author | sheepluva |
Mon, 15 Dec 2014 15:24:26 +0100 | |
changeset 10674 | fddbab2eecea |
parent 10599 | 918d6da025a6 |
child 10789 | acbf69e2e5cf |
permissions | -rw-r--r-- |
8608
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move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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/* |
50cc0131b109
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* Hedgewars, a free turn based strategy game |
8610 | 3 |
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
50cc0131b109
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* This program is free software; you can redistribute it and/or modify |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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* it under the terms of the GNU General Public License as published by |
50cc0131b109
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koda
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* the Free Software Foundation; version 2 of the License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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* |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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* This program is distributed in the hope that it will be useful, |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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* GNU General Public License for more details. |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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* |
50cc0131b109
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* You should have received a copy of the GNU General Public License |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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* along with this program; if not, write to the Free Software |
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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|
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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|
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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// TODO: keep on documenting all the weapons |
50cc0131b109
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//skip---------------------------------| |
50cc0131b109
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//structure------------------------------------------------------------------| |
50cc0131b109
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9785
74445ca0b489
More sane default weapons: remove rc, freezer, portals and landspray
unc0rr
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74445ca0b489
More sane default weapons: remove rc, freezer, portals and landspray
unc0rr
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#define AMMOLINE_DEFAULT_QT "93919294221991210322351110012000000002111001010111110001" |
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#define AMMOLINE_DEFAULT_PROB "04050405416006555465544647765766666661555101011154111111" |
9768
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
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#define AMMOLINE_DEFAULT_DELAY "00000000000002055000000400070040000000002200000006000200" |
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#define AMMOLINE_DEFAULT_CRATE "13111103121111111231141111111111111112111111011111111111" |
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9775 | 30 |
#define AMMOLINE_CRAZY_QT "99999999999999999929999999999999992999999999099999929991" |
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Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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#define AMMOLINE_CRAZY_PROB "11111101111111111111111111111111111111111111011111111111" |
08799c901a42
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#define AMMOLINE_CRAZY_DELAY "00000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_CRAZY_CRATE "13111103121111111231141111111111111112111101011111111111" |
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9768
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
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#define AMMOLINE_PROMODE_QT "90900090000000000000090000000000000000000000000000000000" |
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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#define AMMOLINE_PROMODE_PROB "00000000000000000000000000000000000000000000000000000000" |
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
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#define AMMOLINE_PROMODE_DELAY "00000000000002055000000400070040000000002000000000000200" |
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#define AMMOLINE_PROMODE_CRATE "11111101111111111111111111111111111111111001011111111111" |
8608
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koda
parents:
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9768
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
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#define AMMOLINE_SHOPPA_QT "00000099000000000000000000000000000000000000000000000000" |
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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#define AMMOLINE_SHOPPA_PROB "44444100442444022101121212224220000000020004000100110010" |
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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#define AMMOLINE_SHOPPA_DELAY "00000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPA_CRATE "11111101111111111111111111111111111111111011011111111110" |
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9768
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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#define AMMOLINE_CLEAN_QT "10100090000100000110000000000000000000000000000010000000" |
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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#define AMMOLINE_CLEAN_PROB "04050405416006555465544647765766666661555101011154111211" |
08799c901a42
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nemo
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#define AMMOLINE_CLEAN_DELAY "00000000000000000000000000000000000000000000000000000200" |
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#define AMMOLINE_CLEAN_CRATE "13111103121111111231141111111111111112111111011111111111" |
8608
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move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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9768
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
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#define AMMOLINE_MINES_QT "00000099000900000003000000000000000000000000000000000000" |
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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#define AMMOLINE_MINES_PROB "00000000000000000000000000000000000000000000000000000000" |
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
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#define AMMOLINE_MINES_DELAY "00000000000002055000000400070040000000002000000006000200" |
9784 | 53 |
#define AMMOLINE_MINES_CRATE "11111101111111111111111111111111111111111111011111111111" |
8608
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koda
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08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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#define AMMOLINE_PORTALS_QT "90000090020000000021000000000000001100000900000000000000" |
08799c901a42
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#define AMMOLINE_PORTALS_PROB "04050405416006555465544647765766666661555101011154111211" |
08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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#define AMMOLINE_PORTALS_DELAY "00000000000002055000000400070040000000002000000006000200" |
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#define AMMOLINE_PORTALS_CRATE "13111103121111111231141111111111111112111111011111111111" |
8608
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move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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08799c901a42
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
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#define AMMOLINE_ONEEVERY_QT "11111191111111111111111111111111111111111111111111111111" |
08799c901a42
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#define AMMOLINE_ONEEVERY_PROB "11111101111111111111111111111111111111111111111111111111" |
08799c901a42
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#define AMMOLINE_ONEEVERY_DELAY "00000000000000000000000000000000000000000000000000000000" |
08799c901a42
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#define AMMOLINE_ONEEVERY_CRATE "11111101111111111111111111111111111111111111111111111111" |
8608
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move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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10089 | 65 |
#define AMMOLINE_HIGHLANDER_QT "11111191111111111111019111111111100101111101111011001101" |
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b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
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#define AMMOLINE_HIGHLANDER_PROB "00000000000000000000000000000000000000000000000000000000" |
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
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#define AMMOLINE_HIGHLANDER_DELAY "00000000000000000000000000000000000000000000000000000000" |
b20f9481e5cb
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#define AMMOLINE_HIGHLANDER_CRATE "00000000000000000000000000000000000000000000000000000000" |
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
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10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
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#define AMMOLINE_CONSTRUCTION_QT "11000190000000100100000000000000000000000000000000000000" |
6b08a29cadea
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mikade <redgrinner@gmail.com>
parents:
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#define AMMOLINE_CONSTRUCTION_PROB "11111101111111111111111111111111111111111111111111111111" |
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
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#define AMMOLINE_CONSTRUCTION_DELAY "00000000000000000000000000000000000000000000000000000000" |
6b08a29cadea
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mikade <redgrinner@gmail.com>
parents:
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#define AMMOLINE_CONSTRUCTION_CRATE "11111101111111111111111111111111111111111111111111111111" |
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
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10599 | 75 |
#define AMMOLINE_SHOPPAPRO_QT "00000099000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPAPRO_PROB "44444000440444000000000000004000000000000000000000000000" |
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#define AMMOLINE_SHOPPAPRO_DELAY "00000000000000000000000000000000000000000000000000000000" |
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#define AMMOLINE_SHOPPAPRO_CRATE "11111101111111111111111111111111111111111011011111111211" |
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||
10549
6b08a29cadea
Add scheme and weaponset for Construction Mode.
mikade <redgrinner@gmail.com>
parents:
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8875
e2b083e3f77b
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
sheepluva
parents:
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//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in) |
8608
50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
parents:
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50cc0131b109
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda
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