208 //connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
208 //connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
209 //connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
209 //connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
210 |
210 |
211 connect(ui.pageFeedback->BtnSend, SIGNAL(clicked()), this, SLOT(SendFeedback())); |
211 connect(ui.pageFeedback->BtnSend, SIGNAL(clicked()), this, SLOT(SendFeedback())); |
212 |
212 |
213 connect(ui.pageEditTeam, SIGNAL(teamEdited()), this, SLOT(AfterTeamEdit())); |
213 connect(ui.pageEditTeam, SIGNAL(goBack()), this, SLOT(AfterTeamEdit())); |
214 |
214 |
215 connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); |
215 connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame())); |
216 connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), |
216 connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)), |
217 ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); |
217 ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool))); |
218 connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |
218 connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup())); |