hedgewars/uAIAmmoTests.pas
author sheepluva
Wed, 28 Sep 2011 19:27:56 +0200
changeset 6060 fdfc01419815
parent 5933 97c240202986
child 6453 11c578d30bd3
permissions -rw-r--r--
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uAIAmmoTests;
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interface
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uses SDLh, uConsts, uFloat, uTypes;
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const amtest_OnTurn = $00000001;
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type TAttackParams = record
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            Time: Longword;
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            Angle, Power: LongInt;
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            ExplX, ExplY, ExplR: LongInt;
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            AttackPutX, AttackPutY: LongInt;
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            end;
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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type TAmmoTestProc = function (Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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    TAmmoTest = record
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            proc: TAmmoTestProc;
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            flags: Longword;
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            end;
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const AmmoTests: array[TAmmoType] of TAmmoTest =
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            (
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            (proc: nil;              flags: 0), // amNothing
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            (proc: @TestGrenade;     flags: 0), // amGrenade
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            (proc: @TestClusterBomb; flags: 0), // amClusterBomb
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            (proc: @TestBazooka;     flags: 0), // amBazooka
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            (proc: nil;              flags: 0), // amBee
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            (proc: @TestShotgun;     flags: 0), // amShotgun
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            (proc: nil;              flags: 0), // amPickHammer
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            (proc: nil;              flags: 0), // amSkip
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            (proc: nil;              flags: 0), // amRope
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            (proc: nil;              flags: 0), // amMine
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            (proc: @TestDesertEagle; flags: 0), // amDEagle
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            (proc: nil;              flags: 0), // amDynamite
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            (proc: @TestFirePunch;   flags: 0), // amFirePunch
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            (proc: @TestFirePunch;   flags: 0), // amWhip
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            (proc: @TestBaseballBat; flags: 0), // amBaseballBat
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            (proc: nil;              flags: 0), // amParachute
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            (proc: @TestAirAttack;   flags: amtest_OnTurn), // amAirAttack
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            (proc: nil;              flags: 0), // amMineStrike
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            (proc: nil;              flags: 0), // amBlowTorch
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            (proc: nil;              flags: 0), // amGirder
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            (proc: nil;              flags: 0), // amTeleport
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            //(proc: @TestTeleport;    flags: amtest_OnTurn), // amTeleport
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            (proc: nil;              flags: 0), // amSwitch
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            (proc: @TestMortar;      flags: 0), // amMortar
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            (proc: nil;              flags: 0), // amKamikaze
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            (proc: nil;              flags: 0), // amCake
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            (proc: nil;              flags: 0), // amSeduction
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            (proc: @TestWatermelon;  flags: 0), // amWatermelon
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            (proc: nil;              flags: 0), // amHellishBomb
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            (proc: nil;              flags: 0), // amNapalm
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            (proc: nil;              flags: 0), // amDrill
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            (proc: nil;              flags: 0), // amBallgun
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            (proc: nil;              flags: 0), // amRCPlane
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            (proc: nil;              flags: 0), // amLowGravity
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            (proc: nil;              flags: 0), // amExtraDamage
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            (proc: nil;              flags: 0), // amInvulnerable
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            (proc: nil;              flags: 0), // amExtraTime
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            (proc: nil;              flags: 0), // amLaserSight
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            (proc: nil;              flags: 0), // amVampiric
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            (proc: nil;              flags: 0), // amSniperRifle
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            (proc: nil;              flags: 0), // amJetpack
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            (proc: @TestMolotov;     flags: 0), // amMolotov
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            (proc: nil;              flags: 0), // amBirdy
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            (proc: nil;              flags: 0), // amPortalGun
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            (proc: nil;              flags: 0), // amPiano
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            (proc: @TestGrenade;     flags: 0), // amGasBomb
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            (proc: @TestShotgun;     flags: 0), // amSineGun
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            (proc: nil;              flags: 0), // amFlamethrower
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            (proc: @TestGrenade;     flags: 0), // amSMine
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            (proc: @TestHammer;      flags: 0), // amHammer
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            (proc: nil;              flags: 0), // amResurrector
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            (proc: nil;              flags: 0), // amDrillStrike
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            (proc: nil;              flags: 0), // amSnowball
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            (proc: nil;              flags: 0), // amTardis
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            (proc: nil;              flags: 0), // amStructure
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            (proc: nil;              flags: 0) // amLandGun
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            );
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const BadTurn = Low(LongInt) div 4;
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implementation
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uses uAIMisc, uVariables, uUtils;
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function Metric(x1, y1, x2, y2: LongInt): LongInt; inline;
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begin
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Metric:= abs(x1 - x2) + abs(y1 - y2)
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end;
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function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r, mX, mY: real;
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    rTime: LongInt;
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    Score, EX, EY: LongInt;
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    valueResult: LongInt;
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    function CheckTrace: LongInt;
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    var x, y, dX, dY: real;
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        t: LongInt;
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        value: LongInt;
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    begin
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    x:= mX;
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    y:= mY;
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    dX:= Vx;
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    dY:= -Vy;
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    t:= rTime;
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    repeat
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      x:= x + dX;
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      y:= y + dY;
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      dX:= dX + cWindSpeedf;
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      dY:= dY + cGravityf;
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      dec(t)
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    until TestCollExcludingMe(Me, trunc(x), trunc(y), 5) or (t <= 0);
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    EX:= trunc(x);
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    EY:= trunc(y);
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    value:= RateExplosion(Me, EX, EY, 101);
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    if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
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    CheckTrace:= value;
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    end;
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begin
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mX:= hwFloat2Float(Me^.X);
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mY:= hwFloat2Float(Me^.Y);
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ap.Time:= 0;
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rTime:= 350;
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ap.ExplR:= 0;
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valueResult:= BadTurn;
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repeat
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  rTime:= rTime + 300 + Level * 50 + random(300);
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  Vx:= - cWindSpeedf * rTime * 0.5 + (Targ.X + AIrndSign(2) - mX) / rTime;
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  Vy:= cGravityf * rTime * 0.5 - (Targ.Y - mY) / rTime;
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  r:= sqrt(sqr(Vx) + sqr(Vy));
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  if not (r > 1) then
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     begin
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     Score:= CheckTrace;
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     if valueResult <= Score then
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        begin
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        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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        ap.Power:= trunc(r * cMaxPower) - random((Level - 1) * 17 + 1);
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        ap.ExplR:= 100;
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        ap.ExplX:= EX;
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        ap.ExplY:= EY;
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        valueResult:= Score
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        end;
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     end
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until (rTime > 4250);
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TestBazooka:= valueResult
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end;
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function TestSnowball(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r: hwFloat;
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    rTime: LongInt;
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    Score, EX, EY: LongInt;
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    valueResult: LongInt;
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    function CheckTrace: LongInt;
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    var x, y, dX, dY: hwFloat;
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        t: LongInt;
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        value: LongInt;
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    begin
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    x:= Me^.X;
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    y:= Me^.Y;
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    dX:= Vx;
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    dY:= -Vy;
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    t:= rTime;
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    repeat
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      x:= x + dX;
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      y:= y + dY;
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      dX:= dX + cWindSpeed;
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      dY:= dY + cGravity;
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      dec(t)
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    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t <= 0);
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    EX:= hwRound(x);
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    EY:= hwRound(y);
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    value:= RateExplosion(Me, EX, EY, 5);
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    if value = 0 then value:= - Metric(Targ.X, Targ.Y, EX, EY) div 64;
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    CheckTrace:= value;
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    end;
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begin
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ap.Time:= 0;
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rTime:= 350;
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ap.ExplR:= 0;
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valueResult:= BadTurn;
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repeat
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  rTime:= rTime + 300 + Level * 50 + random(300);
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  Vx:= - cWindSpeed * rTime * _0_5 + (int2hwFloat(Targ.X + AIrndSign(2)) - Me^.X) / int2hwFloat(rTime);
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  Vy:= cGravity * rTime * _0_5 - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(rTime);
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  r:= Distance(Vx, Vy);
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  if not (r > _1) then
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     begin
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     Score:= CheckTrace;
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     if valueResult <= Score then
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        begin
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        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random((Level - 1) * 9));
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        ap.Power:= hwRound(r * cMaxPower) - random((Level - 1) * 17 + 1);
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        ap.ExplR:= 100;
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        ap.ExplX:= EX;
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        ap.ExplY:= EY;
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        valueResult:= Score
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        end;
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     end
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until (rTime > 4250);
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TestSnowball:= valueResult
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end;
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function TestMolotov(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
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var Vx, Vy, r: hwFloat;
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    Score, EX, EY, valueResult: LongInt;
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    TestTime: Longword;
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    function CheckTrace: LongInt;
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    var x, y, dY: hwFloat;
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        t: LongInt;
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    begin
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    x:= Me^.X;
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    y:= Me^.Y;
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    dY:= -Vy;
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    t:= TestTime;
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    repeat
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      x:= x + Vx;
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      y:= y + dY;
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      dY:= dY + cGravity;
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      dec(t)
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    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 7) or (t = 0);
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    EX:= hwRound(x);
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    EY:= hwRound(y);
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    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 97)  // average of 17 attempts, most good, but some failing spectacularly
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              else CheckTrace:= BadTurn
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    end;
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begin
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valueResult:= BadTurn;
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TestTime:= 0;
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ap.ExplR:= 0;
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repeat
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  inc(TestTime, 300);
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  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
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  Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
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  r:= Distance(Vx, Vy);
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  if not (r > _1) then
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     begin
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     Score:= CheckTrace;
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     if valueResult < Score then
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        begin
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        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
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        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
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        ap.Time:= TestTime;
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        ap.ExplR:= 100;
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        ap.ExplX:= EX;
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        ap.ExplY:= EY;
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        valueResult:= Score
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   285
        end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   286
     end
3022
94afd5fc5738 Adjust increment since there is no timer
nemo
parents: 3018
diff changeset
   287
until (TestTime > 4250);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   288
TestMolotov:= valueResult
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   289
end;
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   290
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   291
function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   292
const tDelta = 24;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   293
var Vx, Vy, r: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   294
    Score, EX, EY, valueResult: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   295
    TestTime: Longword;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   296
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   297
    function CheckTrace: LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   298
    var x, y, dY: hwFloat;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 370
diff changeset
   299
        t: LongInt;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   300
    begin
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   301
    x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   302
    y:= Me^.Y;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   303
    dY:= -Vy;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   304
    t:= TestTime;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   305
    repeat
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   306
      x:= x + Vx;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   307
      y:= y + dY;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   308
      dY:= dY + cGravity;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   309
      dec(t)
2616
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2457
diff changeset
   310
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   311
    EX:= hwRound(x);
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   312
    EY:= hwRound(y);
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   313
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101)
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   314
              else CheckTrace:= BadTurn
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   315
    end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   316
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   317
valueResult:= BadTurn;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   318
TestTime:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   319
ap.ExplR:= 0;
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   320
repeat
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   321
  inc(TestTime, 1000);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   322
  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   323
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta);
374
95169697cc38 - UFO smokes
unc0rr
parents: 371
diff changeset
   324
  r:= Distance(Vx, Vy);
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   325
  if not (r > _1) then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   326
     begin
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   327
     Score:= CheckTrace;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   328
     if valueResult < Score then
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   329
        begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   330
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   331
        ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   332
        ap.Time:= TestTime;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   333
        ap.ExplR:= 100;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   334
        ap.ExplX:= EX;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   335
        ap.ExplY:= EY;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   336
        valueResult:= Score
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   337
        end;
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   338
     end
439
c336ed82e76d Fix bugs:
unc0rr
parents: 438
diff changeset
   339
until (TestTime = 4000);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   340
TestGrenade:= valueResult
66
9643d75baf1e Many AI improvements, bots do think in separate thread
unc0rr
parents: 64
diff changeset
   341
end;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   342
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   343
function TestClusterBomb(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   344
const tDelta = 24;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   345
var Vx, Vy, r: hwFloat;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   346
    Score, EX, EY, valueResult: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   347
    TestTime: Longword;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   348
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   349
    function CheckTrace: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   350
    var x, y, dY: hwFloat;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   351
        t: LongInt;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   352
    begin
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   353
    x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   354
    y:= Me^.Y;
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   355
    dY:= -Vy;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   356
    t:= TestTime;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   357
    repeat
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   358
      x:= x + Vx;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   359
      y:= y + dY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   360
      dY:= dY + cGravity;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   361
      dec(t)
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   362
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   363
    EX:= hwRound(x);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   364
    EY:= hwRound(y);
4296
53d98ea25ac0 tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents: 4226
diff changeset
   365
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 41)
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   366
              else CheckTrace:= BadTurn
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   367
    end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   368
begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   369
valueResult:= BadTurn;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   370
TestTime:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   371
ap.ExplR:= 0;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   372
repeat
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   373
  inc(TestTime, 1000);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   374
  // Try to overshoot slightly, seems to pay slightly better dividends in terms of hitting cluster
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   375
  if Me^.X<int2hwFloat(Targ.X) then
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   376
      Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta)
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   377
  else
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   378
      Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta);
4296
53d98ea25ac0 tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents: 4226
diff changeset
   379
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-150) - Me^.Y) / int2hwFloat(TestTime + tDelta);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   380
  r:= Distance(Vx, Vy);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   381
  if not (r > _1) then
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   382
     begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   383
     Score:= CheckTrace;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   384
     if valueResult < Score then
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   385
        begin
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   386
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
4296
53d98ea25ac0 tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
nemo
parents: 4226
diff changeset
   387
        ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15);
2978
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   388
        ap.Time:= TestTime;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   389
        ap.ExplR:= 90;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   390
        ap.ExplX:= EX;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   391
        ap.ExplY:= EY;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   392
        valueResult:= Score
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   393
        end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   394
     end
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   395
until (TestTime = 4000);
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   396
TestClusterBomb:= valueResult
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   397
end;
e71efb31dee3 Same approach for cluster bomb.
nemo
parents: 2973
diff changeset
   398
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   399
function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   400
const tDelta = 24;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   401
var Vx, Vy, r: hwFloat;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   402
    Score, EX, EY, valueResult: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   403
    TestTime: Longword;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   404
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   405
    function CheckTrace: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   406
    var x, y, dY: hwFloat;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   407
        t: LongInt;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   408
    begin
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   409
    x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   410
    y:= Me^.Y;
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   411
    dY:= -Vy;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   412
    t:= TestTime;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   413
    repeat
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   414
      x:= x + Vx;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   415
      y:= y + dY;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   416
      dY:= dY + cGravity;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   417
      dec(t)
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   418
    until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   419
    EX:= hwRound(x);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   420
    EY:= hwRound(y);
3018
13ceaad4767e Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo
parents: 2978
diff changeset
   421
    if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 381)
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   422
              else CheckTrace:= BadTurn
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   423
    end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   424
begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   425
valueResult:= BadTurn;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   426
TestTime:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   427
ap.ExplR:= 0;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   428
repeat
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   429
  inc(TestTime, 1000);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   430
  Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta);
4226
b39ca9d087a2 compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo
parents: 4157
diff changeset
   431
  Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-200) - Me^.Y) / int2hwFloat(TestTime + tDelta);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   432
  r:= Distance(Vx, Vy);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   433
  if not (r > _1) then
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   434
     begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   435
     Score:= CheckTrace;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   436
     if valueResult < Score then
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   437
        begin
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   438
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3847
771562124b16 Engine:
smaxx
parents: 3820
diff changeset
   439
        ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15);
2973
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   440
        ap.Time:= TestTime;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   441
        ap.ExplR:= 300;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   442
        ap.ExplX:= EX;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   443
        ap.ExplY:= EY;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   444
        valueResult:= Score
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   445
        end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   446
     end
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   447
until (TestTime = 4000);
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   448
TestWatermelon:= valueResult
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   449
end;
b51a0f57cd43 Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
nemo
parents: 2948
diff changeset
   450
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   451
function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   452
//const tDelta = 24;
1001
502508979713 Fix warnings
unc0rr
parents: 998
diff changeset
   453
var Vx, Vy: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   454
    Score, EX, EY, valueResult: LongInt;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   455
    TestTime: Longword;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   456
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   457
    function CheckTrace: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   458
    var x, y, dY: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   459
        value: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   460
    begin
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   461
        x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   462
        y:= Me^.Y;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   463
        dY:= -Vy;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2357
diff changeset
   464
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   465
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   466
            x:= x + Vx;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   467
            y:= y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   468
            dY:= dY + cGravity;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   469
            EX:= hwRound(x);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   470
            EY:= hwRound(y);
5164
a2a67433633d Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents: 5151
diff changeset
   471
        until TestCollExcludingMe(Me, EX, EY, 5) or (EY > cWaterLine);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2357
diff changeset
   472
5164
a2a67433633d Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents: 5151
diff changeset
   473
        if (EY < cWaterLine) and not dY.isNegative then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   474
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   475
            value:= RateExplosion(Me, EX, EY, 91);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   476
            if (value = 0) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   477
                if (dY > _0_15) then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   478
                    value:= - abs(Targ.Y - EY) div 32
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   479
                else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   480
                    value:= BadTurn
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   481
            else if (value < 0) then value:= BadTurn
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   482
            end
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   483
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   484
            value:= BadTurn;
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   485
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   486
        CheckTrace:= value;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   487
    end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   488
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   489
    function Solve: LongWord;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   490
    var A, B, D, T: hwFloat;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   491
        C: LongInt;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   492
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   493
        A:= hwSqr(cGravity) * _0_25;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   494
        B:= - cGravity * (Targ.Y - hwRound(Me^.Y)) - _1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   495
        C:= sqr(Targ.Y - hwRound(Me^.Y)) + sqr(Targ.X - hwRound(Me^.X));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   496
        D:= hwSqr(B) - (A * C * 4);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   497
        if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   498
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   499
            D:= ( - B + hwSqrt(D)) * _0_5 / A;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   500
            if D.isNegative = false then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   501
                T:= hwSqrt(D)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   502
            else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   503
                T:= _0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   504
            Solve:= hwRound(T)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   505
            end else Solve:= 0
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   506
    end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   507
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   508
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   509
valueResult:= BadTurn;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   510
ap.ExplR:= 0;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   511
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   512
if (Level > 2) then exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   513
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   514
TestTime:= Solve;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   515
998
65792c4e6f01 Fix AI mortar bugs
unc0rr
parents: 994
diff changeset
   516
if TestTime = 0 then exit(BadTurn);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   517
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   518
    Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   519
    Vy:= cGravity * (TestTime div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime);
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   520
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   521
    Score:= CheckTrace;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   522
    if valueResult < Score then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   523
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   524
        ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   525
        ap.Power:= 1;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   526
        ap.ExplR:= 100;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   527
        ap.ExplX:= EX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   528
        ap.ExplY:= EY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   529
        valueResult:= Score
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   530
        end;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   531
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   532
TestMortar:= valueResult;
994
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   533
end;
ea415d03968c - Bots can use mortar
unc0rr
parents: 983
diff changeset
   534
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   535
function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   536
const
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   537
  MIN_RANGE =  80;
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   538
  MAX_RANGE = 400;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   539
var Vx, Vy, x, y: hwFloat;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   540
    rx, ry, valueResult: LongInt;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   541
    range: integer;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   542
begin
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   543
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   544
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   545
ap.Power:= 1;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   546
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   547
y:= Me^.Y;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   548
range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   549
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   550
Vx:= (int2hwFloat(Targ.X) - x) * _1div1024;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   551
Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   552
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   553
repeat
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   554
  x:= x + vX;
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   555
  y:= y + vY;
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   556
  rx:= hwRound(x);
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   557
  ry:= hwRound(y);
2616
6e2b341dc408 AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
nemo
parents: 2457
diff changeset
   558
  if TestCollExcludingMe(Me, rx, ry, 2) then
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   559
     begin
509
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   560
     x:= x + vX * 8;
fd58135a4407 Bots know shotgun behavior better
unc0rr
parents: 498
diff changeset
   561
     y:= y + vY * 8;
5642
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   562
     valueResult:= RateShotgun(Me, rx, ry);
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   563
     
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   564
     if valueResult = 0 then 
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   565
        valueResult:= - Metric(Targ.X, Targ.Y, rx, ry) div 64
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   566
        else 
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   567
        dec(valueResult, Level * 4000);
0ce9e01bae56 Make AI aware of damage modifiers
unc0rr
parents: 5164
diff changeset
   568
     exit(valueResult * 27 div 20) // 27/20 is reuse bonus
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   569
     end
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   570
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   571
    or (x.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   572
    or (y.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   573
    or (x.Round > LongWord(LAND_WIDTH))
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   574
    or (y.Round > LongWord(LAND_HEIGHT));
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   575
375
18012da67681 AI works properly
unc0rr
parents: 374
diff changeset
   576
TestShotgun:= BadTurn
70
82d93eeecebe - Many AI improvements
unc0rr
parents: 66
diff changeset
   577
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   578
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   579
function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 302
diff changeset
   580
var Vx, Vy, x, y, t: hwFloat;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   581
    d: Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   582
    valueResult: LongInt;
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   583
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   584
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   585
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   586
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   587
ap.Power:= 1;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   588
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   589
y:= Me^.Y;
498
9c8b385dc9a1 - Get rid of operator := to have GPC support
unc0rr
parents: 439
diff changeset
   590
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then
439
c336ed82e76d Fix bugs:
unc0rr
parents: 438
diff changeset
   591
   exit(BadTurn);
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   592
t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y);
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   593
Vx:= (int2hwFloat(Targ.X) - x) * t;
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   594
Vy:= (int2hwFloat(Targ.Y) - y) * t;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   595
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   596
d:= 0;
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   597
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   598
repeat
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   599
  x:= x + vX;
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   600
  y:= y + vY;
1753
2ccba26f1aa4 Apply nemo's world resize patch
unc0rr
parents: 1689
diff changeset
   601
  if ((hwRound(x) and LAND_WIDTH_MASK) = 0)and((hwRound(y) and LAND_HEIGHT_MASK) = 0)
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   602
     and (Land[hwRound(y), hwRound(x)] <> 0) then inc(d);
4157
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   603
until (Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 4)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   604
    or (x.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   605
    or (y.isNegative)
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   606
    or (x.Round > LongWord(LAND_WIDTH))
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   607
    or (y.Round > LongWord(LAND_HEIGHT))
f8898d6cca6e Fix some warnings
unc0rr
parents: 3963
diff changeset
   608
    or (d > 200);
1941
b1ef1f86148c Some AI tweaks by imcold
unc0rr
parents: 1854
diff changeset
   609
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   610
if Abs(Targ.X - hwRound(x)) + Abs(Targ.Y - hwRound(y)) < 3 then valueResult:= Max(0, (4 - d div 50) * 7 * 1024)
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   611
                                                           else valueResult:= BadTurn;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   612
TestDesertEagle:= valueResult
75
d2b737858ff7 - New First Aid powerup
unc0rr
parents: 74
diff changeset
   613
end;
438
04bcc3fb127a Fix AI using shotgun and Desert Eagle
unc0rr
parents: 434
diff changeset
   614
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   615
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   616
var valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   617
    x, y: hwFloat;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   618
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   619
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   620
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   621
if (Level > 2) or (Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 25) then
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   622
   exit(BadTurn);
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   623
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   624
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   625
ap.Power:= 1;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   626
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   627
y:= Me^.Y;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   628
if (Targ.X) - hwRound(x) >= 0 then ap.Angle:=   cMaxAngle div 4
5164
a2a67433633d Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents: 5151
diff changeset
   629
                              else ap.Angle:= - cMaxAngle div 4;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   630
valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   631
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   632
TestBaseballBat:= valueResult;
79
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   633
end;
29b477319854 - New test map
unc0rr
parents: 78
diff changeset
   634
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   635
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   636
var i, valueResult: LongInt;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   637
    x, y: hwFloat;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   638
begin
3407
dcc129c4352e Engine:
smxx
parents: 3384
diff changeset
   639
Level:= Level; // avoid compiler hint
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   640
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   641
ap.Time:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   642
ap.Power:= 1;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   643
ap.Angle:= 0;
3820
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   644
x:= Me^.X;
bc3efe1c71ab Engine:
smaxx
parents: 3739
diff changeset
   645
y:= Me^.Y;
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   646
if (Abs(hwRound(x) - Targ.X) > 25)
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   647
or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   648
    begin
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   649
    if TestColl(hwRound(x), hwRound(y) - 16, 6)
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   650
    and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   651
        valueResult:= Succ(BadTurn)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   652
    else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   653
        valueResult:= BadTurn;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   654
    exit(valueResult)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   655
    end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   656
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   657
valueResult:= 0;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   658
for i:= 0 to 4 do
3677
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   659
    valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x),
7d917b587547 Engine:
smaxx
parents: 3476
diff changeset
   660
                                    hwRound(y) - 20 * i - 5, 10, 30);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   661
if valueResult <= 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   662
    valueResult:= BadTurn
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   663
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2695
diff changeset
   664
    inc(valueResult);
1292
a63a13eda583 Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
unc0rr
parents: 1263
diff changeset
   665
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   666
TestFirePunch:= valueResult;
82
2f4f3236cccc - New fort
unc0rr
parents: 80
diff changeset
   667
end;
433
9f8f22094c0e AI thinks in separate thread
unc0rr
parents: 409
diff changeset
   668
5645
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   669
function TestHammer(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   670
var rate: LongInt;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   671
begin
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   672
Level:= Level; // avoid compiler hint
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   673
ap.ExplR:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   674
ap.Time:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   675
ap.Power:= 1;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   676
ap.Angle:= 0;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   677
         
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   678
if (Abs(hwRound(Me^.X) + hwSign(Me^.dX) * 10 - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) > 20) then
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   679
    rate:= 0
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   680
    else
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   681
    rate:= RateHammer(Me);
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   682
if rate = 0 then rate:= BadTurn;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   683
TestHammer:= rate;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   684
end;
b434ba5d064e Implement TestHammer which makes sense
unc0rr
parents: 5642
diff changeset
   685
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   686
function TestAirAttack(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   687
const cShift = 4;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   688
var X, Y, dY: hwFloat;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   689
    b: array[0..9] of boolean;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   690
    dmg: array[0..9] of LongInt;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   691
    fexit: boolean;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   692
    i, t, valueResult: LongInt;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   693
begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   694
ap.ExplR:= 0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   695
ap.Time:= 0;
554
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
   696
if (Level > 3) then exit(BadTurn);
4f83b3de17c7 Only bots of 1-3 level use AirAttack weapon
unc0rr
parents: 543
diff changeset
   697
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   698
ap.AttackPutX:= Targ.X;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   699
ap.AttackPutY:= Targ.Y;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   700
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   701
X:= int2hwFloat(Targ.X - 135 - cShift); // hh center - cShift
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   702
X:= X - cBombsSpeed * hwSqrt(int2hwFloat((Targ.Y + 128) * 2) / cGravity);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   703
Y:= -_128;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   704
dY:= _0;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   705
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   706
for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   707
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   708
    b[i]:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   709
    dmg[i]:= 0
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   710
    end;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   711
valueResult:= 0;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   712
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   713
repeat
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   714
  X:= X + cBombsSpeed;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   715
  Y:= Y + dY;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   716
  dY:= dY + cGravity;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   717
  fexit:= true;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   718
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   719
  for i:= 0 to 9 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   720
    if b[i] then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   721
       begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   722
       fexit:= false;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   723
       if TestColl(hwRound(X) + i * 30, hwRound(Y), 4) then
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   724
          begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   725
          b[i]:= false;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   726
          dmg[i]:= RateExplosion(Me, hwRound(X) + i * 30, hwRound(Y), 58)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   727
          // 58 (instead of 60) for better prediction (hh moves after explosion of one of the rockets)
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   728
          end
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   729
       end;
5164
a2a67433633d Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr
parents: 5151
diff changeset
   730
until fexit or (Y.Round > cWaterLine);
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   731
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   732
for i:= 0 to 5 do inc(valueResult, dmg[i]);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   733
t:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   734
ap.AttackPutX:= Targ.X - 60;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   735
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   736
for i:= 0 to 3 do
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   737
    begin
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   738
    dec(t, dmg[i]);
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   739
    inc(t, dmg[i + 6]);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   740
    if t > valueResult then
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   741
       begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   742
       valueResult:= t;
556
49675457d76e Bots aims not directly at the center of enemy hedgehog
unc0rr
parents: 554
diff changeset
   743
       ap.AttackPutX:= Targ.X - 30 - cShift + i * 30
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   744
       end
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   745
    end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   746
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   747
if valueResult <= 0 then valueResult:= BadTurn;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2630
diff changeset
   748
TestAirAttack:= valueResult;
543
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   749
end;
465e2ec8f05f - Better randomness of placing hedgehogs on the land
unc0rr
parents: 534
diff changeset
   750
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   751
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   752
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   753
var
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   754
    i, failNum: longword;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   755
    maxTop: longword;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   756
begin
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   757
    TestTeleport := BadTurn;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   758
    Level:= Level; // avoid compiler hint
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   759
    FillBonuses(true, [gtCase]);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   760
    if bonuses.Count = 0 then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   761
        if Me^.Health <= 100  then begin
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
   762
            maxTop := Targ.Y - cHHRadius * 2;
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   763
            while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   764
            dec(maxTop, cHHRadius*2);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   765
            if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   766
                ap.AttackPutX := Targ.X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   767
                ap.AttackPutY := maxTop + cHHRadius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   768
                TestTeleport := Targ.Y - maxTop;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   769
            end;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   770
        end;
3372
5d3daec0d0b5 Teleport AI:
mbait
parents: 3371
diff changeset
   771
    end
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   772
    else begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   773
        failNum := 0;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3677
diff changeset
   774
        repeat
3439
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   775
            i := random(bonuses.Count);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   776
            inc(failNum);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   777
        until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2);
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   778
        if failNum < bonuses.Count*2 then begin
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   779
            ap.AttackPutX := bonuses.ar[i].X;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   780
            ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   781
            TestTeleport := 0;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   782
        end;
a98984e4f458 Teleport AI:
mbait
parents: 3438
diff changeset
   783
    end;
3370
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   784
end;
37f4f83fedb1 Teleport AI:
mbait
parents: 3350
diff changeset
   785
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   786
end.