225 gstNotKickable = $00040000; |
226 gstNotKickable = $00040000; |
226 gstLoser = $00080000; |
227 gstLoser = $00080000; |
227 gstHHGone = $00100000; |
228 gstHHGone = $00100000; |
228 gstInvisible = $00200000; |
229 gstInvisible = $00200000; |
229 |
230 |
230 gmLeft = $00000001; |
231 gmLeft = $00000001; |
231 gmRight = $00000002; |
232 gmRight = $00000002; |
232 gmUp = $00000004; |
233 gmUp = $00000004; |
233 gmDown = $00000008; |
234 gmDown = $00000008; |
234 gmSwitch = $00000010; |
235 gmSwitch = $00000010; |
235 gmAttack = $00000020; |
236 gmAttack = $00000020; |
236 gmLJump = $00000040; |
237 gmLJump = $00000040; |
237 gmHJump = $00000080; |
238 gmHJump = $00000080; |
238 gmDestroy= $00000100; |
239 gmDestroy = $00000100; |
239 gmSlot = $00000200; // with param |
240 gmSlot = $00000200; // with param |
240 gmWeapon = $00000400; // with param |
241 gmWeapon = $00000400; // with param |
241 gmTimer = $00000800; // with param |
242 gmTimer = $00000800; // with param |
242 gmAnimate= $00001000; // with param |
243 gmAnimate = $00001000; // with param |
243 gmPrecise= $00002000; |
244 gmPrecise = $00002000; |
|
245 |
|
246 gmRemoveFromList = $00004000; |
|
247 gmAddToList = $00008000; |
244 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
248 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
245 |
249 |
246 cMaxSlotIndex = 9; |
250 cMaxSlotIndex = 9; |
247 cMaxSlotAmmoIndex = 5; |
251 cMaxSlotAmmoIndex = 5; |
248 |
252 |
261 ammoprop_Effect = $00002000; |
265 ammoprop_Effect = $00002000; |
262 ammoprop_SetBounce = $00004000; |
266 ammoprop_SetBounce = $00004000; |
263 ammoprop_NeedUpDown = $00008000;//Used by TouchInterface to show or hide up/down widgets |
267 ammoprop_NeedUpDown = $00008000;//Used by TouchInterface to show or hide up/down widgets |
264 ammoprop_OscAim = $00010000; |
268 ammoprop_OscAim = $00010000; |
265 ammoprop_NoMoveAfter = $00020000; |
269 ammoprop_NoMoveAfter = $00020000; |
|
270 ammoprop_Track = $00040000; |
266 ammoprop_NoRoundEnd = $10000000; |
271 ammoprop_NoRoundEnd = $10000000; |
267 |
272 |
268 AMMO_INFINITE = 100; |
273 AMMO_INFINITE = 100; |
269 |
274 |
270 //EXPLAllDamageInRadius = $00000001; Completely unused for ages |
275 //EXPLAllDamageInRadius = $00000001; Completely unused for ages |