) then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1501
                s[dx + 1]:= 'X'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1502
            else if Land[yy, xx] > 255 then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1503
                s[dx + 1]:= 'O'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1504
            else if Land[yy, xx] > 0 then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1505
                s[dx + 1]:= '*'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1506
            else
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1507
                s[dx + 1]:= '.'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1508
            end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1509
        AddFileLog('Land dump: ' + s);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1510
        end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1511
end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1512
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
  1513
end.