39 Delay = 10 |
39 Delay = 10 |
40 Map = "Islands" |
40 Map = "Islands" |
41 Theme = "City" |
41 Theme = "City" |
42 SuddenDeathTurns = 1 |
42 SuddenDeathTurns = 1 |
43 |
43 |
44 AddTeam(loc("Hapless Hogs"), 14483456, "Simple", "Island", "Default") |
44 AddTeam(loc("Hapless Hogs"), -1, "Simple", "Island", "Default") |
45 hh[0] = AddHog(loc("Sinky"), 1, 100, "fr_lemon") |
45 hh[0] = AddHog(loc("Sinky"), 1, 100, "fr_lemon") |
46 hh[1] = AddHog(loc("Drowner"), 1, 100, "fr_orange") |
46 hh[1] = AddHog(loc("Drowner"), 1, 100, "fr_orange") |
47 hh[2] = AddHog(loc("Heavy"), 1, 100, "dish_Teapot") |
47 hh[2] = AddHog(loc("Heavy"), 1, 100, "dish_Teapot") |
48 hh[3] = AddHog(loc("Clumsy"), 1, 100, "dish_SauceBoatSilver") |
48 hh[3] = AddHog(loc("Clumsy"), 1, 100, "dish_SauceBoatSilver") |
49 hh[4] = AddHog(loc("Silly"), 1, 100, "dish_Ladle") |
49 hh[4] = AddHog(loc("Silly"), 1, 100, "dish_Ladle") |
50 hh[5] = AddHog(loc("Careless"), 1, 100, "StrawHatEyes") |
50 hh[5] = AddHog(loc("Careless"), 1, 100, "StrawHatEyes") |
51 hh[6] = AddHog(loc("Sponge"), 1, 100, "sf_chunli") |
51 hh[6] = AddHog(loc("Sponge"), 1, 100, "sf_chunli") |
52 hh[7] = AddHog(loc("Deadweight"), 1, 100, "dish_Teacup") |
52 hh[7] = AddHog(loc("Deadweight"), 1, 100, "dish_Teacup") |
53 |
53 |
54 AddTeam(loc("Nameless Heroes"), 14483456, "Simple", "Island", "Default", "cm_crossedswords") |
54 AddTeam(loc("Nameless Heroes"), -1, "Simple", "Island", "Default", "cm_crossedswords") |
55 player = AddHog(loc("The Nameless One"), 0, 1, "NoHat") |
55 player = AddHog(loc("The Nameless One"), 0, 1, "NoHat") |
56 |
56 |
57 SetGearPosition(player, 3992, 733) |
57 SetGearPosition(player, 3992, 733) |
58 SetGearPosition(hh[0], 938, 1369) |
58 SetGearPosition(hh[0], 938, 1369) |
59 SetGearPosition(hh[1], 1301, 1439) |
59 SetGearPosition(hh[1], 1301, 1439) |