equal
deleted
inserted
replaced
180 King check should be in here instead of ApplyDamage since Tiy wants them kicked less |
180 King check should be in here instead of ApplyDamage since Tiy wants them kicked less |
181 *) |
181 *) |
182 i:= _1; |
182 i:= _1; |
183 if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then |
183 if (CurrentHedgehog <> nil) and CurrentHedgehog^.King then |
184 i:= _1_5; |
184 i:= _1_5; |
|
185 if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Effects[heFrozen] > 0) then i:=i*_0_2; |
185 if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.King) then |
186 if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.King) then |
186 ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent * _0_5) |
187 ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent * _0_5) |
187 else |
188 else |
188 ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent) |
189 ModifyDamage:= hwRound(_0_01 * cDamageModifier * dmg * i * cDamagePercent) |
189 end; |
190 end; |