198 AnimSetGearPosition(cyborg, 1250, 1315) |
197 AnimSetGearPosition(cyborg, 1250, 1315) |
199 SwitchHog(dense) |
198 SwitchHog(dense) |
200 SetInputMask(0xFFFFFFFF) |
199 SetInputMask(0xFFFFFFFF) |
201 end |
200 end |
202 |
201 |
203 function RestartReturnAccepted() |
|
204 retryReturn = false |
|
205 AnimSetGearPosition(dense, 1350, 1310) |
|
206 AddAmmo(dense, amGirder, 2) |
|
207 AddAmmo(dense, amParachute, 2) |
|
208 ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"), 1, 6000) |
|
209 RemoveEventFunc(CheckNeedGirder) |
|
210 RemoveEventFunc(CheckNeedWeapons) |
|
211 AddEvent(CheckNeedGirder, {}, DoNeedGirder, {}, 0) |
|
212 AddEvent(CheckNeedWeapons, {}, DoNeedWeapons, {}, 0) |
|
213 end |
|
214 |
|
215 |
|
216 function AfterAcceptedAnim() |
202 function AfterAcceptedAnim() |
217 stage = acceptedReturnStage |
203 stage = acceptedReturnStage |
218 SpawnUtilityCrate(1370, 810, amGirder) |
204 SpawnUtilityCrate(1370, 810, amGirder) |
219 SpawnUtilityCrate(1300, 810, amParachute) |
205 SpawnUtilityCrate(1300, 810, amParachute) |
220 ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"), 1, 6000) |
206 ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot!"), 1, 6000) |
221 AddEvent(CheckTookWeapons, {}, DoTookWeapons, {}, 0) |
207 AddEvent(CheckTookWeapons, {}, DoTookWeapons, {}, 0) |
222 AddEvent(CheckNeedGirder, {}, DoNeedGirder, {}, 0) |
208 AddEvent(CheckNeedGirder, {}, DoNeedGirder, {}, 0) |
223 AddEvent(CheckNeedWeapons, {}, DoNeedWeapons, {}, 0) |
209 AddEvent(CheckNeedWeapons, {}, DoNeedWeapons, {}, 0) |
224 AddEvent(CheckRestartReturnAccepted, {}, RestartReturnAccepted, {}, 1) |
|
225 RemoveEventFunc(CheckDenseDead) |
210 RemoveEventFunc(CheckDenseDead) |
226 SwitchHog(dense) |
211 SwitchHog(dense) |
227 AnimWait(dense, 1) |
212 AnimWait(dense, 1) |
228 AddFunction({func = HideHog, args = {cyborg}}) |
213 AddFunction({func = HideHog, args = {cyborg}}) |
229 end |
214 end |
705 function CheckNeedGirder() |
690 function CheckNeedGirder() |
706 return GetX(dense) > 1640 and StoppedGear(dense) |
691 return GetX(dense) > 1640 and StoppedGear(dense) |
707 end |
692 end |
708 |
693 |
709 function DoNeedGirder() |
694 function DoNeedGirder() |
710 ShowMission(loc("The Shadow Falls"), loc("Under Construction"), loc("To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"), 1, 6000) |
695 ShowMission(loc("The Shadow Falls"), loc("Under Construction"), loc("Return to Leaks A Lot!") .. "|" .. loc("To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"), 1, 6000) |
711 end |
696 end |
712 |
697 |
713 function CheckNeedWeapons() |
698 function CheckNeedWeapons() |
714 return GetX(dense) > 2522 and StoppedGear(dense) |
699 return GetX(dense) > 2522 and StoppedGear(dense) |
715 end |
700 end |
731 AddAmmo(leaks, amSkip, 100) |
716 AddAmmo(leaks, amSkip, 100) |
732 AddAmmo(leaks, amSwitch, 100) |
717 AddAmmo(leaks, amSwitch, 100) |
733 stage = duoStage |
718 stage = duoStage |
734 RemoveEventFunc(CheckNeedGirder) |
719 RemoveEventFunc(CheckNeedGirder) |
735 RemoveEventFunc(CheckNeedWeapons) |
720 RemoveEventFunc(CheckNeedWeapons) |
736 RemoveEventFunc(CheckRestartReturnAccepted) |
|
737 AddEvent(CheckStronglingsDead, {}, DoStronglingsDead, {}, 0) |
721 AddEvent(CheckStronglingsDead, {}, DoStronglingsDead, {}, 0) |
738 AddAmmo(cannibals[6], amGrenade, 2) |
722 AddAmmo(cannibals[6], amGrenade, 2) |
739 AddAmmo(cannibals[6], amShotgun, 2) |
723 AddAmmo(cannibals[6], amShotgun, 2) |
740 AddAmmo(cannibals[7], amGrenade, 2) |
724 AddAmmo(cannibals[7], amGrenade, 2) |
741 AddAmmo(cannibals[7], amShotgun, 2) |
725 AddAmmo(cannibals[7], amShotgun, 2) |