share/hedgewars/Data/Missions/Scenario/portal.lua
changeset 13588 141cdfe0f3ca
parent 13040 958c6ff056de
child 14406 6c21bd8547dd
equal deleted inserted replaced
13587:517b26009073 13588:141cdfe0f3ca
    18 	Theme = "Hell" -- The theme to be used
    18 	Theme = "Hell" -- The theme to be used
    19 	-- Disable Sudden Death
    19 	-- Disable Sudden Death
    20 	HealthDecrease = 0
    20 	HealthDecrease = 0
    21 	WaterRise = 0
    21 	WaterRise = 0
    22 
    22 
    23 	AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test")
    23 	AddTeam(loc("Subjects"), -9, "Simple", "Island", "Default", "cm_test")
    24 	player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses")
    24 	player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses")
    25 
    25 
    26 	AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish")
    26 	AddTeam(loc("Hell Army"), -1, "skull", "Island", "Default", "cm_hellish")
    27 	enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns")
    27 	enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns")
    28 	enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat")
    28 	enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat")
    29 	enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi")
    29 	enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi")
    30 	enemy4 = AddHog(loc("Predator"), 1, 14, "anzac")
    30 	enemy4 = AddHog(loc("Predator"), 1, 14, "anzac")
    31 	enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops")
    31 	enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops")
    32 	enemy6 = AddHog(loc("Razac"), 1, 50, "Evil")
    32 	enemy6 = AddHog(loc("Razac"), 1, 50, "Evil")
    33 	enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1")
    33 	enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1")
    34 	enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet")
    34 	enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet")
    35 
    35 
    36 	AddTeam(loc("Badmad"), 0xFF0402, "skull", "Island", "Default", "cm_pentagram")
    36 	AddTeam(loc("Badmad"), -1, "skull", "Island", "Default", "cm_pentagram")
    37 	enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2")
    37 	enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2")
    38 	enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider")
    38 	enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider")
    39 	enemy11 = AddHog(loc("Ronald"), 1, 70, "clown")
    39 	enemy11 = AddHog(loc("Ronald"), 1, 70, "clown")
    40 	enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef")
    40 	enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef")
    41 	enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog")
    41 	enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog")