author | unc0rr |
Mon, 22 Aug 2005 21:38:06 +0000 | |
changeset 3 | ffe4ad26a64c |
parent 2 | 4eeab397c3c6 |
child 4 | bcbd7adb4e4b |
permissions | -rw-r--r-- |
1 | 1 |
(* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*) |
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unit uConsts; |
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interface |
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uses SDLh; |
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{$INCLUDE options.inc} |
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type TStuff = (sHorizont, sSky, sConsoleBG, sPowerBar, sQuestion); |
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TGameState = (gsLandGen, gsStart, gsGame, gsConsole, gsExit); |
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TGameType = (gmtLocal, gmtDemo, gmtNet); |
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TPathType = (ptData, ptGraphics, ptThemes, ptThemeCurrent, ptTeams, ptMaps, |
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ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts); |
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TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame, |
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sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO, |
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sprSmokeTrace, sprRopeHook); |
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TGearType = (gtCloud, gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, |
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gtGrave, gtUFO, gtShotgunShot, gtActionTimer, gtPickHammer, gtRope, |
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gtSmokeTrace); |
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TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, sndSplash, |
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sndShotgunReload, sndShotgunFire, sndGraveImpact); |
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TAmmoType = (amGrenade, amBazooka, amUFO, amShotgun, amPickHammer, amSkip, amRope); |
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THWFont = (fnt16, fntBig); |
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THHFont = record |
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Handle: PTTF_Font; |
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Height: integer; |
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Name: string[15]; |
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end; |
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TAmmo = record |
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Propz: LongWord; |
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Count: LongWord; |
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NumPerTurn: LongWord; |
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Timer: LongWord; |
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AmmoType: TAmmoType; |
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end; |
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resourcestring |
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errmsgCreateSurface = 'Error creating DirectDraw7 surface'; |
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errmsgNoDesc = 'Unknown error'; |
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errmsgTransparentSet = 'Error setting transparent color'; |
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errmsgDynamicVar = 'Error working with dynamic memory'; |
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errmsgUnknownCommand = 'Unknown command'; |
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errmsgUnknownVariable = 'Unknown variable'; |
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errmsgIncorrectUse = 'Incorrect use'; |
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errmsgShouldntRun = 'This program shouldn''t be run manually'; |
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msgLoading = 'Loading '; |
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msgOK = 'ok'; |
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msgFailed = 'failed'; |
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msgGettingConfig = 'Getting game config...'; |
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const |
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cAppName = 'hw'; |
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cAppTitle = 'hw'; |
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cNetProtoVersion = 1; |
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rndfillstr = 'hw'; |
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cTransparentColor: Cardinal = $000000; |
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cMaxHHIndex = 9; |
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cMaxHHs = 20; |
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cHHSurfaceWidth = 512; |
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cHHSurfaceHeigth = 256; |
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cHHHalfHeight = 11; |
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cKeyMaxIndex = 322; |
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cMaxCaptions = 4; |
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cInactDelay = 1500; |
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2
4eeab397c3c6
- Support for forts game mode option. Works for demos, frontend doesn't support it.
unc0rr
parents:
1
diff
changeset
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gfForts = $00000001; |
4eeab397c3c6
- Support for forts game mode option. Works for demos, frontend doesn't support it.
unc0rr
parents:
1
diff
changeset
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gstDrowning = $00000001; |
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gstHHDriven = $00000002; |
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gstMoving = $00000004; |
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gstAttacked = $00000008; |
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gstAttacking = $00000010; |
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gstCollision = $00000020; |
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gstHHChooseTarget = $00000040; |
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gstFalling = $00000080; |
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gstHHJumping = $00000100; |
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gsttmpFlag = $00000200; |
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gstOutOfHH = $00000400; |
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gstHHThinking = $00000800; |
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gtsStartGame = 1; |
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gm_Left = $00000001; |
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gm_Right = $00000002; |
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gm_Up = $00000004; |
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gm_Down = $00000008; |
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gm_Switch = $00000010; |
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gm_Attack = $00000020; |
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gm_LJump = $00000040; |
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gm_HJump = $00000080; |
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gm_Destroy= $00000100; |
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cMaxSlot = 4; |
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cMaxSlotAmmo = 1; |
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ammoprop_Timerable = $00000001; |
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ammoprop_Power = $00000002; |
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ammoprop_NeedTarget = $00000004; |
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ammoprop_ForwMsgs = $00000008; |
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ammoprop_AttackInFall = $00000010; |
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ammoprop_AttackInJump = $00000020; |
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AMMO_INFINITE = High(LongWord); |
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capgrpStartGame = 0; |
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capgrpAmmoinfo = 1; |
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capgrpNetSay = 2; |
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EXPLAllDamageInRadius = 1; |
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EXPLAutoSound = 2; |
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EXPLNoDamage = 4; |
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cToggleConsoleKey = 39; |
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NoPointX = Low(Integer); // êîíñòàíòà äëÿ TargetPoint, ïîêàçûâàåò, ÷òî öåëü íå óêàçàíà |
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cLandFileName = 'Land.bmp'; |
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cHHFileName = 'Hedgehog.png'; |
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cCHFileName = 'Crosshair.png'; |
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cThemeCFGFilename = 'theme.cfg'; |
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Fontz: array[THWFont] of THHFont = ( |
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(Height: 12; |
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Name: 'UN1251N.TTF'), |
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(Height: 24; |
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Name: 'UN1251N.TTF') |
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); |
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Pathz: array[TPathType] of string[ 64] = ( |
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'Data/', // ptData |
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'Data/Graphics/', // ptGraphics |
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'Data/Themes/', // ptThemes |
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'Data/Themes/Default/', // ptThemeCurrent |
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'Data/Teams/', // ptTeams |
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'Data/Maps/', // ptMaps |
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'Data/Maps/Current/', // ptMapCurrent |
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'Data/Demos/', // ptDemos |
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'Data/Sounds/', // ptSounds |
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'Data/Graphics/Graves/', // ptGraves |
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'Data/Fonts/', // ptFonts |
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'Data/Forts/' // ptForts |
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); |
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StuffLoadData: array[TStuff] of record |
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FileName: String[31]; |
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Path : TPathType; |
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end = ( |
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(FileName: 'horizont.png'; Path: ptThemeCurrent ), // sHorizont |
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(FileName: 'Sky.png'; Path: ptThemeCurrent ), // sSky |
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(FileName: 'Console.png'; Path: ptGraphics ), // sConsoleBG |
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(FileName: 'PowerBar.png'; Path: ptGraphics ), // sPowerBar |
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(FileName: 'thinking.png'; Path: ptGraphics ) // sQuestion |
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); |
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StuffPoz: array[TStuff] of TSDL_Rect = ( |
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(x: 0; y: 0; w: 512; h: 256), // sHorizont |
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(x: 512; y: 0; w: 64; h:1024), // sSky |
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(x: 256; y: 256; w: 256; h: 256), // sConsoleBG |
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(x: 256; y: 768; w: 256; h: 32), // sPowerBar |
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(x: 256; y: 512; w: 32; h: 32) // sQuestion |
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); |
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SpritesData: array[TSprite] of record |
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FileName: String[31]; |
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Path : TPathType; |
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Surface : PSDL_Surface; |
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Width, Height: integer; |
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end = ( |
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(FileName: 'BlueWater.png'; Path: ptGraphics; Width: 256; Height: 48),// sprWater |
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(FileName: 'Clouds.png'; Path: ptGraphics; Width: 256; Height:128),// sprCloud |
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(FileName: 'Bomb.png'; Path: ptGraphics; Width: 16; Height: 16),// sprBomb |
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(FileName: 'BigDigits.png'; Path: ptGraphics; Width: 32; Height: 32),// sprBigDigit |
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(FileName: 'Frame.png'; Path: ptGraphics; Width: 4; Height: 32),// sprFrame |
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(FileName: 'Lag.png'; Path: ptGraphics; Width: 64; Height: 64),// sprLag |
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(FileName: 'Arrow.png'; Path: ptGraphics; Width: 16; Height: 16),// sprCursor |
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(FileName: 'Grenade.png'; Path: ptGraphics; Width: 32; Height: 32),// sprGrenade |
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(FileName: 'Targetp.png'; Path: ptGraphics; Width: 32; Height: 32),// sprTargetP |
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(FileName: 'UFO.png'; Path: ptGraphics; Width: 32; Height: 32),// sprUFO |
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(FileName:'SmokeTrace.png'; Path: ptGraphics; Width: 32; Height: 32),// sprSmokeTrace |
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(FileName: 'RopeHook.png'; Path: ptGraphics; Width: 32; Height: 32) // sprRopeHook |
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); |
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Soundz: array[TSound] of record |
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FileName: String[31]; |
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Path : TPathType; |
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id : PMixChunk; |
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end = ( |
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(FileName: 'grenadeimpact.ogg'; Path: ptSounds ),// sndGrenadeImpact |
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(FileName: 'explosion.ogg'; Path: ptSounds ),// sndExplosion |
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(FileName: 'throwpowerup.ogg'; Path: ptSounds ),// sndThrowPowerUp |
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(FileName: 'throwrelease.ogg'; Path: ptSounds ),// sndThrowRelease |
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(FileName: 'splash.ogg'; Path: ptSounds ),// sndSplash |
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(FileName: 'shotgunreload.ogg'; Path: ptSounds ),// sndShotgunReload |
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(FileName: 'shotgunfire.ogg'; Path: ptSounds ),// sndShotgunFire |
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(FileName: 'graveimpact.ogg'; Path: ptSounds ) // sndGraveImpact |
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); |
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Ammoz: array [TAmmoType] of record |
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Name: string[32]; |
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Ammo: TAmmo; |
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Slot: Longword; |
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TimeAfterTurn: Longword; |
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end = ( |
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(Name: 'Grenade'; |
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Ammo: (Propz: ammoprop_Timerable or ammoprop_Power; |
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Count: AMMO_INFINITE; |
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NumPerTurn: 0; |
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Timer: 3000; |
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AmmoType: amGrenade); |
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Slot: 0; |
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TimeAfterTurn: 3000), |
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(Name: 'Bazooka'; |
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Ammo: (Propz: ammoprop_Power; |
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Count: AMMO_INFINITE; |
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NumPerTurn: 0; |
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Timer: 0; |
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AmmoType: amBazooka); |
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Slot: 1; |
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TimeAfterTurn: 3000), |
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(Name: 'UFO'; |
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Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget; |
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Count: 4; |
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NumPerTurn: 0; |
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Timer: 0; |
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AmmoType: amUFO); |
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Slot: 0; |
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TimeAfterTurn: 3000), |
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(Name: 'Shotgun'; |
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Ammo: (Propz: 0; |
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Count: AMMO_INFINITE; |
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NumPerTurn: 1; |
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Timer: 0; |
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AmmoType: amShotgun); |
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Slot: 2; |
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TimeAfterTurn: 3000), |
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(Name: 'Pneumatic pick'; |
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Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump; |
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Count: 2; |
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NumPerTurn: 0; |
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Timer: 0; |
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AmmoType: amPickHammer); |
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Slot: 3; |
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TimeAfterTurn: 0), |
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(Name: 'Skip turn'; |
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Ammo: (Propz: 0; |
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Count: AMMO_INFINITE; |
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NumPerTurn: 0; |
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Timer: 0; |
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AmmoType: amSkip); |
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Slot: 4; |
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TimeAfterTurn: 0), |
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(Name: 'Rope'; |
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Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInFall or ammoprop_AttackInJump; |
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Count: 5; |
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NumPerTurn: 0; |
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Timer: 0; |
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AmmoType: amRope); |
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Slot: 3; |
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TimeAfterTurn: 0) |
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); |
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Resolutions: array[0..3] of String = ( |
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'640 480', |
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'800 600', |
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'1024 768', |
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'1280 1024' |
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); |
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implementation |
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end. |