changeset 13111 | 115d7438aa3d |
parent 13109 | e0ec37c8104d |
child 13114 | 59ebdb80d693 |
13110:b14cac8ac56c | 13111:115d7438aa3d |
---|---|
271 bbq = 0 |
271 bbq = 0 |
272 end |
272 end |
273 |
273 |
274 if fThief[wtf] ~= nil then |
274 if fThief[wtf] ~= nil then |
275 -- falls into water |
275 -- falls into water |
276 --ShowMission(LAND_HEIGHT, fThiefY[wtf], (LAND_HEIGHT - fThiefY[wtf]), 0, 0) |
|
277 if (LAND_HEIGHT - fThiefY[wtf]) < 15 then |
276 if (LAND_HEIGHT - fThiefY[wtf]) < 15 then |
278 fIsMissing[wtf] = true |
277 fIsMissing[wtf] = true |
279 fNeedsRespawn[wtf] = true |
278 fNeedsRespawn[wtf] = true |
280 HandleRespawns() |
279 HandleRespawns() |
281 else --normally |
280 else --normally |
301 end |
300 end |
302 end |
301 end |
303 |
302 |
304 for i = 0, 1 do |
303 for i = 0, 1 do |
305 |
304 |
306 --SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i]) -- draw a circ for spawning area |
|
307 |
|
308 if fIsMissing[i] == false then -- draw a flag marker at the flag's spawning place |
305 if fIsMissing[i] == false then -- draw a flag marker at the flag's spawning place |
309 SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 20, 0, 10, 0, 33, 3, fCol[i]) |
306 SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 20, 0, 10, 0, 33, 3, fCol[i]) |
310 if fGear[i] ~= nil then -- draw the flag gear itself |
307 if fGear[i] ~= nil then -- draw the flag gear itself |
311 SetVisualGearValues(fGear[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i]) |
308 SetVisualGearValues(fGear[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i]) |
312 end |
309 end |
313 elseif (fIsMissing[i] == true) and (fNeedsRespawn[i] == false) then |
310 elseif (fIsMissing[i] == true) and (fNeedsRespawn[i] == false) then |
314 if fThief[i] ~= nil then -- draw circle round flag carrier -- 33 |
311 if fThief[i] ~= nil then -- draw circle round flag carrier -- 33 |
315 SetVisualGearValues(fCirc[i], fThiefX[i], fThiefY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i]) |
312 SetVisualGearValues(fCirc[i], fThiefX[i], fThiefY[i], 20, 200, 0, 0, 100, 50, 3, fCol[i]) |
316 --AddCaption("circle marking carrier") |
|
317 elseif fThief[i] == nil then -- draw cirle round dropped flag |
313 elseif fThief[i] == nil then -- draw cirle round dropped flag |
318 --g1X,g1Y,g4,g5,g6,g7,g8,g9,g10,g11 = GetVisualGearValues(fGear[i]) |
|
319 --SetVisualGearValues(fCirc[i], g1X, g1Y, 20, 200, 0, 0, 100, 33, 2, fCol[i]) |
|
320 SetVisualGearValues(fCirc[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, 33, 3, fCol[i]) |
314 SetVisualGearValues(fCirc[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, 33, 3, fCol[i]) |
321 --AddCaption('dropped circle marker') |
|
322 if fGear[i] ~= nil then -- flag gear itself |
315 if fGear[i] ~= nil then -- flag gear itself |
323 --SetVisualGearValues(fGear[i], g1X, g1Y, 20, 200, 0, 0, 100, 10, 4, fCol[i]) |
|
324 SetVisualGearValues(fGear[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i]) |
316 SetVisualGearValues(fGear[i], fGearX[i], fGearY[i], 20, 200, 0, 0, 100, fGearRad, 2, fCol[i]) |
325 --AddCaption('dropped flag itself') |
|
326 end |
317 end |
327 end |
318 end |
328 end |
319 end |
329 |
320 |
330 if fNeedsRespawn[i] == true then -- if the flag has been destroyed, no need for a circle |
321 if fNeedsRespawn[i] == true then -- if the flag has been destroyed, no need for a circle |
331 SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 0, 0, fCol[i]) |
322 SetVisualGearValues(fCirc[i], fSpawnX[i],fSpawnY[i], 20, 200, 0, 0, 100, 0, 0, fCol[i]) |
332 --AddCaption("needs respawn = true. flag 'destroyed'?") |
|
333 end |
323 end |
334 end |
324 end |
335 |
325 |
336 end |
326 end |
337 |
327 |
426 |
416 |
427 fCol[i] = GetClanColor(i) |
417 fCol[i] = GetClanColor(i) |
428 fIsMissing[i] = false |
418 fIsMissing[i] = false |
429 fNeedsRespawn[i] = false |
419 fNeedsRespawn[i] = false |
430 fCaptures[i] = 0 |
420 fCaptures[i] = 0 |
431 |
|
432 --SetVisualGearValues(zxc, 1000,1000, 20, 100, 0, 10, 1, 100, 5, GetClanColor(0)) |
|
433 |
421 |
434 SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 100, 0, 10, 0, 75, 5, fCol[i]) |
422 SetVisualGearValues(fSpawnC[i], fSpawnX[i],fSpawnY[i], 20, 100, 0, 10, 0, 75, 5, fCol[i]) |
435 |
423 |
436 end |
424 end |
437 |
425 |
494 |
482 |
495 showCTFMission() |
483 showCTFMission() |
496 |
484 |
497 RebuildTeamInfo() |
485 RebuildTeamInfo() |
498 |
486 |
499 -- should gfDivideTeams do this automatically? |
|
500 --[[for i = 0, (TeamsCount-1) do |
|
501 for g = teamIndex[i], (teamIndex[i]+teamSize[i]-1) do |
|
502 if GetHogClan(hhs[g]) == 0 then |
|
503 FindPlace(hhs[g], false, 0, LAND_WIDTH/2) |
|
504 elseif GetHogClan(hhs[g]) == 1 then |
|
505 FindPlace(hhs[g], false, LAND_WIDTH/2, LAND_WIDTH) |
|
506 end |
|
507 end |
|
508 end]] |
|
509 |
|
510 for i=0, 1 do |
487 for i=0, 1 do |
511 fPlaced[i] = false |
488 fPlaced[i] = false |
512 fCaptures[i] = 0 |
489 fCaptures[i] = 0 |
513 end |
490 end |
514 |
491 |
515 --zxc = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true) |
|
516 |
|
517 |
|
518 --SetVisualGearValues(zxc, 1000,1000, 20, 255, 1, 10, 0, 200, 1, GetClanColor(0)) |
|
519 --minO,max0 -glowyornot --pulsate timer -- fuckall -- radius -- width -- colour |
|
520 for h=1, numhhs do |
492 for h=1, numhhs do |
521 -- Hogs are resurrected for free, so this is pointless |
493 -- Hogs are resurrected for free, so this is pointless |
522 AddAmmo(hhs[h], amResurrector, 0) |
494 AddAmmo(hhs[h], amResurrector, 0) |
523 end |
495 end |
524 |
496 |
533 |
505 |
534 if lastTeam ~= GetHogTeamName(CurrentHedgehog) then |
506 if lastTeam ~= GetHogTeamName(CurrentHedgehog) then |
535 lastTeam = GetHogTeamName(CurrentHedgehog) |
507 lastTeam = GetHogTeamName(CurrentHedgehog) |
536 end |
508 end |
537 |
509 |
538 --AddCaption("Handling respawns") |
|
539 if gameStarted == true then |
510 if gameStarted == true then |
540 HandleRespawns() |
511 HandleRespawns() |
541 --new method of placing starting flags |
512 --new method of placing starting flags |
542 elseif gameTurns == 1 then |
513 elseif gameTurns == 1 then |
543 showCTFMission() |
514 showCTFMission() |
550 |
521 |
551 end |
522 end |
552 |
523 |
553 function onGameTick() |
524 function onGameTick() |
554 |
525 |
555 -- onRessurect calls AFTER you have resurrected, |
526 for i = 0,1 do |
556 -- so keeping track of x,y a few milliseconds before |
527 if fThief[i] ~= nil then |
557 -- is useful |
528 fThiefX[i] = GetX(fThief[i]) |
558 --FTTC = FTTC + 1 |
529 fThiefY[i] = GetY(fThief[i]) |
559 --if FTTC == 100 then |
530 end |
560 -- FTTC = 0 |
|
561 for i = 0,1 do |
|
562 if fThief[i] ~= nil then |
|
563 fThiefX[i] = GetX(fThief[i]) |
|
564 fThiefY[i] = GetY(fThief[i]) |
|
565 end |
|
566 end |
|
567 --end |
|
568 |
|
569 -- things we wanna check often |
|
570 if (CurrentHedgehog ~= nil) then |
|
571 --AddCaption(LAND_HEIGHT - GetY(CurrentHedgehog)) |
|
572 --AddCaption(GetX(CurrentHedgehog) .. "; " .. GetY(CurrentHedgehog)) |
|
573 --CheckTeleporters() |
|
574 |
|
575 end |
531 end |
576 |
532 |
577 if gameStarted == true then |
533 if gameStarted == true then |
578 HandleCircles() |
534 HandleCircles() |
579 if CurrentHedgehog ~= nil then |
535 if CurrentHedgehog ~= nil then |
596 |
552 |
597 end |
553 end |
598 |
554 |
599 function onGearResurrect(gear) |
555 function onGearResurrect(gear) |
600 |
556 |
601 --AddCaption("A gear has been resurrected!") |
|
602 |
|
603 -- mark the flag thief as dead if he needed a respawn |
557 -- mark the flag thief as dead if he needed a respawn |
604 for i = 0,1 do |
558 for i = 0,1 do |
605 if gear == fThief[i] then |
559 if gear == fThief[i] then |
606 FlagThiefDead(gear) |
560 FlagThiefDead(gear) |
607 end |
561 end |
608 end |
562 end |
609 |
|
610 -- should be covered by gfDivideTeams, actually |
|
611 -- place hogs belonging to each clan either left or right side of map |
|
612 --if GetHogClan(gear) == 0 then |
|
613 -- FindPlace(gear, false, 0, LAND_WIDTH/2) |
|
614 --elseif GetHogClan(gear) == 1 then |
|
615 -- FindPlace(gear, false, LAND_WIDTH/2, LAND_WIDTH) |
|
616 --end |
|
617 |
563 |
618 AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false) |
564 AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false) |
619 |
565 |
620 end |
566 end |
621 |
567 |
640 function onHogRestore(gear) |
586 function onHogRestore(gear) |
641 match = false |
587 match = false |
642 for i = 0, (numhhs-1) do |
588 for i = 0, (numhhs-1) do |
643 if (hhs[i] == nil) and (match == false) then |
589 if (hhs[i] == nil) and (match == false) then |
644 hhs[i] = gear |
590 hhs[i] = gear |
645 --AddCaption(GetHogName(gear) .. " has reappeared it seems!") |
|
646 match = true |
591 match = true |
647 end |
592 end |
648 end |
593 end |
649 end |
594 end |
650 |
595 |